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******************CODE FOR NFS3 HOT PURSUITE(1998)***************

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<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
Need for Speed III Hot Pursuit (1998)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white">The original Need for Speed was released for 3DO in 1994 wit
h versions released for the PC (DOS) (1995), PlayStation & SEGA Saturn (1996) fo
llowing shortly afterwards. Most cars and tracks are available at the beginning
of the game, and the objective is to unlock the remaining locked content by winn
ing tournaments. The first version featured chases by police cars which remained
a popular theme throughout the series - the so-called Hot Pursuit editions (Nee
d for Speed III: Hot Pursuit, Need for Speed: High Stakes, Need for Speed: Hot P
ursuit 2, Need for Speed: Most Wanted, Need for Speed: Carbon and Need for Speed
: Undercover) and have sold better in the marketplace than intervening versions.
The initial version also featured an obnoxious opponent who taunted the player
if the computer won the race or the player is arrested (if the player is tickete
d several times).
The first installment of the NFS was one of only two serious attempts by the ser
ies to provide a realistic simulation of car handling and physics without arcade
elements (the other being Porsche Unleashed). Electronic Arts teamed up with au
tomotive magazine Road & Track to match vehicle behaviour, including the mimicki
ng of the sounds made by the vehicles' gear control levers. The game also contai
ned precise vehicle data with spoken commentary, several "magazine style" images
of each car interior and exterior and even short video-clips highlighting the v
ehicles set to music.
Another version of the game, called The Need for Speed: Special Edition, is base
d on the 1995 PC release of the game, and was released only for PC CD-ROM in 199
6. It featured support for DirectX 2 and TCP/IP networking, two new tracks, time
of day variations for most tracks (morning, midday and evening), and various en
hancements in the game engine.</font>
The Need for Speed and its Special Edition are the only games in the series to s
upport DOS. Subsequent releases for the PC run only within Windows.
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<h1><font color="white">Screen-Shots</font></h1>

<table border="1">
<tr>
<td><a href="D:\ea-sports\images\nfs hp 1998\1.jpg"><img src="D:\ea-sports\image
s\nfs hp 1998\1.jpg " height="120" width="180" alt="view large size" border=1></
a></td>
<td><a href="D:\ea-sports\images\nfs hp 1998\2.jpg"><img src="D:\ea-sports\image
s\nfs hp 1998\2.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs hp 1998\7.jpg"><img src="D:\ea-sports\image
s\nfs hp 1998\7.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs hp 1998\8.jpg"><img src="D:\ea-sports\image
s\nfs hp 1998\8.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs hp 1998\9.jpg"><img src="D:\ea-sports\image
s\nfs hp 1998\9.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs hp 1998\12.jpg"><img src="D:\ea-sports\imag
es\nfs hp 1998\12.jpg" height="120" width="180" alt="view large size" border=1><
/a></td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\nfs hp 1998\3.jpg"><img src="D:\ea-sports\image
s\nfs hp 1998\3.jpg " height="120" width="180" alt="view large size" border=1></
a></td>
<td><a href="D:\ea-sports\images\nfs hp 1998\4.jpg"><img src="D:\ea-sports\image
s\nfs hp 1998\4.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs hp 1998\5.jpg"><img src="D:\ea-sports\image
s\nfs hp 1998\5.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs hp 1998\6.jpg"><img src="D:\ea-sports\image
s\nfs hp 1998\6.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs hp 1998\10.jpg"><img src="D:\ea-sports\imag
es\nfs hp 1998\10.jpg" height="120" width="180" alt="view large size" border=1><
/a></td>
<td><a href="D:\ea-sports\images\nfs hp 1998\11.jpg"><img src="D:\ea-sports\imag
es\nfs hp 1998\11.jpg" height="120" width="180" alt="view large size" border=1><
/a></td>
</tr>
</table>
</font>
</body>
</html>

*********************CODE FOR NFS MOST WANTED 2005*********************


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<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
Need for Speed: Most Wanted (2005)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white">
Need for Speed: Most Wanted was released on 15 November 2005, and was one of the
first games released for the Xbox 360. Police chases make a comeback and repres
ent a significant body of the gameplay, and includes the Grand Theft Auto-like f
ree-roaming of Underground 2, but with less extensive vehicle customization feat
ures than in the Underground series. The story mode is presented in a significan
tly different style from Underground, with CGI effects mixed with live action, w
hich was used in later games. The mode also features the Blacklist, a crew consi
sting of 15 racers that the player must beat one-by-one to unlock parts, cars, a
nd tracks. The player has to meet certain requirements before he can take on the
next Blacklist rival.
A special "Black Edition" of Most Wanted was also released, which features addit
ional races and challenges, and a few bonus cars, including a specially-tuned BM
W E46 (M3) GTR, a 1967 Chevrolet Camaro, a red Chevrolet Corvette C6.R, a Porsch
e, and a few others, and also includes a Black Edition-only behind-the-scenes DV
D. Both versions of Most Wanted are available for the PlayStation 2, Xbox, Ninte
ndo DS, and Windows-based PCs. Only the standard edition of Most Wanted is avail
able for GameCube and Xbox 360 ("Black Edition" was not produced for these platf
orms). Black Edition was made for the tenth anniversary of the Need for Speed se
ries. In Germany the "Black Edition" was only released for PS2.
The PSP port of Need for Speed: Most Wanted is Need for Speed: Most Wanted 5-1-0
. It was released on the Gamecube, Xbox 360, PS2, Xbox, GBA, PC and DS.

