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The Area Level 85 Magic Finding Guide

This guide will take you from having absolutely nothing, to all of the items you
could b possibly dream of having. This guide will give you a solid character th
at you can take to any of the area level 85 (alvl85) areas and clear them with e
ase. This guide will give you a step-by-step process to take for each and every
level of your character. This guide will also help you choose what equipment to
utilize on your character. This guide will also help dispel the magic find (mf)
myths that exist. So sit back, relax, and enjoy the ride.
So you just got the Diablo 2 battle chest and started to play the game. But what
character to play? What style of play should you go for? And most importantly,
where can I find those awesome items that everyone else seems to have? In short,
the answers to these questions are:
1. You should play an Amazon.
2. The style of play should be a bow wielding, ranged strafeazon.
3. Every single item available in the game can be had in the alvl85 areas.
PART I. The Amazon
The Amazon class is one of the most versatile types of characters in the game. S
he has the ability to switch from melee to ranged mode without suffering from a
drop in damage. She has the ability to completely dodge an enemy?s attack. She h
as the ability to summon a valkyrie to fight by her side. She can do just about
anything in any area.
Melee vs. Ranged
The safest way through the game is with a ranged attack. This seems like a silly
thought, however, you can?t die if the monsters don?t get close enough to hit y
ou. If you keep pushing them back, then you should never get hit and thus never
die. With a melee attack, you will do more damage. However, you will be in harms
way. With a minor tweak to your gear, you can melee away and have no fear of be
ing in harms way, because you will not be.
The Ranged Attack
For the ranged attack, you will be using a bow and arrows. The bow does not have
to be the world?s best bow. The damage will come from how fast and accurate you
are with that bow. The best possible skill to use with a bow is Strafe. Strafe
is the king of bow skills because every arrow counts for something. The next del
ay you have heard of with strafe has been tested to not exist. The good guys at
Amazon Basin have tested this and with either a 9/3 or 9/2 strafe, all of your a
rrows hit multiple targets. Obviously, you would not want to use strafe against
a single target, say an act boss. Single, large enemies are for melee attacks. D
epending on what bow you choose to use, hitting the 9/3 strafe speed should be f
airly easy. Hitting the 9/2 strafe speed will take some effort. Achieving the 8/
2 speed is a fleeting dream.
Strafe
There are 2 schools of thought on the skill Strafe. One thought is to get enough
points in it that with + to bow & crossbow skills (+b&c) to achieve 10 arrows a
nd put the remaining points in other skills. Another school of thought is to max
the skill and allow the +b&c points to further enhance the damage. One of the m
ain draw backs to strafe is the ? weapon damage. Some people will tell you there
is a magic skill level (slvl) of strafe that will even out the damage penalty.
Well that is a farce. The damage penalty and then the subsequent enhanced damage
(ED) perform as follows:
1. Base bow damage.
2. Add on-bow ED. (jewels, runes, runewords, ect.)
3. Add on-bow elemental damage. (gems, runes, runewords, ect.)
4. Add off-bow ED. (auras, jewels in armor, mercenary [merc] auras, ect.) If all
this extra damage does not come to more than 150% ED, then at slvl 27 you will
be close to base bow damage before the penalty. Most decent bows have more than
150% ED built in. Add in your merc?s aura and you will never achieve the magic l
evel to balance out the penalty.
5. Take the ? penalty and subtract the damage.
6. Add on the slvl ED. This is the final damage.
This is the same process for the skill multishot. Now I would like to take the t
ime to discuss Strafe vs. Multishot. With multishot, it is only the middle 2 arr
ows that carry the procs (chance to cast [ctc], mana leech [ml], life leech [ll]
, ect.). The rest of the arrows only carry the damage on them. Using multishot,
you must make sure that the middle 2 arrows hit a non physical immune (pi) monst
er in order to leech life and mana. The speed of multishot is too slow, and can
cause mistakes due to aiming the shots. The closer to your character you click,
the wider the disbursement of arrows. The farther away from your character you c
lick, the tighter the grouping of arrows. With strafe, all of your arrows carry
your procs. There is no aiming involved. All you have to do is click anywhere on
the screen and you will be auto-aimed to hit the nearest monsters. Even if you
do not see any monsters on the screen, you can click and the strafe skill will s
eek out any monsters in range and fire arrows at them. The ability to kill monst
ers without aiming is absolutely invaluable. This is why most people choose to p
lay a Frozen Orb sorceress. Without aiming, all you have to do is be sure to cli
ck your mouse every once in a while. So, for a ranged skill, choose strafe for t
he no aim, all arrows carrying your procs, and speed.
The Melee Attack
For the melee attack, I would suggest using charged strike. A maxed slvl charged
strike will do some serious damage to a single target. There is not a specific
weapon you have to use to utilize this skill. Either a spear or a set of javelin
s will work just fine. Charged strike will work against all monsters except for
lightning immune (li) monsters. I don?t really use charged strike on my strafeaz
on due to the fact my valkyrie and merc can kill what I cannot. I would only sug
gest this skill if you plan on running area?s that have an act boss at the end.
Setting up your character and starting out.
Starting a strafeazon is kind of hard as you start out with a javelin and a shie
ld. So for the first 10 to 20 kills, you will be stabbing things with your javel
in. Once you gain a level, go back to town and purchase a bow. Place the 5 stat
points you received into dexterity (dex) and the one skill point into magic arro
w. Go back out and clear the blood moor completely. Make sure to open all chests
and kill all monsters. You should level up around 2 to 3 times once you are don
e clearing the moor. For level 3, again place all of your stat points into dex a
nd the lone skill point into critical strike. For level 4, again all of your sta
t points into dex and the lone skill point into inner sight. At this point you s
hould be ready to tackle the den of evil. Once you clear out the den of evil you
should head off to the cold plains. Before you head out, return to town and pur
chase some gear. Get the best armor you can equip and look for a bow with socket
s in it. It will not matter what the base damage is as we are going to modify th
is bow a little. If you have acquired a bow with 3 open sockets (3os) stuff chip
ped rubies in there for the damage bonus. This will help you kill all the monste
rs you will face in act 1. It will also help you kill Andy during your mf runs.
Every time you come back to town, continue to look for open socket bows to buy f
rom Charsi. Once in the cold plains, make a few runs to kill Bishibosh, the supe
r unique boss next to the carvers. He can drop some pretty basic gear that can h
elp you out. Just run him like 3 times. If you do not get what you are after, co
ntinue on and make your way to the stoney fields. You should have leveled up to
around 6 or 7 after all of this, so it is now time to distribute your points. Fo
r level 5, place your stat points into vitality (vit) or dex, whatever your choi
ce is. Be aware that before you face Andarial (andy) you will want to have place
d at least 5 stat points into vit. Your skill point for level 5 can be saved. Fo
r level 6, place all of your stat points into dex and place one point into cold
arrow as a prerequisite and one into multishot. For level 7 place your stat poin
ts into dex and place your skill point into dodge. From here find the scroll and
then come back and save Cain. At this point you are ready for trist runs. I wou
ld suggest to trist until you reach level 12 or 13. Place your stat points into
dex or strength (str). For your skill points, place one each into slow missiles,
avoid, jab, power strike, and poison javelin. Only place the points into the ja
velin & spear (j&s) skills if you plan on running the alvl85 areas that end with
an act boss.
Early game MFing
At this point you can either walk to Andy, or get a rush. Once you kill Andy for
the first time, you must exit Catacombs 4 properly. See below on how to do this
. Either way, get familiar with Andy. You will run Andy until you get 1 special
item. This item is a Nagelring ring. Why should you run Andy until you get this
item? Because Andy?s quest drop can be bugged and every time you kill her, you c
an get a quest drop minus all the gems that drop. To bug Andy, kill her obviousl
y. Wait until the automatic town portal (tp) opens up. Once the tp opens, walk t
hrough and talk to Cain, Akara, and then Warriv. Once done talking to everyone,
ask Warriv to take you west. Once you get to act2, save and exit (s&e) the game.
This will bug Andy. If you create a tp and take that back to the rogue?s camp a
fter you kill Andy, she will not be bugged. Even if you have 0% mf on, you still
have a good chance at getting one of these rings to drop from a bugged Andy dro
p. Below are the odds of it dropping:
1 : 132 Andariel ~ 1st kill Catacombs Level 4 - {mlvl 12}
Keep in mind that this is with 0%MF. If you found some chipped topaz or some sor
t of mf gear, obviously that can increase. So, theoretically you found some thin
gs to wear and you have 50%MF on. Here would be the improved odds:
1 : 93 Andariel ~ 1st kill Catacombs Level 4 - {mlvl 12}
While you are looking for one of these 2 rings, you should also be able to upgra
de your bow. One of the unique bows that can drop from Andy with 0% mf is as fol
lows:
1 : 1413 Andariel ~ 1st kill Catacombs Level 4 - {mlvl 12} Pluckeye
1 : 1002 Pluckeye - {qlvl 10} Catacombs Level 4 - {mlvl 12} with 50%MF
You should run Andy until you get some decent gear. Since you are starting out f
rom scratch, at least run her until you have one of those rings, decent armor, a
nd decent boots. At this point you can either get a rush through to the end of n
ormal or go it alone. You can usually find normal rush games and join them for n
othing. Then again, you can make a game called ?rush me free plz? and some nice
person will come in and do it for you. While you level up, place your stat point
s where needed following this basic rule, str should be just enough for gear. On
a bowazon, the more dex you have, the more damage you will do. However, no one
said having extra life was all that bad, so placing points into vit will not hur
t. For your skill points, continue to place points in the prerequisite skills. O
nce you get to level 24, you can finally place points into strafe. Also at level
24, you can get your ancients quest and then begin Baal running for experience.
I suggest to normal Baal run until you are level 45. This will allow you to max
out strafe and have a decent amount of points placed into valkyrie.
Nightmare is a complete breeze. You should be able to do all of NM without break
ing a sweat. Once you have a maxed valk, you have to decide on how many points y
ou will need in the passive skills. This obviously will depend on your equipment
. Since we are at the equipment point of this guide, let?s delve deeper into tha
t.
Equipment
Your equipment is very important to your ability to kill and successfully MF. Th
ere are only certain modifications (mods) that are absolutely necessary to have.
These mods are ll, ml, and knockback. Any and all other mods are completely gra
vy. Remember how you were supposed to MF normal andy until you found some rings?
Well this is where it will pay off. If you were fortunate enough to find both r
ings, you have 2 spots already filled with the important mods of MF and ML. The
Nagelring has mf and the manald has ML. To get LL you can either craft some bloo
d gloves, belts, or amulets. There are a few ways to get knockback. The easiest
would be to acquire clegaws gloves ( odds for dropping from normal andy :
1 : 105 Andariel ~ 1st kill Catacombs Level 4 - {mlvl 12} )
The other way would be to craft some safety gloves. Remember, these three mods a
re the only ones that are vital to your survival. Now let?s get into the specifi
cs of your gear starting with your hat.
Helms
Well, if you are lucky enough to find one, a good starter?s hat would be the uni
que Tarnhelm. Odds for it dropping are as follows:
1 : 212 The Cow King The Secret Cow Level - {mlvl 31}
1 : 933 Mephisto ~ 1st kill Durance of Hate Level 3 - {mlvl 26}
It has loads of MF on it as well as +1 to all skills. This can be socketed for f
urther enhancement but I would not recommend it. Next up is the unique Peasant C
rown. Odds of it dropping are as follows:
1 : 710 Baal ~ 1st kill The WorldStone Chamber - {mlvl 60}
1 : 1073 Baal The WorldStone Chamber - {mlvl 60}
This hat is relatively easy to find from normal Baal. Most people call it ?shako
lite.? The added life and mana it gives is nice as well as the +1 to all skills
. If this hat had MF on it, we would be close to end game gear. The above hats c
an usually be had for pgems, or free. Just ask around or visit the many free gam
es. The next possible choice depends on what you need. If you need resistances,
you can go with a rock stopper. It has good resistances as well as some other de
cent mods. If you need some ll, there is a good choice in Crown of Thieves. It h
as excellent ll on it as well as some other decent mods. The next choice would b
e Harlequin Crest. While this hat does seem awesome at first, there is one hat t
hat would be better for you. The harley does have +2 to all skills, 5 to all att
ributes, and built in MF. It can be socketed for further modification and this w
ould not be a bad choice to socket. The king of all hats would be a Delirium RW
hat. This hat takes the cake as it has +2 to all skills, MF, gold find, and my f
avorite proc in the world. The CtC confuse on striking is absolutely awesome. Ha
ving this hat will make you near invincible. The idea behind this is to strafe u
ntil the curse is cast, usually one volley. Once the curse is cast, you can pret
ty much do whatever as your merc and valk will kill anything they run into. I wo
uld suggest that you make this RW in a hat that has high defense (def) and yet a
low enough str requirement. Sure this RW is kind of expensive, Lem + Ist + Io,
but if there is one piece of equipment you absolutely must have after the first
3 mods, it is this hat. There is no better hat to wear than Delirium for a straf
eazon.
Armors
This can be a subjective area. When first starting out, just look for something
that has a pretty high def while offering the basic mods. The basics that you sh
ould be looking for are + to life, + resistances (res), and + to str. The first
unique that you should look for is a Twitchthroe. The odds of it dropping are as
follows:
1 : 408 Mephisto ~ 1st kill Durance of Hate Level 3 - {mlvl 26}
1 : 445 Diablo ~ 1st kill The Chaos Sanctuary - {mlvl 40}
The added increased attack speed (ias) will help tremendously. Some people would
say that this armor is worth the upgrade. I say that if you have the runes and
gem floating around, do it as it will most certainly help you. Twitchthroe can b
e socketed and if you spent the funds to up it, you might as well socket it. If
you do, stick in a ptopaz since you are going around looking for cool items. The
next armor that comes to mind is Vipermagi. Odds for it dropping are as follows
:
1 : 714 Baal ~ 1st kill The WorldStone Chamber - {mlvl 60}
1 : 1079 Baal The WorldStone Chamber - {mlvl 60}
While it is considered to be a caster armor, we can take full advantage of the m
ods it has to offer. The +1 to all skills is nice, the res can be nice, and ther
e is some damage reduction. While the Vipermagi can be socketed, I would recomme
nd against it. The above armors can be had for pgems or free. Same tactics apply
, ask around or hang out in free games. The ideal unique armor to get would be S
kullder's Ire. The scaling MF is just awesome and it does have +1 to all skills
on it. If you find it, pray for the eth version as the str req will be lower and
the armor has the built in repair mod! The odds for it dropping are as follows:
1 : 2232 Baal ~ 1st kill - (Nightmare) The WorldStone Chamber - {mlvl 75}
1 : 2281 Diablo ~ 1st kill - (Nightmare) The Chaos Sanctuary - {mlvl 62}
If you find this ethereal armor, socket it and stick in your best ias jewel. As
far as runewords go, if you happen to find a Lum or got one at a hellforge, you
can make a smoke. Do not discount the value of res. The added def is nice if put
into a high def armor. If you are moderately rich, you can get a treachery. Thi
s armor is intended for assassins, however the mods on it are too good to pass u
p. Ias, def, fhr, and so much more. If you are really rich, and have a Lo, you s
hould absolutely make a Fortitude. The 200%ED will help you beyond words. The en
hanced def is rather nice as well. This also adds life per level as well as res.
