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Click PLAY GAME (A) to begin the adventure. Select OPTIONS (B) to adjust music, sound, cursor, and screen size. Click on the STRATEGY GUIDE (C) icon on the main menu, or while playing the game, by clicking the Strategy Guide icon below Mr. Toad for the link to purchase the strategy guide. Puzzles can be skipped once the skip button in the lower right corner has fully charged. Click the Info button in the lower right corner of a puzzle scene for that puzzles instructions. Change Players (D) in the lower left corner of the main menu. The Achievements (E) can be accessed from the main menu. Consult your Journal often; it contains story points and puzzle solutions. Some Journal pieces can be picked up during the game. There are 12 Achievements to earn. You will receive an instant notification following each achievement. Achievements will be revealed little by little throughout the game. Please see the Achievements chapter for a comprehensive list of achievements.
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Inventory items will be stored in the tray at the bottom of each scene. Some inventory items will be found piecemeal. The item in the inventory tray will let you know how many pieces are needed to complete it. Run your mouse over the bottom of the screen to access your inventory (1). You will receive an inventory item after each Hidden Object Scene. Inventory items can also be found anywhere in the game. To use an inventory item, grab it from the tray and click it onto the area in which you wish to use it. Hints are unlimited in the game, but must recharge between uses. Click Mr. Toad (2), in the lower right corner, for a Hidden Object Scene hint, or or advice on what to do next. Click Strategy guide (3), below the toad, for the link to purchase the Strategy Guide.
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Zoom into the front door (B); break the boards 3 times with the CROWBAR and go through the door.
Click on Mr. Toad (C) above the suitcase, enabling the in-game hint feature.
Zoom into the painting on the left; take the COPPER KEY (D) and the PICTURE (E).
Open the suitcase (F) in the lower right with the COPPER KEY to trigger a Hidden Object Scene.
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wWw.FishBoneGames.Com
Zoom into the back door; place the PICTURE on the wall to trigger a puzzle.
Click on 2 related items to eliminate them both from the board. (H).
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Play the Hidden Object Scene by the bed to obtain the NEWSPAPER SCRAPS marked in green (I).
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Take the SCREWDRIVER (K) and POSTCARD (L) after the puzzle has been completed. The Secret Place is shown on the postcard.
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Zoom into the KEVIN STING BOOK (M); take the CLOCK HANDS 1/4 (N) and the GLASSES (O), which will be added to the Journal.
Zoom into the window on the right; take the HANDLE (P) and the MASK SKETCH (Q).
Zoom into the drawer (R) in the lower left corner; place the HANDLE on the drawer to trigger a Hidden Object Scene.
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Zoom into the floor in front of the cabinet; remove the plate with the SCREWDRIVER and take the LOCK PICK (T).
Zoom into the wardrobe (U); open the wardrobe with the LOCKPICK to trigger a Hidden Object Scene.
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wWw.FishBoneGames.Com
Zoom into the window by the bed; take the image on the glass (if you havent done so already) to add it to your Journal.
Click on the blue book; place the GOLDEN MASK in the empty slot to trigger a puzzle.
Using the image in your Journal (W), click on each mask until they match the image shown in the screenshot (X).
Take the CLOCK HANDS 2/4 (Y) and the PHOTO (Z) after the puzzle has been solved.
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Play the Hidden Object Scene to obtain the CLOCK HANDS 3/4 (A).
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Grab the CLOCK HANDS 4/4 (B) from the dead body on the chair.
Cut the tapestry (C) with the SCISSORS to reveal the clocks.
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Place the clock hands on both clocks until all the numbers are glowing.
The hands in the screenshot have been rotated before they were placed.
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Play the Hidden Object Scene to obtain the GLASS CUTTER (A).
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Zoom into the book on the floor (B); take the FISH SKETCH for your Journal.
Zoom into the clocks on the wall; take CADUCEUS RING (C).
Go left.
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Click on the painting to switch the images to match the image in the screenshot (E).
