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The Kroot are expert jungle-fighters

and trackers, who can be found


fighting across the Ultima
Segmentum and beyond. The
majority of the Kroot warriors fight
as mercenaries in the armies of the
Tau. Their integration into the Tau
Empire requires them to provide
troops to the Tau military, and
furthermore attempts to prohibit
them from fighting alongside the
armies of other races.

Kroot evolution depends on their


absorbing the genetic traits of
other races, selectively inheriting
the most desirable. They do this
through eating specific prey
animals to ensure that the next
generation take on certain
characteristics, the Tau insistence
that the Kroot fight exclusively for
them would lead to a disastrous
stagnation, as they have absorbed
the traits of most of the creatures
from within the Tau region. To
collect as wide a range of
characteristics as possible, they
secretly despatch entire armies of KROOT SOCIETY
When they periodically return to
mercenaries to fight alongside Kroot society is based on the kindred,
the Kroot home world of Pech,
other races in order to expose and each mercenary army mirrors this
they bring with them a wealth of
themselves to creatures and in its organisation. The kindred fulfils
new traits to be absorbed by the
environments not found in Tau the battlefield role of a squad, but
race at large. These itinerant
space. represents something far more
bands often appear radically
The result is that each of these fundamental. A kindred is an
different from the standard Kroot,
mercenary bands develops extended family group, who develop
having absorbed all manner of
separately to the mainstream of together under the direction of the
outlandish genetic data.
Kroot society. Shaper; an individual who is able to
guide the group down a particular
evolutionary path by determining their
diet.

Senior Shapers form councils, whose


role is to oversee a group of kindreds,
thus insuring a level of homogeneity
within the species. An individual
known as the Master Shaper, who sits
at the top of this pyramid-shaped
organisation and guides it in all
matters, leads each council. Kroot
mercenary bands are led by Master
Shapers who seek the infinite variety
of the galaxy, leading their kindreds in
to every warzone imaginable on an
effort to absorb the abilities of the life
forms occupying those war-torn areas.
Kroot Auxiliaries

As the name suggest Kroot Mercenaries


can be found fighting in any warzone for
the highest bidder. To represent this
you can field Kroot squads as auxiliaries
to your main force.

In order to do this you must first have


filled any compulsory force selection
criteria applicable to your army.
You may then select units from the
Kroot Mercenary Army List with the
following restrictions.
For every HQ, Elite, Fast Attack or Heavy
Support choice you wish to make from
the Kroot Mercenary Army List you must
first select a Kroot Carnivore Squad.
All squads take up a slot on the force
organisation chart as normal.

Additionally, Kroot units fielded in this


way may not choose a Signature
Evolutionary Adaptation and a Kroot
Master Shaper may not take a
Kroothawk totem.
The Force Organisation Chart
The following armies may NOT make
use of Kroot Mercenaries:
The army lists are used in conjunction
Space Marines (All types), Necrons, Tau,
with the force organisation chart from
Tyranids, Any imperial army that
a scenario. Each chart is split into five
includes Gray Knights or Sisters of
categories that correspond to the
Battle.
sections in the army list, and each
category has one or more boxes. Each
To use Kroot Mercenaries in this way
box indicates that you may make one
you must have your opponents
choice from that section of the army
permission.
list, while a dark-toned box indicates a
compulsory selection – one that you
Why Collect Kroot Mercenaries?
must take. We’ve included the chart
two hours of play, or the best part
used for Standard Missions to the
The Kroot Mercenaries are a dream of an afternoon or evening. Look in
right.
army Modellers. With the different the relevant section of the army list
Kindred's on offer the opportunities for and decide what unit you want to
Note that unless a model or vehicle
conversions and distinctive paint have in your army, how many
forms part of a squad or squadron, it is
schemas are huge, and that's before you models there will be in it, and
a single choice from what is available
add in Signature Evolutionary which upgrades you want (if any).
to your army.
Adaptations and your options increase Any upgrades that are taken must
again. be shown on the model. Once this
Using The Army List
The Kroot are not just a painter’s army is done subtract the points value of
Before putting your army together for
though, with carful use of Infiltrate, the unit from your total points, and
a game, agree with your opponent on
Flank March and good use of cover they then go back and make another
the size of each force. Many players
can be a very competitive army to play choice. Continue doing this until
like to play games of 1,500 points per
and offer a variety of approaches to you have spent all your points.
side, which provides around
their play style.. Then you are ready to do battle!
Eaters of the Dead
Kroot are extremely voracious
carnivores and will often let a
defeated enemy escape while they
feast on the flesh of the fallen
enemy.