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<br>
<h1><font color="white">Screen-Shots</font></h1>
<table border="1">
<tr>
<td><a href="D:\ea-sports\images\nfs mw 2005\1.jpg"><img src="D:\ea-sports\image
s\nfs mw 2005\1.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs mw 2005\2.jpg"><img src="D:\ea-sports\image
s\nfs mw 2005\2.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs mw 2005\3.jpg"><img src="D:\ea-sports\image
s\nfs mw 2005\3.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs mw 2005\4.jpg"><img src="D:\ea-sports\image
s\nfs mw 2005\4.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs mw 2005\5.jpg"><img src="D:\ea-sports\image
s\nfs mw 2005\5.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs mw 2005\6.jpg"><img src="D:\ea-sports\image
s\nfs mw 2005\6.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\nfs mw 2005\7.jpg"><img src="D:\ea-sports\image
s\nfs mw 2005\7.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs mw 2005\8.jpg"><img src="D:\ea-sports\image
s\nfs mw 2005\8.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs mw 2005\9.jpg"><img src="D:\ea-sports\image
s\nfs mw 2005\9.jpg" height="120" width="180" alt="view large size" border=1></a
></td>
<td><a href="D:\ea-sports\images\nfs mw 2005\10.jpg"><img src="D:\ea-sports\imag
es\nfs mw 2005\10.jpg" height="120" width="180" alt="view large size" border=1><
/a></td>
<td><a href="D:\ea-sports\images\nfs mw 2005\11.jpg"><img src="D:\ea-sports\imag
es\nfs mw 2005\11.jpg" height="120" width="180" alt="view large size" border=1><
/a></td>
<td><a href="D:\ea-sports\images\nfs mw 2005\12.jpg"><img src="D:\ea-sports\imag
es\nfs mw 2005\12.jpg" height="120" width="180" alt="view large size" border=1><
/a></td>
</tr>
</table>

</font>
</body>
</html>

******************CODE FOR NFS:NITRO 2009*********************


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<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
Need for Speed: Nitro (2009)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white">
Need for Speed: Nitro is the Need for Speed game and the first made exclusively
for Nintendo DS and Wii, featuring arcade-style gameplay and targets a casual au
dience. Nitro was released in 3 November 2009 in North America while it was rele
ased in Europe on 6 November 2009.
Need for Speed Nitro-X A newer installment and the sequel to the original NFS: N
itro. Announced shortly after E3 2010 (after Hot Pursuit and Shift 2), EA releas
ed details on bringing the Need For Speed series onto Nintendo's digital distrib
ution DSiWare service for use with the DSi/XL and the upcoming 3DS system. Title
d Need For Speed: Nitro-X, the game is essentially the original release with a c
ouple of updates, such as 18 licensed vehicles, never-before-driven police units
, custom tags for in-game usage with the DSi camera, 16 updated tracks from all
6 original Nitro locations, a revised career mode, local multiplayer matches for
up to 4 players, as well as new rewards and unlockables. The game will be relea
sed as a digital download only and as such, be priced at a premium (800+ Nintend
o points). It was originally going to be released on September 20, 2010, but EA
delayed the game slightly to work on improving the in-game physics engine. It be
came re-scheduled for a release on October 8, 2010 in North America but was dela
yed once again and released on November 15, 2010 in North America and November 2
6, 2010 in Europe.
Need for Speed: Nitro is also available as a social multiplayer game in Facebook
.

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<br>
<br>
<h1><font color="white">Screen-Shots</font></h1>

<table border="1">
<tr>
<td><a href="D:\ea-sports\images\nfs nitro 2009\1.jpg"><img src="D:\ea-sports\im
ages\nfs nitro 2009\1.jpg " height="120" width="180" alt="view large size" borde
r=1></a></td>
<td><a href="D:\ea-sports\images\nfs nitro 2009\2.jpg"><img src="D:\ea-sports\im
ages\nfs nitro 2009\2.jpg" height="120" width="180" alt="view large size" border
=1></a></td>
<td><a href="D:\ea-sports\images\nfs nitro 2009\7.jpg"><img src="D:\ea-sports\im
ages\nfs nitro 2009\7.jpg " height="120" width="180" alt="view large size" borde
r=1></a></td>
<td><a href="D:\ea-sports\images\nfs nitro 2009\8.jpg"><img src="D:\ea-sports\im
ages\nfs nitro 2009\8.jpg" height="120" width="180" alt="view large size" border
=1></a></td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\nfs nitro 2009\3.jpg"><img src="D:\ea-sports\im
ages\nfs nitro 2009\3.jpg " height="120" width="180" alt="view large size" borde
r=1></a></td>
<td><a href="D:\ea-sports\images\nfs nitro 2009\4.jpg"><img src="D:\ea-sports\im
ages\nfs nitro 2009\4.jpg" height="120" width="180" alt="view large size" border
=1></a></td>
<td><a href="D:\ea-sports\images\nfs nitro 2009\5.jpg"><img src="D:\ea-sports\im
ages\nfs nitro 2009\5.jpg" height="120" width="180" alt="view large size" border
=1></a></td>
<td><a href="D:\ea-sports\images\nfs nitro 2009\6.jpg"><img src="D:\ea-sports\im
ages\nfs nitro 2009\6.jpg" height="120" width="180" alt="view large size" border
=1></a></td>
</tr>
</table>
</font>
</body>
</html>

***********************CODE FOR Need for Speed: Porsche Unleashed/Need for Speed


: Porsche 2000********************
<html>
<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
Need for Speed: Porsche Unleashed/Need for Speed: Porsche 2000 (2000)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white">
Porsche Unleashed (North America and Latin America title), Porsche 2000 (Europea
n title) or simply Porsche (in Germany) is different from the previous versions
because it featured only Porsches and featured a wealth of information regarding
them. The vehicle handling is considered the most realistic in any NFS game, an
d there is an in-depth catalogue of different Porsche parts that span throughout
the years. The player had to win races in the Evolution career mode to unlock c
ars in chronological order from 1950 to 2000. Porsche Unleashed also featured a
Factory Driver mode, where the player had to test Porsches with various stunts a
nd move on with their career. The game is also the first in the series since the
first NFS game to not feature a split screen mode. In later years, it was relea
sed for the Game Boy Advance.
In terms of game construction, it is most often hailed as Need For Speed's best
collaborated effort to bring forth one singular car brand and amplify and deepen
the depth of knowledge both on history and motor functions. It features histori
cal videos as well as several modern and older photos of Porsche vehicles. The E
volution concept was a hit for many people, creating many new Porsche fans due t
o the game's high level of academia and depth of Porsche cars. The Factory Drive
r was also a different kind of unlocking, except to do with performing and excel
ling in certain slaloms, speed races, deliveries, etc.
</font>
</body>
</html>

*********************CODE FOR Need for Speed: ProStreet (2007)******************


*
<html>
<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
Need for Speed: ProStreet (2007)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white">
Need for Speed: ProStreet is the 2007 released title in the Need for Speed serie
s. Key features of the game include realistic damage, a return to realistic raci
ng (instead of the arcade-like racing of previous titles),[15][16] modeling, bur
nouts and more. The game also lacks the free roam mode in which players can roam
the streets. Instead, all of the races are on closed race tracks that take plac
e on organized race days.
The game was released on 14 November 2007 in North America and on 23 November 20
07 in Europe. However sales were poor and critics bashed the game because of its
awkward, unrealistic physics engine, boring single player career mode and unres
ponsive controls.
The "Collector's Edition" for PC, Xbox 360 and PlayStation 3 adds another 5 new
cars. It is available via download.