Take the WHISTLE (F) and the JOURNAL PAGE (G) after the puzzle has been solved.
Give the WHISTLE to the monster (H) and it will go through the wall.
Zoom into the safe (I) below the painting to trigger a puzzle.
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Using the image in your Journal (J), slide the marine animals up or down until they match the image shown in the screenshot.
Take the BULB (K) and the JOURNAL PAGE (L) after the puzzle has been solved.
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Head right.
The numbers with connecting colored lines must add up to the number of that line. Click on 2 bulbs to swap their positions.
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Solving this puzzle triggers a Hidden Object Scene in the fish tank.
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Play the Hidden Object Scene to obtain the SALAMANDER RING (N).
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Zoom into the suitcase; place the SALAMANDER RING (O), CADEUCEUS RING (P), and the EMERALD RING (Q) on the locks to trigger a puzzle.
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Move the blue hearts to the top and the red hearts to the bottom.
The screenshot shows you a step-by-step solution for this puzzle (R).
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Place the ROPE LADDER on the hook; click on the rope ladder to go down (S).
Play the Hidden Object Scene to obtain the MAILBOX KEY (T).
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Head left.
Open the mailbox with the MAILBOX KEY; take the STARRY SKY CIRCLE (U) and the JOURNAL PAGE (V).
Zoom into the section above the VOID sign; take the other STARRY SKY CIRCLE (W).
Zoom into the gates (X); place the 2 STARRY SKY CIRCLES into the slots.
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Click on the circles to rotate them until they form the image shown in the screenshot (Y).
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Swap the hexagons until the color of the hexagons match the center arrow.
Clicking on a hexagon will swap it with the hexagon in the same position on the opposite side.
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Hit the statue on the sofa 4 times with the SLEDGEHAMMER (2).
Zoom into the hands; take the CHAIN LINK (3) and the JOURNAL PAGE (4).
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Zoom into the hoister (5) and place the CHAIN LINK to repair it.
Chapter 3: Dendrarium
Zoom into the hood of the car; take the CANISTER WITH GAS (A).
Zoom into the green sign; take the JOURNAL PAGE (B).
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Go forward.
Play the Hidden Object Scene at the bottom of the stairway to obtain the GARDEN PRUNER (D).
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Zoom into the bird in the upper left; take the JOURNAL PAGE (E).
Go forward.
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Use the GARDEN PRUNER on the roses on the right tree to trigger a Hidden Object Scene.
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Click on the first valve (A) 3 times, the second valve (B) 3 times, and the third valve (C) three times.
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Zoom into the red funnel; place the CANISTER WITH GAS in the funnel (3) to trigger a puzzle.
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Fill the right 4 segments of the fuel tank by clicking valves B, C, E, D, A, D, E, D, A, and D.
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Zoom into the safe in the lower left; open it and take the CAR KEY (4) and the JOURNAL PAGE (5).
Zoom into the left door. Place the CAR KEY on the lock (6) to trigger a Hidden Object Scene.
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wWw.FishBoneGames.Com
Zoom into the cars hood; place the HOOD ORNAMENT (8) on the hood and take the LEVER (9).
Look into the telescope (10) to see the monster and add a section to your Journal.
Zoom into the door on the right; place the LEVER on the controls.
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Click, in the following order, numbers 10, 05, 15, 05, and 20.
Chapter 4: Hotel
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Zoom into the first aid kit in the lower left; take the OILER (B).
Zoom into the toolbox in the lower right; place the OILER (D) on the key and turn the key to trigger a Hidden Object Scene.
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The ICE AXE (E) will be added to inventory after the Hidden Object search.
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Zoom into the right window (F). Strike the right window 3 times with the ICE AXE.
Place the LEATHER JACKET on the broken window and go through it.
Zoom into the statue on the right; take the COMPASS (G) to add it to the Journal.
Go forward.
Go left.
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wWw.FishBoneGames.Com
Touch the gate and the monster will gesture you to follow it.