All Master Shapers, Shapers and


Units lead by them automatically
count as rolling less than a
defeated enemy when testing for
a sweeping advance. This means
that an enemy will always break
off from these units successfully.
This does not affect their
consolidation move.
Kroot mercenaries advance through rocky terrain
Fieldcraft
Kroot are native to the jungle
world of Pech and are naturally Bold: By concentrating on hunting Ork Hybrid: Often referred to as
adept at hunting and operating in pray known for its courageousness ‘Green Kroot’, this band of Kroot
all such environments. the Kroot in the band become have been involved in protracted
braver. campaigns against Orks.
Squad adds +1 to its Leadership All models have +1 Toughness to
When in any form of wooded characteristic, up to a maximum of there base profile. The new
terrain (Woods, Jungles, Forests, 10. toughness IS taken in to account for
etc) Kroot count as having the instant death purposes.
Stealth Universal Special Rule. Points cost: +1 per Kroot
Chameleon: Having feasted upon Points cost: +2 per Kroot, +5 for
Kroot moving through wooded Shapers/Master Shapers.
terrain do not have to make the flesh of chameleonic reptiles,
difficult terrain tests and can the band has gained the limited Sixth Sense: After feasting upon
make a normal move instead. ability to blend into its the Eldar these Kroot have an
surroundings. unnerving ability to predict
If a Kroot unit in wooded terrain imminent danger.
does not move it may shoot When going to ground the unit
through up to 4” of wooded adds +2 to its cover save rather Grants a 4+ Invulnerable save
terrain without conferring a cover than +1 against any Template weapon.
save to the target. Points cost: +1 per Kroot Points cost: +2 per Kroot
Fast Reflexes: Many creatures rely
Signature Evolutionary on there fast reactions to avoid Release the Hounds
Adaptations predators and this band has Whilst the Kroot themselves will
inherited some of this speed. rarely pursue a beaten enemy, the
A master shaper will often direct
his band of troops to feed on a All models have +1 Initiative Kroot Hounds will pursue viciously
specific prey in order to gain Points cost: +1 per Kroot for a while before returning to their
characteristics of the creatures Nocturnal: The band has inherited unit.
native to the warzones in which excellent night vision.
the band must fight. May re-roll the dice to determine Units containing Kroot Hounds may
how far it can see when using the sweeping advance as normal.
You may choose a single Signature Night Fighting rules.
Evolutionary Adaptation for your Points cost: +1 per Kroot
Kroot Mercenary army. If you
choose an Adaptation apply it to
every Kroot in the army. Krootox,
Kroot Hounds and Knarlocs do not
benefit from these Adaptations
The following pages contain the rules for the equipment used by Kroot Mercenaries. The Wargear section is divided into
subsections (Ranged Weapons, Pistols, Special Equipment etc.), each of which lists its items alphabetically for ease of
reference.

