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Perspective Roman Friedrich

Michael Peterson
Alex Koster
Sebastian Blum

The Rise of Generation C


Implications for the
World of 2020
Contact Information

Düsseldorf/Stockholm
Roman Friedrich
Partner
+49-211-3890-165
roman.friedrich@booz.com

London/Düsseldorf
Dr. Michael Peterson
Partner
+44-20-7393-3310
michael.peterson@booz.com

Munich
Sebastian Blum
Senior Associate
+49-89-54525-617
sebastian.blum@booz.com

Zurich
Alex Koster
Principal
+41-43-268-2133
alex.koster@booz.com

Booz & Company


EXECUTIVE In the course of the next 10 years, a new generation—Genera-
tion C—will emerge. Born after 1990, these “digital natives,”
SUMMARY
just now beginning to attend university and enter the work-
force, will transform the world as we know it. Their interests
will help drive massive change in how people around the world
socialize, work, and live their passions—and in the information
and communication technologies they use to do so.

As they grow up, this highly connected the communication and technology
generation will live “online” most of industries will be to abandon suc-
their waking hours, comfortably par- cessful but outlived business models
ticipate in social networks with several and refocus on what it takes to
hundred or more contacts, generate thrive in the Generation C environ-
and consume vast amounts of formerly ment. This shouldn’t be taken as bad
private information, and carry with news, however; the rise of ubiquitous
them a sophisticated “personal cloud” broadband, and of newly connected
that identifies them in the converged populations from emerging econo-
online and offline worlds. mies, will enable operators to capital-
ize on a vast new array of services.
As a consequence, this generation The “smart pipe,” an intelligent
will expect fast, reliable connectivity communication infrastructure, will be
through which they will create direct at the heart of many new value pools
commercial links with a multitude of in industries as diverse as healthcare,
online business partners—today we energy, transportation, and media.
call them application players. And Communication and technology play-
the Internet will evolve into a largely ers are well positioned to jump on
“centerless” cloud with no obvious the bandwagon today to help shape
control points. the future of these industries—and to
capture significant new revenues as
In the face of declining revenues from the industries change and grow.
traditional services, the challenge for

Booz & Company 1


THE SHAPE OF
THINGS TO
COME

By the year 2020, an entire genera-


tion will have grown up in a primar-
ily digital world. Computers, the
Internet, mobile phones, texting,
social networking—all are second
nature to them. And their familiarity
with technology, reliance on mobile
communications, and desire to remain
in contact with large networks of What Is Generation C?
family members, friends, business
They are realists, they are materialists. They are culturally liberal, if not politically
contacts, and others will transform
progressive. They are upwardly mobile, yet they live with their parents longer than
how we work and how we consume.
others ever did. Many of their social interactions take place on the Internet, where
This is the demographic group we call
they feel free to express their opinions and attitudes. They’ve grown up under
Generation C—the “C” stands for
the influence of Harry Potter, Barack Obama, and iEverything—iPods, iTunes,
connect, communicate, change (see
iPhones. Technology is so intimately woven into their lives that the concept of
“What Is Generation C?”).
early adopter is essentially meaningless.
What will the world of 2020 look They are Generation C—connected, communicating, content-centric,
like? In hopes of better understanding computerized, community-oriented, always clicking. As a rule, they were born
the depth of the changes Generation after 1990 and lived their adolescent years after 2000. In the developed world,
C will bring with it, and of help- Generation C encompasses everyone in this age group; in the BRIC countries,
ing leaders in the information and they are primarily urban and suburban. By 2020, they will make up 40 percent
communication technology (ICT) of the population in the U.S., Europe, and the BRIC countries, and 10 percent
industries, as well as their colleagues in the rest of the world—and by then, they will constitute the largest group of
in a variety of related industries, think consumers worldwide.
about and prepare for these changes,
Booz & Company has embarked on a Having owned digital devices all their lives, they are intimately familiar with them
long-term project designed to explore and use them as much as six hours a day. They all have mobile phones and
the shape of the world inhabited— constantly send text messages. More than 95 percent of them have computers,
and influenced—by Generation C. and more than half use instant messaging to communicate, have Facebook
Our goal is not to determine the exact pages, and watch videos on YouTube.
shape of the future, or to promote a Consider the typical Gen C “digital native” in 2020. Colin is a 20-year-old
particular vision of that future, but computer science student in London, where he lives with two other students on
rather to investigate the trends that the equivalent of about €600 a month. He enjoys backpacking, sports, music,
we believe will affect the next decade, and gaming. He has a primary digital device (PDD) that keeps him connected
and to define the parameters of what 24 hours a day—at home, in transit, and at school. He uses it to download and
should be an ongoing debate about record music, video, and other content, and to keep in touch with his family,
what that future will look like and friends, and an ever-widening circle of acquaintances. His apartment is equipped
how business leaders should respond. with the latest wireless home technology, with download speeds mandated by
the government.

