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HOTKEYS

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+--------------------+------------------------------------+
| Hotkey | Effect |
+--------------------+------------------------------------+
| Arrow Keys | Move camera |
| Alt + Arrow Keys | Change camera angle |
| Q/W | Cycle weapons |
| Z | Examine |
| A | Turn on cover mode |
| Space bar | Crawl/Dive (Diver only) |
| 1 | Select Green Beret |
| 2 | Select Sniper |
| 3 | Select Diver |
| 4 | Select Sapper |
| 5 | Select Spy |
| 6 | Select Thief |
| 7 | Select Ally (if available) |
| 8 | Select all characters |
| \ | Turn off interface |
| Esc | Bring up menu |
| F3 | Fix camera |
| F4 | Display map |
| F5 | Display enemies |
| F6 | Display allies |
| F7 | Display objects |
| F8 | Display objectives |
| F9 | Quick save |
| F11 | Quick load |
| Ctrl + Right click | Change aim direction in cover mode |
| Tab + Left click | Check enemy vision ranges |
+--------------------+------------------------------------+
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[5b. Protect General O'Donnell---------------------------------------------#5B]
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OVERVIEW
========

This is a very difficult mission, the first that puts forth the realities of Commandos 3 and indeed of World
War II (all the debris and corpses might give you a tiny window into the horrors suffered by the Axis and the
Allies). You need to first fight off the waves of enemies who parachute into the level on the southern side
of the map then make your way to the aeroplane where General O'Donnell awaits. Obviously, if he dies it's all
over.

QUICK WALKTHROUGH
=================

• Position your men at vantage points; the Sniper in the destroyed building by the road to the south west of
the square, the Sapper in the archway beneath it and the Green Beret covering him.

• Use grenades and shooting ambushes to take out the waves of enemies who come at you at regular intervals.
Try not to get hurt too badly, though this is definitely the most difficult part of the mission.

• Head for the bridge on the west side of the map, sniping the guards in the way then enter the enemy-
infested area.

• Clear out the eastern side and go down to the runway. Snipe the guards around the aeroplane and board it
with all three characters.

IN-DEPTH WALKTHROUGH
====================

After your first solo mission, you are now given your whole team in a more strategy based assignment,
reminiscent of the glory days of Commandos 2. The main thing to remember is that the enemy army is not
limitless; eventually you will kill everyone. Since at first the onslaught is tough, don't expect to
gain any ground; instead, concentrate on fending off the enemy troops until the offensive forces are
destroyed, at which point you can storm the German base.

You will see the whole map getting trashed by what I assume are Stukka dive-bombers, followed by the arrival
of several dozen paratroopers. They will keep raining down throughout the mission. Start by sending the
Sapper to the shed east of the house where O'Donnell is having the meeting, and collect the molotovs, medkits
and sniper ammo, then return to your comrades and give the ammo to the Sniper.

The first contingent of Nazis will arrive soon. There is little you can do to stop them from butchering your
Russian allies, unless you want to join them. They will kill some soldiers, but are too stupid to survive
long. Your best course of action is to change the camera view so that the shed is in the bottom left corner
of the screen, then to run to the ruins of the house with the doorway through the middle. You'll see that
there is a path running in front of it, amongst the rubble left by the factory. Position all three Commandos
in the room on the left and put cover mode on. Make it so that they are aiming slightly to the right. Three
soldiers will run along this path, and all three will be killed by you without your having to lift
a finger.

Soon four soldiers will run up to the other side of the ruined house (the side that looks onto the road
leading to the fountain square). Send the Sapper to crawl round just far enough to be able to throw a molotov
at the lieutenant. This will kill him and the two adjacent men. Run back to your comrades and set up cover
mode again while you wait for more patrols. Within a few seconds there should be seven men blocking the road
leading to the square.

Change the viewpoint so that you can see the inside of the house overlooking the square with the fountain.
However, don't move any Commandos, even though you can't actually see them. A further four Nazis should move
into their range, all being gunned down in the process. Don't worry if one of your men gets hurt a little.

You will be able to see from the map that only four soldiers remain in the square, by the cathedral. They
will advance towards the building where O'Donnell is, killing a couple more Russians on the way, but losing
one of their men. The remaining three will crouch by the fountain; select the Green Beret, equip the knife
and attack the one on the left (he is facing the house, and as you will automatically run from behind, by the
time he turns you will have stabbed him). Now quickly stab the guy who was next to him before he can react,
and run and attack the lieutenant. If you do this quickly enough, none of them should have time to shoot at
you.

Now set about looting all the dead bodies in the area, so that each Commando has a rifle or assault rifle
with a decent amount of ammo equipped. Also collect the contents of the boxes hidden in the pathway through
the destroyed house and by the cathedral, near the heavy machine gun. Change the view so that you can see the
inside of the destroyed house, with the fountain below it and the cathedral in the bottom right hand corner.
Set up the Sapper and the Green Beret in cover mode with rifles (any type), and have the Sniper ready his
Sniper rifle.

