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7:40
For bottom Boost 100 Hz
For warmth Boost 250 Hz
For body Boost 500 Hz
For pick or percussion Boost 1-2 K
For "Cut" (solos, lines, etc.) Boost 3-4 K
For "presence" Boost 5K
For "buzz" (distortion, etc.) Boost 7K
For clarity and string decay Boost 10 K and up
To remove muddiness Cut 200 Hz
To remove harshness Cut 1-3 K
Acoustic Guitar
For warmth Boost 250 Hz
For body Boost 500-700 Hz
For pick Boost 1K
For lines Boost 3K
For brilliance Boost 5K
For sparkle Boost 10 K and up
To remove rumble Cut 100 Hz and down
To remove finger noise Cut 7K
Bass EQ Guide
For lows Boost 80-100 Hz
For tonality Boost 800 Hz
For rhythmic attack Boost 1K
For string sound Boost 3K
For clarity Boost 6K
To reduce muddiness Cut 200 Hz
Synth EQ Guide
Bass sound Power 100 Hz
Muddiness Cut 200 Hz
Warmth Bottom for pads, strings 250 Hz
Tone Horns, reeds, organ 500 Hz
Transient Percussive or plucked sounds 1K
Upper midrange Leads 2-3 K
Sibilance Distortion, buzz, string bow, esses 5-7 K
Top end Phasing, flanging; cut for noise 10 K
Drum EQ Guide
Kick Drum
For bottom Boost 80-100 Hz
For transient Boost 3K
For top Boost 6K
Snare Drum
For boom (tone) Boost 125-250 Hz
For bang (transient) Boost 1-2 K
For buzz (snares) Boost 5K
Tom-toms
For tone Boost 250-500 Hz
For attack Boost 7K
Cymbals
For top Boost 10 K
If muddy Cut 200 Hz
High-hat
For heavy rock Boost 500 Hz
Light Boost 5K
For top Boost 10 K