<br>
<br>
<br>
<br>
<h1><font color="white">Screen-Shots</font></h1>
<table border="1">
<tr>
<td><a href="D:\ea-sports\images\nfs prostreet 2007\1.jpg"><img src="D:\ea-sport
s\images\nfs prostreet 2007\1.jpg" height="120" width="180" alt="view large size
" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs prostreet 2007\2.jpg"><img src="D:\ea-sport
s\images\nfs prostreet 2007\2.jpg" height="120" width="180" alt="view large size
" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs prostreet 2007\5.jpg"><img src="D:\ea-sport
s\images\nfs prostreet 2007\5.jpg" height="120" width="180" alt="view large size
" border=1></a></td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\nfs prostreet 2007\3.jpg"><img src="D:\ea-sport
s\images\nfs prostreet 2007\3.jpg" height="120" width="180" alt="view large size
" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs prostreet 2007\4.jpg"><img src="D:\ea-sport
s\images\nfs prostreet 2007\4.jpg" height="120" width="180" alt="view large size
" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs prostreet 2007\6.jpg"><img src="D:\ea-sport
s\images\nfs prostreet 2007\6.jpg" height="120" width="180" alt="view large size
" border=1></a></td></tr>
</table>
</font>
</body>
</html>
****************CODE FOR Need for Speed: Shift (2009) ***************
<html>
<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
Need for Speed: Shift (2009)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white">Need for Speed: Shift, released on 15 September 2009, primar
ily centers around legal races in real-life racing circuits around the world, an
d maintain its mix of exotic, import and muscle cars. It features 60+ cars, divi
ded into 4 tiers. It features 19 tracks, some of which are actual licensed track
s and others which are fictional. In addition to improved driving simulation and
an adaptive difficulty, the game reintroduces cockpit view, the first in the se
ries since Need for Speed: Porsche Unleashed. NFS Shift focuses on racing simula
tion rather than arcade racing of previous titles. The car featured on the cover
page is a BMW E92 M3 GT2.
It has received better reviews than the last 3 games, Carbon, ProStreet and Unde
rcover. It has gained a 9.0 rating from IGN and the Official Xbox Magazine while
gained a 7.0 from Eurogamer and Gamespot, who were considerably less impressed.
The reviewers generally praised the in-car view of the game and its sense of sp
eed while most of the criticism revolved around the Drift aspect of NFS: Shift.
A Ferrari racing DLC pack was released. It was available on the Xbox 360 for 800
Microsoft Points. It featured 10 Ferrari cars and 46 specific Ferrari challenge
s in career mode.
An Exotic racing pack was also released. It features cars like the McLaren MP4-1
2C, the BMW M1, the Gumpert Apollo and the Honda NSX. It also features new races
, a new championship & 5 more trophies for the PlayStation 3.
It is available for purchase and download in the iTunes App Store for the iPod T
ouch and iPhone, and Windows Mobile.
The "Special Edition" of Need For Speed Shift contains a special tuned BMW M3 GT
2, and an Elite Series track.
</font>

<br>
<br>
<br>
<br>
<h1><font color="white">Screen-Shots</font></h1>
<table border="1">
<tr>
<td><a href="D:\ea-sports\images\nfs-shift\asto_vantage.jpg"><img src="D:\ea-spo
rts\images\nfs-shift\asto_vantage.jpg" height="120" width="180" alt="view large
size" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs-shift\merci.jpg"><img src="D:\ea-sports\ima
ges\nfs-shift\merci.jpg" height="120" width="180" alt="view large size" border=1
></a></td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\nfs-shift\audi r8.jpg"><img src="D:\ea-sports\i
mages\nfs-shift\audi r8.jpg" height="120" width="180" alt="view large size" bord
er=1></a></td>
<td><a href="D:\ea-sports\images\nfs-shift\civic.jpg"><img src="D:\ea-sports\ima
ges\nfs-shift\civic.jpg" height="120" width="180" alt="view large size" border=1
></a></td>
</tr>
</table>
</body>
</html>

*****************CODE FOR Need for Speed: Undercover (2008)*******************


<html>
<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
Need for Speed: Undercover (2008)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white">
Need for Speed: Undercover was released on 18 November 2008. The game had a sign
ificantly longer development cycle than previous games, taking 16 months to deve
lop.[17]
The game focuses on, like NFS Most Wanted, tuning and cop chases. The game featu
res 50+ cars. The game takes place in a fictional city, in a Tri-city Bay area.
The player's role is an undercover cop, trying to stop the racers. The game cont
ains live-action cutscenes which feature the actress Maggie Q. The game also fea
tures a damage system and now parts can break off after a crash. However, the pl
ayer doesn't need to pay for the damage and the car is repaired automatically af
ter each race, unlike 2007's Need For Speed Pro Street.
EA Games president Frank Gibeau stated that due to the fact that the sales of Pr
oStreet didn't live up to EA's hopes for the game, the franchise will go back to
its "roots" with a number of features, including open-world racing and a new hi
ghway battle mode. The game was met with average responses, mostly in the 65% to
70% range, but the responses were higher than ProStreet (one response was highe
r than 70%, three of them were below a 65%).[18]
The "Collector's Edition" for PlayStation 3 and Xbox 360 adds another 5 new cars
, plus twelve new circuit, sprint and checkpoint track configurations. Also incl
uded are specially tuned versions of ten existing cars which are available in qu
ick race & online modes, plus 35 exclusive vinyls for adding a unique visual sty
le to any of your cars.
EA also ported Undercover to various mobile devices. It is available for purchas
e and download in the iTunes App Store for the iPod Touch and iPhone, and in the
Palm App Catalog for the Palm Pre, and Windows Mobile. It is also the last Need
for Speed game for Playstation 2.