Gloves
The gloves you should be looking for from the beginning are Clegaw?s gloves. The
se things have built in knockback and are really easy to find. From there, only
consider upgrading your gloves if you find a rare set that has ias on them. Do n
ot worry about finding +1 or 2 to b&c skills. From there, you can craft a set of
safety gloves. As part of the crafting process, all safety gloves will come wit
h knockback. The mods you are looking for are ias and + to b&c skills. When craf
ting gloves, try to keep the final item level (ilvl) of the gloves at 71. Any hi
gher and you get into some nasty mods that will only add to the character level
(clvl) requirement as you will never use the charges. The best gloves to use are
chain gloves as their affix level (alvl) is rather low and this makes it easier
to get the Ias and + to b&c skills. Do not try to use vambraces as their alvl i
s too high to generate the mods of ias as well as + to b&c skills. If you are lo
oking for a high def crafted set of gloves, do NM cows until they drop a pair of
heavy bracers. These gloves will work out well in the crafting process as their
ilvl is around 74. The crafting formula is as follows:
iLvL=(Ilvl/2)+(cLvL/2) where iLvL=end result item level, ( )=rounded down, Ilvl=
initial item level, cLvL=character level.
Belts
Belts are a special piece of equipment. The first unique belt you should look fo
r is Goldwrap. Odds of it dropping are as follows:
1 : 395 Diablo ~ 1st kill The Chaos Sanctuary - {mlvl 40}
1 : 424 Baal ~ 1st kill The WorldStone Chamber - {mlvl 60}
Sure it has gold find as well as magic find on it, but did you know it also has
ias? This belt is worth the upgrade to gain an extra row of pots. If you get luc
ky and find some awesome bow, then this becomes end game material. However, find
ing that awesome bow is not that easy and we should look into alternatives. The
next best belt would be Razortail. Odds of it dropping are as follows:
1 : 2072 Baal ~ 1st kill The WorldStone Chamber - {mlvl 60}
1 : 3133 Baal The WorldStone Chamber - {mlvl 60}
This belt has pierce built in. The pierce is 33% so now you only need enough poi
nts into pierce to have your slvl be 66%. With a slvl of 66% pierce and a razort
ail equipped, every single arrow you fire will pierce the target and hit the mon
ster behind it. If you are lacking in the ll department or the ias department, t
he only real upgrade from the previous belts would be nosferatu?s coil. It has a
good amount of ll on it as well as ias. Of all these belts, only razortail can
be had for a few measly pgems or free. Goldwrap and Nos coil are saught after it
ems and will fetch a pretty penny. There really are not many other choices in un
ique belts other than Thundergod?s vigor, but that belt is hard to find and if y
ou do, you would probably want to sell it to acquire a more vital piece of gear.
Boots
Since you are just starting out, you will not have much of a choice when it come
s to boots. I suggest that you obtain clvl of 20 and then gamble your gold looki
ng for a nice rare set with resistances as well as GF or MF. In this process, yo
u will get magical boots with MF on them. Don?t sell them back unless you have h
igher MF on the boots you are currently wearing. I do not recommend gambling for
anything else this early in the game. There is not a unique or set item that st
ands out that can be had in normal mode. Nats boots are a good set to have if yo
u cannot find the end game boots. End game gear would be a set of War Travelers.
Drop odds for War Travs are as follows:
1 : 2232 Baal ~ 1st kill - (Nightmare) The WorldStone Chamber - {mlvl 75}
1 : 2281 Diablo ~ 1st kill - (Nightmare) The Chaos Sanctuary - {mlvl 62}
Rings
Best choice would be a high mf Nagelring as well as a high stat ravenfrost. Ther
e really isn?t any other choice as these 2 rings give you all that you could hop
e for from your ring positions. If you cannot find a Ravenfrost, a good LL or ri
ng will suffice. Keep in mind that Manald ring has ML on it. Some rare rings wil
l have both LL and ML. As long as the ring also has some other desirable stat on
it, sell it for some other equipment upgrade.
Amulets
Well, there is something to be said for cat?s eye. It is THE bowazon amulet. Dex
, attack rating (ar) ias, what more could you ask for? Oh yea, res. You should b
e able to find a rare ammy with res as well as + to b&c skills. You would also w
ant high res on that ammy. Be looking for a +3 to passive & magic ammy for prebu
ffing your valk. Once you get to clvl65, you can gamble these ammys. If you have
wealth coming out of your ears, you could either go for a highlords, +1 to all
and ias, or go with a mara?s, +2 all skills and big res as well as 5 to attribut
es. If AR and life are a problem for you, you can take advantage of the angelic
jewelry. Wearing the ammy and 2 rings gives you monster AR as well as some life.
Most players use this for PvP purposes but it does have its place in PvM. Odds
for these items dropping are as follows:
Angelic Halo
1 : 198 Duriel ~ 1st kill Tal Rasha's Chamber - {mlvl 22}
1 : 308 Baal ~ 1st kill The WorldStone Chamber - {mlvl 60}
Angelic Wings
1 : 613 Duriel ~ 1st kill Tal Rasha's Chamber - {mlvl 22}
1 : 1190 Baal ~ 1st kill The WorldStone Chamber - {mlvl 60}
Cats Eye
1 : 4364 Mephisto ~ 1st kill - (Nightmare) Durance of Hate Level 3 - {mlvl 59}
1 : 3099 Andariel ~ 1st kill - [Hell] Catacombs Level 4 - {mlvl 75}
Highlord?s Wrath
1 : 3099 Andariel ~ 1st kill - [Hell] Catacombs Level 4 - {mlvl 75}
1 : 3508 Duriel ~ 1st kill - [Hell] Tal Rasha's Chamber - {mlvl 88}
Mara?s Kalidescope
1 : 3508 Duriel ~ 1st kill - [Hell] Tal Rasha's Chamber - {mlvl 88}
1 : 5781 Baal ~ 1st kill - [Hell] The WorldStone Chamber - {mlvl 99}
Bows
This is the most important piece of gear as this is how you are going to deal da
mage obviously. For just starting out, you will have a hard time finding a bow t
hat will deal more damage than a bow socketed with 3 chipped gems. Keep going ba
ck to town looking for bows that have open sockets. Once you kill andy for the f
irst time, hopefully she will drop a nice ruby or sapphire. You can then put tha
t gem into your clean bow for more damage in act 2. Once you get to act 3 and be
yond, there will be some rare bows that will rival your damage. Very few unique
bows that drop in normal mode are worth equipping due to the extra damage found
from rare and gemmed bows. Rougue?s Bow is one of those bows. Odds for this bow
to drop are as follows:
1 : 292 Diablo ~ 1st kill The Chaos Sanctuary - {mlvl 40}
1 : 313 Baal ~ 1st kill The WorldStone Chamber - {mlvl 60}
A very nice bow that can be had fairly easily is Lycanders Aim. It?s a amazon sp
ecific bow that will grant 2 to all skills as well as 2 to b&c skills. Odds for
it to drop are as follows:
1 : 1876 Diablo ~ 1st kill - (Nightmare) The Chaos Sanctuary - {mlvl 62}
1 : 1895 Mephisto ~ 1st kill - (Nightmare) Durance of Hate Level 3 - {mlvl 59}
One of the nice things about this bow is that once you find a better one, you ca
n keep it around for prebuffing your valk.
From here, we will start to look at end game bows. Pending on your wealth, which
bow you choose will vary. We will start with the cheapest to afford to the most
expensive to buy.
First up is one of my favorite bows, the Whichwild String. This bow has just abo
ut all the mods that you need as well as 2 open sockets for customization. It?s
a very fast bow that can get faster from 2 shaels, or if you have decent IAS jew
els. It has a great CtC on it of amplify damage. Once you up this bow to its eli
te version, be careful of stat requirements, you will be able to kill just about
anything. Since this bow fires magic arrows using the normal attack, if you eve
r run out of arrows, you can just switch to normal attack until you find some ar
rows. This bow is so versatile that just about all classes of characters have a
build based on this bow. Do not discredit this bow due to its low damage output.
Once Amp Damage triggers, your arrows will do 2x damage. On a critical strike h
it under amp damage, the arrows will do 4x damage. And since you are strafing, w
ith 100% pierce, each arrow that has the amp, critical strike procs, will pass t
hrough all the monsters behind them and continue to do 4x damage. With a might m
erc, this damage begins to get ridiculous. So sure, the LCS says you are doing a
pitiful amount of damage. The thing to be watching is how fast you kill monster
s. Odds of this wonderful bow dropping are as follows:
1 : 997 Mephisto ~ 1st kill - (Nightmare) Durance of Hate Level 3 - {mlvl 59}
1 : 1042 Diablo ~ 1st kill - (Nightmare) The Chaos Sanctuary - {mlvl 62}
The next bow to consider is Windforce. This bow is rather hard to find and shoul
d cost you more than pgems to acquire. That is, unless you find a moron to trade
with and you can get it for a few pgems. This bow has everything you need right
on the bow. Knockback, ML, scaling damage that grows as you do, speed, and so m
uch more. Do not worry about the high dex requirement as the more dex you have,
the more damage you will do. The str requirement can be had with usually some ri
ngs, charms, and other gear. I use this bow on my strafeazon and do incredible d
amage. I am able to solo hell cows without any problems at all. Because WF has k
nockback on it, you do not have to have knockback on your gloves. This opens up
the glove spot for whatever you choose. You can go with Lava Gout for the fire d
amage and IAS, Chance guards for MF and GF, to even Laying of Hands, for the bos
s killing damage. Of course, if you come across some awesome rare that has +2 to
b&c skills with IAS, then do not pass them up. Any mods beyond the IAS and b&c
skills would be pure gravy. Also because WF has ML on it, this will free up a ri
ng spot for that Ravenfrost or some other awesome ring. And because the WF has s
caling damage, as you level up, you will do more damage. This could allow you to
pass up the Fortitude armor for some other MF gear. All in all, this bow has it
all. Odds for the items discussed to be dropped are as follows:
Windforce
1 : 24638 Baal ~ 1st kill - [Hell] The WorldStone Chamber - {mlvl 99}
1 : 102831 Bone Warrior - [Hell] Pit Level 1 - {mlvl 88} this is a unique in the
pits. The odds would be the same for any unique type of monster in any alvl85 a
rea as long as that monster is a boss or a minion of a boss in the alvl85 area.
Lava Gout
1 : 2232 Baal ~ 1st kill - (Nightmare) The WorldStone Chamber - {mlvl 75}
1 : 2281 Diablo ~ 1st kill - (Nightmare) The Chaos Sanctuary - {mlvl 62}
Chance Guards
1 : 431 Mephisto ~ 1st kill Durance of Hate Level 3 - {mlvl 26}
1 : 471 Diablo ~ 1st kill The Chaos Sanctuary - {mlvl 40}
Laying of Hands
1 : 426 Baal ~ 1st kill - (Nightmare) The WorldStone Chamber - {mlvl 75}
1 : 629 Baal - (Nightmare) The WorldStone Chamber - {mlvl 75}
Runeword Bows
Again, we will start with the cheapest and work our way up. First bow to make on
ce the runes are available would be an Edge bow. You are not making this bow for
actual use killing monsters. This bow is being made solely for the purpose of g
ambling. Since a Gheeds Charm is dropping everywhere you look, you need some way
to gamble items cheaply. Since the Edge bow offers a -15% to vendor prices, you
might as well take advantage of it. Make it in the lowest req 3os bow you can f
ind. This will allow you to transfer it to other characters for their gambling p
urposes.
The first bow to think of making for damage purposes is a Harmony bow. It has de
cent elemental damage on it. Vigor aura for moving around faster. And it has rev
ive charges on it. I would place this bow above Lycanders aim and below the WWS.
Since this can be made in a zon specific bow, you can get some skills on it. Ho
wever, I suggest against that. Pending your merc, if you choose an act 1 merc fo
r whatever reason, you can give her the bow for the vigor aura.
The next bow to think of is Wrath. I would only use this bow if you plan on maki
ng a chaos runner of this zon. While she could do it with any other bow, this bo
w?s one mod of +375%damage to daemons makes it shine here. Add on the laying of
hands gloves and you are doing 725% damage to daemons. Since that is all that is
in the chaos sanctuary, this makes perfect sense. While Wrath shines in chaos,
it is lacking everywhere else.
The next bow to think about is a Breath of the Dying hydra bow. Just don?t. It?s
not worth it and the Hrs spent on making the bow could have bought you a WF and
had some change coming back.
Next up is a Faith bow. It is a good bow for lots of people who have runes galor
e. Since this guide is written from the stance that you don?t have runes galore,
just think of this as something that would be nice to have, but not needed. Mos
t people put faith into a grand matron bow that already has +3 b&c skills. That?
s a fine choice, and has its merits. I think that it would be better suited in a
normal bow so that you can again transfer it to another characters merc.
Last choice is an Ice bow. I would not recommend this bow unless you plan on run
ning the ancient tunnels and mausoleum areas alone. Almost all of the alvl85 hav
e cold immunes in them and this would make using this bow rather troublesome. So
if those are the 2 areas you want to run with your zon, then that would be fine
with an ice bow. However, these areas would be better to be run with a pure bli
zz sorc, more on that later.
So that is the gear choices for you. I will list a general progression for you f
or each slot.