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Colin’s parents are divorced, and he has one sister. He is close to his family,
but his actual physical contact with them is limited. Instead, he prefers to stay
in touch through his PDD, which allows him to communicate simultaneously
through multiple channels—voice, text, video, data—either to them individually
or to all of them at once. His parents would prefer that he visit more often, of
course, but they are finally beginning to get used to being a part of his digital life.
Still, sometimes Colin feels he is too digitally connected: A recent surprise visit
to his mother was ruined because she knew he was in town—he had forgotten
to disable the location feature on his PDD. Colin’s social life is also mediated
through his PDD. He can always find out the location of his friends, even what
they are doing, and communicate with them instantly.

Much of Colin’s experience at school is mediated by his PDD. He can attend


lectures, browse reading material, do research, compare notes with classmates,
even take exams—all from the comfort of his apartment. When he does go to
campus, his PDD automatically connects to the school’s network and downloads
relevant content, notices, even bills for fees, and he can authorize their payment
later, at his leisure. His PDD does most of the work for him when he’s shopping
too. Though he prefers to shop online, when he does visit a store, the PDD
automatically connects to the store’s network, guiding him through product
choices, offering peer reviews, and automatically checking out and paying for
items he purchases.

Colin’s real passion is traveling, preferably with backpack. On a recent trip to


Australia, his PDD kept him occupied throughout the long plane ride, then helped
him through customs by automatically connecting to the Australian government’s
network. Then Colin used the PDD to pinpoint the location of Australian friends
he was going to travel with (he had met them on the Internet). Once they had met
up, they used their PDDs to plan their route, a relatively easy task, given that with
the entire world already modeled in 3-D, they could see every twist and turn on
their path. No surprises there!

Booz & Company 3


BOUNDARY Underpinning this study is the belief
that the world we will find ourselves
the dominant tool for trade, entre-
preneurship, and Internet access for
CONDITIONS in at the end of the decade will be a the masses. Finally, concern for the
better place, with a brighter future for environment and for energy security
a larger proportion of the global pop- will remain at a high level.
ulation, in both the developed and the
developing world. This belief rests on Much of our thinking is also based
a number of economic, demographic, on several further—if perhaps less
and technological “macrotrends” that certain—assumptions about the
we have developed out of the exten- world in the next 10 years. Stable and
sive surveys and interviews conducted mobile electrical power will likely
as part of the study (see Exhibit 1). be available to a substantially larger
part of society, and energy efficiency
Following the lull that has taken will no longer represent a hurdle to
place during the recent worldwide progress. High-speed broadband,
recession, we will enter an era of whether fixed or mobile, will be per-
steady economic growth, with glo- vasive and affordable. Secure online
balization picking up speed again. identity systems will allow reliable
That, in turn, will reestablish an user authentication. Rational regula-
international environment of global tory schemes will open up commercial
migration of talent and labor as activity worldwide. And companies
well as capital. As populations in and individuals will be able to profit
Western countries age, powerful fairly from the intellectual property
new consumer segments will be cre- they generate.
ated, including a relatively wealthy
retirement segment and a new young In the midst of all these changes will
middle class. The BRIC countries come the rise of Generation C. As
(Brazil, Russia, India, and China) will such, this cohort of “digital natives”
continue to grow rapidly, outpacing will both help to drive the changes
the West in size, in potential talent, described above and benefit from
and ultimately in innovation. The them—transforming how individual
pace of innovation will create an ever industries and society as a whole make
more digital world, even as wireless use of technology. In what follows we
devices confirm their emerging role as investigate the consequences.