Click on the back of the camera to open it and take the FILM (J).
Click on the skeletons shirt pocket and take the BADGE (K).
Click down.
Zoom into the statue; place the SOLVENT on the 3 dirty areas and take the PLANET COIN (L).
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Zoom into the galaxy model (M) in the lower left; place the PLANET COIN on the galaxy code lock.
Click on the planets Venus (1), Mars (2), Saturn (3), Neptune (4), Earth (5), Mercury (6), Jupiter (7), and Uranus (8) to arrange them correctly.
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Take the DOG FOOD (N) and the POCKET KNIFE (O) after the puzzle has been solved.
Give the DOG FOOD to the dog (P) to trigger a Hidden Object Scene.
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wWw.FishBoneGames.Com
Zoom into the patch of dirt in the lower right; dig with the shovel to trigger a Hidden Object Scene.
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Go up the steps.
Zoom into the mailbox on the left; take the POSTCARD (S) and click on the BEAR (T).
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From left to right, adjust the dials to 15, 09, 16, 3, and 120.
The ACCESS CARD (V) will be added to inventory after the puzzle has been solved.
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Cut the cord with the POCKET KNIFE; click on the glass and take the LIGHT BULB (W).
Zoom into the first aid kit in the lower left; open it with the KEY and take the INJECTOR (X).
Leave the tram, go up the steps and turn left toward the gates.
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Place the medium, unmarked weight, 11 weight, and small, unmarked weight on the left scale (Y).
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Zoom into the tunnel on the right; place the LIGHT BULB in the lamp and go forward (1) to access the cellar.
Give the INJECTOR to the monster on the left (4) and both monsters will leave.
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Grab the NAILS in the cabinet after the puzzle has been solved.
Zoom into the ladder; place the BOARD, NAILS, and HAMMER on the ladder to fix it.
Go up the ladder.
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wWw.FishBoneGames.Com
Zoom into the upper left side of the wall; click on it 3 times and take the EVOLUTION POSTCARD to add it to the Journal (2).
Click down.
Zoom into the puzzle on the right side of the wall (3).
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Using the Journal image you found in the last hallway; move the items as shown in the screenshot (4).
Use the slot in the upper left to move a piece out of the way, allowing the others to slide around it.
Take the OXYGEN TANK (5) after the puzzle has been solved.
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Zoom into the flowers in the lower left; take the ROSES to add them to your Journal (6).
Look into the back door to add an entry into your Journal.
Zoom into the crack on the right side of the ground (7); use the MAGNET to retrieve the BATHROOM KEY (8).
Zoom into the bathroom door on the left; open the lock with the BATHROOM KEY and go inside (9).
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wWw.FishBoneGames.Com
Zoom into the bottom cabinet, open it and take the WRENCH (A).
Zoom into the mirror on the wall, break it with the WRENCH and take the DETONATOR (B).
Zoom into the picture on the right side of the wall; grab the JOURNAL PAGE (C) to add the word SURPRISE! to your Journal.
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Click on the letters, highlighted in green in the screenshot, to spell out SURPRISE.
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Zoom into the grating on the floor; pour the ACID over it (D).
Zoom into the ground again and place the OXYGEN TANK on the shaft (E) to trigger a Hidden Object Scene.
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wWw.FishBoneGames.Com
Click down twice and make a left into the storage closet.
Zoom into the vent; place the WRENCH on the vent to remove it and take the DYNAMITE (G).
Zoom into the right side of the wall; place the DYNAMITE next to the towels (H).
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Connect the red balls to the red wires and the green balls to the green wires by sliding them as shown in the screenshot.
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Attach the DETONATOR to the end of the wire and click on it to set it off (J).
Enter the bathroom and go through the hole on the right to access the study (K).
Take a closer look at the painting on the wall; take the JOURNAL PAGE (L).
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Grab a coin, place it in the slot, and pull the lever to spin the machine. This must be done for every spin.
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You have to get 3 Keys going across the bars on top by pulling the handle.