Helm ? Cap, Tarnhelm, Pheasant Crown, Rockstopper, Crown of Thieves, Harlequin C
rest, Delirium
Armor ? Quilted Armor, Twitchthroe, Vipermagi, Skullder?s Ire, Fortitude
Gloves ? Leather Gloves, Clegaws, Safety crafted, (once you have knockback on so
mething else) chance guards, Laying of hands for Chaos games or boss killing are
as.
Belt ? Sash, Goldwrap, razortail, nosferatu?s coil
Boots ? Some decent MF magical, decent rare with MF and res, war travelers
Rings ? Nagelring or angelic's, rare with ML and LL and res, Ravenfrost
Amulet ? Angelic?s, Magical with + to b&c, cats eye, highlords, mara?s
Bow ? Socketed with gems, decent rare with good mods, Rogues, Lycanders, WWS, Ha
rmony, Wrath, Ice, Faith, WF.
Merc Choice
For this build as well as all other builds that utilize physical damage, get an
act 2 might merc. His gear should focus on 2 things. + to all skills gear to get
an increased level of might aura. Life leach to keep him alive is the other one
. Easy way of doing this is to give him Tal Rasha?s hat and a simple spirit shro
ud armor. Some good weapons to give him would be anything that deals elemental d
amage if you are afraid of PIs. If that is not a factor, and money is not an obj
ect, give him a pride pole. If you cannot give him a pride, what about Arioc's n
eedle? It has +2 to 4 to all skills and will raise his level of might thus incre
asing your damage. That might be a hard item to find as it is an elite unique. B
ut since no one uses this weapon, you should be able to get it cheaply.
Middle game MFing
As you can see most of the basic gear can be had from normal Mephisto. He is an
easy target to get to and to kill. With the amazon, you will not have to worry a
bout dolls as you should have your clegaws on and should be either 1 hit killing
them off screen or at the very least, knocking them back. I would suggest runni
ng normal Meph until you got gear that you feel satisfied with having. Some of t
he items you can run him for are as follows:
1 : 652 Chance Guards - {qlvl 20} Durance of Hate Level 3 - {mlvl 26}
1 : 1410 Tarnhelm - {qlvl 20} Durance of Hate Level 3 - {mlvl 26}
1 : 276 Cleglaw's Pincers - {qlvl 6} Durance of Hate Level 3 - {mlvl 26}
1 : 729 Angelic Halo - {qlvl 17} Durance of Hate Level 3 - {mlvl 26}
1 : 2313 Angelic Wings - {qlvl 17} Durance of Hate Level 3 - {mlvl 26}
1 : 16192 Tal Rasha's Adjudication - {qlvl 26} Durance of Hate Level 3 - {mlvl 2
6} ( yes it can be had from normal Meph with 0%MF.)
Once you feel satisfied with your gear, move along to normal D. From there compl
ete normal mode and now we get to focus on NM andy. Again, since her drop can be
bugged so that you always get the quest drop, we should run her until we get so
me more decent gear. Here are the odds of some interesting things that she can d
rop.
1 : 254 Manald Heal - {qlvl 20} Catacombs Level 4 - {mlvl 49}
1 : 254 Nagelring - {qlvl 10} Catacombs Level 4 - {mlvl 49}
1 : 514 Frostburn - {qlvl 39} Catacombs Level 4 - {mlvl 49} ( if you are having
mana issues. Plus these can be sold for lots to the right buyer)
1 : 519 Rogue's Bow - {qlvl 27} Catacombs Level 4 - {mlvl 49}
1 : 573 Wizendraw - {qlvl 35} Catacombs Level 4 - {mlvl 49}
1 : 704 Goldwrap - {qlvl 36} Catacombs Level 4 - {mlvl 49}
1 : 704 Magefist - {qlvl 31} Catacombs Level 4 - {mlvl 49}
1 : 793 Twitchthroe - {qlvl 22} Catacombs Level 4 - {mlvl 49}
1 : 839 Chance Guards - {qlvl 20} Catacombs Level 4 - {mlvl 49}
1 : 897 Kuko Shakaku - {qlvl 41} Catacombs Level 4 - {mlvl 49} (good bow to use
through nightmare)
1 : 1041 Peasant Crown - {qlvl 36} Catacombs Level 4 - {mlvl 49}
1 : 1041 The Spirit Shroud - {qlvl 36} Catacombs Level 4 - {mlvl 49}
1 : 1047 Skin of the Vipermagi - {qlvl 37} Catacombs Level 4 - {mlvl 49}
1 : 1769 Rockstopper - {qlvl 39} Catacombs Level 4 - {mlvl 49}
1 : 1778 Razortail - {qlvl 39} Catacombs Level 4 - {mlvl 49}
1 : 3813 The Stone of Jordan - {qlvl 39} Catacombs Level 4 - {mlvl 49} (best odd
s in the game for this item )
1 : 8248 Witchwild String - {qlvl 47} Catacombs Level 4 - {mlvl 49} (yes, one of
our end game bows can be had this early. But you can see that you will get 2 SO
Js before one of these drop here according to the odds. So if you get one, consi
der yourself lucky.)
From here, move along to NM Meph. Just like before, you should run him until you
get what you are looking for. Usually most of the sought after items can be fou
nd from him. HOZ, Occy, ect. can all be had here. Some interesting drop odds for
items here are below:
1 : 993 Kelpie Snare - {qlvl 41} Durance of Hate Level 3 - {mlvl 59} (good merc
weapon. Stick an amn in it and he will live for quite a while.)
1 : 1151 Duriel's Shell - {qlvl 49} Durance of Hate Level 3 - {mlvl 59}(good arm
or for you or your merc.)
1 : 1508 Witchwild String - {qlvl 47} Durance of Hate Level 3 - {mlvl 59}
1 : 1681 Raven Frost - {qlvl 53} Durance of Hate Level 3 - {mlvl 59}
1 : 2405 Shaftstop - {qlvl 46} Durance of Hate Level 3 - {mlvl 59}
1 : 2864 Lycander's Aim - {qlvl 50} Durance of Hate Level 3 - {mlvl 59}
1 : 3894 The Oculus - {qlvl 50} Durance of Hate Level 3 - {mlvl 59}
1 : 4642 Skullder's Ire - {qlvl 50} Durance of Hate Level 3 - {mlvl 59}
1 : 4642 War Traveler - {qlvl 50} Durance of Hate Level 3 - {mlvl 59}
1 : 6594 The Cat's Eye - {qlvl 58} Durance of Hate Level 3 - {mlvl 59}
1 : 8500 Herald of Zakarum - {qlvl 50} Durance of Hate Level 3 - {mlvl 59}
1 : 14171 Gore Rider - {qlvl 55} Durance of Hate Level 3 - {mlvl 59}
1 : 14171 Thundergod's Vigor - {qlvl 55} Durance of Hate Level 3 - {mlvl 59}
Just like normal, after you are satisfied with what you have gotten from NM Meph
, move along and finish NM. Once in hell, we can finally begin to work on gettin
g things from alvl85 areas.
Why run the ALVL85 areas?
Quite simply, these areas are the only areas in the game where every single item
available in the game can drop. The drops are based on a complex formula that h
as some basic facts:
1. The highest and most difficult items to find in the game are from Treasure Cl
ass 87 (tc87)
2. TC87 items can be dropped in the alvl85 areas from either champ packs, or bos
s packs and their minions.
3. The game takes the area level and uses that for determining the monster level
.
4. Pending the monster level, the game calculates what items can be dropped.
5. The game randomly picks a TC to drop from as low as 3 to as high as 87. Of co
urse, it could always to pick the junkTC and give you gold, arrows, pots, ect.
6. Once a TC is chosen, a specific item is selected from that TC. ( this is why
MF does not help runes dropping)
7. From here the game takes the odds of the monster to drop a specific quality o
f item ( magical, rare, set, and unique ) and factors in your MF.
a. For example you kill a champion monster in the pits. His mlvl will be 87 so a
ll of the TCs will be available to you.
b. The game drops 2 pots from the junk TC as champs always drop 2 pots and anoth
er item.
c. The game picks a TC to drop from. If it chooses the rune or gem TC, then the
MF calculations are skipped.
d. Since Champs always drop at least a magical item, the odds for a magical drop
would be close to 100%. However we have to account for rares, sets and unique +
items. So more realistically we are looking at odds like this:
i. Unique=1%, Set=3%, Rare=5%, Magical=91%
e. Those numbers are not accurate but we can use them for examples. So if for ex
ample you had on 100MF and you killed this champion monster, your odds of any un
ique dropping would be 1.71%. How is this? The game takes your MF and multiplies
it by the percent the monster has for dropping that type of item. Below is a ta
ble that will list the MF levels and their effective MF for sets, uniques and ra
res.
i. 50% MF = 50% magical, 46% rare, 45% set, and 41% unique
ii. 100%MF = 100% magical, 85% rare, 83% set, and 71% unique
iii. 150%MF = 150% magical, 120% rare, 115% set, and 93% unique
iv. 200%MF = 200% magical, 150% rare, 142% set, and 111% unique my recommendatio
n for best kill speed and amount of MF.
v. 250%MF = 250% magical, 176% rare, 166% set, and 125% unique
vi. 300%MF = 300% magical, 200% rare, 187% set, and 136% unique
vii. 350%MF = 350% magical, 221% rare, 205% set, and 145% unique
viii. 400%MF = 400% magical, 240% rare, 222% set, and 153% unique
ix. 500%MF = 500% magical, 272% rare, 250% set, and 166% unique
x. 600%MF = 600% magical, 300% rare, 272% set, and 176% unique
xi. 700%MF = 700% magical, 323% rare, 291% set, and 184% unique
xii. 800%MF = 800% magical, 342% rare, 307% set, and 190% unique
xiii. 900%MF = 900% magical, 360% rare, 321% set, and 195% unique
xiv. 1000%MF = 1000% magical, 375% rare, 333% set, and 200% unique
f. So as you can see, to change the drop percentage to 3% of a unique item from
a champ boss, you would need 1000%MF on. This is not realistic to achieve in gam
e without cracking the game or its items. I can attest to this as I have a singl
e player character that runs the pits and she has fudged gear to have well over
2000% MF and she gets just about as many uniques from the pits as I do with my s
trafeazon on b.net.
ALVL85 running
Now that you have arrived in hell, greater than level 74 for the chance to hit f
ormula, we can begin working on obtaining items from alvl85 areas. The first are
a that you can work on clearing is the Mausoleum. This is the dungeon found to t
he right of Blood Raven. This area is full of lightning immune monsters. There i
s not a single cold immune in the place so feel free to stock up on those cold d
amage charms. There will be between 3-6 boss packs in here. There will not be an
y ranged attackers in the place so there should be no fear of death in here. Thi
s area is full of undead so you will have a problem if you rely on leaching for
mana. Bring some blue pots with you. You don?t even have to ask for a wp to get
to this place as it is right past the cold plains area. The best plan for this a
rea is to kill all the monsters you find. It is a relatively small area to run a
nd there are goodies inside the barrels. The sparkly chest at the end will not d
rop anything special but it could contain some surprises.
After you make it to the outer cloister, turn around and go locate the Pits. The
pits can be found by heading southwest from the outer cloister waypoint. Just f
ollow the road and you will either come to the black marsh or the pits. Once ins
ide the pits you will find 6-8 boss packs. Usually there are 4-5 on level 1 and
2-3 on level 2. One of these boss packs can be replaced with a champion style pa
ck, and this is what we hope for as this means more chances at the elusive TC87
category. Usually there will be 2 champs, 1 ghostly, and 1 possessed. There is a
lso a sparkly chest on lvl 2 that is like the one in the mausoleum. It can?t dro
p well, but it can contain some surprises. Be very careful of the ranged attacke
rs. These will be lightning immune archers. If they spawn as a boss pack, it is
usually a cursed, auraed combination. When that happens, do your best to kill th
e boss first. If you see your valk or merc go down really fast to them, it is ti
me to S&E and start a new game. This makes the pits one of the most dangerous ar
eas to MF, but the rewards can be soo good. Just take your time, walk and don?t
run as these archers can spring out of nowhere. The best practice is to use your
decoy as a scout. Cast a decoy at the edge of the screen where you are headed a
nd your decoy will call out the monsters there. You will be able to see what kin
d of foes you are up against as they beat on your decoy as opposed to you. Using
these basic tactics, I have yet to die in the pits with my zon. I will post scr
eenies of what she wears and her stats at the end.
Next up after the pits would be the ancient tunnels in act 2. There are other ar
ea 85 areas, however no one really wants to run them. Such as maggot lair level
3, eew, and 3 temples in kurast, double eew. The ancient tunnels are exactly lik
e the mausoleum. Full of undead, with a few leachables, and all lightning immune
. I would not recommend this area for your zon as this area is better suited for
a cold sorc. More on that later.
The next place to go is the river of flame / chaos sanctuary. You will want to g
et the City of the Damned wp so that you can start at the beginning of the river
of flame. This is a rather difficult area to clear as there usually all types o
f resistant monsters here. There are also unique monsters that spawn for the sho
cker type of monster that get the nasty mod of physical immune. But, since you a
lready have 1 point in magic arrow and have a few + to skills on, this should be
enough to take down the PIs. If you have javelins on switch, feel free to use t
hem as well. I would also recommend swapping out your gloves for Laying of Hands
for the +350% damage to daemons in this area. Just about all monsters you will
run into from here to killing Diablo will be daemons and this added damage is gr
eatly appreciated. The only ranged attackers here are the pesky Abyssal Knights
with their elemental damage spells. If you feel like tackling him, Hephasito is
here at the forge. You can try to take him down, however he usually spawns with
some pretty nasty mods. He drops like a super unique in that he has 2 item drops
. Once inside the chaos sanctuary, all you really need to watch for is the Obvli
on Knights and their pesky habit of casting IM on you or your merc. If you get h
it with this curse, keep shooting arrows. This will not faze you one bit. Howeve
r, if your merc or your valk get this curse, be sure to pull them back. It is no
t absolutely necessary to go to town to remove the curse, but you can if you wou
ld like. When I run chaos, I just let my merc die as me and my Valk can pretty m
uch take care of everything that comes our way. Of the 3 seal bosses, the only o
ne to be weary of is Lord de Seis. He will always have fanaticism aura and he is
one of those pesky OKs that cast IM. I usually put up a decoy above where they
spawn so that if they get the mod of extra fast, they go for the decoy and not m
e. And then there is Diablo. He is a good boss to kill as he can drop some reall
y good stuff. Be sure to look for grand charms from him as these can get that el
usive +41 to 45 life affix on it. If you do plan on running chaos with this zon,
be sure to place some points in the javelin skills and get a decent javelin or
spear to use to kill him. Pending on what you find will determine if you go Ligh
tning strike / Lightning Fury OR jab. If you find a decent set of javelins ( lot
s of + to skills ) then go the lightning route. If you find a spear with lots of
damage and life leach on it, then go the jab route. Be sure to be wearing your
laying of hands gloves. I cannot stress how much faster this whole area clears w
earing these gloves. If you have to sacrifice your knockback to get these gloves
on, then that?s fine. But do not get rid of knockback and life leach and resist
ances ( fire and lit ) to put these gloves on.