Soon you will see a cutscene in the box in the top left corner of the screen showing more paratroopers
landing in the enemy base. Soon afterwards a battalion of four enemy troops will enter the square, stopping
in the room left of where you are hiding. They will then run out, into your range. The first should be shot
down by the Green Beret and the Sapper, so use the Sniper to take down the second. The third should also be
shot by the other two, so quickly take down the fourth to triumph unscathed.

You now have a minute or so to scavenge some ammo off their bodies then set your men up as before. Another
patrol will arrive, stopping first in the roadside near the house, then coming into range again. Use the same
sniping tactic to take them all down before they can react. Bear in mind that as long as you have half a
dozen medkits or so between you, taking some damage doesn't matter.

The main body of the attack force has been taken down, so things are looking up a bit from here on. You can
see in the south of the map that another four troops are preparing to come forth. Soon afterwards, more will
be seen parachuting in. Equip the Sapper with a normal rifle (if he doesn't already have one), and have him
crawl along the road to the box amongst the ruins of the factory. Change the view so that the bridge across
the frozen river is in front of you, and crawl to the far right so that the soldier near to the small tower
is within shooting range (but not so close that he sees you). You'll need at least two bullets left; shoot
the first guard, and immediately take down the one who was standing nearby and comes to investigate.

At least one of the bodies should be out of the dark green area of the vision range of the guard on the
bridge. Take some more rifle ammo then shoot him too, from a safe distance. Loot the remaining body then
check your inventory; you should have six anti-personnel mines, assuming you didn't place any. Take the stuff
in the box on the bridge, then get your mines out. Place them as shown below, starting in with the
southernmost one:

Road To fountain square --->

P KEY
¯¯¯¯¯¯\X /¯¯¯¯¯¯¯¯¯¯¯
| X X | X = Mine
| | P = Position after placing
| X |
( X) <--- "Bump"
| X |
| |
|Bridge |
______/ \_____________

Enemy camp

When you're done, position yourself at point P on the map. An enemy will spot the body in the east "bump" of
the bridge, and blow himself up on the mine there. Ensure you are crawling, so that enemies don't see your
head and fill it with a bullet. The next enemy will spot the body in the north western corner of the bridge,
and blow himself up on it. Many more soldiers will come onto the bridge and trigger the two mines north and
south of the eastern "bump". The last two, nearest to you, ought to be left alone (though if they
blow it doesn't matter).

How the next part turns out is different each time, but you should be able to handle it. There will be a high
concentration of enemies on the bridge, despite the fact that some were killed by the mines. Now use your
Molotov cocktails and grenades (NOTE: save at least two grenades) to kill tight groups of them. More will
come, including another battalion of four who were headed for the square. Ready a grenade and throw it so
that it will land as they are running past, killing them all. At one point a cannon manned by two soldiers
will cross the bridge, flanked by more troops. Kill soldiers who see you with molotovs before they shout, and
let the cannon trip the remaining mines, adding to the explosion with a molotov (this destroys it
completely).

Once the onslaught, the magnitude of which can vary, is over, gather the Commandos together in crawl mode on
the bridge and fill your inventory with all the guns you can carry. Roughly at this point three men should
parachute into the map, and an armoured vehicle should drive into the camp and park on the eastern side. More
troops will come onto the bridge; you can either go back to the hiding place and use explosives if you have
some left, or use cover mode and the Sniper to shoot down all the enemies.

When you are sure that no more people will go onto the bridge (i.e. all the assault teams of four have been
eliminated, and guards who patrol near the bridge are dead), you can begin your insertion into the camp.
You will know if all offensive batallions are dead as a short cutscene will show General O'Donnell going to
the Nazi plane, where you must now join him. Have the camera set so that the aeroplane on the iced runway is
on the bottom of the screen, then send the Green Beret down to the left of the house opposite the bridge.
There may or may not be a liutenant crouching by the door, just round the corner. If there is, wait for him
to leave before entering the house. Wait once inside, wait in the corner right of the door for a guard to
enter and go into the kitchen. Sneak up on him and stab him to make your base here.

Now examine the door to see what's going on outside without actually leaving. When the officer comes and
crouches by the door, crawl out and stab him in the back the go back in again. Carefully send the Sniper and
Sapper to join the Green Beret one by one. Now send the Sniper out alone. Hopefully you have fifteen bullets
or more; this will be enough to clear out enemies in your way. Start by shooting anyone within range of the
doorway, and those who investigate the bodies. Then look to the compound to the east; kill the two soldiers
there. The path to the armoured vehicle is now clear; send the Sniper back into the house and get the Sapper
out. You should have picked up a time bomb in the box in the ruined factory. Sneak up to the vehicle, place
the bomb next to it then crawl back to the house. Send the Sniper to the doorway just in time to see it blow
(if you're too late it doesn't matter).

Some more soldiers may gather around the vehicle to see what happened; pick them off with your sniper rifle.
Now move all three men to the destroyed mini tank and crawl down the path leading south to the aeroplane. Use
the Sniper to kill the guard(s) next to it. If you're feeling bloodthirsty you can finish everyone off;
whatever happens, climb through the hatch on the southern side to trigger a cutscene in which you realise
that O'Donnell is a spy working for the Nazis. It's mission complete, but things aren't looking up for you...

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