4 Booz & Company


Exhibit 1
Demographic Macrotrends

GROWING WORLD POPULATION INCREASING URBANIZATION

Urban population

Other G7 80%
G7 80%
75%
10%
Africa 70%

2010 60%
2009 7.6 BN
6.8 BN 40% BRIC
Asia 50% 48%
other BRIC
40% 38%

Americas Europe
other other 30%
2000 2005 2010 2015 2020

There will be 7.6 billion people in the world by 2020, putting pressure on Populations in G7 countries will be 80% urban by 2020; the BRIC
countries, especially emerging markets, to increase economic growth.1) countries’ primarily rural populations will urbanize at even faster rates.2)

INCREASING LIFE EXPECTANCY AND AGING POPULATION INCREASING PURCHASING POWER OF OLDER GENERATIONS

2004 Distribution of
G7 BRIC Purchasing Power in G7*

65+ 21%
26%

50-64 25%
32%

30-49 44%
33%

15-29 11% 9%
10% 5% 0% 5% 10% 2008 2010

By 2020, 26% of the population in the G7 countries will be over 60, By 2020, people ages 50 and over will control 58% of global consumption
while younger BRIC nations will become key drivers of innovation.3) power, making the monetization of this group increasingly relevant.4)

* Proxy Germany.
Source:
1) IHS Global Insight.
2) United Nations, 2007
3) United Nations, 2008; Destatis, 2007
4) GfK Group, 2008; Booz & Company analysis

Booz & Company 5


THE INFLUENCE The trends outlined above will have a
wide range of effects on how members
users keep their phones less than
a meter away, waking or sleep-
OF GENERATION C of Generation C—and, by exten- ing.2 We forecast that by 2020,
sion, other generations as well—use the number of mobile users will
communications technology, on how reach 6 billion and the number
they gather and consume informa- of people accessing the Internet
tion and entertainment, and on how will reach 4.7 billion—primarily
they interact. These effects will be through their mobile devices. The
determined in part by the progress of Internet’s power will develop not
technologies over the course of the just through its online economic
next decade. While many of these might, but also offline, as a cultural
ideas have been floating around in the and political influence. At the same
“geek community” for a year or two, time, personal and business activi-
the latest consumer behavior studies ties will mingle seamlessly, as the
confirm that these trends are real, and day fragments into a flexible mix of
they are reshaping the mass market personal and business activities—
(see Exhibit 2). work, commuting, shopping, com-
munications, entertainment. The
Consumer Behavior inevitable corollary: As “off-grid”
• On the grid 24/7: Being connected time becomes more rare, it will
on a 24/7 basis will be the norm in become increasingly valued.
2020—indeed, a prerequisite for
participation in society. Currently, • Social animal 2.0: Thanks to the
there are 4.6 billion mobile users pervasive popularity and perfor-
globally, and 1.7 billion Internet mance of social collaboration
users.1 Among younger Europeans, technologies and mechanisms,
52 percent say they feel discon- including social networks, voice
nected from the world if they don’t channels, online groups, blogs,
have their mobile phones with and other electronic messages, the
them, and 91 percent of mobile size and diversity of networks of

Exhibit 2
Key Trends—Impact and Likelihood

High

iEverywhere New Mass Audiences On the Grid 24/7

Talent Injection Broadcast Privacy Social Animal 2.0 Digital Entrepreneurs

Transforma-
tional Impact

Digital Information
Social Virtualization Osmosis Resident Consumers

Growing Generation
Face Time Bonus Gap
Consumer Behavior
Business
The Developing World