The last area to run us World Stone Keep (WSK). All 3 levels are alvl85 and have
loads of boss packs and champ packs. You also have the opportunity to run into
souls as well as exploding dolls. HOWEVER, this is where delirium shines. Once t
he confuse curse is cast, all of the monsters are focused on attacking the other
monsters instead of you. Swapping out the belt to put on Thundergod?s gets you
lighting absorb. Of course you could also put on some wisp rings for the lit abs
orb. This is one area where knockback is a must. If you do not have knockback on
your bow, leave the laying of hand in the stash until you get to the waves in t
he throne room. The confuse curse works on all the monsters except for the champ
s and unique bosses. And well, it also does not work on lister or his pack. This
makes lister a very hard kill. I usually stand next to Baal for all the waves a
s only 1 or 2 monsters can come up the stairs. This also keeps my merc and valk
close to me for protection. I usually cast a TP behind me after the first wave t
o get cured of the poison from the second wave. I also recast the tp so that if
waves 3, 4, or 5 are particularly nasty, I have an escape route. Running the WSK
is the most dangerous alvl85 to run. IT is not due to Baal at the end, he is a
piece of cake with the laying of hands on. It is due to the possible nastiness t
hat can spawn on the way there. Usually there will be a level with souls on it,
if not 2. And sometimes it can be downright nasty with souls, dolls, and OKs. I
have made a few runs with my zon, but my time is better spent in the pits as I c
an do 2 or 3 clears of the pits in the same time it takes me to do WSK2, 3, and
throne room. WSK is, I hate to say it, better suited for a h-din.
The Drops
Ok, ok, ok. Now that I have read all that, what can I expect to get for my time?
Well, that is the thing aint it? You have to remember that this is not going to
be a fast track to getting rich. There will be many disappointing runs before y
ou get that one really freaking awesome run. To keep yourself from getting disco
uraged, do not count how many great items you find. Just keep track of how many
sets, uniques, failed sets, and failed uniques you do find. What?s that? You hav
e no idea what a failed set or unique is? A failed set is a magical (blue) item
that has 2x durability. Such as a legendary mallet. There is no set item for a l
egendary mallet. IF the game chose to drop a set legendary mallet, it would fail
and drop a 2x durability magical item. Same goes with uniques. Only there will
be more of these that you think. In one game, I had a failed great haubrik fall
twice. Imagine, 2 unique great haubriks were picked to fall in the same game. Th
ese armors turned out to be great $ as neither had any special mods on them and
I could always use the 35K gold. Just how hard is it to get a unique from TC 87
to drop? Glad you asked. Here are some formulae:
Let?s take an example. Say you kill non-boss Devilkin in The Pit level 1 in Hell
in /players8 mode (or in the full game in Battle.net). It has Mlvl=85. In monst
ats.txt file Devilkin is figured under "fallen3" name. Non-unique fallen3 drop i
tems from "Act 1 (H) H2H B" TC in Hell difficulty.
In TreasureClassEx.txt file "Act 1 (H) H2H B" TC has group=7 and level=66. Becau
se Mlvl=85 the TC is upgraded to "Act 5 (H) H2H C" TC, which has level=85 (less
or equal to mlvl).
So Devilkins in The Pit drop items from "Act 5 (H) H2H C" TC.
It has 1 pick from following possibilities:
* NoDrop (100);
* gld (21);
* Act 5 (H) Equip C (16);
* Act 1 (H) Junk (21);
* Act 5 (H) Good (2).
The numbers in parentheses are probabilities.
Let?s calculate NewNoDrop:
ProbSum=21+16+21+2=60.
NoDrop=100.
N=4.
NewNoDrop=int( 60/(1/((100/(100+60))^4)-1) )=11.
So The Pit Devilkin has fallowing chances:
* 11/71 for not dropping at all;
* 21/71 for dropping gold;
* 16/71 for dropping from Act 5 (H) Equip C;
* 21/71 for dropping from Act 1 (H) Junk;
* 2/71 for dropping from Act 5 (H) Good.
Lets assume, that the game decided to drop from "Act 5 (H) Equip C" TC. Here it
is: Picks=1, NoDrop=0, Item1="weap81", Prob1=2, Item2="armo81", Prob2=1, Item3="
weap84", Prob3=6, Item4="armo84", Prob4=3, Item5="weap87", Prob5=14, Item6="armo
87", Prob6=7, Item7="weap87", Prob7=1, Item8="armo87", Prob8=1, Item9="Act 5 (H)
Equip B", Prob9=1530. Note, that weap87 and armo87 TCs are mentioned twice, it
is not an error.
So this TC has fallowing chances:
* 2/1565 for dropping from weap81;
* 1/1565 for dropping from armo81;
* 6/1565 for dropping from weap84;
* 3/1565 for dropping from armo84;
* 15/1565 for dropping from weap87;
* 8/1565 for dropping from armo87;
* 1530/1565 for dropping from "Act 5 (H) Equip B".
Let?s assume, that the game decided to drop from armo87. This TC has picks=1, No
Drop=0, Item1="Diadem", Prob1=3, Item2="Corona", Prob2=3, Item3="Sacred Armor",
Prob3=3, Item4="Ogre Gauntlets", Prob4=3, Item5="Myrmidon Greaves", Prob5=3, Ite
m6="Colossus Girdle", Prob6=3, Item7="Dream Spirit", Prob7=1, Item8="Guardian Cr
own", Prob8=1, Item9="Vortex Shield", Prob9=1, Item10="Bloodlord Skull", Prob10=
1.
So armo87 has fallowing chances:
* 3/22 for Diadem;
* 3/22 for Corona;
* 3/22 for Sacred Armor;
* 3/22 for Ogre Gauntlets;
* 3/22 for Myrmidon Greaves;
* 3/22 for Colossus Girdle;
* 1/22 for Dream Spirit;
* 1/22 for Guardian Crown;
* 1/22 for Vortex Shield;
* 1/22 for Bloodlord Skull.
That is just to get a TC87 item to drop. Now here is how much further we have to
go to make this damn thing unique:
Here is quality check algorithm:
1) Find proper line in itemratio.txt.
2) Chance = (BaseChance - ((ilvl-qlvl)/Divisor)) * 128
3) if (we check for unique, set or rare quality) EffectiveMF=MF*Factor/(MF+Facto
r)
else EffectiveMF=MF
4) Chance= Chance* 100/(100+ EffectiveMF).
5) if (Chance 6) FinalChance=Chance-(Chance*QualityFactor/1024)
7) If (RND[ FinalChance ]<128) return Success
else return Fail
BaseChance ? The value from Unique, Rare, Set, Magic, HiQuality and Normal field
s of itemratio.txt.
ilvl ? Item Level, usually ilvl=mlvl.
qlvl ? quality level of item type.
Divisor ? The value from UniqueDivisor, RareDivisor, SetDivisor, MagicDivisor, H
iQualityDivisor and NormalDivisor fields of itemratio.txt.
MinChance ? The value from UniqueMin, RareMin, SetMin, MagicMin fields of itemra
tio.txt. For high quality and Normal items MinChance=0.
QualityFactor ? The value from Unique, Set, Rare, Magic fields of TreasureClassE
x.txt file for TC of the monster, that dropped this item.
Let?s look at it more attentively.
At the first step the game finds suitable line in itemratio.txt. As you know, th
ere are separate lines for Classic/LoD games, class specific/non-class specific
items and normal/exceptional and elite items.
After finding proper line it has all values, which it needs for calculations: it
em level, quality level, base quality chance, quality divisor, minimum quality c
hance, MF%, MF diminishing returns factor and monster quality factor.
Let?s repeat again where the game takes them.
Item level is just equal to monster level. Quality level is the level of item ty
pe. MF% is taken from player?s equipment. MF diminishing returns factor is 250 f
or unique, 500 for set and 600 for rare qualities. All other values are taken fr
om itemratio.txt file, except monster quality factor. The last is maximum value
from Unique, Set, Rare, Magic fields of TreasureClassEx.txt file for all TCs, th
at the game have scanned, searching for this item type.
At the last step we just have 128/FinalChance chance to get Success.
Let?s take an example.
Say Hell Baal is dropping Unearthed Wand with 200% MF.
The check for unique:
1) Use line #5, "Uber".
2) ilvl=99 (from monstats.txt), qlvl=86 (from weapons.txt), BaseChance=400 (for
unique from itemratio.txt), Divisor=1.
Chance = (BaseChance - ((ilvl-qlvl)/Divisor)) * 128=49536.
3) Factor=250 for unique quality.
EffectiveMF=MF*Factor/(MF+Factor)=111.
4) Chance= Chance* 100/(100+ EffectiveMF)=23476
5) Chance< MinChance (false, because 23476>6400).
6) QualityFactor=983 for Hell Baal (from TreasureClassEx.txt).
FinalChance=Chance-(Chance*QualityFactor/1024)=939.
If the game generates random number in 0-(FinalChance-1) range (rnd[FinalChance]
function), that will be less then 128, it will generate unique Unearthed Wand.
So you have 128:939 chance per Unearthed Wand pick to get unique.
If the game failed to generate unique Unearthed Wand it will try to generate set
, then rare and so on.
For some item types and if the monster level is less than quality level of uniqu
e or set item, the game will generate high durability item.
So if you find Bramble Mitts, the game will check to see if they are Unique (whe
ther or not there is a Unique of a given item type doesn't matter at this point)
, if that fails then Set, if that fails then Rare, and so on. If the roll for Un
ique or Set succeeds and there is not one of that base item (which happens quite
often with Elite Uniques, and can happen with Elite, Excep, or normal sets) a l
ower quality item with bonus durability will be generated. Details:
* If you roll a Unique when one of that type does not exist or from a monster no
t high enough to drop it, you'll get a Rare of that type item with 3x the normal
durability.
* If you roll a Set when one of that type does not exist or from a monster not h
igh enough to drop it, you'll get a Magical of that type item with 2x the normal
durability.
* Both of these can also happen when monsters aren't high enough to drop the giv
en set or unique.
* This also happens with Uniques, if the same one is selected to drop more than
once in a game. Since it can only drop once, the 2nd, 3rd, etc times it will dro
p to a 3x durability Rare.
So now that I have bored you to sleep with all that, what does it all mean? To p
ut it simply, it takes and awful lot of luck to get any unique item in the game,
let alone a high TC item. Basically, do many runs and count the greens and gold
s you find. If you feel you are not getting enough greens and golds, then raise
your MF by adding charms. No need to swap gear around. Mf charms are all over th
e place and can be had as early as act 1 normal.
My opinions on Pit Running
I have run the pit with 3 different characters. A summon necro, a Lit/FO sorc, a
nd a strafezon. Of them all, the strafezon did the best job at clearing the pit
quickly. The Sorc was second due to switching skills for killing things. The sum
moner took to long to get the first body down to CE the rest. All three had diff
erent levels of MF on them. The summoner was pure MF from head to toe. Sure the
skellies were prebuffed, but once raised, it was MF gear the entire way. The sor
c was a mixture of survival and MF. She did a decent job, but again, due to swit
ching skills, took a while. The sorc was better suited for ancient tunnels and m
ausoleum runs than pit runs. The zon was pure damage. She currently has 25 MF on
and that is it. She has found things like Griz shield and the Windforce she is
using. She has had a run with only 1 set dropping and then the next run with 4 u
niques dropping with 2 failed uniques. This is the best example that it is all a
bout luck and nothing to do with MF. Sure, more MF you have on, the more likely
the next drop will be unique. However, you have to get that special magic number
rolled by the game for that to happen. So do this, run the pit for 25 times. Co
unt how many greens and golds you come across, include the failed items as well.
If that number is not as high as you would like, then run a boss for quantity o
ver quality.
The Blizz sorc and her duties
The only other character I would suggest for alvl85 running is a blizz sorc. She
can easily clear out the mausoleum, ancient tunnels, and do Meph for a finisher
. Since these 2 alvl85 areas have no natural cold immunes, she will get the full
extent of her CM skill combined with a maxed blizzard. I would suggest loading
her up with MF gear as casting a few blizzards and waiting for the blue orb to f
ill will not be a problem. In these 2 areas there are no dangerous ranged attack
ers. You can always moat Meph to deal with his spells. Since the sorc comes with
tele naturally, she would be the best choice for a Meph run as well as ancient
tunnels as neither of these end destinations are in the same location.
Meph Runs
Start in town in act 4. Select the wp and go to durance 2. Prebuff all your defe
nsive spells and cast enchant on your merc. Tele in a clockwise fashion around d
urance 2 and you will come to durance 3 90% first before you get to durance 1. I
f that makes no sense, do this. Take your characters left shoulder and place it
against an outside wall. Follow that wall clockwise and you will eventually come
to the stairs to durance 3 90% of the time before you come to durance 1 stairs.
From there its tele to Meph, blizz, blizz, tele to reposition merc, blizz blizz
and collect loot.
Ancient tunnels
Get the lost city wp and tele around until you find the ruins of the lost city.
Next to the ruins you will find a trap door, much like the one inside lut gholei
n. Take the trap door down and kill everything inside. There are no ranged attac
kers and make sure your poison resistance is close to max. It would not hurt to
also have some poison length reduced gear on as well.
Mausoleum
Take the cold plains wp and tele to the burial grounds. Go into the dungeon to t
he right of Blood Raven and kill all that is inside. There are no ranged attacke
rs and no one has a natural elemental attack. Kick the barrels and pop that ches
t.
