Professional Documents
Culture Documents
Email: logan5545@gmail.com
Objectives:
To find a full time position where I can both contribute and continue to grow as an artist.
My concern is more with the quality of the position and its opportunities than with the
location or specific industry it’s in.
Summary:
• Over 4 years of experience in modelling.
• Thorough knowledge of character modelling and set-up in Maya and Softimage XSI,
with an understanding of needs of loop flow for animation in both high res as well as
game res models. Excellent knowledge of texturing using of normal maps,
displacement maps.
• Able to work efficiently and effectively in teams or independently.
• Excellent communication skills.
Software Skills:
• Maya, 3d Max, Z brush, Mud box, Adobe Photoshop
Professional Experience:
Currently working as freelance modelling and texturing artist for games and animation
projects since last 1.9 years, which includes modelling for companies like
SIXTIMESNOTHING
Movie (Animation)
Graphic Machinery
Education:
Computer Animation, Visual Effects and Game Design Program Feb 2008-Jan 2009
http://ketpatil.blogspot.com/
http://www.youtube.com/watch?v=QlWIYBN6cYM
NATIONALITY
INDIAN
ACHIEVEMENTS
Jun Huang: Concept artist as well as modelling and texturing artist at Blue Castle games in
Vancouver abyss_vivid@hotmail.com.