Ranged Weapons
Boltgun
Meltagun
The boltgun, or bolter is a compact weapon that fires small
Meltaguns are lethal anti-armour weapons, and are also used
rockets, or ‘bolts’. Each self-propelled bolt explodes with
when undertaking assaults against heavily fortified defence lines
devastating effect once it has penetrated its target,
and bunkers. Wonders of technology, they superheat their targets
blowing the enemy apart from the inside.
with sub-molecular thermal agitation, literally cooking and melting
Range Strength AP Type away armour plates. Most effective at very short range the
meltagun is capable of reducing rock, metal and living matter to
12" 4 5 Rapid Fire
molten slag or ash.
Melta
Flamer
Flamers are flame throwers that spew promethium, a Range Strength AP Type
highly volatile liquid chemical that ignites on contact with 12" 8 1 Assault 1
air, throwing out a great belch of flame. Flamers are
perfect for scouring the enemy from any defended position,
Plasma Gun
just remember Kroot prefer the meat raw!
Plasma weapons are deadly, both to their targets and to those that
Range Strength AP Type risk using them. Plasma weapons fire a plasma ‘bolt’ that
Template 4 5 Assault 1 explodes on impact, generating the destructive energies of a small
sun. Because of the deadly energies continued within them,
plasma guns are prone to misfire and overheating.
Kroot Gun
Gets Hot!
The Kroot gun is a large, unwieldy slug-thrower often
lashed to the back of Krootox or Knarlocs. Range Strength AP Type
24" 7 2 Rapid Fire
Range Strength AP Type
48" 7 4 Rapid Fire Pulse Rifle
Gifted by the Tau, the pulse rifle uses an induction field to propel a
Kroot Hunting Rifle
particle, which reacts by breaking down to create a plasma pulse
This is a variant on the standard Kroot weapon, the longer
as it leaves the barrel.
barrel does reduce its effectiveness in close combat but
many Kindred's still adopted them fore there longer range Range Strength AP Type
and accuracy.
30" 5 5 Rapid Fire
Sniper Rifle

Range Strength AP Type Shoota


Although a large, unwieldy, noise and unreliable weapon, some
36" X 6 Heavy 1 Kroot like to use shootas that they have won from Ork’s either on
the field of battle or in one of the many tests of strength that occur
Kroot Rifle
when they find themselves on the same side.
A basic slug-thrower relying on chemical propellants and
the transfer of kinetic energy, adapted by the Tau to fire a
Range Strength AP Type
charged pulse round supplied by them. The Kroot rifle is
usually fitted with blades near the muzzle and stock. These 18" 4 6 Assault 2
are a throwback to early traditional Kroot fighting staves.
Shuriken Catapult
The incredible hand speed that a Kroot possesses due to its
Often considered too light for most Kroot this Eldar weapon fires a
unique musculature makes these blades effective assault
hail of razor-sharp monomolecular discs. This does have the
weapons.
benefit of not actually spoiling the meat of the pray and so has
+1 Attack in close combat, two handed
found a home with some Shapers.
Range Strength AP Type Range Strength AP Type
24" 4 6 Rapid Fire 12" 4 5 Assault 2
Splinter Rifle Storm Bolter
This Dark Eldar rifle is fitted with similar spikes to the An advanced version of the boltgun that feeds ammo in
Kroot rifle allowing them to use it as an effective close to twin barrels allowing it to fire at a far greater rate.
combat weapon.
+1 Attack, Two Handed
Range Strength AP Type Range Strength AP Type
24" 3 5 Rapid Fire 24" 4 5 Assault 2

Pistol Weapons

Bolt Pistol
Shuriken Pistol
A compact version of the boltgun allowing it to be used
A definite favourite of the Shaper who prefers a stealth
in one hand, it has a shorter range but loses non of its
approach the Shuriken Pistol sacrifices only its
hitting power.
magazine capacity for its compact size.
Range Strength AP Type Range Strength AP Type
12" 4 5 Pistol 12" 4 5 Pistol

Slugga
Splinter Pistol
Although it is smaller than the Shoota the Slugga is
A deadly weapon preferred by the Headhunters, its toxic
often even louder and as an added bonus it is still heavy
ammo mirroring the poisonous nature.
enough to be considered an effective combat weapon.

