Professional Documents
Culture Documents
Ubiquitous Computing
Moongu Jeon
GIST
Outline
Introduction to ubiquitous computing
Mark Weiser
“The Computer for the Twenty-First Century"
Scientific American, pp. 94-10, September 1991.
“Some Computer Science issues in Ubiquitous
Computing" Communications of the ACM, July
1993.
Augmented reality
Pattern recognition problems in Ubicomp
Introduction to Speech Recognition
Trend of Technology
Development
Ubiquitous Computing
Making computing an integral, invisible part
of the way people live their lives, and
available anytime anyplace.
Computers become parts of environment,
and vanish into the background.
Integrating computers seamlessly into the
world.
“Ubiquitous” in IT
Writing
The first IT freed information from the limits of
individual memory
Books,magazines, newspapers, street signs,
billboards, shop signs, candy wrappers which
are parts of the environment- ubiquitous
Current silicon-based IT
Huge number of computers and communication
devices is far from having becoming of the
environment
Two Issues in Ubicomp
Location
If a computer merely knows what room it is in,
it can adapt its behavior in significant ways
without requiring even a hint of artificial
intelligence
Scale (size)
Tabs (inch-scale machine): Post-It notes
Pads (foot-scale): book or magazine
Boards (yard-scale): black (or bulletin) board
Tabs
ParcTab
Olivetti Cambridge
Research Lab – active
badges
Identify and keep track
of users or objects, and
do more tasks.
Roy Want, PARC – tab
incorporating a small
display
Serves simultaneously
as an active badge,
calendar, diary
Pads
Scrap computer (analogous to scrap
paper)
Can be grabbed and used anywhere.
Have no individual identity.
Boards
Large and shared display
Video screen
Bulletin boards
Whiteboards
Electronic bookcase
LiveBoard (PARC)
Other Issues Ubicomp
Cheap, low-power hardware
components.
A network that ties them all together.
Software for screens and pens
Applications.
Privacy
Computational methods
Augmented Reality
The opposite approach from virtual reality.
VR encloses people in an artificial world using
computers.
AR augments objects in the real world using
computers.
Examples
Digitaldesk (Wellner 1993)
KARMA (Feiner 1993)
Flatland (Mynatt 1999) –augmented whiteboard
UbiTV, MRWindow, ARTable (Woo 2006)
Mobile AR
What is AR?
To enhance the user’s
perception of and interaction
with the real world through
supplementing the real world
with 3D virtual objects that
appear to coexist in the
same space as the real
world
We define AR system
Blends real and virtual, in a
real environment
Interact on-the-fly
Augment in 3D
Mobile AR (개념도)
증강을 위한 Invisible마커 인식 ubiTV
사용자
C ubiTV
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사용자
선택적 콘텐츠 공유
A