The end
That?s the guide. If you feel that there is something included here in error, le
t me know so that I can fix it. If you have any questions, post them here. Opini
ons are welcome too. If you are a seasoned Pit runner, post your experiences. Al
l of the newbie players to this game need to get a grasp of how many runs must b
e done in order to obtain some of the awesome gear. I suggest starting with 25 a
nd if you?re not happy, switch to a boss to run. If you are satisfied, then cont
inue on to 100 runs. After this time you will have a good idea of what is going
to drop, the patterns of the maps, and should have gained quite a few levels. Go
od Luck all and may all your drops be green and gold!
Area Levels
Act N NM Hell Level Name
Act 1 Rogue Encampment
Act 1 1 36 67 Blood Moor
Act 1 2 36 68 Cold Plains
Act 1 4 37 68 Stony Field
Act 1 5 38 68 Dark Wood
Act 1 6 38 69 Black Marsh
Act 1 8 39 69 Tamoe Highland
Act 1 1 36 79 Den of Evil
Act 1 2 36 77 Cave Level 1
Act 1 4 37 69 Underground Passage Level 1
Act 1 5 38 80 Hole Level 1
Act 1 7 39 85 Pit Level 1
Act 1 2 37 78 Cave Level 2
Act 1 4 38 83 Underground Passage Level 2
Act 1 5 39 81 Hole Level 2
Act 1 7 40 85 Pit Level 2
Act 1 3 36 80 Burial Grounds
Act 1 3 37 83 Crypt
Act 1 3 37 85 Mausoleum
Act 1 7 38 75 Tower Cellar Level 1
Act 1 7 39 76 Tower Cellar Level 2
Act 1 7 40 77 Tower Cellar Level 3
Act 1 7 41 78 Tower Cellar Level 4
Act 1 7 42 79 Tower Cellar Level 5
Act 1 8 40 70 Monastery Gate
Act 1 9 40 70 Outer Cloister
Act 1 9 40 70 Barracks
Act 1 10 41 71 Jail Level 1
Act 1 10 41 71 Jail Level 2
Act 1 10 41 71 Jail Level 3
Act 1 10 41 72 Inner Cloister
Act 1 11 42 72 Cathedral
Act 1 11 42 72 Catacombs Level 1
Act 1 11 42 73 Catacombs Level 2
Act 1 12 43 73 Catacombs Level 3
Act 1 12 43 73 Catacombs Level 4
Act 1 6 39 76 Tristram
Act 1 28 64 81 Moo Moo Farm
Act 2 14 43 75 Rocky Waste
Act 2 15 44 76 Dry Hills
Act 2 16 45 76 Far Oasis
Act 2 17 46 77 Lost City
Act 2 18 46 77 Valley of Snakes
Act 2 16 48 79 Canyon of the Magi
Act 2 13 43 74 Sewers Level 1
Act 2 13 43 74 Sewers Level 2
Act 2 14 44 75 Sewers Level 3
Act 2 13 47 78 Harem Level 2
Act 2 13 47 78 Palace Cellar Level 1
Act 2 13 47 78 Palace Cellar Level 2
Act 2 13 48 78 Palace Cellar Level 3
Act 2 12 44 78 Stony Tomb Level 1
Act 2 12 44 79 Halls of the Dead Level 1
Act 2 13 45 81 Halls of the Dead Level 2
Act 2 14 47 82 Claw Viper Temple Level 1
Act 2 12 44 79 Stony Tomb Level 2
Act 2 13 45 82 Halls of the Dead Level 3
Act 2 14 47 83 Claw Viper Temple Level 2
Act 2 17 45 84 Maggot Lair Level 1
Act 2 17 45 84 Maggot Lair Level 2
Act 2 17 46 85 Maggot Lair Level 3
Act 2 17 46 85 Ancient Tunnels
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Duriel's Lair
Act 2 14 48 79 Arcane Sanctuary
Act 3 21 49 79 Spider Forest
Act 3 21 50 80 Great Marsh
Act 3 22 50 80 Flayer Jungle
Act 3 22 52 80 Lower Kurast
Act 3 22 52 81 Kurast Bazaar
Act 3 23 52 81 Upper Kurast
Act 3 24 53 81 Kurast Causeway
Act 3 24 54 82 Travincal
Act 3 21 50 79 Spider Cave (Arachnid Lair)
Act 3 21 50 79 Spider Cavern
Act 3 21 51 80 Swampy Pit Level 1
Act 3 21 51 81 Swampy Pit Level 2
Act 3 22 51 81 Flayer Dungeon Level 1
Act 3 22 51 82 Flayer Dungeon Level 2
Act 3 21 51 82 Swampy Pit Level 3
Act 3 22 51 83 Flayer Dungeon Level 3
Act 3 23 52 84 Sewers Level 1
Act 3 24 53 85 Sewers Level 2
Act 3 23 53 84 Ruined Temple (In Kurast Bazaar)
Act 3 23 53 84 Disused Fane (In Kurast Bazaar)
Act 3 23 53 84 Forgotten Reliquary (In Upper Kurast)
Act 3 24 54 85 Forgotten Temple (In Upper Kurast)
Act 3 24 54 85 Ruined Fane (In Kurast Causeway)
Act 3 24 54 85 Disused Reliquary (In Kurast Causeway)
Act 3 25 55 83 Durance of Hate Level 1
Act 3 25 55 83 Durance of Hate Level 2
Act 3 25 55 83 Durance of Hate Level 3
Act 4 26 56 82 Outer Steppes
Act 4 26 56 83 Plains of Despair
Act 4 27 57 84 City of the Damned
Act 4 27 57 85 River of Flame
Act 4 28 58 85 Chaos Sanctum
Act 5 24 58 80 Bloody Foothills
Act 5 25 59 81 Rigid Highlands
Act 5 26 60 81 Arreat Plateau
Act 5 29 61 82 Crystalized Cavern Level 1 (Crystalline Passage)
Act 5 29 61 83 Cellar of Pity (Frozen River)
Act 5 29 61 83 Crystalized Cavern Level 2 (Glacial Trail)
Act 5 29 61 84 Echo Chamber (Drifter Cavern)
Act 5 27 60 81 Tundra Wastelands (Frozen Tundra)
Act 5 29 62 82 Glacial Caves Level 1 (Ancient's Way)
Act 5 29 62 83 Glacial Caves Level 2 (Icy Cellar)
Act 5 37 68 87 Rocky Summit (Arreat Summit)
Act 5 32 63 83 Nihlathak's Temple
Act 5 33 63 83 Halls of Anguish
Act 5 34 64 84 Halls of Death's Calling (Halls of Pain)
Act 5 36 64 84 Halls of Vaught
Act 5 39 60 81 Hell 1 (Abaddon)
Act 5 39 61 82 Hell 2 (Pit of Acheron)
Act 5 39 62 83 Hell 3 (Infernal Pit)
Act 5 39 65 85 The Worldstone Keep Level 1
Act 5 40 65 85 The Worldstone Keep Level 2
Act 5 42 66 85 The Worldstone Keep Level 3
Act 5 43 66 85 Throne of Destruction
Act 5 43 66 85 The Worldstone Chamber
TC 3
01) Buckler (qlvl 1)
[U] Pelta Lunata (qlvl 3)
[S] Hsarus' Iron Fist (qlvl 4)
02) Cap (qlvl 1)
[U] War Bonnet (qlvl 4)
[S] Infernal Cranium (qlvl 7)
[S] Sander's Paragon (qlvl 20)
03) Club (qlvl 1)
[U] Felloak (qlvl 4)
04) Dagger (qlvl 3)
[U] Gull (qlvl 6)
05) Eagle Orb (qlvl 1)
06) Hand Axe (qlvl 3)
[U] The Gnasher (qlvl 7)
07) Javelin (qlvl 1)
08) Katar (qlvl 1)
09) Leather Armor (qlvl 3)
[U] Blinkbats Form (qlvl 16)
[S] Vidala's Ambush (qlvl 19)
10) Leather Boots (qlvl 3)
[U] Hotspur (qlvl 7)
[S] Tancred's Hobnails (qlvl 27)
11) Leather Gloves (qlvl 3)
[U] The Hand of Broc (qlvl 7)
[S] Death's Hand (qlvl 8)
12) Quilted Armor (qlvl 1)
[U] Greyform (qlvl 10)
[S] Arctic Furs (qlvl 3)
13) Sash (qlvl 3)
[U] Lenymo (qlvl 10)
[S] Death's Guard (qlvl 8)
14) Scepter (qlvl 3)
[U] Knell Striker (qlvl 7)
15) Short Bow (qlvl 1)
[U] Pluckeye (qlvl 10)
16) Short Staff (qlvl 1)
[U] Bane Ash (qlvl 7)
17) Short Sword (qlvl 1)
[U] Rixots Keen (qlvl 3)
17) Throwing Knife (qlvl 2)
18) Wand (qlvl 2)
[U] Iros Torch (qlvl 7)
TC 6
01) Bardiche (qlvl 5)
[U] Dimoaks Hew (qlvl 11)
02) Fulminating Potion (qlvl 4)
03) Hard Leather Armor (qlvl 5)
[U] The Centurion (qlvl 19)
04) Hunter's Bow (qlvl 5)
[U] Witherstring (qlvl 18)
05) Jawbone Cap (qlvl 4)
06) Large Axe (qlvl 6)
[U] Axe of Fechmar (qlvl 11)
07) Light Crossbow (qlvl 6)
[U] Leadcrow (qlvl 12)
08) Preserved Head (qlvl 4)
09) Scimitar (qlvl 5)
[U] Blood Crescent (qlvl 10)
10) Skull Cap (qlvl 5)
[U] Tarnhelm (qlvl 20)
[S] Arcanna's Head (qlvl 20)
11) Small Shield (qlvl 5)
[U] Umbral Disk (qlvl 12)
[S] Cleglaw's Claw (qlvl 6)
12) Spear (qlvl 5)
[U] The Dragon Chang (qlvl 11)
13) Spiked Club (qlvl 4)
[U] Stoutnail (qlvl 7)
14) Targe (qlvl 4)
15) Wolf Head (qlvl 4)
TC 9
01) Axe (qlvl 7)
[U] Deathspade (qlvl 12)
02) Dirk (qlvl 9)
[U] The Diggler (qlvl 15)
03) Fanged Helm (qlvl 8)
04) Hawk Helm (qlvl 8)
05) Heavy Boots (qlvl 7)
[U] Gorefoot (qlvl 12)
[S] Cow King's Hoofs (qlvl 20)
[S] Sander's Riprap (qlvl 20)
06) Heavy Gloves (qlvl 7)
[U] Bloodfist (qlvl 12)
[S] Sander's Taboo (qlvl 20)
07) Light Belt (qlvl 7)
[U] Snakecord (qlvl 16)
[S] Arctic Binding (qlvl 3)
08) Long Bow (qlvl 8)
[U] Ravenclaw (qlvl 20)
09) Long Staff (qlvl 8)
[U] Serpent Lord (qlvl 12)
10) Mace (qlvl 8)
[U] Crushflange (qlvl 12)
11) Rondache (qlvl 8)
12) Saber (qlvl 8)
[U] Skewer of Krintiz (qlvl 14)
[S] Angelic Sickle (qlvl 17)
13) Sacred Globe (qlvl 8)
14) Strangling Gas Potion (qlvl 8)
15) Studded Leather (qlvl 8)
[U] Twitchthroe (qlvl 22)
[S] Cow King's Hide (qlvl 20)
16) Throwing Axe (qlvl 7)
17) Trident (qlvl 9)
[U] Razortine (qlvl 16)
18) Wrist Blade (qlvl 9)
19) Zombie Head (qlvl 8)
TC 12
01) Belt (qlvl 12)
[U] Nightsmoke (qlvl 27)
[S] Hsarus' Iron Stay (qlvl 4)
[S] Hwanin's Seal (qlvl 28)
02) Broad Axe (qlvl 12)
[U] Goreshovel (qlvl 19)
03) Chain Boots (qlvl 12)
[U] Treads of Cthon (qlvl 20)
[S] Hsarus' Iron Heel (qlvl 4)
04) Chain Gloves (qlvl 12)
[U] Chance Guards (qlvl 20)
[S] Cleglaw's Pincers (qlvl 6)
05) Composite Bow (qlvl 12)
[U] Hunter's Bow (qlvl 27)
06) Crystal Sword (qlvl 11)
[U] Azurewrath (qlvl 18)
07) Falchion (qlvl 11)
[U] Gleamscythe (qlvl 18)
08) Gnarled Staff (qlvl 12)
[U] Spire of Lazarus (qlvl 24)
09) Hatchet Hands (qlvl 12)
10) Helm (qlvl 11)
[U] Coif of Glory (qlvl 19)
[S] Berserker's Headgear (qlvl 5)
11) Large Shield (qlvl 11)
[U] Stormguild (qlvl 18)
[S] Civerb's Ward (qlvl 13)
12) Pilum (qlvl 10)
13) Ring Mail (qlvl 11)
[U] Darkglow (qlvl 19)
[S] Angelic Mantle (qlvl 17)
14) Smoked Sphere (qlvl 12)
15) Spiked Shield (qlvl 11)
[U] Swordback Hold (qlvl 20)
16) Two-Handed Sword (qlvl 10)
[U] Shadowfang (qlvl 16)
17) Voulge (qlvl 11)
[U] Steelgoad (qlvl 19)
18) Yew Wand (qlvl 12)
[U] Maelstrom (qlvl 19)
TC 15
01) Balanced Knife (qlvl 13)
02) Broad Sword (qlvl 15)
[U] Griswold's Edge (qlvl 23)
[S] Isenhart's Lightbrand (qlvl 11)
03) Cestus (qlvl 15)
04) Chain Mail (qlvl 15)
[U] Sparking Mail (qlvl 23)
[S] Cathan's Mesh (qlvl 15)
05) Crossbow (qlvl 15)
[U] Ichorsting (qlvl 24)
06) Double Axe (qlvl 13)
[U] Bladebone (qlvl 20)
[S] Berserker's Hatchet (qlvl 5)
07) Full Helm (qlvl 15)
[U] Duskdeep (qlvl 23)
[S] Isenhart's Horns (qlvl 11)
08) Grand Scepter (qlvl 15)
[U] Rusthandle (qlvl 23)
[S] Civerb's Cudgel (qlvl 13)
09) Kite Shield (qlvl 15)
[U] Steelclash (qlvl 23)
[S] Milabrega's Orb (qlvl 23)
10) Morning Star (qlvl 13)
[U] Bloodrise (qlvl 20)
11) Scale Mail (qlvl 13)
[U] Hawkmail (qlvl 20)
12) Scythe (qlvl 15)
[U] Soul Harvest (qlvl 26)
13) Short Spear (qlvl 15)
TC 18
01) Antlers (qlvl 16)
02) Balanced Axe (qlvl 16)
03) Battle Axe (qlvl 17)
[U] The Chieftan (qlvl 26)
