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for a human to understand, including things like named variables, abstract data types, and
algebraic expression syntax. Another crucial difference compared to second-generation
programming languages was abstraction away from the underlying processor. A fragment
might be:
let b = c + 2 * d
First introduced in the late 1950s, Fortran, ALGOL and COBOL are early examples of
this sort of language. Most "modern" languages (BASIC, C, C++, Delphi, and Java) are
also third-generation languages. Most 3GLs support structured programming
1. The first generation languages, or 1GL, are low-level languages that are
machine language.
2. The second generation languages, or 2GL, are also low-level languages
that generally consist of assembly languages.
3. The third generation languages, or 3GL, are high-level languages such as
C.
4. The fourth generation languages, or 4GL, are languages that consist of
statements similar to statements in a human language. Fourth
generation languages are commonly used in database programming and
scripts.
5. The fifth generation languages, or 5GL, are programming languages that
contain visual tools to help develop a program. A good example of a fifth
generation language is Visual Basic.
A view derived from Dijkstra's which also advocates splitting programs into sub-sections
with a single point of entry, but is strongly opposed to the concept of a single point of
exit.
Data Structured Programming, which is based on aligning data structures with program
structures. This approach applied the fundamental structures proposed by Dijkstra, but as
constructs that used the high-level structure of a program to be modeled on the
underlying data structures being processed. There are at least 3 major approaches to data
structured program design proposed by Jean-Dominique Warnier, Michael A. Jackson,
and Ken Orr.
The two latter meanings for the term "structured programming" are more common, and
that is what this article will discuss. Years after Dijkstra (1969), object-oriented
programming (OOP) was developed to handle very large or complex programs (see
below: Object-oriented comparison).
Low-level structure
At a low level, structured programs are often composed of simple, hierarchical program
flow structures. These are concatenation, selection, and repetition:
• "Concatenatio
n" refers to a
sequence of
statements executed
in order.
• In "selection"
one of a number of
statements is
executed depending
on the state of the
program. This is
usually expressed
with keywords such
as
if..then..else..e
ndif, switch, or
case.
• In "repetition"
a statement is
executed until the
program reaches a
certain state or
operations are
applied to every
element of a
collection. This is
usually expressed
with keywords such
as while, repeat,
for or do..until.
Often it is
recommended that
each loop should
only have one entry
point (and in the
original structural
programming, also
only one exit point),
and a few languages
enforce this.
Some languages, such as Dijkstra's original Guarded Command Language, emphasise the
unity of these structures with a syntax which completely encloses the structure, as in
if..fi. In others, such as C, this is not the case, which increases the risk of
misunderstanding and incorrect modification.
[edit] Design
Structured programming is often (but not always) associated with a "top-down" approach
to design.
[edit] History
[edit] Theoretical foundation
[edit] Debate
Us converts waved this interesting bit of news under the noses of the
unreconstructed assembly-language programmers who kept trotting forth twisty
bits of logic and saying, 'I betcha can't structure this.' Neither the proof by Böhm
and Jacopini nor our repeated successes at writing structured code brought them
around one day sooner than they were ready to convince themselves.
In 1967 a letter from Dijkstra appeared in Communications of the ACM with the heading
"Go to statement considered harmful." The letter, which cited the Böhm and Jacopini
proof, called for the abolishment of GOTO from high-level languages in the interest of
improving code quality. This letter is usually cited as the beginning of the structured
programming debate.
When we now take the position that it is not only the programmer's task to
produce a correct program but also to demonstrate its correctness in a
convincing manner, then the above remarks have a profound influence on the
programmer's activity: the object he has to produce must be usefully structured.
…In what follows it will become apparent that program correctness is not my
only concern, program adaptability or manageability will be another… 1
Donald Knuth accepted the principle that programs must be written with provability in
mind, but he disagreed (and still disagrees[citation needed]) with abolishing the GOTO
statement. In his 1974 paper, "Structured Programming with Goto Statements", he gave
examples where he believed that a direct jump leads to clearer and more efficient code
without sacrificing provability. Knuth proposed a looser structural constraint: It should be
possible to draw a program's flow chart with all forward branches on the left, all
backward branches on the right, and no branches crossing each other. Many of those
knowledgeable in compilers and graph theory have advocated allowing only reducible
flow graphs.
Structured programming theorists gained a major ally in the 1970s after IBM researcher
Harlan Mills applied his interpretation of structured programming theory to the
development of an indexing system for the New York Times research file. The project was
a great engineering success, and managers at other companies cited it in support of
adopting structured programming, although Dijkstra criticized the ways that Mills's
interpretation differed from the published work.
As late as 1987 it was still possible to raise the question of structured programming in a
computer science journal. Frank Rubin did so in that year with a letter, "'GOTO
considered harmful' considered harmful." Numerous objections followed, including a
response from Dijkstra that sharply criticized both Rubin and the concessions other
writers made when responding to him.
[edit] Outcome
By the end of the 20th century nearly all computer scientists were convinced that it is
useful to learn and apply the concepts of structured programming. High-level
programming languages that originally lacked programming structures, such as
FORTRAN, COBOL, and BASIC, now have them.
Although there is almost never a reason to have multiple points of entry to a subprogram,
multiple exits are often used to reflect that a subprogram may have no more work to do,
or may have encountered circumstances that prevent it from continuing.
