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Electric Guitar

7:40
  For bottom Boost 100 Hz
  For warmth Boost 250 Hz
  For body Boost 500 Hz
  For pick or percussion Boost 1-2 K
  For "Cut" (solos, lines, etc.) Boost 3-4 K
  For "presence" Boost 5K
  For "buzz" (distortion, etc.) Boost 7K
  For clarity and string decay Boost 10 K and up
  To remove muddiness Cut 200 Hz
  To remove harshness Cut 1-3 K

Acoustic Guitar
  For warmth Boost 250 Hz
  For body Boost 500-700 Hz
  For pick Boost 1K
  For lines Boost 3K
  For brilliance Boost 5K
  For sparkle Boost 10 K and up
  To remove rumble Cut 100 Hz and down
  To remove finger noise Cut 7K

Bass EQ Guide
  For lows Boost 80-100 Hz
  For tonality Boost 800 Hz
  For rhythmic attack Boost 1K
  For string sound Boost 3K
  For clarity Boost 6K
  To reduce muddiness Cut 200 Hz

Synth EQ Guide
  Bass sound Power 100 Hz
  Muddiness Cut 200 Hz
  Warmth Bottom for pads, strings 250 Hz
  Tone Horns, reeds, organ 500 Hz
  Transient Percussive or plucked sounds 1K
  Upper midrange Leads 2-3 K
  Sibilance Distortion, buzz, string bow, esses 5-7 K
  Top end Phasing, flanging; cut for noise 10 K

Drum EQ Guide

Kick Drum
  For bottom Boost 80-100 Hz
  For transient Boost 3K
  For top Boost 6K

Snare Drum
  For boom (tone) Boost 125-250 Hz
  For bang (transient) Boost 1-2 K
  For buzz (snares) Boost 5K

Tom-toms
  For tone Boost 250-500 Hz
  For attack Boost 7K

Cymbals
  For top Boost 10 K
  If muddy Cut 200 Hz

High-hat
  For heavy rock Boost 500 Hz
  Light Boost 5K
  For top Boost 10 K

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