<br>
<br>
<br>
<h1><font color="white">Screen-Shots</font></h1>

<table border="1">
<tr>
<td><a href="D:\ea-sports\images\nfs undercover 2008\1.jpg"><img src="D:\ea-spor
ts\images\nfs undercover 2008\1.jpg " height="120" width="180" alt="view large s
ize" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs undercover 2008\2.jpg"><img src="D:\ea-spor
ts\images\nfs undercover 2008\2.jpg " height="120" width="180" alt="view large s
ize" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs undercover 2008\3.jpg"><img src="D:\ea-spor
ts\images\nfs undercover 2008\3.jpg " height="120" width="180" alt="view large s
ize" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs undercover 2008\4.jpg"><img src="D:\ea-spor
ts\images\nfs undercover 2008\4.jpg" height="120" width="180" alt="view large si
ze" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs undercover 2008\5.jpg"><img src="D:\ea-spor
ts\images\nfs undercover 2008\5.jpg" height="120" width="180" alt="view large si
ze" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs undercover 2008\6.jpg"><img src="D:\ea-spor
ts\images\nfs undercover 2008\6.jpg" height="120" width="180" alt="view large si
ze" border=1></a></td></tr>
<td><a href="D:\ea-sports\images\nfs undercover 2008\7.jpg"><img src="D:\ea-spor
ts\images\nfs undercover 2008\7.jpg" height="120" width="180" alt="view large si
ze" border=1></a></td>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
<td><a href="D:\ea-sports\images\nfs undercover 2008\8.jpg"><img src="D:\ea-spor
ts\images\nfs undercover 2008\8.jpg" height="120" width="180" alt="view large si
ze" border=1></a></td>
<tr>
<td><a href="D:\ea-sports\images\nfs undercover 2008\9.jpg"><img src="D:\ea-spor
ts\images\nfs undercover 2008\9.jpg " height="120" width="180" alt="view large s
ize" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs undercover 2008\10.jpg"><img src="D:\ea-spo
rts\images\nfs undercover 2008\10.jpg" height="120" width="180" alt="view large
size" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs undercover 2008\11.jpg"><img src="D:\ea-spo
rts\images\nfs undercover 2008\11.jpg" height="120" width="180" alt="view large
size" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs undercover 2008\12.jpg"><img src="D:\ea-spo
rts\images\nfs undercover 2008\12.jpg" height="120" width="180" alt="view large
size" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs undercover 2008\13.jpg"><img src="D:\ea-spo
rts\images\nfs undercover 2008\13.jpg" height="120" width="180" alt="view large
size" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs undercover 2008\14.jpg"><img src="D:\ea-spo
rts\images\nfs undercover 2008\14.jpg" height="120" width="180" alt="view large
size" border=1></a></td>
</tr>
</table>
</font>
</body>
</html>

***************** CODE FOR Need for Speed: Underground 2 (2004)*****************


**
<html>
<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
Need for Speed: Underground 2 (2004)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white">Need for Speed: Underground 2, the sequel to the commercial
hit Need for Speed: Underground, was released on 15 November 2004. A demo of the
game was placed as a "late" easter egg in finished copies of the EA Games and C
riterion Games collaboration Burnout 3: Takedown, and completed versions of NFSU
2 also have a demo of Burnout 3 in the game.
In Underground 2, the story bob continues, but there are new racing modes such a
s the Underground Racing League and Street X, new and more tuning options, as we
ll as a new method of selecting races just driving around the city (similar to Gra
nd Theft Auto and Midnight Club II) and selecting race "beacons". Also included
is an "outrun" mode where a player can challenge random opponents on the road an
d the race leader will attempt to distance themselves away from the opponent to
defeat the opponent (similar to Tokyo Xtreme Racer). Underground 2 also introduc
es several SUVs, which could be customized as extensively as other Underground 2
vehicles and used to race against other SUV racers.
The customization features in the game was significantly expanded to modificatio
ns that have no actual effect on vehicle performance. The sound systems could be
put in the trunk of cars, but served no purpose other than sheer flash. The gam
e also features more extensive product placement for companies with no connectio
n to auto racing, such as integrating the logo for Cingular Wireless, an America
n wireless communications company, into the game's messaging system and displayi
ng it on-screen for much of the gameplay.This game has exensive amount of custom
ization.
The performance and handling of the car is not only affected from "performance s
hops", but cosmetic modifications, like spoilers and hoods, which affect the dow
nforce of the car.
Need for Speed: Underground Rivals was the first Need for Speed game released on
the PlayStation Portable. It is the PSP equivalent of Need for Speed: Undergrou
nd 2, and was released on 24 February 2005 in Japan, 14 March 2005 in North Amer
ica, and 1 September 2005 in Europe. The title went Platinum in Europe on 30 Jun
e 2006. It had no free roam and the cars were very limited.

<br>
<br>
<br>
<br>
<h1><font color="white">Screen-Shots</font></h1>
<table border="1">
<tr>
<td><a href="D:\ea-sports\images\nfs underground 2\1.jpg"><img src="D:\ea-sports
\images\nfs underground 2\1.jpg" height="120" width="180" alt="view large size"
border=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground 2\2.jpg"><img src="D:\ea-sports
\images\nfs underground 2\2.jpg" height="120" width="180" alt="view large size"
border=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground 2\3.jpg"><img src="D:\ea-sports
\images\nfs underground 2\3.jpg" height="120" width="180" alt="view large size"
border=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground 2\4.jpg"><img src="D:\ea-sports
\images\nfs underground 2\4.jpg" height="120" width="180" alt="view large size"
border=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground 2\5.jpg"><img src="D:\ea-sports
\images\nfs underground 2\5.jpg" height="120" width="180" alt="view large size"
border=1></a></td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\nfs underground 2\7.jpg"><img src="D:\ea-sports
\images\nfs underground 2\7.jpg" height="120" width="180" alt="view large size"
border=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground 2\8.jpg"><img src="D:\ea-sports
\images\nfs underground 2\8.jpg" height="120" width="180" alt="view large size"
border=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground 2\9.jpg"><img src="D:\ea-sports
\images\nfs underground 2\9.jpg" height="120" width="180" alt="view large size"
border=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground 2\10.jpg"><img src="D:\ea-sport
s\images\nfs underground 2\10.jpg" height="120" width="180" alt="view large size
" border=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground 2\6.jpg"><img src="D:\ea-sports
\images\nfs underground 2\6.jpg" height="120" width="180" alt="view large size"
border=1></a></td>
</tr>
</table>
</font>
</body>
</html>