Low High
Likelihood of Realization

Source: Booz & Company analysis

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personal relationships will con- • Digital information osmosis: People ing the risks and as mechanisms to
tinue to grow. These networks will will dramatically increase their secure and process personal infor-
include acquaintances ranging far consumption of digital information, mation become smarter. The result:
beyond the traditional groups of much of which is unverified. The the availability of an abundance of
family, friends, and work colleagues vast pool of available information real-time, personalized information
to include extended friends, online will allow consumers to pick and on individuals’ presence, online
acquaintances, and anonymous choose the information they want, status, physical location, preferred
“interest groups.” Already, 49 as well as how they want to con- communication channels, friend
percent of 16- to 24-year-olds in sume it. “Nonlinear” information networks, passions, and shopping
Europe are savvy social network consumption will become the norm. habits. Facebook already hosts
users.3 One result will be the rapid And the supply of digital informa- 40 billion photos. Growing use
creation of abrupt and fast-moving tion itself will explode. Walmart of social networking increasingly
political and business pressures—a already handles more than 1 million determines consumption patterns.
trend powerfully witnessed in the sales transactions every hour, feeding Viral marketing and positive peer
tidal wave of electronic inter- databases estimated at more than reviews become essential to success,
est created by Barack Obama’s 2.5 petabytes, according to a recent which in turn erodes the concept of
presidential campaign. The average study by the Economist. Cisco has brand value, traditional marketing,
person in 2020 will live in a web estimated in a much-cited study that and bricks-and-mortar outlets.
of 200 to 300 contacts, maintained it expects Internet traffic to increase
daily through a variety of channels. 10-fold by 2013, to 667 exabytes. • iEverywhere: As privacy concerns
Even within the family, the need for Right now, much of this information dwindle, personal data such as
physical proximity will be reduced is pure exhaust—unanalyzed and identity, payment details, shopping
through increased digital interac- unanalyzable—but it will soon be preferences, interests, and member-
tion. Just as Facebook’s “Connect” put to material economic use. ship in social communities becomes
buttons are already distributed widely available. Generation C
across 80,000 websites and devices • Broadcast privacy: Concerns about will be able to access its digital
such as Microsoft’s Xbox, social privacy and the security of personal life from a growing multitude of
networks will accompany people data decline as consumers come to digital interfaces, requiring a fully
throughout their daily activities. perceive the benefits as outweigh- interconnected world where services

The average person in 2020 will


live in a web of 200 to 300 contacts,
maintained daily through a variety
of channels.

Booz & Company 7


and data exist in the cloud, virtu- pervasive culture of communica- The trend to employees as “resi-
ally. Today’s consumer electron- tion. That culture has led observ- dent consumers” will be led by
ics indicate the direction: smart ers to dub this group “the Silent Generation C, given its familiarity
phones, iPads, iPods, Netbooks, Generation,” as digital commu- with technology and its expectation
laptops, PCs, watches—the list is nication channels have replaced of always-on communications.
sure to grow in the next decade. the physical interaction so dear to
At the same time, prices for such prior generations (see Exhibit 3). • Talent injection: Non-Western
devices continue to fall dramatically. knowledge workers will continue
Netbooks subsidized by telecom Business to migrate to the developed world
operators go for as little as a • Social virtualization: As 24/7 con-­ as virtual communities make it
penny, and they are approaching nectivity, social networking, and an easier for them to join global
the US$200 mark in retail outlets. attitude of personal freedom further teams. As they do, they will bring
Wireless broadband services, how- permeate the walls of the corpora- with them the innovative ideas and
ever, still typically cost more than tion, corporate life will continue to working behaviors they generated
$50 per month. move away from traditional hierar- in their home territories.
chical structures. Instead, workers,
• Growing generation gap: The mixing business and the personal • Face time bonus: The proliferation
upper limit of the digitally liter- over the course of the day, will and increasing sophistication of
ate grows older, as the 50-plus age “self-organize” into agile “commu­ communication, interaction, and
bracket broadly migrates online. nities of interest.” By 2020, more collaboration technologies and
At present, 65-year-olds spend than half of employees at large tools will result in knowledge work-
just two to three hours online in a corporations will work in virtual ers traveling much less frequently.
typical week, yet the 65-year-olds project groups. The opportunity to meet face-to-
of 2020 will spend closer to eight face will be accorded primarily
hours online weekly—remaining • Resident consumers: The trend to top management, and business
in stark contrast to the 16- to toward the consumerization of travel will become a valued luxury.
24-year-old group, which already corporate IT will continue. More
spends 13 hours online weekly. than half of the CIOs in a recent The Developing World
And the older groups will con- Booz & Company survey said • Digital entrepreneurs: Skilled and
tinue to lag in the intensity of their that in the next three to five years innovative digital entrepreneurs will
digital behavior. Generation C will most employees will bring their emerge throughout the developing
distance itself further, particularly personal computers to work rather world in massive numbers. The rise
in the development of its own than using corporate resources. of these entrepreneurs has the poten-

