Professional Documents
Culture Documents
Content
Summary ..............................................................................................................I
Content ................................................................................................................II
1. Introduction ...................................................................................................3
2. Research Design ..........................................................................................4
3. Coopetition and the Value Net ......................................................................5
4. Coopeting Organisations ..............................................................................7
a. Star Alliance......................................................................................................... 7
b. Blade.org ........................................................................................................... 10
5. Conclusions ................................................................................................13
6. Implications: The Future Organisation ........................................................14
7. Literature.....................................................................................................17
3
1. Introduction
2. Research Design
The aim of this paper is to picture the future of organisation arguing why it is
beneficial for organisations to collaborate in alliances and span the boundaries
of the organisation. This is achieved by applying the concept of coopetition to
both organisations introduced in this paper. The comparison of a well-
established organisation (Star Alliance, 1997) and a recent business case
example (blade.org, 2006) shows how the collaborative organisation design has
developed in the last years. Based on the conclusion of this comparison, the
author will argue what implications must be drawn in order to design the
organisation of the future by answering the following research question:
Research Question:
Based on the emergence and development of Star Alliance and
blade.org as examples for collaborative organisations, what
implications can be drawn with regard to a future organisation
design?
To analyse the organisation design of STAR and BLADE from a more elaborate
point of view, the concept of coopetition will be introduced (chapter Coopetition
and the Value Net). Next, STAR and BLADE will be differentiated and defined
as a new form of organisation. In the process, the author will first argue why he
thinks BLADE can be considered as a (new) form of organisation (chapter
Coopeting Organisations). Finally, the conclusions (chapter: Conclusions), will
be, more normatively, pointed out as indicators for a future form of organisation
that questions Aldrich’s definition of an organisational form (chapter
Implications: The Future Organisation).
5
Figure 1 Value Net Airlines; adapted from Nalebuff & Brandenburger (1996)
1
From an organisational viewpoint this is precise. From a business modelling point of view, the
declaration as „substitutor“ may be problematic, because from customers perceive airlines not
only on the basis of their offered routes, but also service. (Dunbar & Starbuck 2006)
7
4. Coopeting Organisations
a. Star Alliance
If put into the value net, the setting (as of 1997) does not differ from the original
value net of the airline industry (till 1997) as we have seen in the previous
chapter. The reason for that is, players have not changed. STAR differs from
8
Figure 2 Value Net STAR; adapted from (Nalebuff & Brandenburger 1996)
The deregulation of the market changed the rules in the game of airline carriers
and allowed players to corporate with competition (coopetition). With the
emergence of STAR, allying airlines benefited in various ways compared to
those not striving for a membership in the alliance.
The network optimisation of offered and serviced flight routes result in higher
revenues for STAR members, because airlines can offer complementary flights
by selling seats available in STAR members machines (extensive code-sharing
2
STAR is adding value to the relationship setting in the airline industry, analogous to
implementing frequent-flyer programs. „Airlines long understood the power of engineering a
relationship to add value in a competitive market“ (Brandenburger & Nalebuff 1995)
3
„The main goal has always been to make the travel experience smoother.“ Citation of the
STAR mission statement at: http://www.staralliance.com/ (2010)
9
with former competitors). In 1999, two years after the founding of the alliance,
Lufthansa estimated the benefits gained from the membership at $230 million,
which was more than 30% of the airline’s operating profit by that time. (Kale &
Singh 2009) For United Airlines, additional revenues from cooperation with its
partners were estimated at $260 million in 1999. (Teng 2003)
As the new organisational form in the airline industry indicated a high and
sustainable level of success, it did not take long until similar alliances were
formed. Hence, by now several airline alliances have formed of which STAR,
OneWorld and Skyteam are the biggest among them, with a market share of
more than 70% worldwide.
becomes evident that legislation in Europe and the United States was not
prepared for the emergence of global alliances.
b. Blade.org
Executives of IBM and Intel initiated BLADE in February 2006 to increase the
number of blade server platform solutions and accelerate the process of
bringing them to the IT-market. Blade servers are part of a computer
configuration where servers (blades) are combined, cooled and serviced in
chassis or outer housing to save physical space and power. From eight
founding companies, BLADE has grown to nearly 200 members including
leading blade hardware and software providers, developers, distribution
partners and end users from around the globe.
4
BLADE mission statement at: http://blade.org/aboutblade.cfm (June, 2010)
11
But how does BLADE differ from other alliances in the information technology
market? In contrast to other collaborating communities in the IT-business, for
example BLADE competitor “HP blade network”, BLADE is not lead by a single
company. Although Intel and IBM initiated BLADE, both companies just have
single voting rights in board meetings. The organisational structure includes a
governing board, that appoints new members and decides on the strategic
direction of BLADE, voting members and non-voting members5.
By now it became visible that BLADE differs from STAR not only in the players
that are included into the organisation design, but also in the primary objective
of the organisation. To elaborate on the innovation aspects, it is important to
look at the activities BLADE performs. This so-called activity system is what
(Aldrich 1979) refers to as competence-extending innovation. BLADE operates
a set of collaborative innovation activity in collaboration with processes of
5
All membership and legal-related data regaring BLADE is documented in the bylaws of
BLADE, which are publicy accessable via: http://www.blade.org/
12
Figure 3 Value Net BLADE; adapted from Nalebuff & Brandenburger (1996)
The detail of BLADEs organisation design cannot be shown in the value net
fully, because the members of the BLADE community are actually
complementors to the organisation. To conclude, the concept of coopetition
does not suffice to capture and understand BLADE as a new form of
organisation. On the other hand, this gives a very important insight with regard
to the aim of this paper. The application of the value net proofs what Dunbar
and Starbuck (2006) describe as an organisation that pursues economic ends
through the simultaneous use of collaboration, cooperation, and competition.