*****************CODE FOR Need for Speed: Underground (2003)********************


<html>
<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
Need for Speed: Underground (2003)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white">
Need for Speed: Underground proposed a shift from semi-professional racing and i
solated circuits to the street racing style of other arcade racing series: all c
ircuits are now part of a single map, Olympic City, except for drifts. This game
introduced three new play modes (Drag, Drift and Sprint) and tuning with more o
ptions than in the previous attempt, High Stakes. Underground was also the first
game in the series to feature a story, told via pre-rendered videos, completely
rebooting the franchise.
The game features tuner cars and focuses on the import tuner culture shown in mo
vies like the Fast and the Furious and 2 Fast 2 Furious. The game has a wide var
iety of tuning options such as widebody kits, bumpers, spoilers, rims, hoods, ro
of scoops, window tints, neon, decals, vinyls, paint and performance upgrades su
ch as engine and NOS. City street racing is the primary focus of the game.
Due to law enforcement reasons, there were no cops in Underground and Undergroun
d 2, which drew criticism as cops were an important part of previous titles' gam
eplay. The game received good reviews which generally criticised cops not being
in the game.
Most of the new elements in Underground have become defining marks of later inst
allments in the Need for Speed series.
This was the first Need for Speed to require Hardware Transform and Lighting in
Graphics Cards.

<br>
<br>
<br>
<h1><font color="white">Screen-Shots</font></h1>
<table border="1">
<tr>
<td><a href="D:\ea-sports\images\nfs underground\1.jpg"><img src="D:\ea-sports\i
mages\nfs underground\1.jpg " height="120" width="180" alt="view large size" bor
der=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground\2.jpg"><img src="D:\ea-sports\i
mages\nfs underground\2.jpg" height="120" width="180" alt="view large size" bord
er=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground\3.jpg"><img src="D:\ea-sports\i
mages\nfs underground\3.jpg" height="120" width="180" alt="view large size" bord
er=1></a></td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\nfs underground\4.jpg"><img src="D:\ea-sports\i
mages\nfs underground\4.jpg " height="120" width="180" alt="view large size" bor
der=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground\5.jpg"><img src="D:\ea-sports\i
mages\nfs underground\5.jpg" height="120" width="180" alt="view large size" bord
er=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground\6.jpg"><img src="D:\ea-sports\i
mages\nfs underground\6.jpg" height="120" width="180" alt="view large size" bord
er=1></a></td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\nfs underground\7.jpg"><img src="D:\ea-sports\i
mages\nfs underground\7.jpg " height="120" width="180" alt="view large size" bor
der=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground\8.jpg"><img src="D:\ea-sports\i
mages\nfs underground\8.jpg" height="120" width="180" alt="view large size" bord
er=1></a></td>
<td><a href="D:\ea-sports\images\nfs underground\9.jpg"><img src="D:\ea-sports\i
mages\nfs underground\9.jpg" height="120" width="180" alt="view large size" bord
er=1></a></td>
</tr>
</table>
</font>
</body>
</html>

***************** CODE FOR Need for Speed: World (2010)******************


<html>
<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
Need for Speed: World (2010)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white">
Need for Speed World is a free-to-play MMO racing game in development exclusivel
y for Windows-based PCs. It takes on the gameplay style of Most Wanted and Carbo
n, focusing on illegal racing, tuning and police chases, and adds classic MMO el
ements to the mix. World even incorporates almost exact replicas of the cities o
f Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into
its map design. World was originally scheduled for an Asian release in the summe
r of 2009, however the game was not released at that time and it was released wo
rldwide on July 27, 2010.[20][21] In October 2009, the game was in public beta-t
esting limited to residents of Taiwan.
The world series beta was launched on June 2, 2010. The game was released to pla
yers who had the starter pack on July 20, 2010 and to others on July 27, 2010. N
ow the Starter Pack's level 50 cap has been removed giving all players of NFS Wo
rld availability of levels over 10.

<br>
<br>
<br>
<h1><font color="white">Screen-Shots</font></h1>

<table border="1">
<tr>
<td><a href="D:\ea-sports\images\nfs world 2010\1.jpg"><img src="D:\ea-sports\im
ages\nfs world 2010\1.jpg " height="120" width="180" alt="view large size" borde
r=1></a></td>
<td><a href="D:\ea-sports\images\nfs world 2010\2.jpg"><img src="D:\ea-sports\im
ages\nfs world 2010\2.jpg" height="120" width="180" alt="view large size" border
=1></a></td>
<td><a href="D:\ea-sports\images\nfs world 2010\6.jpg"><img src="D:\ea-sports\im
ages\nfs world 2010\6.jpg" height="120" width="180" alt="view large size" border
=1></a></td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\nfs world 2010\3.jpg"><img src="D:\ea-sports\im
ages\nfs world 2010\3.jpg " height="120" width="180" alt="view large size" borde
r=1></a></td>
<td><a href="D:\ea-sports\images\nfs world 2010\4.jpg"><img src="D:\ea-sports\im
ages\nfs world 2010\4.jpg" height="120" width="180" alt="view large size" border
=1></a></td>
<td><a href="D:\ea-sports\images\nfs world 2010\5.jpg"><img src="D:\ea-sports\im
ages\nfs world 2010\5.jpg" height="120" width="180" alt="view large size" border
=1></a></td>
</tr>
</table>
</font>
</body>
</html>

******************* CODE FOR EA-Sports*************


<html>
<head>
<title>EA-Sports</title>
</head>
<br>
<br>
<body bgcolor="#00 00 00">
<center><h1><font color="white">Other EA Games</font></h1><c/enter>
<br>
<br>
<center><a href="D:\ea-sports\cnc.html"><h2>Command and Conquer<h2></a><c/enter>
</body>
</html>