8 Booz & Company


tial to significantly disrupt traditional gaming (China), mobile payments and other kinds of content will
Western business models. And they (Japan), and microtransactions via trans­form the media industry. As
have the highly connected audience SMS (the Philippines). with prior technology adoptions,
that can benefit from their new ideas. these audiences will leapfrog years
In urban China, for instance, 76 • New mass audiences: As the devel- of technological development and
percent of people are already online, oping world increases in connectiv- quickly emulate the behavior of
and 61 percent have broadband ity and sophistication, a huge new Generation C. The experience of
at home. Western countries cur- audience of people who have not yet the rapidly developing middle class
rently lead the world in just two been exposed to consumerism will in China will become typical: The
critical online services, e-commerce develop outside already-connected Chinese urban middle class spends
(Germany) and online advertising urban centers. Between 1990 and almost 30 hours per week online but
(U.K.), while non-Western countries 2005, more than 1 billion people watches TV for just 12 hours,4 and
are ahead of the game in several worldwide entered the middle class, three out of four regularly download
others: broadband (South Korea), and that number continues to grow music, two out of three watch videos,
social networking (Brazil), online quickly. Their consumption of media and almost half play games online.

Exhibit 3
European Internet Usage by Age

TYPICAL WEEKLY HOURS SPENT ON EACH ACTIVITY*

Using the
Internet

Watching TV
(not on a
computer)

Playing video
games 16-24
25-34
35-44
Reading 45-54
newspapers
(not online) 55-64
65 or over

0 3 6 9 12 15
Hours per week

* Base is 23,119 European online consumers.


Source: European Technographics Benchmark Survey, 2009

Booz & Company 9


ICT INDUSTRY The overall effect of the changes
described above will be to tie informa-
shifting their loyalties, and their
consumption patterns, from their
IMPACTS tion and communication technolo- telecom operators to application and
gies ever more tightly into the daily service providers such as Google,
lives of people throughout the world. Apple, and Facebook, and a long
Generation C—both in the West and tail of smaller players. This trend
in urban areas all over the developing is playing out just as technology
world—is already fully committed to trends are also driving the telecom
consuming information and com- industry toward the strict separation
municating with large networks of of infrastructure from services and
friends and acquaintances on a 24/7 applications, a move that took place
basis—and as-yet-unconnected mass several years ago in the IT space.
audiences will grow rapidly in the next In this world, the telecom players
decade. These changes will have major that remain vertically integrated will
implications for the telecommunica- come under substantial pressure.
tions and technology industries, which Managing both sides under one roof
must begin now to develop complex has indeed proven difficult in the
webs of interacting technologies and past, and it will not become easier.
business models. What challenges are
these two critical industries facing, and Thus, the telecom industry will
how should they respond? evolve into two types of players: on
the one hand, the efficient utility
• The infrastructure/application driven by fiber and wireless access
divide: Customers are already technology; on the other, the fast-