Range Strength AP Type Range Strength AP Type


12" 4 6 Pistol 12" 3 5 Pistol

Close Combat Weapons


Close Combat Weapon
Kroot utilise a wide array of close combat weapons,
from there Kroot rifles, knives, meat hooks and chain
swords are all commonly used by Kroot, even there bite
is not something most people would like to be on the
wrong end of.
See Warhammer 40,000 rulebook for details of close
combat weapons.

Eviscerator
A huge double handed chain sword used primarily by
the Kroot for carving up larger pray animals. When
used in battle is a shockingly powerful weapon that in
the hands of a proficiency user can carve open a land
raider as easily as a Knarlocs hide,
As power fist with 2D6 for armour pen. See
Warhammer 40,000 rulebook for details of power fists.

Power Weapon
A power weapon (typically a sword or axe, but
sometimes a glaive, halberd, whip or mace) is sheathed
in the lethal haze of a disruptive energy field. Power
weapons are capable of chopping through the toughest
armour.
See Warhammer 40,000 rulebook for details of power
weapons.
Special Equipment
Blood of the Stalker
Some Kindreds daub themselves with the blood of the Kroot Hounds can be taken by some Shapers and Master
local predators before battle, this has the effect of Shapers and function exactly like the Kroot Hounds in the
augmenting there already prodigious ambushing army list except that if accompanying a Master Shaper he
skills. may still join a squad.
Gives the Shaper and his unit the Scout universal If there are no Shapers or Master Shapers left in a squad
special rule. containing Kroot Hounds chosen in this way than the
Hounds are removed from play. They are assumed to have
Frag Grenades scattered at the death of there master or to be laying at
Frag grenades are hurled at the enemy prior to am his side until the end.
assault, causing a storm of shrapnel that drives them
further in to cover. Mark of the Favoured Child
Assault Grenades, see Warhammer 40,000 rulebook A Kroot bearing this mark is clearly marked by greater
for details. things by the Kroot ancestors.
Grants a 4+ invulnerable save
Hyperactive Nymune Organ
Some Kroot have evolved faster metabolisms allowing Melta Bombs
them to perform great bursts of speed. Melta bombs are a specialised anti-tank grenade.
Grants the Fleet universal special rule, see Originally designed for heavy demolition work there are
Warhammer 40,000 rulebook for details. few things that a well placed melta bomb will not destroy.
See Warhammer 40,000 rulebook for details.
Krak Grenades
Krak grenades are a specialised anti-tank grenade Surefoot Charm
used when in close combat with vehicles. This charm often takes the form of a wind-chime or cluster
See Warhammer 40,000 rulebook for details. of small bells adorning the Shaper’s rifle barrel. The sound
made by the charm, although unnoticeable to other races,
Kroothawk Totem allows the Shaper’s kindred to follow his lead when
The Kroothawk is a bird of pray native to the Kroot stalking the enemy.
home world of Pech. It is held as a sacred animal in The character and any squad he joins may roll two dice
Kroot mythology and is often associated with foresight and pick the highest when rolling to run.
and wisdom.
Allows a re-roll of the dice to determine who deploys Veneration Charm
first and gets first turn. Valuable tools and possessions are often placed in the case
of the Shaper’s ancestors, who he prays will guide him in
Kroot Hounds their use.
The Kroot Hound is the result of a dead end A veneration charm must be applied to a specific weapon
evolutionary path followed by the Kroot in the past. carried by the character. The weapon that the veneration
A faithful creature that is loyal to its master to the end charm is applied to counts as master crafted, and so may
and a vicious hunter. Some Shapers and Master re-roll one failed to hit roll per turn.
Shapers are accompanied to battle by there Kroot
Hounds and together they form quite a savage assault Wings
unit. Some Kroot kindreds have evolved small wings to glide
short distances and ride air currents.
Counts as jump infantry, see Warhammer 40,000 rulebook
for details.
A Master Shaper rules over a Mercenary band.
Master Shaper COST: 38 POINTS
He negotiates contracts with employers, leads his
warriors in battle and directs their evolutionary
Pts/Model WS BS S T W I A Ld Sv development. He will often be armed with the
most valuable equipment available, whether it be
Master Shaper 38 4 3 4 3 3 4 3 10 5+ bartered or looted form one of the many
warzones he has served in.