Once youve obtained 3 Keys, you can try to obtain 3-of-a-Kind through the same means.
Open the safe with the SAFE KEY; click on the handle to trigger a Hidden Object Search.
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Click down.
Slide the battery into the lower left slot using the directions in the screenshot.
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Go to the elevator.
Chapter 6: Subway
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Play the Hidden Object Scene to obtain the GLASS EYE (A).
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Open the elevator door; place the RUBBER BOOTS in the water and go out the door.
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Zoom into the newspaper stand; take the BUNCH OF KEYS (D).
Zoom into the bin in the lower right; take the RIVET (E).
Zoom into the blue barrel; take the WIRE CUTTERS (F).
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Place the WIRE CUTTERS on the bicycle near the train to trigger a Hidden Object Scene.
The TIN CAN (G) will be added to inventory after your search.
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Zoom into the blue barrel; place the TIN CAN below the barrel to fill it with oil and take the TIN CAN WITH FUEL (H).
Zoom into the tunnel on the left; place the HEADLAMP in the tunnel to light it and head into the bank vault (I).
Zoom into the torch; take the JOURNAL PAGE (J) to enter the numbers 401,408, and 412 into the Journal.
Place the TIN CAN WITH FUEL on the torch; take the TORCH (K).
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Zoom into the door; place the RIVET in the slot to activate the puzzle.
Move the rivets so they match the silhouettes below them (blue area).
Once youve solved that part of the puzzle another will appear.
Turn the dials so all the numbers above show the number 10.
From left to right, set the dials at -6, +3, -11, and +7.
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wWw.FishBoneGames.Com
Zoom into the lockers on the right; place the BUNCH OF KEYS on the locker to activate a puzzle.
Take the RECORD (M) in the upper right locker after the puzzle has been solved.
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Click down.
Zoom into the panel on the right; take the JOURNAL PAGE (N) containing instructions for the diesel pump.
Zoom into the diesel pump; place the ENGINE along with the other parts.
Zoom into the panel and click on the START button (O).
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Place the TORCH on the chains and enter the train (P).
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Use the arrows on the right to maneuver the needle so it does not land on any of the broken grooves.
Only click on the buttons marked in red in the screenshot and then click on the START BUTTON to activate the needle and solve the puzzle.
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wWw.FishBoneGames.Com
Use the GLOVE to reach through the broken glass and click on the handle to activate a Hidden Object Scene.
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Place the CLIMBING BOOTS on the suspended fridge and take the FUSE (U).
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Spell out the word VOIDCOLA at the bottom of the puzzle by pressing the buttons in the correct order.
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Place the COIN in the coin slot and turn the handle.
Zoom into the pulley (Y) above the fridge; cut it 3 times with the BOTTLENECK to lower the gate and activate a Hidden Object Scene.
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wWw.FishBoneGames.Com
Click down.
Zoom into the front door; place the GLASS EYE on the retina scanner and enter the train (Z).
Zoom into the controls; take the JOURNAL PAGE (A) in the upper right (it contains directions for controlling the instruments).
Zoom into the ignition; place the KEY in the lock and turn it towards LAUNCH (1).
Zoom into, and switch on, the 3 switches on the left (2).
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Click on the button (3) above the ignition to close the doors.
Chapter 7: Mansion
Zoom into the cabinet on the right; click on the cube to trigger a puzzle (1).
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Move the colored buttons on the cube until they resemble the image on the paper on the back wall (2).
Start by moving the green balls toward the top and shifting the blue ones toward the left. Shift the red ones to the right as space becomes available.
If you get stuck, click the RESET button in the lower left.
Take the FIREMAN BADGE (3) after the puzzle has been solved.
Zoom into the left side of the wall; take the RING (5).
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Zoom into the chest in the lower left; open it with the RING and take the KEY FOB (6).
Zoom into the fire hose cabinet; place the FIREMAN BADGE (8) on the lock to trigger a Hidden Object Scene.