10 Booz & Company


moving, customer-centric soft- and (micro)payments on behalf of companies will begin to encroach on
ware innovation powerhouse. An all these smaller service players. one another’s territory as all move
industry handshake based on open Various contenders are prepar- toward higher-margin and differenti-
standards between the two groups ing their game, including financial ating applications.
will be unavoidable, since making institutions, the likes of PayPal, and
the new model work will require telecom operators. Operators are • The centerless Internet: Traditional
that they work closely together. fundamentally well positioned in aggregation points such as portals
Some companies will attempt to this arena, but they will have to up have already become yesterday’s
play on both levels, but this will their game, establish themselves as focus. Browsers have been touted
require substantial innovation on honest brokers, and find a way to as the new control points, yet so
the part of their employees. offer a transnational interface to far they have generated limited
global service providers. customer loyalty. If anything, the
• The customer relationship: As con- Internet will grow increasingly cen-
sumers use more and more different • The power of the cloud and IT/tele- terless, as services become dynami-
services, they will establish a wide com convergence: The shift to cloud cally reconfigured and consumers
variety of commercial relationships. computing is clear and pervasive. As choose their preferences as the need
While Apple’s market power has the technology that underpins most arises, following the crowd from one
been sufficient to attract custom- of the future consumer technologies hyped thing to the next. Be pre-
ers into a direct billing relation- and preferences, it is already gather- pared for the arrival of many more
ship, this is an unlikely scenario ing speed. Both information and the Twitters.
for the long tail of future services. intelligence needed to manage it are
A key industry control point may moving quickly into the cloud. This • The technology shake-up: Suppliers
therefore emerge in the areas of is only the start, however—telecom, of hardware and software tech-
secure identification, localization, IT, technology, and Internet service nologies to the telecom industry

Booz & Company 11


will struggle as operators, their own wares, since the algorithms in It is helpful to imagine the individual
traditional customers, choose their their software will be at the core in 2020 as a “digital identity” sitting
respective paths—either infrastruc- of lasting differentiation. Software at the center of a series of concentric
ture or services. Infrastructure play- vendors will be forced to meet the circles, representing the worlds of
ers will be looking to suppliers to challenge of smaller, highly innova- work and leisure in which he or she
help them build efficient, risk-shar- tive new players, even as they lose operates, and the devices and com-
ing business models and software- the advantage of control points munication methods needed to stay
based infrastructures, while services such as operating systems and connected (see Exhibit 4).
players will typically develop their large-scale enterprise suites.

Exhibit 4
The Individual in an Always-Connected World

- Unique & secure


- Affordable - In the cloud
- Invisible - Includes status, presence, identity,
- Persuasive payment, preferences, social network
- Seamless
- Essential & high value Connectivity

Devices

Entertainment Work

Healthcare Transportation

Digital
Identity

Energy Shopping

Home Communication

- Integrated online & offline - Fragmented & specialized


- Multiple customer relations - Separation of terminal from intelligence
- Centerless in the cloud
- Design wins

Source: Booz & Company analysis

12 Booz & Company


GROWTH IN The trends outlined above will pose
real challenges for every player in
collaborates, and the technologies
it prefers, and then capture some
GLOBAL the global telecom industry over the of that new value. We believe this
TELECOM next decade, separating the winners,
who can get ahead of the curve of
represents one of these industries’
largest currently untapped value
significant change, from the losers, pools (see “Cross-Industry
who can’t. We expect that despite the Perspectives,” page 14).
risks and uncertainties inherent in
planning for the next 10 years, there The fundamental changes outlined
will be real opportunities for growth, above will also be accompanied by
especially in specific areas. any number of new services and
devices in both telecom and surround-
One thing is certain: The revenues ing industries. Most of them will
from legacy voice communications require these industries to change and
that Western operators have long cooperate in new ways. In particular,
relied on will decline rapidly as the we expect the following to emerge:
service becomes little more than a
bare-bones infrastructure commodity. • The personal identity and interac-
This trend, already well under way, tion device will provide secure digi-
will result in significant consolidation tal access, identity authentication,
throughout the industry. multichannel communication, and
payment—and will be an essential
On the upside are a number of trends piece of the digital lifestyle.
that will compensate for this steep loss
in revenues: • The digital passport, perhaps
offered by a transnational authority,
• In more developed economies, will encourage growth for telecom
pervasive broadband is an essential players by enabling secure authenti-
underpinning of any of the above cation across their infrastructures.
visions, and of the additional
top-line growth to be expected • M2M—variously translated
from such services. In particular, as “machine-to-machine” or
governments are likely to directly “machine-to-mobile”—commu-
co-invest in or at least coordinate nication will enable the creation
industry partnerships to build next- of a smart environment. Without
generation fiber-based and wireless it, the truly digital lifestyle will
infrastructure—particularly when not become a reality. Beyond the
this infrastructure is perceived as technical difficulties still to be
essential to a country’s economic surmounted, the industry needs to
engine, business infrastructure, and find a workable business model for
consumer lifestyle. M2M that enables all players to
participate in the value created.
• Second, a huge but equally chal-
lenging opportunity lies in the abil- Creating future value in any of the
ity of telecom operators to reach above ways will depend heavily on
vast but still-unconnected segments the ability of players of all kinds to
of the world’s population. This is partner with each other and across
where the next billion customers industry boundaries. No individual
will come from. company can put together the combi-
nation of innovation, technology, and
• A third avenue for growth can be market expertise needed. As a result,
generated if the technology and open standards are key; clinging to
telecom industries can translate to proprietary technologies is a sure
other industries their understanding recipe for irrelevance.
of how Generation C behaves and