Unit Type •May take up to two items from the - Meltagun for 13pts
• Infantry following list. - Plasma gun for 15pts
- Close combat weapon for 1pt - Eviscerator for 25pts
Number - Slugga for 1pt
•1 - Splinter pistol for 1pt • May take up to 80 points worth of
- Bolt pistol for 2pts items from the following list
Wargear - Shuriken pistol for 2pts - Up to two Kroot Hounds for 6pts
• Kroot Rifle - Power weapon for 15pts per hound*
- Frag grenades for 1pt
Special Rules • May replace his Kroot Rifle with - Krak grenades for 2pts
• Infiltrate one of the following items - Melta bombs for 6pts
• Independent Character - Bolter for 2pts - Surefoot charm for 10pts
- Splinter rifle for 2pts - Veneration charm for 15pts
Options - Shuriken catapult for 2pts - Blood of the Stalker for 20pts
• May have one of the following - Shoota for 2pts - Mark of the Favoured child for
Evolutionary Adaptations. - Storm bolter for 5pts 25pts
- Wings for 15 pts - Pulse rifle for 5pts - Kroothawk totem for 25pts
- Hyper Nymune Organ for 5 pts - Flamer for 6pts
* May not be combined with wings
A Shaper Council sits below the Master Shaper in
the chain of command within the mercenary
Shaper Council COST: 30 POINTS band. Each Council member is responsible for a
number of kindreds, coordinating their evolution
Pts/Model WS BS S T W I A Ld Sv with other members of the band to obtain the
desired mix of skills and abilities. The council can
Shaper 30 4 3 4 3 3 3 3 8 5+ be a fearsome adversary as, like the Master
Shaper they have access to a wide range of
weapons and equipment.
Unit Type
•Each Shaper may take up to two
• Infantry - Meltagun for 13pts
items from the following list.
- Plasma gun for 15pts
- Close combat weapon for 1pt
Number - Eviscerator for 25pts
- Slugga for 1pt
• 3-5
- Splinter pistol for 1pt
• Each Shaper may take up to 40
- Bolt pistol for 2pts
Wargear points worth of items from the
- Shuriken pistol for 2pts
• Kroot Rifle following list
- Power weapon for 15pts
- Up to two Kroot Hounds for 6pts
Special Rules per hound*
• Each Shaper may replace their
• Infiltrate - Frag grenades for 1pt
Kroot Rifle with one of the
- Krak grenades for 2pts
following items
Options - Melta bombs for 6pts
- Bolter for 2pts
• Each Shaper may have one of the - Surefoot charm for 10pts
- Splinter rifle for 2pts
following Evolutionary Adaptations. - Veneration charm for 15pts
- Shuriken catapult for 2pts
- Wings for 15 pts - Blood of the Stalker for 20pts
- Shoota for 2pts
- Hyper Nymune Organ for 5 pts
- Storm bolter for 5pts
* May not be combined with wings
- Pulse rifle for 5pts
- Flamer for 6pts
Headhunter Kindred COST: 10 POINTS
These Kroot are the result of their predecessors
feeding upon the most poisonous creatures they
Pts/Model WS BS S T W I A Ld Sv could hunt. They are capable of spitting a
Kroot 10 4 3 4 3 1 3 1 8 6+ highly toxic venom which they use to coat the
blades fixed to their Kroot Rifles.
Shaper 30 4 3 4 3 3 3 3 8 6+
• The entire Kindred may be
Unit Type - Storm bolter for 5pts
equipped with frag grenades at
• Infantry - Pulse rifle for 5pts
+1pt per model
- Flamer for 6pts
•The Shaper may take up to two
Number - Eviscerator for 25pts
items from the following list*
• 4-14 Kroot
- Close combat weapon for 1pt
• 1 Shaper • The Shaper may take up to 30
- Slugga for 1pt
points worth of items from the
- Splinter pistol for 1pt
Wargear following list
- Bolt pistol for 2pts
• Kroot Rifle - Frag grenades for 1pt
- Shuriken pistol for 2pts
- Krak grenades for 2pts
- Power weapon for 15pts
Special Rules - Melta bombs for 6pts
• Infiltrate - Surefoot charm for 10pts
• The Shaper may replace his Kroot
• Poisoned weapons - Veneration charm for 15pts
Rifle with one of the following
Options - Blood of the Stalker for 20pts
items*
• The entire Kindred may receive
- Bolter for 2pts
the following Evolutionary •The Shapers Kroot Rifle is
- Splinter rifle for 2pts
Adaptation. poisoned, any equipment chosen
- Shuriken catapult for 2pts
- Hyper Nymune Organ for 2pts will not benefit from this rule.
- Shoota for 2pts
per model