04) Battle Staff (qlvl 17)
[U] The Salamander (qlvl 28)
[S] Cathan's Rule (qlvl 15)
05) Bone Wand (qlvl 18)
[U] Gravenspine (qlvl 27)
[S] Sander's Superstition (qlvl 20)
06) Brandistock (qlvl 16)
[U] Bloodthief (qlvl 23)
07) Breast Plate (qlvl 18)
[U] Venomward (qlvl 27)
[S] Isenhart's Case (qlvl 11)
08) Clasped Orb (qlvl 17)
09) Claws (qlvl 18)
10) Claymore (qlvl 17)
[U] Soulflay (qlvl 26)
11) Exploding Potion (qlvl 16)
12) Heraldic Shield (qlvl 16)
13) Horned Helm (qlvl 16)
14) Kris (qlvl 17)
[U] The Jade Tan Do (qlvl 26)
15) Maiden Spear (qlvl 18)
16) Short Battle Bow (qlvl 18)
[U] Stormstrike (qlvl 34)
17) Stag Bow (qlvl 18)
18) Unraveller Head (qlvl 16)
TC 21
01) Aerin Shield (qlvl 20)
02) Assault Helmet (qlvl 20)
03) Blade Talons (qlvl 21)
04) Bone Shield (qlvl 19)
[U] Wall of the Eyeless (qlvl 27)
05) Choking Gas Potion (qlvl 20)
06) Falcon Mask (qlvl 20)
07) Flail (qlvl 19)
[U] The Generals Tan Do Li Ga (qlvl 28)
08) Gargoyle Head (qlvl 20)
09) Giant Sword (qlvl 21)
[U] Kinemils Awl (qlvl 31)
10) Heavy Belt (qlvl 20)
[U] Goldwrap (qlvl 36)
[S] Iratha's Cord (qlvl 21)
[S] Infernal Sign (qlvl 7)
11) Light Gauntlets (qlvl 20)
[U] Magefist (qlvl 31)
[S] Iratha's Cuff (qlvl 21)
[S] Arctic Mitts (qlvl 3)
12) Light Plate Boots (qlvl 20)
[U] Goblin Toe (qlvl 30)
[S] Vidala's Fetlock (qlvl 19)
13) Long Sword (qlvl 20)
[U] Hellplague (qlvl 30)
[S] Cleglaw's Tooth (qlvl 6)
14) Mask (qlvl 19)
[U] The Face of Horror (qlvl 27)
[S] Cathan's Visage (qlvl 15)
15) Maul (qlvl 21)
[U] Bonesnap (qlvl 32)
16) Military Pick (qlvl 19)
[U] Skull Splitter (qlvl 28)
[S] Tancred's Crowbill (qlvl 27)
17) Poleaxe (qlvl 21)
[U] The Battlebranch (qlvl 34)
18) Spetum (qlvl 20)
[U] Lance of Yaggai (qlvl 30)
19) Splint Mail (qlvl 20)
[U] Iceblink (qlvl 30)
[S] Berserker's Hauberk (qlvl 5)
20) War Scepter (qlvl 21)
[U] Stormeye (qlvl 31)
[S] Milabrega's Rod (qlvl 23)
TC 24
01) Avenger Guard (qlvl 24)
[S] Immortal King's Will (qlvl 37)
02) Bastard Sword (qlvl 24)
[U] Blacktongue (qlvl 35)
03) Blade (qlvl 23)
[U] Spectral Shard (qlvl 34)
04) Bone Helm (qlvl 22)
[U] Wormskull (qlvl 28)
[S] Tancred's Skull (qlvl 27)
05) Circlet (qlvl 24)
[S] Naj's Circlet (qlvl 43)
06) Crown Shield (qlvl 24)
07) Demon Head (qlvl 24)
08) Dragon Stone (qlvl 24)
09) Glaive (qlvl 23)
10) Great Axe (qlvl 23)
[U] Brainhew (qlvl 34)
11) Great Helm (qlvl 23)
[U] Howltusk (qlvl 34)
[S] Sigon's Visor (qlvl 9)
12) Heavy Crossbow (qlvl 24)
[U] Hellcast (qlvl 36)
13) Long Battle Bow (qlvl 23)
[U] Wizendraw (qlvl 35)
[S] Vidala's Barb (qlvl 19)
14) Maiden Javelin (qlvl 23)
15) Pike (qlvl 24)
[U] The Tannr Gorerod (qlvl 36)
16) Plate Mail (qlvl 24)
[U] Boneflesh (qlvl 35)
17) Scissors Katar (qlvl 24)
18) Spirit Mask (qlvl 24)
19) Tower Shield (qlvl 22)
[U] Bverrit Keep (qlvl 26)
[S] Sigon's Guard (qlvl 9)
20) War Staff (qlvl 24)
[U] The Iron Jang Bong (qlvl 38)
[S] Arcanna's Deathwand (qlvl 20)
TC 27
01) Flamberge (qlvl 27)
[U] Ripsaw (qlvl 35)
02) Gaunlets(H) (qlvl 27)
[U] Frostburn (qlvl 39)
[S] Sigon's Gage (qlvl 9)
03) Giant Axe (qlvl 27)
[U] The Humongous (qlvl 39)
04) Plated Belt (qlvl 27)
[U] Bladebuckle (qlvl 39)
[S] Sigon's Wrap (qlvl 9)
05) Grim Wand (qlvl 26)
[U] Umes Lament (qlvl 38)
[S] Infernal Torch (qlvl 7)
06) Maiden Pike (qlvl 27)
07) Plate Boots (qlvl 27)
[U] Tearhaunch (qlvl 39)
[S] Sigon's Sabot (qlvl 9)
08) Reflex Bow (qlvl 27)
09) Short War Bow (qlvl 27)
[U] Hellclap (qlvl 36)
[S] Arctic Horn (qlvl 3)
10) War Axe (qlvl 25)
[U] Rakescar (qlvl 36)
11) War Hammer (qlvl 25)
[U] Ironstone (qlvl 36)
12) War Sword (qlvl 27)
[U] Culwens Point (qlvl 39)
[S] Death's Touch (qlvl 8)
TC 30
01) Crown (qlvl 29)
[U] Undead Crown (qlvl 39)
[S] Iratha's Coil (qlvl 21)
[S] Milabrega's Diadem (qlvl 23)
02) Cudgel (qlvl 30)
[U] Dark Clan Crusher (qlvl 42)
03) Edge Bow (qlvl 30)
[U] Skystrike (qlvl 36)
04) Field Plate (qlvl 28)
[U] Rockfleece (qlvl 38)
05) Gladius (qlvl 30)
[U] Bloodletter (qlvl 38)
06) Gothic Shield (qlvl 30)
[U] The Ward (qlvl 35)
[S] Isenhart's Parry (qlvl 11)
07) Halberd (qlvl 29)
[U] Woestave (qlvl 38)
08) Jo Staff (qlvl 30)
[U] Razorswitch (qlvl 36)
09) Oil Potion (qlvl 28)
10) Quhab (qlvl 28)
11) Throwing Spear (qlvl 29)
12) War Javelin (qlvl 30)
TC 33
01) Barbed Club (qlvl 32)
[U] Fleshrender (qlvl 46)
02) Battle Dart (qlvl 31)
[U] Deathbit (qlvl 52)
03) Burnt Wand (qlvl 31)
[U] Suicide Branch (qlvl 41)
04) Demonhide Gloves (qlvl )
[U] Venom Grip (qlvl 37)
05) Glowing Orb (qlvl 32)
06) Gothic Plate (qlvl 32)
[U] Rattlecage (qlvl 39)
[S] Sigon's Shelter (qlvl 9)
07) Great Maul (qlvl 32)
[U] Steeldriver (qlvl 39)
08) Great Sword (qlvl 33)
[U] The Patriarch (qlvl 39)
09) Hatchet (qlvl 31)
[U] Coldkill (qlvl 44)
10) Jawbone Visor (qlvl 33)
11) Lochaber Axe (qlvl 33)
[U] The Meat Scraper (qlvl 49)
12) Long War Bow (qlvl 31)
[U] Blastbark (qlvl 38)
13) Mummified Trophy (qlvl 33)
14) Poignard (qlvl 31)
[U] Spineripper (qlvl 40)
15) Rancid Gas Potion (qlvl 32)
16) Razor Bow (qlvl 33)
[U] Riphook (qlvl 39)
17) Repeating Crossbow (qlvl 33)
[U] Doomslinger (qlvl 38)
18) Rune Scepter (qlvl 31)
[U] Zakarum's Hand (qlvl 45)
19) War Spear (qlvl 33)
[U] The Impaler (qlvl 39)
20) Wrist Spike (qlvl 32)
TC 36
01) Akaran Targe (qlvl 35)
02) Alpha Helm (qlvl 35)
03) Arbalest (qlvl 34)
[U] Langer Briser (qlvl 40)
04) Cedar Bow (qlvl 35)
[U] Kuko Shakaku (qlvl 41)
05) Ceremonial Javelin (qlvl 35)
[U] Titan's Revenge (qlvl 50)
06) Cleaver (qlvl 34)
[U] Butcher's Pupil (qlvl 47)
07) Defender (qlvl 34)
[U] Visceratuant (qlvl 36)
08) Demonhide Boots (qlvl 36)
[U] Infernostride (qlvl 37)
[S] Rite of Passage (qlvl 39)
09) Demonhide Sash (qlvl 36)
[U] String of Ears (qlvl 37)
10) Fascia (qlvl 36)
11) Flanged Mace (qlvl 35)
[U] Sureshrill Frost (qlvl 47)
12) Francisca (qlvl 34)
[U] The Scalper (qlvl 65)
13) Fuscina (qlvl 36)
[U] Kelpie Snare (qlvl 41)
14) Ghost Armor (qlvl 34)
[U] The Spirit Shroud (qlvl 36)
15) Light Plate (qlvl 35)
[U] Heavenly Garb (qlvl 39)
[S] Arcanna's Flesh (qlvl 20)
16) Military Axe (qlvl 34)
[U] Warlord's Trust (qlvl 43)
17) Partizan (qlvl 35)
[U] Pierre Tombale Couant (qlvl 51)
18) Quarterstaff (qlvl 35)
[U] Ribcracker (qlvl 39)
19) Rondel (qlvl 36)
[U] Heart Carver (qlvl 44)
20) Serpentskin Armor (qlvl 36)
[U] Skin of the Vipermagi (qlvl 37)
21) Shamshir (qlvl 35)
[U] Hexfire (qlvl 41)
22) War Hat (qlvl 34)
[U] Peasant Crown (qlvl 36)
[S] Cow King's Horns (qlvl 20)
23) War Scythe (qlvl 34)
[U] The Grim Reaper (qlvl 39)
TC 39
01) Ashwood Bow (qlvl 39)
02) Bearded Axe (qlvl 38)
[U] Spellsteel (qlvl 47)
03) Bill (qlvl 37)
[U] Blackleach Blade (qlvl 50)
[S] Hwanin's Justice (qlvl 28)
04) Cedar Staff (qlvl 38)
[U] Chromatic Ire (qlvl 43)
05) Crystalline Globe (qlvl 37)
06) Demonhide Armor (qlvl 37)
[U] Skin of the Flayed One (qlvl 39)
07) Dimensional Blade (qlvl 37)
[U] Ginther's Rift (qlvl 45)
08) Double Bow (qlvl 39)
[U] Endlesshail (qlvl 44)
09) Espadon (qlvl 37)
[U] Crainte Vomir (qlvl 50)
10) Fetish Trophy (qlvl 39)
11) Full Plate Mail (qlvl 37)
[U] Goldskin (qlvl 38)
[S] Tancred's Spine (qlvl 27)
12) Great Pilum (qlvl 37)
13) Jagged Star (qlvl 39)
[U] Moonfall (qlvl 50)
[S] Aldur's Rythm (qlvl 29)
14) Lion Helm (qlvl 38)
15) Petrified Wand (qlvl 38)
[U] Carin Shard (qlvl 43)
16) Round Shield (qlvl 37)
[U] Mosers Blessed Circle (qlvl 39)
[S] Wihtstan's Guard (qlvl 41)
17) Sallet (qlvl 37)
[U] Rockstopper (qlvl 39)
18) Sharkskin Belt (qlvl 39)
[U] Razortail (qlvl 39)
[S] M'avina's Tenet (qlvl 21)
19) Sharkskin Boots (qlvl 39)
[U] Waterwalk (qlvl 40)
20) Sharkskin Gloves (qlvl 39)
[U] Gravepalm (qlvl 39)
[S] Magnus' Skin (qlvl 41)
21) Tulwar (qlvl 37)
[U] Blade of Ali Baba (qlvl 43)
22) Twin Axe (qlvl 39)
[U] Islestrike (qlvl 51)
23) War Dart (qlvl 39)
TC 42
01) Akaran Rondache (qlvl 40)
02) Ancient Armor (qlvl 40)
[U] Silks of the Victor (qlvl 38)
[S] Milabrega's Robe (qlvl 23)
03) Barbed Shield (qlvl 42)
[U] Lance Guard (qlvl 43)
04) Battle Scythe (qlvl 40)
[U] Athena's Wrath (qlvl 50)
05) Battle Sword (qlvl 40)
[U] Headstriker (qlvl 47)
06) Casque (qlvl 42)
[U] Stealskull (qlvl 43)
07) Cinquedeas (qlvl 42)
[U] Blackbog's Sharp (qlvl 46)
08) Cloudy Sphere (qlvl 41)
09) Dacian Falx (qlvl 42)
[U] Bing Sz Wang (qlvl 51)
10) Gothic Staff (qlvl 42)
[U] Warpspear (qlvl 47)
11) Griffon Headress (qlvl 40)
12) Hand Scythe (qlvl 41)
13) Holy Water Sprinkler (qlvl 40)
[U] The Fetid Sprinkler (qlvl 46)
14) Hurlbat (qlvl 41)
15) Linked Mail (qlvl 42)
[U] Spiritforge (qlvl 43)
16) Scutum (qlvl 42)
[U] Stormchaser (qlvl 43)
17) Siege Crossbow (qlvl 40)
[U] Pus Spitter (qlvl 44)
18) Simbilan (qlvl 40)
19) Tabar (qlvl 42)
[U] Stormrider (qlvl 49)
20) Trellised Armor (qlvl 40)
[U] Ironpelt (qlvl 41)
21) War Fork (qlvl 41)
[U] Soulfeast Tine (qlvl 43)
TC 45
01) Basinet (qlvl 45)
[U] Darksight Helm (qlvl 46)
[S] Sazabi's Mental Sheath (qlvl 34)
02) Ceremonial Spear (qlvl 43)
03) Crowbill (qlvl 43)
[U] Pompeii's Wrath (qlvl 53)
04) Cutlass (qlvl 43)
[U] Coldsteel Eye (qlvl 39)
05) Divine Scepter (qlvl 45)
[U] Hand of Blessed Light (qlvl 50)
06) Dragon Shield (qlvl 45)
[U] Tiamat's Rebuke (qlvl 46)
07) Greater Claws (qlvl 45)
08) Heavy Bracers (qlvl 43)
[U] Ghoulhide (qlvl 44)
[S] Trang-Oul's Claws (qlvl 32)
09) Knout (qlvl 43)
[U] Baezil's Vortex (qlvl 53)
10) Mesh Armor (qlvl 45)
[U] Shaftstop (qlvl 46)
11) Mesh Belt (qlvl 43)
[U] Gloomstrap (qlvl 45)
[S] Tal Rasha's Fire-Spun Cloth (qlvl 26)
12) Mesh Boots (qlvl 43)
[U] Silkweave (qlvl 44)
[S] Natalya's Soul (qlvl 22)
13) Rage Mask (qlvl 44)
14) Rune Sword (qlvl 44)