Booz & Company 13


CROSS-INDUSTRY The massively connected, always-on
world of 2020 will have a power-
substituting for traditional medical
support channels.
PERSPECTIVES ful impact on a variety of industries
beyond ICT, thanks to the wide prolif- Widespread connectivity will boost
eration of digital and mobile services electronic diagnosis, helping to
and the open infrastructures that will reduce costs; digital health monitor-
connect across industries. Changing ing will become accepted practice;
cultural norms, too, will impact most and medical R&D will come to rely
industries—Generation C’s impulse to on social media such as crowdsourc-
share what they know, and to willingly ing. The personalization of medicine
erase the distinction between their will lead to new insurance models,
online and offline lives, will transform and electronic medical records and
both how information moves around national e-health infrastructures will
and how players in different industries connect with online identity and
communicate and market to customers. digital passport technologies.
These trends will play out in a multi-
tude of ways in every industry during • Retail: Ubiquitous connectivity will
the coming years. Among the industries continue to transform the retail in-
most likely to be affected: dustry, seamlessly integrating the
online and offline worlds, and ulti-
• Healthcare: As information about mately leading to a form of augmen­
doctors and hospitals, medical ted reality that allows a more elabo-
treatments, and costs floods the rate presentation of retail goods.
Internet, consumers will gain real Peer reviews will become a real-time
power: They will perform their decision-making tool in physical
own research; write reviews of stores as well as online, and social
physicians, hospitals, and drugs; networks will become critical for
and force the players to compete brand awareness and customer pref-
more actively. Online services, erence. This will lead to a “winner-
including user-generated content, take-all” dynamic among retailers,
will become a primary channel already typical of commerce on the
for medical advice, ultimately Internet. Electronics retailers will

14 Booz & Company


METHODOLOGY

Our goal in this study was to develop


a clear and detailed picture of how
the rise of Generation C would
impact the use of information and
communication technologies in both
the business and private spheres. We
began with a set of assumptions about
the demographic, economic, and
social conditions that would ultimately
determine the boundary conditions of
the world in 2020. Within that context,
we developed a general picture of
the impact of Generation C, as both
workers and consumers, and of how
the changes they created would affect
earlier generations.
lose ground as consumers purchase visitors. The digital world will also
software and services from the cloud further invade the car. For the driver, Out of that general picture, we
rather than in their current shrink- this will lead to better information developed detailed global profiles of
wrapped store format. Social media on the environment—another individuals from around the world,
techniques such as crowdsourcing in­stance of augmented reality— both young and old, with information
will be used to further product improved safety through the pres- on their attitudes and preferences
innovation, and increased connectiv- ence of sensors that check for sleepi- regarding private life, work life,
ity will generate new monetization ness or drunkenness, and simplified healthcare, travel and transportation,
models driven by new partnerships; maintenance based on remote diag- entertainment, energy use, and the
imagine a digital refrigerator whose nostics. It will also improve the effi­ like. Each of the profiles was tested
cost is subsidized by grocery chains. ciency of the street network, allow- with academic and business experts
ing for instant data on traffic and from a wide range of industries and
• Travel: By 2020, business travel will the ability to determine traffic flow. disciplines. Using both the scenarios
have declined in the face of costs and the profiles, we derived a set
and alternative meeting technolo- These changes will provide enormous of implications for ICT and other
gies. In the leisure segment, tradi- opportunities for ICT companies. The industries.
tional intermediaries such as travel global health industry, for instance, is
agents will be cut out, and peer expected to bring in revenues of about Our next step will be to involve a wider
reviews will be a dominant forum $17 trillion in 2020. If the evolving community of experts and interested
for deciding on your next vacation. ICT industry manages to increase the people in further developing the
This will lead to increasingly indi- value of the health market by just 1 consequences of our study.
vidualized travel, with online advice percent through its deep insight into
and information dictating travel the needs of Generation C and the
plans in real time. Like work itself, coming transformation of consumer
the distinction between travel and behavior, it could capture $170 billion
home will blur, and the off-the-grid in revenues—fully 5 percent of the
getaway will become a luxury. telecom industry’s expected 2020 total.
We believe that a growing symbiosis
Even the concept of distance will be between communications and other
transformed, as the world becomes industries represents one of the single
fully modeled in 3-D and therefore biggest growth opportunities for
open for inspection by prospective embattled telecom companies.