Stalker Kindred COST: 11 POINTS


The Stalker kindreds have sought out the
Pts/Model WS BS S T W I A Ld Sv stealthiest of predators living within the depths
of the galaxy’s jungle death worlds. By
Kroot 11 4 3 4 3 1 3 1 8 6+ matching their skills against these creatures
Shaper and eating the kills, they have become amongst
30 4 3 4 3 3 3 3 8 6+ the most deadly of ambush specialists to be
Kroot Hound 6 4 3 4 3 1 5 2 8 6+ found in any warzone.

•The Shaper may take up to two


Unit Type • The Shaper may take up to 30
items from the following list
• Infantry points worth of items from the
- Close combat weapon for 1pt
following list
- Splinter pistol for 1pt
Number - Frag grenades for 1pt
- Bolt pistol for 2pts
• 4-14 Kroot - Krak grenades for 2pts
- Shuriken pistol for 2pts
• 1 Shaper - Melta bombs for 6pts
- Power weapon for 15pts
• 0-5 Kroot Hounds - Surefoot charm for 10pts
- Veneration charm for 15pts
• The Shaper may replace his Kroot
Wargear - Blood of the Stalker for 20pts
Rifle with one of the following
• The Shaper and Kroot have Kroot
items
Rifles
- Bolter for 2pts
- Splinter rifle for 2pts
Special Rules
- Shuriken catapult for 2pts
• Infiltrate
- Storm bolter for 5pts
• Stealth
- Pulse rifle for 5pts
Options
- Flamer for 6pts
• The entire Kindred (excluding
- Eviscerator for 25pts
Kroot Hounds) may be equipped
with frag grenades at +1pt per
model
Kroot Carnivore Kindred COST: 8 POINTS
The Carnivore kinderd represents the core of the
Pts/Model WS BS S T W I A Ld Sv Kroot Mercenary band. They are flexible in
battle and their Shapers are always on the
Kroot 8 4 3 4 3 1 3 1 8 6+ lookout for a fresh foe, whose special abilities
Shaper they can inherit.
30 4 3 4 3 3 3 3 8 6+
Unit Type Options - Shoota for 2pts
• Infantry •The Shaper may take up to two - Storm bolter for 5pts
items from the following list - Pulse rifle for 5pts
Number - Close combat weapon for 1pt - Flamer for 6pts
• 9-19 Kroot - Slugga for 1pt - Eviscerator for 25pts
• 1 Shaper - Splinter pistol for 1pt
- Bolt pistol for 2pts • The Shaper may take up to 30
Wargear - Shuriken pistol for 2pts points worth of items from the
•Kroot Rifles - Power weapon for 15pts following list
- Frag grenades for 1pt
Special Rules • The Shaper may replace his Kroot - Krak grenades for 2pts
• Infiltrate Rifle with one of the following - Melta bombs for 6pts
items - Surefoot charm for 10pts
- Bolter for 2pts - Veneration charm for 15pts
- Splinter rifle for 2pts - Blood of the Stalker for 20pts
- Shuriken catapult for 2pts

The Kroot species has an avian ancestry, and


Vulture Kindred COST: 12 POINTS these kindreds have resurrected this aspect of
Pts/Model WS BS S T W I A Ld Sv their evolutionary development by eating the
flesh of winged hunters. Although not suited
Kroot 12 4 3 4 3 1 3 1 8 6+ for extended flight, their wings allow them to
spiral on the warm updrafts above the jungle
Shaper 35 4 3 4 3 3 3 3 8 6+ canopy and then swoop down upon the heads
of their enemies.