BLADE as an organisation design goes beyond the concept of coopetition.
Such an activity system appears to be especially well suited to the pursuit of
continuous and radical innovation (Bøllingtoft, Håkonsson and Nielsen 2009).
13
5. Conclusions
In the beginning, the author asked whether the emergence and development of
Star Alliance and blade.org as examples for collaborative organisations,
indicate implications with regard to a future organisation design?
After looking at both cases, the answer is yes. Although BLADE and STAR are
organisations in two distinct industries, their organisation design is comparable
to the extent that both constitute a collaborative design. The difference is in the
degree of collaboration and width of complementarity. Looking at the success of
both organisational designs, we can conclude that the current market ecology
favours collaborative organisation designs. Furthermore, both organisation
designs were highly influenced by their organisational environment in the time
of their emergence. STAR bypassed the prohibition of overseas merger, while
BLADE tried to establish an ecology that is utilising the possibilities of open
innovation in technology-driven markets. Hence, this paper shows arguments
for the ecology-perspective on organisations as represented by Hannan &
Freeman (1984) and Aldrich (1979).
Looking at the big picture, we can see that successful organisation designs are
the right solutions for their time, what leads to the implication that an
organisation design for tomorrow must be designed based on the organisation
ecology expected tomorrow.
14
Looking at the development of STAR and BLADE and the evolution of the
collaborative organisation design, an implication can be made anticipating a
future organisational form.
What is the purpose and what are characteristics of the future organisation?
Current organisation designs are often limited in their activities, because
strategy, contracts and segmented markets often predetermine their possible
and legitimate field of action.
STAR and BLADE imply an important feature that distinguishes them from
classical organisations as defined by Aldrich (1979). Both companies are
redefining the understanding of the boundary-maintaining organisation.
Especially BLADE shows that it is possible to open the boundaries of an
organisation to the extent that possibly no player on the market cannot be seen
as a complement or collaborator to the organisation. Because of the fact that
BLADE does not limit itself to a certain product or market but rather a
technology (blade server), the organisation creates a competitive advantage
based on innovation and customer-needs. The products and services that are
created in that process are complex and unique to the extent that different
companies from various business ecologies and distinct professions
collaborated with the end-user to create solutions.
Figure 4 Value Net Future Organisation; adapted from Nalebuff & Brandenburger (1996)
For a future organisation this indicates that if organisations become even less
restrictive regarding their boundaries and open innovation will led to even more
end-customers in the actual product generation of companies, the question will
remain, who decides about the future direction of the organisation and its form.
For now, the answer has to be the customer, or in the case of collaborative
organisations the community. Observing the customer and the community will
then indicate the next organisational form.
For the actors in such organisations, the employees, that would imply a
constant change, a constant adaption to the environment, the customer, the
community. In this context, Emirbayer describe the employee role as “the units
involved in a transaction derive their meaning, significance, and identity from
16
the (changing) functional roles they play within that transaction” (Emirbayer
1997: in John Scott 2002, p. 123).
7. Literature
Bøllingtoft, Anne, Dorthe Døjbak Håkonsson, und Jørn Flohr Nielsen. 2009.
New Approaches to Organization Design: Theory and Practice of
Adaptive Enterprises. Springer, Juli 24.
Brandenburger, Adam M., und Barry J. Nalebuff. 1995. The Right Game: Use
Game Theory to Shape Strategy. (cover story). Harvard Business
Review 73, Nr. 4 (Juli): 57-71. doi:Article.
Davis, Gerald F., und Christopher Marquis. 2005. Prospects for Organization
Theory in the Early Twenty-First Century: Institutional Fields and
Mechanisms. Organization Science 16, Nr. 4 (Juli): 332-343.
doi:10.1287/orsc.1050.0137.
Hamel, Gary, Yves L. Doz, und C.K. Prahalad. 1989. Collaborate with Your
Competitors--and Win. Harvard Business Review 67, Nr. 1 (Januar): 133-
139. doi:Article.
Hannan, Michael T., und John Freeman. 1984. STRUCTURAL INERTIA AND
ORGANIZATIONAL CHANGE. American Sociological Review 49, Nr. 2
(April): 149-164. doi:Article.
Kale, Prashant, und Harbir Singh. 2009. Managing Strategic Alliances: What Do
We Know Now, and Where Do We Go From Here? Academy of
Management Perspectives 23, Nr. 3: 45-62. doi:Article.
Miles, Raymond E., Grant Miles, Charles C. Snow, Kirsimarja Blomqvist, und
Hector Rocha. 2009. The I-Form Organization. California Management
Review 51, Nr. 4 (Summer2009): 61-76. doi:Article.
Scott, John. 2002. Social networks: critical concepts in sociology. Taylor &
Francis.
Ich versichere an Eides Statt durch meine eigenhändige Unterschrift, dass ich
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