A typical example of a simple procedure would be reading data from a file and
processing it:
open file;
while (reading not finished) {
read some data;
if (error) {
stop the subprogram and inform rest of the program about the error;
}
}
process read data;
finish the subprogram;
The "stop and inform" may be achieved by throwing an exception, second return from the
procedure, labelled loop break, or even a goto. As the procedure has 2 exit points, it
breaks the rules of Dijkstra's structured programming. Coding it in accordance with
single point of exit rule would be very cumbersome. If there were more possible error
conditions, with different cleanup rules, single exit point procedure would be extremely
hard to read and understand, very likely even more so than an unstructured one with
control handled by goto statements. On the other hand, structural programming without
such a rule would result in very clean and readable code.
Most languages have adopted the multiple points of exit form of structural programming.
C allows multiple paths to a structure's exit (such as "continue", "break", and "return"),
newer languages have also "labelled breaks" (similar to the former, but allowing breaking
out of more than just the innermost loop) and exceptions.
Global subprogram names were recognized as just as dangerous (or even more
dangerous) than global variables or blank COMMON, and subsystems were limited to
isolated groups of subprogram names, such as naming with unique prefixes or using Java
package names.
Although structuring a program into a hierarchy might help to clarify some types of
software, even for some special types of large programs, a small change, such as
requesting a user-chosen new option (text font-color) could cause a massive ripple-effect
with changing multiple subprograms to propagate the new data into the program's
hierarchy. The object-oriented approach is allegedly more flexible, by separating a
program into a network of subsystems, with each controlling their own data, algorithms,
or devices across the entire program, but only accessible by first specifying named access
to the subsystem object-class, not just by accidentally coding a similar global variable
name. Rather than relying on a structured-programming hierarchy chart, object-oriented
programming needs a call-reference index to trace which subsystems or classes are
accessed from other locations.
Modern structured systems have tended away from deep hierarchies found in the 1970s
and tend toward "event driven" architectures, where various procedural events are
designed as relatively independent tasks.
Lets presume a developer is writing some instructions to copy data from the user's screen
back into the database. Hopefully, they will be validating this data and using the correct
'data type' (e.g. date, string or number), but perhaps not, as it depends on the skill and
experience of the developer.
Suppose they use the wrong data type, a string instead of a number. The program may
still work most of the time until, some months later when the application fails and the
inevitable bug is reported!
The term was invented by Jim Martin to refer to non-procedural {high level languages}
built around database systems.
Fourth generation languages are close to natural language and were built with the concept
that certain applications could be generalised by adding limited programming ability to
them.
When given a description of the data format and the report to generate, a 4GL system
produces COBOL (or other 3GL) code, that actually reads and processes the data and
formats the results.
Some examples of 4GL are: database query language e.g.SQL; Focus, Metafont,
PostScript, S, IDL-PV, WAVE, Gauss, Mathematica, and data-stream languages such as
AVS, APE, Iris Explorer
Database
Search
1. <database> One or more large structured sets of persistent data, usually associated with
software to update and query the data.
A simple database might be a single file containing many records, each of which contains
the same set of fields where each field is a certain fixed width.
See also ANSI/SPARC Architecture, atomic, blob, data definition language, deductive
database, distributed database, fourth generation language, functional database, object-
oriented database, relational database.
2. <hypertext> A collection of nodes managed and stored in one place and all accessible
via the same server.
Links outside this are "external", and those inside are "internal".
In the UK it was mainly used by local authorities and the Ministry of Defense.
Being proprietary technology, its popularity waned with the introduction of open systems
standards, relational databases and fourth generation languages but it is believed that
some systems made it through Y2K.
[Dates?]
SQR
Search
<database, language> A fourth generation language for the creation of reports from
databases.
SQR is interpreted to dynamically generate SQL queries and format the results.
Originally a Sybase product, it was then sold to MITI, who subsequently changed their
name to SQRIBE.
SQR Server supports native database access for all major DBMSs and the use of platform
independent Java code.
3GL Tools
-- 91 Vendor ReportsALSO CALLED: Third Generation Language Tools
DEFINITION: Software development tools used specifically for third-generation languages, such as FORTRAN,
COBOL, BASIC, Pascal and C.
RECENT VENDOR REPORTS ON 3GL TOOLS
Your request for 3GL Tools resources returned limited or no results. The request has been
expanded to include Software Development Tools resources.
Most 3GLs support structured programming. Some of the examples of third generation
programming languages are FORTAN, ALGOL, BASIC, C, etc.
programming language
Programming language is the language to write source code, which is a plan of soft ware.
Programming language is made from English and other languages so we can understand,
therefore, computers can not execute the programming language straightaway. To make a
computer execute the source code written in programming language, you have to
assemble or compile, and translate the programming language into machine language
(object code). By translating the source code into those languages simultaneously as
executing, it looks as though they are executing the source code itself. Those computers
are called ‘interpreter type.’
These days, what is called ‘script language’ is getting popular. It is simplified
programming language which has slower processing speed but can easily write small
scale program.
Programming languages have several categories according to the level for human being
to understand, such as assembly language, advanced language, and fourth generation
language. The more difficult the language is, the closer it is to machine language, and
more directly it can control computers. The language close to the human being’s natural
language is called ‘high level language’ and the language close to machine language is
called ‘low level language’