Unit Type
• The Shaper may take up to two - Shoota for 2pts
• Jump Infantry
items from the following list - Storm bolter for 5pts
- Close combat weapon for 1pt - Pulse rifle for 5pts
Number
- Slugga for 1pt - Flamer for 6pts
• 4-14 Kroot
- Splinter pistol for 1pt - Eviscerator for 25pts
• 1 Shaper
- Bolt pistol for 2pts
- Shuriken pistol for 2pts • The Shaper may take up to 30
Wargear
- Power weapon for 15pts points worth of items from the
•Kroot Rifles
following list
• Wings
• The Shaper may replace his Kroot - Frag grenades for 1pt
Rifle with one of the following - Krak grenades for 2pts
Special Rules
items - Melta bombs for 6pts
• Infiltrate
- Bolter for 2pts - Surefoot charm for 10pts
- Splinter rifle for 2pts - Veneration charm for 15pts
Options
- Shuriken catapult for 2pts - Blood of the Stalker for 20pts
• The entire kindred may be
equipped with frag grenades at
+1pt per model.
Kroot Hound Pack COST: 8 POINTS
Some kindreds have access to a larger
Pts/Model WS BS S T W I A Ld Sv proportion of Kroot Hounds than others. These
are often fielded as fast moving packs, with the
Kroot 8 4 3 4 3 1 3 1 8 6+ Kroot warriors unleashing the wild creatures
Shaper upon their foes.
30 4 3 4 3 3 3 3 8 6+
Kroot Hound 6 4 3 4 3 1 5 2 8 6+

Unit Type
• The entire kindred may receive - Shoota for 2pts
• Infantry
the Hyperactive Nymune Organ - Storm bolter for 5pts
adaptation at +2 points per model* - Pulse rifle for 5pts
Number
- Flamer for 6pts
• 9-19 Kroot
•The Shaper may take up to two - Eviscerator for 25pts
• 1 Shaper
items from the following list
• 5-20 Kroot Hounds
- Close combat weapon for 1pt • The Shaper may take up to 30
- Slugga for 1pt points worth of items from the
Wargear
- Splinter pistol for 1pt following list
•Kroot Rifles
- Bolt pistol for 2pts - Frag grenades for 1pt
- Shuriken pistol for 2pts - Krak grenades for 2pts
Special Rules
- Power weapon for 15pts - Melta bombs for 6pts
• Infiltrate
- Surefoot charm for 10pts
• The Shaper may replace his Kroot - Veneration charm for 15pts
Options
Rifle with one of the following - Blood of the Stalker for 20pts
• The entire kindred (excluding
items
Kroot Hounds) may be equipped
- Bolter for 2pts * Only Kroot and the Shaper pay
with frag grenades at +1pt per
- Splinter rifle for 2pts for the adaptation, and they all
model.
- Shuriken catapult for 2pts must receive it.