******************CODE FOR EA-Sports RED SERIES*****************


<html>
<head>
<title>EA-Sports</title>
</head>
<body bgcolor="#00 00 00">
<h1><font color="white"><center>------------------------------------------------
-------------<br>
Red Alert series
<br>-------------------------------------------------------------</center></font
></h1>

<br>
<br>
<br>
<br>
<br>
<br>
<font color="white">

Command & Conquer: Red Alert, released on October 31, 1996, is set in an alterna
te universe 1950s and was originally made to be the prequel to Command & Conquer
[13] establishing Red Alert as the prologue of the entire Tiberium series of gam
es. Since then Louis Castle has said that connecting Red Alert with the Tiberium
series was a "failed experiment". Red Alert introduces the Allies and the Sovie
ts as rival factions roughly analogous to NATO and the Warsaw Pact of the Cold W
ar. The game was received well by critics and has the highest average score of a
ny Command & Conquer game with an average of over 90% from Game Rankings and Met
acritic, unlike the title's two expansion packs, Red Alert: Counterstrike and Re
d Alert: The Aftermath of which both received below average reviews for the seri
es with 63% and 70% average scores respectively. Before being re-released as fre
eware on 31 August 2008 by Electronic Arts Command & Conquer: Red Alert had sold
over three million copies.[14]
With the release of Command & Conquer: Red Alert 2 on October 23, 2000, and that
game's lack of reference to the Tiberian series, the connection established in
the first Red Alert game became unclear. Opinion on whether or not the time trav
el events of the series were forming a separate continuity or just another side
adventure on the way to the Tiberian era was divided. However, it has been impli
ed by the original creators of the series, now working at Petroglyph Games, that
Red Alert 2 takes place in a parallel universe that came about as a result of t
ime travel experiments taking place some time into the Tiberian series.[15] Red
Alert 2 was again received fairly positively with an aggregate score of 86% from
Game Rankings.
An expansion pack to Red Alert 2, Command & Conquer: Yuri's Revenge was released
on October 10, 2001 to mostly positive reviews. GameRankings reports an average
score of 85% based on 31 reviews,[16] making Yuri's Revenge the best received e
xpansion pack in the entire Command & Conquer series.
Command & Conquer: Red Alert 3, released on October 28, 2008, was a continuation
of the story of Red Alert 2, however the title continued the series' more "ligh
t-hearted" take on Command & Conquer. Red Alert 2 featured a Soviet invasion of
North America with tanks, conscripts, gargantuan airships, and psychically domin
ated anti-ship giant squids; its expansion, Yuri's Revenge, escalated matters up
to UFOs and communists on the Moon. Executive producer Chris Corry stated in a
pre-release interview that Red Alert 3 will further differentiate the playable f
actions from each other and "[play] up the silliness in their faction design whe
never possible."[17] This approach was seen as popular with Red Alert 3 obtainin
g an aggregate score of 82% from Metacritic. A stand alone expansion to Red Aler
t 3, Command & Conquer: Red Alert 3 Uprising was released on March 12, 2009 to f
airly poor reviews for the series with an average score of 64% from Metacritic.
Another downloadable standalone game for the PlayStation 3 and Xbox 360 was rele
ased known as Command & Conquer: Red Alert 3 - Commander's Challenge which conta
ined the Commander's Challenge mode of Uprising for consoles.
Command & Conquer: Red Alert (iOS) was released on October 16, 2009 for the iOS
which was a continuation of the story of Red Alert 2 and takes place before Red
Alert 3. It contained two factions the Allies and Soviet Union with a third fact
ion, the Empire of the Rising Sun, to be added in its expansion pack. The game i
tself takes place between Red Alert 2 and Red Alert 3.
</font>
</font>
</body>
</html>

******************CODE FOR Shift 2: Unleashed (2011)*****************


<html>
<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
Shift 2: Unleashed (2011)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white">
Shift 2: Unleashed is under development by Slightly Mad Studios and is the seque
l to Need for Speed: Shift. It expands on the gameplay and features introduced w
ith the original. Shift 2 will also include the Autolog feature introduced with
Hot Pursuit. It is scheduled for release on March 29, 2011.[24]
The "Limited Edition" package will unlock three cars from the start: the Nissan
Silvia spec.R Aero, the Alfa Romeo Giulietta QV and the Lamborghini Murcielago L
P640
<br>
<br>
<br>
<h1><font color="white">Screen-Shots</font></h1>

<table border="1">
<tr>
<td><a href="D:\ea-sports\images\shift 2 unleased 2011\1.jpg"><img src="D:\ea-sp
orts\images\shift 2 unleased 2011\1.jpg " height="120" width="180" alt="view lar
ge size" border=1></a></td>
<td><a href="D:\ea-sports\images\shift 2 unleased 2011\2.jpg"><img src="D:\ea-sp
orts\images\shift 2 unleased 2011\2.jpg" height="120" width="180" alt="view larg
e size" border=1></a></td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\shift 2 unleased 2011\3.jpg"><img src="D:\ea-sp
orts\images\shift 2 unleased 2011\3.jpg " height="120" width="180" alt="view lar
ge size" border=1></a></td>
<td><a href="D:\ea-sports\images\shift 2 unleased 2011\4.jpg"><img src="D:\ea-sp
orts\images\shift 2 unleased 2011\4.jpg" height="120" width="180" alt="view larg
e size" border=1></a></td>
</tr>
</table>
</font>
</body>
</html>