[U] Plague Bearer (qlvl 49)
15) Sexton Trophy (qlvl 45)
16) Short Siege Bow (qlvl 43)
[U] Whichwild String (qlvl 47)
17) Tigulated Mail (qlvl 43)
[U] Crow Caw (qlvl 45)
[S] Hwanin's Refuge (qlvl 28)
18) Tomb Wand (qlvl 43)
[U] Arm of King Leoric (qlvl 44)
19) Tusk Sword (qlvl 45)
[U] The Vile Husk (qlvl 52)
20) War Club (qlvl 45)
[U] Bloodtree Stump (qlvl 56)
21) Yari (qlvl 44)
[U] Hone Sundan (qlvl 45)
TC 48
01) Ballista (qlvl 47)
[U] Buriza-Do Kyanon (qlvl 59)
02) Battle Hammer (qlvl 48)
[U] Earthshaker (qlvl 51)
03) Ceremonial Bow (qlvl 47)
[U] Lycander's Aim (qlvl 50)
04) Cuirass (qlvl 47)
[U] Duriel's Shell (qlvl 49)
[S] Haemosu's Adament (qlvl 55)
05) Death Mask (qlvl 48)
[U] Blackhorn's Face (qlvl 49)
[S] Tal Rasha's Horadric Crest (qlvl 26)
06) Gothic Axe (qlvl 46)
[U] Boneslayer Blade (qlvl 50)
07) Gothic Sword (qlvl 48)
[U] Cloudcrack (qlvl 53)
08) Grim Shield (qlvl 48)
[U] Lidless Wall (qlvl 49)
09) Hunter's Guise (qlvl 46)
[S] Aldur's Stony Gaze (qlvl 29)
10) Lance (qlvl 47)
[U] Spire of Honor (qlvl 47)
11) Long Siege Bow (qlvl 46)
[U] Cliffkiller (qlvl 49)
12) Naga (qlvl 48)
[U] Guardian Naga (qlvl 56)
13) Protector Shield (qlvl 46)
14) Rune Staff (qlvl 47)
[U] Skull Collector (qlvl 49)
15) Sparkling Ball (qlvl 46)
16) Spiculum (qlvl 46)
17) Stilleto (qlvl 46)
[U] Stormspike (qlvl 49)
TC 51
01) Ancient Axe (qlvl 51)
[U] The Minotaur (qlvl 53)
02) Ancient Sword (qlvl 49)
[U] The Atlantean (qlvl 50)
03) Battle Belt (qlvl 49)
[U] Snowclash (qlvl 49)
[S] Wilhelm's Pride (qlvl 41)
04) Battle Boots (qlvl 49)
[U] War Traveler (qlvl 50)
[S] Aldur's Advance (qlvl 29)
05) Battle Gauntlets (qlvl 49)
[U] Lavagout (qlvl 50)
[S] M'avina's Icy Clutch (qlvl 21)
06) Bec-de-Corbin (qlvl 51)
[U] Husoldal Evo (qlvl 52)
07) Cantor Trophy (qlvl 49)
[S] Trang-Oul's Wing (qlvl 32)
08) Ceremonial Pike (qlvl 51)
[U] Lycander's Flank (qlvl 50)
09) Grave Wand (qlvl 49)
[U] Blackhand Key (qlvl 49)
10) Greater Talons (qlvl 50)
[U] Bartuc's Cutthroat (qlvl 50)
11) Grim Helm (qlvl 50)
[U] Vampiregaze (qlvl 49)
[S] Natalya's Totem (qlvl 22)
12) Gilded Shield (qlvl 51)
[U] Herald of Zakarum (qlvl 50)
13) Harpoon (qlvl 51)
14) Pavise (qlvl 50)
[U] Gerke's Sanctuary (qlvl 52)
15) Rune Bow (qlvl 49)
[U] Magewrath (qlvl 51)
16) Russet Armor (qlvl 49)
[U] Skullder's Ire (qlvl 50)
17) Sacred Feathers (qlvl 50)
18) Savage Helmet (qlvl 49)
19) Swirling Crystal (qlvl 50)
[U] The Oculus (qlvl 50)
[S] Tal Rasha's Lidless Eye (qlvl 26)
20) Winged Helm (qlvl 51)
[U] Valkyrie Wing (qlvl 52)
[S] Guillaume's Face (qlvl 41)
21) Zweihander (qlvl 49)
[U] Todesfaelle Flamme (qlvl 54)
TC 54
01) Chu-Ko-Nu (qlvl 54)
[U] Demon Machine (qlvl 57)
02) Coronet (qlvl 52)
03) Executioner Sword (qlvl 54)
[U] Swordguard (qlvl 55)
04) Giant Conch (qlvl 54)
05) Gothic Bow (qlvl 52)
[U] Goldstrike Arch (qlvl 54)
06) Heirophant Trophy (qlvl 54)
[U] Homunculus (qlvl 50)
07) Hyperion Javelin (qlvl 54)
08) Martel de Fer (qlvl 53)
[U] The Gavel of Pain (qlvl 53)
09) Matriarchal Bow (qlvl 53)
[U] Bloodraven's Charge (qlvl 79)
10) Scissors Quhab (qlvl 54)
11) Slayer Guard (qlvl 54)
[U] Arreat's Face (qlvl 50)
12) Templar Coat (qlvl 52)
[U] Guardian Angel (qlvl 53)
13) Tomahawk (qlvl 54)
[U] Razoredge (qlvl 75)
14) Truncheon (qlvl 52)
[U] Nord's Tenderizer (qlvl 76)
15) War Belt (qlvl 54)
[U] Thundergod's Vigor (qlvl 55)
[S] Immortal King's Detail (qlvl 37)
16) War Boots (qlvl 54)
[U] Gorerider (qlvl 55)
[S] Immortal King's Pillar (qlvl 37)
17) War Gauntlets (qlvl 54)
[U] Hellmouth (qlvl 55)
[S] Immortal King's Forge (qlvl 37)
TC 57
01) Ancient Shield (qlvl 56)
[U] Radamant's Sphere (qlvl 58)
02) Bramble Mitts (qlvl 57)
[S] Laying of Hands (qlvl 39)
03) Falcata (qlvl 56)
04) Feral Axe (qlvl 57)
05) Flying Axe (qlvl 56)
[U] Gimmershred (qlvl 78)
06) Grand Crown (qlvl 55)
[U] Crown of Thieves (qlvl 57)
[S] Hwanin's Splendor (qlvl 28)
07) Grim Scythe (qlvl 55)
[U] Grim's Burning Dead (qlvl 52)
08) Pellet Bow (qlvl 57)
09) Polished Wand (qlvl 55)
10) Royal Shield (qlvl 55)
11) Sharktooth Armor (qlvl 55)
[U] Toothrow (qlvl 56)
12) Spider Bow (qlvl 55)
13) Totemic Mask (qlvl 55)
[U] Jalal's Mane (qlvl 50)
14) Tyrant Club (qlvl 57)
[U] Demonlimb (qlvl 71)
TC 60
01) Blade Bow (qlvl 60)
02) Bone Knife (qlvl 58)
[U] Wizardspike (qlvl 69)
03) Carnage Helm (qlvl 60)
04) Embossed Plate (qlvl 58)
[U] Atma's Wail (qlvl 59)
05) Heater (qlvl 58)
06) Heavenly Stone (qlvl 59)
07) Hyperion Spear (qlvl 58)
[U] Arioc's Needle (qlvl 85)
08) Legend Sword (qlvl 59)
09) Mage Plate (qlvl 60)
[U] Que-Hegan's Wisdon (qlvl 59)
10) Minion Skull (qlvl 59)
11) Ogre Axe (qlvl 60)
[U] Bonehew (qlvl 72)
12) Shako (qlvl 58)
[U] Harlequin Crest (qlvl 69)
13) Suwayyah (qlvl 59)
14) Walking Stick (qlvl 58)
15) Wyrmhide Boots (qlvl 60)
TC 63
01) Ataghan (qlvl 61)
[U] Djinnslayer (qlvl 73)
02) Blood Spirt (qlvl 62)
[U] Cerebus' Bite (qlvl 71)
03) Boneweave (qlvl 62)
04) Chaos Armor (qlvl 61)
[U] Black Hades (qlvl 61)
[S] Trang-Oul's Scales (qlvl 32)
05) Elegant Blade (qlvl 63)
[U] Bloodmoon (qlvl 69)
06) Hydraskull (qlvl 63)
07) Luna (qlvl 61)
[U] Blackoak Shield (qlvl 67)
08) Matriarchal Spear (qlvl 61)
[U] Stoneraven (qlvl 72)
09) Mighty Scepter (qlvl 62)
[U] Heaven's Light (qlvl 69)
[U] The Reedeemer (qlvl 80)
10) Reinforced Mace (qlvl 63)
[S] Dangoon's Teaching (qlvl 55)
11) Sacred Targe (qlvl 63)
12) Shadow Bow (qlvl 63)
13) Small Crescent (qlvl 61)
14) Spiderweb Sash (qlvl 61)
[U] Arachnid Mesh (qlvl 87)
15) Stygian Pilum (qlvl 62)
16) Vampirebone Gloves (qlvl 63)
[U] Dracul's Grasp (qlvl 84)
17) Wrist Sword (qlvl 62)
[U] Jadetalon (qlvl 74)
TC 66
01) Colossus Voulge (qlvl 64)
02) Dusk Shroud (qlvl 65)
[U] Ormus' Robes (qlvl 83)
[S] Dark Adherent (qlvl 39)
03) Flying Knife (qlvl 64)
04) Fury Visor (qlvl 66)
[U] Wolfhowl (qlvl 85)
05) Ghost Wand (qlvl 65)
06) Highland Blade (qlvl 66)
07) Hyperion (qlvl 64)
08) Matriarchal Javelin (qlvl 65)
[U] Thunderstroke (qlvl 77)
09) Ornate Armor (qlvl 64)
[U] Corpsemourn (qlvl 63)
[S] Griswold's Heart (qlvl 44)
10) Overseer Skull (qlvl 66)
11) Scarabshell Boots (qlvl 66)
[U] Sandstorm Trek (qlvl 72)
12) Silver Edged Axe (qlvl 65)
[U] Ethereal Edge (qlvl 82)
13) Stalagmite (qlvl 66)
14) Stygian Pike (qlvl 66)
TC 69
01) Armet (qlvl 68)
[U] Steelshade (qlvl 70)
02) Blade Barrier (qlvl 68)
[U] Spike Thorn (qlvl 78)
03) Eldritch Orb (qlvl 67)
[U] Eschuta's temper (qlvl 80)
04) Gorgon Crossbow (qlvl 67)
05) Great Bow (qlvl 68)
06) Hellspawn Skull (qlvl 67)
07) Hydra Edge (qlvl 69)
08) Ogre Maul (qlvl 69)
[U] Windhammer (qlvl 76)
[S] Immortal King's Stone Crusher (qlvl 37)
09) Scarab Husk (qlvl 68)
10) Sun Spirit (qlvl 69)
11) Vambraces (qlvl 69)
[U] Souldrainer (qlvl 82)
12) Vampirefang Belt (qlvl 68)
[U] Nosferatu's Coil (qlvl 68)
13) War Fist (qlvl 68)
14) Wyrmhide (qlvl 67)
TC 72
01) Balrog Blade (qlvl 71)
[U] Flamebellow (qlvl 79)
02) Balrog Spear (qlvl 71)
[U] Demon's Arch (qlvl 76)
03) Boneweave Boots (qlvl 72)
[U] Marrowwalk (qlvl 74)
04) Devil Star (qlvl 70)
[U] Baranar's Star (qlvl 70)
05) Diamond Bow (qlvl 72)
06) Diamond Mail (qlvl 72)
07) Ettin Axe (qlvl 70)
[U] Runemaster (qlvl 80)
08) Mithril Point (qlvl 70)
09) Monarch (qlvl 72)
[U] Stormshield (qlvl 77)
10) Sacred Rondache (qlvl 70)
[U] Alma Negra (qlvl 85)
11) Thresher (qlvl 71)
[U] The Reaper's Toll (qlvl 83)
12) Tiara (qlvl 70)
[U] Kira's Guardian (qlvl 85)
13) Wire Fleece (qlvl 70)
[U] The Gladiator's Bane (qlvl 85)
TC 75
01) Ancient Shield (qlvl 74)
02) Battle Cestus (qlvl 73)
[U] Shadowkiller (qlvl 85)
03) Colossus Crossbow (qlvl 75)
[U] Hellrack (qlvl 84)
04) Decapitator (qlvl 73)
[U] Hellslayer (qlvl 71)
05) Demonhead (qlvl 74)
[U] Andariel's Visage (qlvl 85)
06) Demon Heart (qlvl 75)
07) Destroyer Helm (qlvl 73)
[U] Demonhorn's Edge (qlvl 69)
08) Elder Staff (qlvl 74)
[U] Ondal's Wisdom (qlvl 74)
[S] Naj's Puzzler (qlvl 43)
09) Great Hauberk (qlvl 75)
10) Lich Wand (qlvl 75)
[U] Boneshade (qlvl 84)
11) Loricated Mail (qlvl 73)
[S] Natalya's Shadow (qlvl 22)
12) Mancatcher (qlvl 74)
[U] Viperfork (qlvl 79)
13) Mithril Coil (qlvl 75)
[U] Verdugo's Hearty Cord (qlvl 71)
[S] Credendum (qlvl 39)
14) Phase Blade (qlvl 73)
[U] Lightsabre (qlvl 66)
[U] Azurewrath (qlvl 87)
TC 78
01) Balrog Skin (qlvl 76)
[U] Arkaine's Valor (qlvl 85)
[S] Sazabi's Ghost Liberator (qlvl 34)
02) Champion Sword (qlvl 77)
[U] Doombringer (qlvl 75)
03) Conquest Sword (qlvl 78)
04) Crusader Bow (qlvl 77)
[U] Eaglehorn (qlvl 77)
05) Crusader Gauntlets (qlvl 76)
06) Earth Spirit (qlvl 76)
[U] Spiritkeeper (qlvl 75)
07) Feral Claws (qlvl 78)
[U] Firelizard's Talons (qlvl 75)
08) Grand Matron Bow (qlvl 78)
[S] M'avina's Caster (qlvl 21)
09) Hellforged Plate (qlvl 78)
[S] Naj's Light Plate (qlvl 43)
10) Scourge (qlvl 76)
[U] Horizon's Tornado (qlvl 72)
[U] Stormlash (qlvl 86)
11) Seraph Rod (qlvl 76)
12) Troll Nest (qlvl 76)
[U] Headhunter's Glory (qlvl 83)
13) Winged Knife (qlvl 77)
[U] Warshrike (qlvl 83)
TC 81
01) Aegis (qlvl 79)
[U] Medusa's Gaze (qlvl 84)
02) Colossal Sword (qlvl 80)
03) Conquerer Crown (qlvl 80)
[U] Halaberd's Reign (qlvl 85)
04) Cryptic Axe (qlvl 79)
[U] Tomb Reaver (qlvl 86)
05) Ghost Glaive (qlvl 79)
[U] Wraithflight (qlvl 84)
06) Kraken Shell (qlvl 81)
[U] Leviathan (qlvl 73)
[S] M'avina's Embrace (qlvl 21)
07) Matriarchal Pike (qlvl 81)
08) Mirrored Boots (qlvl 81)
09) Runic Talons (qlvl 81)
10) Spired Helm (qlvl 79)
[U] Veil of Steel (qlvl 77)
[U] Nightwing's Veil (qlvl 75)
[S] Ondal's Almighty (qlvl 55)
11) Succubae Skull (qlvl 81)
[U] Boneflame (qlvl 80)