Booz & Company 15


CONCLUSION The advent of Generation C and its
related behavior will drive fundamen-
dependent on the arrival of the vari-
ous eras; thus the Era of the Internet
tal change in most industries—and of Things will enable auto manufac-
create substantial opportunities and turers to build cars with full machine-
threats for all involved. It is notori- to-machine connectivity.
ously difficult to project the future;
still, in Exhibit 5, we offer, in graphic By 2020, we will be living in a dif-
form, a possible chronology of the ferent world indeed. Our predictions
next 10 years. We see a series of should not be seen as inevitable.
“eras” triggered by the sequential Nevertheless, we believe this is the
rise of critical new technologies. The shape of things to come. The general
Era of the Smart Cloud, for instance, outlines, and a great deal of the parti-
will enable significant portions of the culars, are clear. As such, it is incum-
Generation C lifestyle in the coming bent on the technology and commu-
years, to be succeeded by the Era of nication industries to prepare to help
the Sensor Economy, which the cloud lead us into this world, and to benefit
will help trigger. At the bottom is a from the technological, social, and
series of specific events keyed to and cultural changes that will take place.

Exhibit 5
Timeline of Events for the Coming Decade

2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020

Era of Working Nomads—flexible working times, teleworking, flexible employment relationships

Era of the “On” Life—ubiquitous and seamless connectivity at no incremental cost or effort

Era of the Smart Cloud—remote data storage, software as a service, distributed computing

Era of the Sensor Economy—environment-aware devices,


location-aware services, near-range ad hoc communication

Era of the Internet of Things—proliferation of


machine-to-machine interfaces and interaction
First insurance discounts for Over 50% of labor force
sensor health monitoring in “flexible” in some way Era of Semantic Networks
risk groups
Standards in place for
First digital university worldwide seamless Digital passport
alliance mobile communication introduced in China
Reading replaced by Connectivity suite
gaming for third place in standard in new homes M2M car connectivity
media consumption mandatory in some
megacities
The world
M2M interfaces First national
fully
standard in new election with
modeled
cars e-voting
in 3-D
2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020

Source: Booz & Company analysis

16 Booz & Company


Endnotes
1 ITU World Telecommunication, 2010.
2 China Mobile 50K Survey.
3 European Technographics Benchmark Survey, 2009.
4 Forrester Research, 2009.

About the Authors

Roman Friedrich is a Alex Koster is a


Booz & Company partner Booz & Company principal
based in Düsseldorf and based in Zurich. He focuses on
Stockholm. He specializes strategy, revenue growth, and
in strategic and technology business model transformation
transformation, and marketing opportunities across com-
and sales challenges in the munications, technology, and
communications, media, and Internet companies.
technology industries.
Sebastian Blum is a senior
Michael Peterson is a associate in Booz & Company’s
Booz & Company partner Munich office. As part of the
based in Düsseldorf and European media practice, he
London. He specializes in cor- focuses on TV, digital content,
porate strategy and business and Internet strategies.
model transformation for com-
munications companies and
in convergence and customer-
facing processes in the broader
media and telecommunications
environment.

Booz & Company 17


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