***********************CODE FOR The Need for Speed (1994)*****************


<html>
<head>
<title>EA-Sports</title>
</head>
<body background="D:\ea-sports\images\nfs-shift\nfss.jpg">
<h1><font color="white">
<center>-------------------------------------------------------------<br>
The Need for Speed (1994)
<br>-------------------------------------------------------------</center>
</font></h1>
<font color="white"><p>The original Need for Speed was released for 3DO in 1994
with versions released for the PC (DOS) (1995), PlayStation & SEGA Saturn (1996)
following shortly afterwards. Most cars and tracks are available at the beginni
ng of the game, and the objective is to unlock the remaining locked content by w
inning tournaments. The first version featured chases by police cars which remai
ned a popular theme throughout the series - the so-called Hot Pursuit editions (
Need for Speed III: Hot Pursuit, Need for Speed: High Stakes, Need for Speed: Ho
t Pursuit 2, Need for Speed: Most Wanted, Need for Speed: Carbon and Need for Sp
eed: Undercover) and have sold better in the marketplace than intervening versio
ns. The initial version also featured an obnoxious opponent who taunted the play
er if the computer won the race or the player is arrested (if the player is tick
eted several times).
The first installment of the NFS was one of only two serious attempts by the ser
ies to provide a realistic simulation of car handling and physics without arcade
elements (the other being Porsche Unleashed). Electronic Arts teamed up with au
tomotive magazine Road & Track to match vehicle behaviour, including the mimicki
ng of the sounds made by the vehicles' gear control levers. The game also contai
ned precise vehicle data with spoken commentary, several "magazine style" images
of each car interior and exterior and even short video-clips highlighting the v
ehicles set to music.
Another version of the game, called The Need for Speed: Special Edition, is base
d on the 1995 PC release of the game, and was released only for PC CD-ROM in 199
6. It featured support for DirectX 2 and TCP/IP networking, two new tracks, time
of day variations for most tracks (morning, midday and evening), and various en
hancements in the game engine.
The Need for Speed and its Special Edition are the only games in the series to s
upport DOS. Subsequent releases for the PC run only within Windows.</p></font><b
r>
<br>
<br>
<h1><font color="white">Screen-Shots</font></h1>
<table border="1">
<tr>
<td><a href="D:\ea-sports\images\the need for speed\NeedForSpeed-CarbonScreensho
t1.jpg"><img src="D:\ea-sports\images\the need for speed\NeedForSpeed-CarbonScre
enshot1.jpg " height="120" width="180" alt="view large size" border=1></a></td>
<td><a href="D:\ea-sports\images\the need for speed\need-for-speed-prostreet-rev
iew-3.jpg"><img src="D:\ea-sports\images\the need for speed\need-for-speed-prost
reet-review-3.jpg " height="120" width="180" alt="view large size" border=1></a>
</td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\the need for speed\need-for-speed-undercover-20
080909040556148_640w.jpg"><img src="D:\ea-sports\images\the need for speed\need-
for-speed-undercover-20080909040556148_640w.jpg " height="120" width="180" alt="
view large size" border=1></a></td>
<td><a href="D:\ea-sports\images\the need for speed\need-for-speed-underground-2
-20041028045607419_640w.jpg"><img src="D:\ea-sports\images\the need for speed\ne
ed-for-speed-underground-2-20041028045607419_640w.jpg " height="120" width="180"
alt="view large size" border=1></a></td>
</tr>
</table>

</body>
</html>

***************CODE FOR Tiberian series***************


<html>
<head>
<title>EA-Sports</title>
</head>
<body bgcolor="#00 00 00">
<h1><font color="white"><center>------------------------------------------------
-------------<br>
Tiberian series
<br>-------------------------------------------------------------</center></font
></h1>

