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Havocs: good

Evil devastator squad, but just as bad. As expected, no special rules.


Four dudes can have big weapons, with a twist. Those four dudes can take special
weapons instead. Oh, moma.
When the book was new, you had little kids everywhere creaming their panties at
the mere thought of massed plasmaguns, but because this is planet earth, we now
know that's a terrible idea.
Every single heavy weapon's terribly overpriced. 20 points for a missile? 15 for
a heavy bolter!? Dark angels bad. Oh, yeah, and no plasmacannons, multi-meltas,
or anything special in the selection, bar autocannons - that, at 20 points, are
way, way too expensive for their own good.
What you do is, you take squads of five, load them up with two flamers and melta
guns each, put them in a havoc launcher rhino, and drive towards the enemy's gun
s. Dead serious.
The manly alternative to this deranged, fluffy use is 3x20 guys with four autoca
nnons per squad.
OH MY GOD! HORDEY INFANTRY WITHOUT FEARLESS, STUBBORN, OR ANYTHING AT ALL TO COM
PENSATE!!!!
No, don't buy champions or sacred sticks.
If you don't have obliterators, these are the backbone of your dakka. Chaos has
special weapons everywhere, but almost no way to fit in actual ranged weaponry -
which makes their cost in points that much dumber.
It's almost like Gav wanted you to buy more terminators and obliterators, since
everybody already had three squads of havocs with missiles or autocannons since
3rd edition.

Obliterators: good
Semi-monster, with lots of guns. Disadvantages: moves very slowly, and can only
use one gun per turn. Advantages: beefy profile, artificer armor, kills dinky sq
uads that charge them, Invulnerable save and deep strike both come in handy occa
sionally.
There's a serious drawback to these; cost. 75 points each. In a certain vanilla
codex, where the armor's available at 65 points base, well.
Unfortunately for you, this isn't 'that' codex, and as you have no access to any
thing from it, let's just break down obliterators.
Squads are limited to three, but the minimum is one. S8 instant-kills you.
If you really, really want to, you can go fist something with your heavy support
, or you risk linked meltagun death with deep strike. You know, so your dakka's
gone for later turns.
And - oh my god! They've got multi-meltas and plasmacannons! Emprah's pink cadil
lac, I thought you forgot completely about those guns, Gav!
Yes, this is the only place in the entire codex you'll find reliable versions of
either, making obliterators mandatory in all armies. Yes, even when you pretend
they're not, they still are, and your 'build' would work a gazillion times bett
er with them added in.
So mandatory, the only accepted excuse for not running them is you not actually
owning any, but even that's controversial.
Predator: bad
Almost identical to its space marine version, but somehow costs more. Outside of
autolas and lasboat configuration, these aren't useful to you. Chaos has enough
dakka, but lacks anti-armor and range, so lascannons are welcome.
Yes, even at such an inflated price.
Yes, this is proof of how terrible the book is.
That's all there's to it.
Bunker in a corner. Shoot, shoot, shoot.
Unfortunately, predators are quite clearly not obliterators, and at 130 for two
las, versus their two body weapons at 150, the only reason to run predators is b
ecause you don't own obliterators.

Vindicator: bad
It's a vanilla vindicator that costs more, but lacks siege shield. Gav 'forgot'
to give it a free stormbolter, so you have to pay for a basic, puny gun.
Strictly terrible, and not an obliterator.

Defiler: bad
It's a fleeting dread, but it also has a battlecannon. Why, you ask? Not even An
dy Chambers could answer that.
If you know anything about coversavehammer 40,000, you know that battlecannons s
hoot paint removal shells, so these primarily exist for beating people up in com
bat.
Three attacks base, two extra for additional combat implements, with the bonus f
or charging, all equals six massive attacks. Too bad it's 150 points. Massively
high weaponskill 3 makes it terrible even at this job. What's that, Gav? It gets
initiative 3, so all dreads ever kill it before it can even strike? Yeah, sure
- why not.

Land raider: bad


I know what you're thinking. "Did he reduce the cost 30 points by dumping the ma
chine-spirit?" Well, to tell you the truth, in all this excitement, I kind of lo
st track myself, but being as this is a land raider - the most powerful and expe
nsive tank in the game - and would blow your librarian's head clean off, you've
got to ask yourself one question: 'do I feel lucky?' Well, do ya, punk?
No, you don't feel lucky.
This is a piece of shit. Never take these as dedicated heavy support choices, an
d never run them as gunboats.
As we established earlier, 'raiders come from terminators, with their sole reaso
n for existing being busing khorneflakes around.
Chaos are so gimped, they lose the machine-spirit, but gain nothing from it. Gav
even dared to tamper with the land raider's point cost. In case you didn't know
, that's something not even Ward was allowed.
Alright, we fit possession on it. Slap a combi-melta on, too, because we want to
pretend we're like the loyalist version. Still can't shoot two targets a turn.
No, not even with the old, bad ballisticskill 2.
Combi-melta for 10 points? On my land raider? When loyalists pay 10 for a multi-
melta? If Gav's involved, it's more likely than you think.

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