Tracker Kindred COST: 20 POINTS


Trackers are most frequently used as mounted
Pts/Model WS BS S T W I A Ld Sv scouts, but also play a light cavalry role on the
battlefield, where they harass the enemy with
Kroot Tracker 20 4 3 4 4 1 3 1 8 6+ their ranged weaponry or charge an exposed
Shaper flank should the opportunity present itself.
45 4 3 4 4 3 3 3 8 6+
Unit Type
• The Shaper may take up to two
• Cavalry - Shoota for 2pts
items from the following list
- Storm bolter for 5pts
- Close combat weapon for 1pt
Number - Pulse rifle for 5pts
- Slugga for 1pt
• 2-9 Kroot Trackers - Flamer for 6pts
- Splinter pistol for 1pt
• 1 Shaper - Eviscerator for 25pts
- Bolt pistol for 2pts
- Shuriken pistol for 2pts
Wargear • The Shaper may take up to 30
- Power weapon for 15pts
•Kroot Rifles points worth of items from the
following list
• The Shaper may replace his Kroot
Special Rules - Frag grenades for 1pt
Rifle with one of the following
• Infiltrate - Krak grenades for 2pts
items
• Scout - Melta bombs for 6pts
- Bolter for 2pts
- Surefoot charm for 10pts
- Splinter rifle for 2pts
Options - Veneration charm for 15pts
- Shuriken catapult for 2pts
• The entire Kindred may replace
their Kroot Rifles with Kroot
Hunting Rifles for +1pts
Hunter Kindred COST: 10 POINTS Some Kindreds have access to the Kroot hunting
rifle; a variant of the standard Kroot rifle
Pts/Model WS BS S T W I A Ld Sv adapted to fire longer range and more precise
ammunition. These weapons are often fielded
Kroot 10 4 3 4 3 1 3 1 8 6+ by small squads who can provide covering fire
for their fellow Kroot as they advance across
Shaper 30 4 3 4 3 3 3 3 8 6+ the battlefield.

Unit Type Options - Shoota for 2pts


• Infantry • The Shaper may take up to two - Storm bolter for 5pts
items from the following list - Pulse rifle for 5pts
Number - Close combat weapon for 1pt - Flamer for 6pts
• 4-9 Kroot - Slugga for 1pt - Eviscerator for 25pts
• 1 Shaper - Splinter pistol for 1pt
- Bolt pistol for 2pts • The Shaper may take up to 30
Wargear - Shuriken pistol for 2pts points worth of items from the
•Kroot Hunting Rifles - Power weapon for 15pts following list
- Frag grenades for 1pt
Special Rules • The Shaper may replace his Kroot - Krak grenades for 2pts
• Infiltrate Rifle with one of the following - Melta bombs for 6pts
items - Surefoot charm for 10pts
- Bolter for 2pts - Veneration charm for 15pts
- Splinter rifle for 2pts - Blood of the Stalker for 20pts
- Shuriken catapult for 2pts

Krootox Herd COST: 8 POINTS


Krootox Herders lead their charges into battle,
laying down a devastating volley of fire from
Pts/Model WS BS S T W I A Ld Sv the Kroot guns mounted on the Krootox’s back.
Kroot 8 4 3 4 3 1 3 1 8 6+ They are also brutal close combat opponents
who most enemy troops will avoid at all costs.
Shaper 30 4 3 4 3 3 3 3 8 6+
Krootox 35 4 3 6 3 3 3 3 8 6+

Unit Type • The Shaper may take up to two - Shoota for 2pts
• Infantry items from the following list - Storm bolter for 5pts
- Close combat weapon for 1pt - Pulse rifle for 5pts
Number - Slugga for 1pt - Flamer for 6pts
• 9-19 Kroot - Splinter pistol for 1pt - Eviscerator for 25pts
• 1 Shaper - Bolt pistol for 2pts
•3-5 Krootox - Shuriken pistol for 2pts • The Shaper may take up to 30
- Power weapon for 15pts points worth of items from the
Wargear following list
•The Kroot and Shaper have • The Shaper may replace his Kroot - Frag grenades for 1pt
Kroot Rifles, The Krootox have Rifle with one of the following - Krak grenades for 2pts
Kroot Guns items - Melta bombs for 6pts
- Bolter for 2pts - Surefoot charm for 10pts
Special Rules - Splinter rifle for 2pts - Veneration charm for 15pts
•The Krootox have the Relentless - Shuriken catapult for 2pts - Blood of the Stalker for 20pts
Universal Special Rule.

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