<br>
<br>
<br>
<br>
<br>
<br>
<font color="white">
Command & Conquer: Tiberian Dawn, released on August 31, 1995, was the first gam
e in the series and is widely considered as the title which originally defined a
nd popularized the real-time strategy genre.[2][3][4][5][6][7] Command & Conquer
introduced the warring factions of the Global Defense Initiative (GDI) and the
Brotherhood of Nod. Command & Conquer was well received and was widely praised b
y critics: "Command & Conquer is one of the finest, most brilliantly-designed co
mputer games I have ever seen" said GameSpot reviewer Chris Hudak. Command & Con
quer has attained 94% as an aggregate score from Metacritic[8] with the less wel
l received Covert Operations expansion pack obtaining an aggregate score of 72%
after its 1996 release.[9]
Command & Conquer: Tiberian Sun, released August 27, 1999, takes place approxima
tely 30 years after the events in its predecessor. While the original Command &
Conquer's plot was centered around an allegorical world politics setting, Tiberi
an Sun shifted this to a more sci-fi-like setting against the apocalyptic backgr
ound of Tiberium beginning to assimilate vast portions of the Earth's ecosystems
. In 1998, Westwood Studios, the developers of Tiberian Sun, was acquired by Ele
ctronic Arts. However, EA had no direct part in the development of the title. Co
mpared to its predecessor, Tiberian Sun relies heavily on science fiction techno
logies and introduces a new isometric game engine featuring varying level terrai
n to give the impression of a true 3D environment.
The full motion video is also scripted differently; while the cutscenes of Comma
nd & Conquer and Red Alert were filmed from a first-person perspective, Tiberian
Sun used traditional cinematic shots for its FMVs featuring well known Hollywoo
d actors such as James Earl Jones of the original Star Wars trilogy and Michael
Biehn of Terminator and Aliens.
Tiberian Sun was not as well received as Command & Conquer with an aggregate sco
re of 80% and 73% for the title and its expansion pack, Command & Conquer Tiberi
an Sun: Firestorm, respectively. However the solid storyline, new concepts, more
realistic graphics, atmospheric soundtrack and traditional gameplay were praise
d by critics, making up for its weaknesses.
Command & Conquer: Renegade, released February 26, 2002, takes place in the fina
l days of the events of Command & Conquer and was the last Command & Conquer gam
e to be created by Westwood Studios before their liquidation in 2003. Unlike any
other games in the series, Renegade is a first person shooter[10] giving player
s their only chance to see the Command & Conquer universe from a first person pe
rspective. Although receiving average reviews, with an aggregate score of 75% on
both Game Rankings and Metacritic, Renegade was praised for its online features
: GameSpy awarded Renegade its 2002 "Wish it had been better" award, condemning
the single player but saying that "C&C: Renegade's multiplayer was innovative an
d fun". [11] Many reviewers especially liked how online play encouraged teamwork
and coordinated assaults unlike other first-person shooters.[12]
Command & Conquer 3: Tiberium Wars, released March 29, 2007, was a return to the
real-time strategy roots of the Command & Conquer series. As a direct sequel to
Tiberian Sun, Tiberium Wars is set approximately 17 years after the events of T
iberian Sun and features the introduction of a third faction, the Scrin. The seq
uel was highly anticipated by fans and critics alike and attained an aggregate s
core of 85% from both Game Rankings and Metacritic. PC Gamer U.S. gave the game
its "Editor's Choice" rating at 90%, stating that "One of the greatest RTS franc
hises of all time returns to glory", while PC Gamer UK gave it a more reserved r
ating of 82%, stating that it was "A welcome, but limited, return."
Shortly after the release of Tiberian Wars, the expansion pack Command & Conquer
3: Kane's Wrath was announced. Released on March 24, 2008, Kane's Wrath limited
the player to only the Brotherhood of Nod in the campaign mode, though the orig
inal factions and six new sub-factions are available for the new strategic mode
and skirmish mode. Reception was mainly positive with the expansion attaining an
aggregate score of 77%.
Command & Conquer 4: Tiberian Twilight, released on March 16, 2010, sees a big c
hange in gameplay from the previous Command & Conquer by removing the resource g
athering and base building elements in previous games as well as the removal of
the third faction, the Scrin. It is a direct sequel to Kane's Wrath (however not
directly following on from its storyline), and is set 10 years after the game's
final events, a time when Tiberium has advanced to its next evolutionary stage,
and is rapidly spreading across Earth making it soon to be uninhabitable. The o
nly positive comments are aimed at the multiplayer mode. Main criticisms were th
e problematic control scheme, the departure from the traditional Command and Con
quer basics, the fact that the game seemed more adapted for multiplayer rather t
han solo play, the short campaign and the troublesome unlock system.
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<title>EA-Sports</title>
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<body bgcolor="# 00 00 00">
<center><h1><font color="white">Xtra HD Pics</font></h1></center>
<table border>
<tr>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\07_07_28_NeedForSpeed_ProStreet_070728_3.jpg"><img src=
"D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpapersbyprince.b
logspot.com)\07_07_28_NeedForSpeed_ProStreet_070728_3.jpg " height="120" width="
180" alt="view large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\07_09_02_NFS_ProStreet_070902_3.jpg"><img src="D:\ea-sp
orts\images\Need For Speed amazing Wallpapers (www.wallpapersbyprince.blogspot.c
om)\07_09_02_NFS_ProStreet_070902_3.jpg" height="120" width="180" alt="view larg
e size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\07_09_02_NFS_ProStreet_lotus_elise.jpg"><img src="D:\ea
-sports\images\Need For Speed amazing Wallpapers (www.wallpapersbyprince.blogspo
t.com)\07_09_02_NFS_ProStreet_lotus_elise.jpg " height="120" width="180" alt="vi
ew large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\07_09_07_NeedForSpeed_ProStreet_1.jpg"><img src="D:\ea-
sports\images\Need For Speed amazing Wallpapers (www.wallpapersbyprince.blogspot
.com)\07_09_07_NeedForSpeed_ProStreet_1.jpg" height="120" width="180" alt="view
large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\07_07_28_NeedForSpeed_ProStreet_070728_2.jpg"><img src=
"D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpapersbyprince.b
logspot.com)\07_07_28_NeedForSpeed_ProStreet_070728_2.jpg " height="120" width="
180" alt="view large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\07_09_07_NeedForSpeed_ProStreet_3.jpg"><img src="D:\ea-
sports\images\Need For Speed amazing Wallpapers (www.wallpapersbyprince.blogspot
.com)\07_09_07_NeedForSpeed_ProStreet_3.jpg" height="120" width="180" alt="view
large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\07_09_07_NeedForSpeed_ProStreet_11.jpg"><img src="D:\ea
-sports\images\Need For Speed amazing Wallpapers (www.wallpapersbyprince.blogspo
t.com)\07_09_07_NeedForSpeed_ProStreet_11.jpg " height="120" width="180" alt="vi
ew large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\07_09_07_NeedForSpeed_ProStreet_12.jpg"><img src="D:\ea
-sports\images\Need For Speed amazing Wallpapers (www.wallpapersbyprince.blogspo
t.com)\07_09_07_NeedForSpeed_ProStreet_12.jpg" height="120" width="180" alt="vie
w large size" border=1></a></td>
</tr>
<tr>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\07_09_07_NeedForSpeed_ProStreet_wii_1.jpg"><img src="D:
\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpapersbyprince.blog
spot.com)\07_09_07_NeedForSpeed_ProStreet_wii_1.jpg " height="120" width="180" a
lt="view large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\07_09_07_NeedForSpeed_ProStreet_wii_2.jpg"><img src="D:
\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpapersbyprince.blog
spot.com)\07_09_07_NeedForSpeed_ProStreet_wii_2.jpg" height="120" width="180" al
t="view large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\0007_1024.jpg"><img src="D:\ea-sports\images\Need For S
peed amazing Wallpapers (www.wallpapersbyprince.blogspot.com)\0007_1024.jpg" hei
ght="120" width="180" alt="view large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\0014_1024.jpg"><img src="D:\ea-sports\images\Need For S
peed amazing Wallpapers (www.wallpapersbyprince.blogspot.com)\0014_1024.jpg" hei
ght="120" width="180" alt="view large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\0016_1024.jpg"><img src="D:\ea-sports\images\Need For S
peed amazing Wallpapers (www.wallpapersbyprince.blogspot.com)\0016_1024.jpg " he
ight="120" width="180" alt="view large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\0020_1024.jpg"><img src="D:\ea-sports\images\Need For S
peed amazing Wallpapers (www.wallpapersbyprince.blogspot.com)\0020_1024.jpg" hei
ght="120" width="180" alt="view large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\0032_1024.jpg"><img src="D:\ea-sports\images\Need For S
peed amazing Wallpapers (www.wallpapersbyprince.blogspot.com)\0032_1024.jpg " he
ight="120" width="180" alt="view large size" border=1></a></td>
<td><a href="D:\ea-sports\images\Need For Speed amazing Wallpapers (www.wallpape
rsbyprince.blogspot.com)\0109_1024.jpg"><img src="D:\ea-sports\images\Need For S
peed amazing Wallpapers (www.wallpapersbyprince.blogspot.com)\0109_1024.jpg" hei
ght="120" width="180" alt="view large size" border=1></a></td>
</tr>
</table>
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