12) Ward Bow (qlvl 80)
[U] Widowmaker (qlvl 73)
13) War Spike (qlvl 79)
[U] Cranebeak (qlvl 71)
14) Winged Axe (qlvl 80)
[U] Lacerator (qlvl 76)
TC 84
01) Archon Plate (qlvl 84)
02) Bone Visage (qlvl 84)
[U] Giantskull (qlvl 73)
[S] Trang-Oul's Guise (qlvl 32)
03) Champion Axe (qlvl 82)
[U] Messerschmidt's Reaver (qlvl 75)
04) Cryptic Sword (qlvl 82)
[U] Frostwind (qlvl 78)
[S] Sazabi's Cobalt Redeemer (qlvl 34)
05) Demon Crossbow (qlvl 84)
[U] Gutsiphon (qlvl 79)
06) Fanged Knife (qlvl 83)
[U] Fleshripper (qlvl 76)
07) Ghost Spear (qlvl 83)
08) Great Poleaxe (qlvl 84)
09) Lacquered Plate (qlvl 82)
[S] Tal Rasha's Guardianship (qlvl 26)
10) Legendary Mallet (qlvl 82)
[U] Schaefer's Hammer (qlvl 83)
[U] Stone Crusher (qlvl 76)
11) Shadow Plate (qlvl 83)
[U] Steel Carapace (qlvl 74)
[S] Aldur's Deception (qlvl 29)
12) Shillelagh (qlvl 83)
13) Sky Spirit (qlvl 83)
[U] Ravenlore (qlvl 82)
14) Troll Belt (qlvl 82)
[S] Trang-Oul's Girth (qlvl 32)
15) Vortex Orb (qlvl 84)
16) Ward (qlvl 84)
[U] Spirit Ward (qlvl 76)
[S] Taebaek's Glory (qlvl 55)
17) Zakarum Shield (qlvl 82)
[U] Dragonscale (qlvl 84)
TC 87
01) Archon Staff (qlvl 85)
[U] Mang Song's Lesson (qlvl 86)
02) Berserker Axe (qlvl 85)
[U] Deathcleaver (qlvl 78)
03) Bloodlord Skull (qlvl 85)
[U] Darkforge Spawn (qlvl 72)
04) Caduceus (qlvl 85)
[U] Astreon's Ironward (qlvl 68)
[S] Griswolds's Redemption (qlvl 44)
05) Colossus Blade (qlvl 85)
[U] The Grandfather (qlvl 85)
[S] Bul-Kathos' Sacred Charge (qlvl 50)
06) Colossus Girdle (qlvl 85)
07) Corona (qlvl 85)
[U] Crown of Ages (qlvl 86)
[S] Griswold's Valor (qlvl 44)
08) Diadem (qlvl 85)
[U] Griffon's Eye (qlvl 84)
[S] M'avina's True Sight (qlvl 21)
09) Dimensional Shard (qlvl 85)
[U] Death's Fathom (qlvl 81)
10) Dream Spirit (qlvl 85)
11) Giant Thresher (qlvl 85)
[U] Stormspire (qlvl 78)
12) Glorious Axe (qlvl 85)
[U] Executioner's Justice (qlvl 83)
13) Guardian Crown (qlvl 85)
14) Hydra Bow (qlvl 85)
[U] Windforce (qlvl 80)
15) Legend Spike (qlvl 85)
[U] Ghostflame (qlvl 70)
16) Myrmidon Greaves (qlvl 85)
[U] Shadowdancer (qlvl 79)
17) Mythical Sword (qlvl 85)
[S] Bul-Kathos' Tribal Guardian (qlvl 50)
18) Ogre Gauntlets (qlvl 85)
[U] Steelrend (qlvl 78)
19) Sacred Armor (qlvl 85)
[U] Tyrael's Might (qlvl 87)
[U] Templar's Might (qlvl 82)
[S] Immortal King's Soul Cage (qlvl 37)
20) Scissors Suwayyah (qlvl 85)
[S] Natalya's Mark (qlvl 22)
21) Thunder Maul (qlvl 85)
[U] The Cranium Basher (qlvl 85)
[U] Earthshifter (qlvl 77)
22) Unearthed Wand (qlvl 86)
[U] Deaths's Web (qlvl 74)
23) Vortex Shield (qlvl 85)
[S] Griswold's Honor (qlvl 44)
24) War Pike (qlvl 85)
[U] Steelpillar (qlvl 77)
25) Winged Harpoon (qlvl 85)
[U] Gargoyle's Bite (qlvl 78)
windforce stats:
Code
Two-Hand Damage: 35 To (241-547) (138-291 Avg)
Required Level: 73
Required Strength: 134
Required Dexterity: 167
Base Weapon Speed: [10]
+250% Enhanced Damage
+ (3.125 Per Character Level) 3-309 To Maximum Damage (Based On Character Level)
20% Increased Attack Speed
6-8% Mana Stolen Per Hit (varies)
Heal Stamina Plus 30%
+10 To Strength
+5 To Dexterity
Knockback
(Only Spawns In Patch 1.09 or later)

faith stats:
Code
Level 12-15 Fanaticism Aura When Equipped (varies)
+1-2 To All Skills (varies)
+330% Enhanced Damage
Ignore Target's Defense
300% Bonus To Attack Rating
+75% Damage To Undead
+50 To Attack Rating Against Undead
+120 Fire Damage
All Resistances +15
10% Reanimate As: Returned
75% Extra Gold From Monsters

So where to begin. Well, lets ignore what kind of bow you make faith in and just
deal with the mods granted by the item/runeword. The pro's of windforce are:
Built in Knockback, mana leech, scaling damage
the pro's of faith are:
built in fanaticism aura, + skills, AR bonus
The cons of Windforce are:
well damn, there arent any really. I mean sure its a TC87 piece so it makes it r
ather hard to find. But when you calculate in the odds of finding a Jah coupled
with the odds of finding an Ohm, finding a windforce should be like stubbing you
r toes. I mean the odds to find an ohm are double the odds for finding a windfor
ce for crying out loud! Odds for finding said items:
1 : 569,039 Mephisto ~ 1st kill - [H] Durance of Hate Level 3 - {mlvl 87} Best c
hance at a Jah
1 : 108,856 Andariel ~ 1st kill - [H] Catacombs Level 4 - {mlvl 75} Best chance
at an Ohm
coupled together this equils 1 in 61,943,309,384 when both kills are quest kills
. The odds to win a standard, non-powerball lotery of 47 numbers is 1 in 7,731,0
52,560.
for a windforce -
1 : 24,638 Baal ~ 1st kill - [H] The WorldStone Chamber - {mlvl 99}
1 : 37,249 Baal ~ [H] The WorldStone Chamber - {mlvl 99} if you have already mat
'ed or pat'ed your character.
1 : 51,674 Pindleskin ~ [H] Nihlathak's Temple - {mlvl 86} more realistic MF loc
ation for a windforce as he is easy and fast to run.
The cons of Faith:
see above, finding the "perfect bow" to make it in, the randomness of the slvl o
f fanaticism which leads to lower IAS and lower damage, low damage to start with
, NO knockback, NO mana leech
So lets say you are "leet" and had the amazing ability to find those 2 runes. Th
ere is still the Lem to find as well as the "perfect bow." Lots of discusson thi
s has been done and the majority agree on a Matriarchal Bow [ -10 speed and 33.5
avg damage ] for pure speed and a Grand Matron Bow [ 10 speed and 43 avg damage
] for pure power. I do not subscribe to this at all. I would prefer a Ward Bow
[ 0 speed and 36.5 avg damage ] for the simple fact that if you get bored of the
zon, you can give this bow to an act 1 merc. Besides the speed is an increase o
ver the GMB and slower than the MB, but the damage is better than the MB but low
er than the GMB. Now that you have your bow choice, lets look at the finished re
sults of the bow damage wise.
Faith in a ward bow would give you a damage range on the bow of 86 to 228 ( aver
age of 157). Windforce has a damage range of ( for your average character of 85
) 35 to 504 ( average of 269 ). Sure the minimum damage is better on Faith than
Windforce, but the average and max damage on windforce is far larger. "But what
about the fanatacism? Doesn't it improve things much?" I knew you were going to
ask these questions, so lemme attempt to figure out the actual damages. Keep one
thing in mind, these calculations are just what I think is happening and not wh
at could actually be occuring in the game.
Worst case scenario in a ward bow with a slvl12 fanatacism
290 to 768 with an average damage of 529
Best case scenario in a ward bow with a slvl15 fanatacism
334 to 885 with an average damage of 609
So damage has increased and IAS has been added. HOWEVER, this in no way shape or
form changes the fact that Faith is still missing the Knockback, Mana Leech, an
d scaling damage. Why are these things so damn important? Well lets find out sha
ll we?
Knockback - This mod is quite simply the most important mod for a bowzon to have
. This will keep "most" of the critters away from you as you plug away at them w
ith your arrows. Having this mod included on the bow frees up your glove spot al
lowing you to equip whatever gloves you really want. This now allows you to not
have to create or buy those godly IAS/KB crafted safety gloves. This means you c
an equip Laying of Hands and gain an added 350% offweapon ED against deamons. Th
is eliminates the fanatacism from faith for this example.
Mana Leech - this mod included on the bow allows you to free up either an amulet
or ring slot. For arguments sake, we are going to reference a ring slot. Since
almost all bowzons are wearing a Raven Frost on one finger, this allows you to h
ave whatever you want on your other finger. If you need life leech, toss on a 5%
BK ring. Hey, lookie there, we added one of those 2 possible skills from faith.
Since we now have LL and ML taken care of, we can now add either Highlords or C
at's Eye for amulets if we are still lacking in the IAS department. If IAS is ok
, then we can add ATMA's amulet for the added CtC Amp Damage which in effect add
s on 100% offweapon ED. Fanatacism is looking less and less godly aint it?
Scaling damage - Let me pose this question to you. Wouldn't you like to increase
your damage output without changing a single piece of your gear? I mean not add
ing in a socketable into an item, not tossing in a charm into your backpack. I m
ean raising your damage without doing a damn thing. Yes? I thought so! Besides,
going back to the arguement about being able to make the faith bow, you probably
are not going to be wearing a fortitude armor either. So having the ability to
raise your damage is highly important to most players out there.
I have a feeling the ED from fanatacism stacks with the ED on a fortitude armor
so the extra ~250% when added on to the standard 300% from fortitude is not goin
g to matter all that much. Besides, if you have a Faith bow, you had damn well b
etter have a fortitude armor on. So, there are the main differences between a Fa
ith bow and a Windforce bow. Sure you can make faith in an amazon specific bow a
nd get an extra +3 bow and crossbow skills, but is that measly ED really worth i
t since you are probably using strafe or multishot and your overal damage is cut
by 25% before appling the skill ED? Sure there are some juicy bits to a Faith b
ow, but due to the mods built in on Windforce, there really is no comparason bet
ween these 2 bows.

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