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Place the KEY FOB on the car; open the door and go inside.
Zoom into the dashboard; place the FIGURE next to the others.
Place the heads and torsos on the appropriate stands using the titles on the base for guides.
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wWw.FishBoneGames.Com
Zoom into the trunk; open it with the TRUNK KEY to trigger a Hidden Object Scene.
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Go inside the house and through the door above the steps to access the bedroom.
Head right.
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Place the FLAMETHROWER on the scene; it will fire up the hornets nest.
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wWw.FishBoneGames.Com
Zoom into the puzzle on the seat after the gorilla moves (J).
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Take the ID CARD (1) and the SCROLL (2) after the puzzle has been solved.
Go to the foyer.
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Chapter 8: Apartments
Zoom into the purse in the lower right; take the HAIRPIN (A).
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Zoom into the right door; place the HAIRPIN on the bottom lock to trigger a puzzle.
Rotate both rings so the silhouettes below them match that part of the wheel (C).
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Match the patterns that appear on the left by clicking the same buttons on the right once the sequence has ended.
Each correct guess will advance the notch (E) at the bottom by one. An incorrect guess will set you back.
The solutions are random; you have to beat 4 rounds to win the game.
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wWw.FishBoneGames.Com
Take the JOURNAL PAGE (G) on the stool in front of the piano.
Zoom into the bag; take the EYEGLASSES (I) and the POSTCARD (J).
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Duplicate the image shown on the scheme by placing the blocks in the correct order.
The image on the blocks will be 3 dimensional, so the height of the blocks and the images on the side are important for the solution (K).
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wWw.FishBoneGames.Com
Play the Hidden Object Scene to obtain the MIRROR SPLINTER (N).
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wWw.FishBoneGames.Com
You have a certain amount of clicks to solve the puzzle. If you fail to complete it in time, a new pattern will appear.
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Click on the computer monitor (Q) after the puzzle has been solved for the holographic image to appear.
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Using the images on the sheet, click on the keys in the correct order.
The voodoo doll corresponds to the needle; the Heart belongs with the arrow; the Mouse with the Cheese, etc.
Click on the keys according to the screenshot to solve the puzzle (T).
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Click down.
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Zoom into the mirror and place the RAZOR on the FOIL to cut a piece (1).
Go through the right door and then through the left door.
Place the EYEGLASSES on the patio door, making the laser beams visible (2).
Zoom into the mirror; place the FOIL on the mirror (3).
Zoom into the left candleholder; place the MIRROR SPLINTER on the candleholder (4).
Zoom into the chair; place the MIRROR on the seat (5).
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Click on the blue car to enter it; turn the key to move the car.
Exit the car and zoom into the phone booth; take the FACE CUBE (C) next to the phone.
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Zoom into the door. Take the ACCESS CARD 1/4 (D) on the side of the videophone.
Head left.
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Place the fuses as shown in the screenshot to connect all the wires, solving the puzzle (H).
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Zoom into the trap on the steps; use the GAUNTLET to obtain the FILE in the trap.
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wWw.FishBoneGames.Com
Zoom into the trams broken window; take a piece of the BROKEN GLASS (M).
Zoom into the rip in the seat; cut it open with the BROKEN GLASS and take ACCESS CARD 2/4 (N).
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Zoom into the dog in the dog house; cut the leash with the FILE and take the DOGGY (O).
Zoom into the hole in the lower right and place the DOGGY inside to trigger a Hidden Object Scene (P).
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Zoom into the steps; break the steps with the CROWBAR and take ID CARD 4/4 (R).
Zoom into the front door; place the ID CARD on the videophone to trigger a puzzle (S).
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You must click on one of the buttons next to the clocks so that all the clocks are turning at the same speed.
Please look at the screenshot for the solution and only click on the buttons marked in red (T).
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wWw.FishBoneGames.Com
wWw.FishBoneGames.Com
Open the glove compartment and place the CASSETTE in the TAPE RECORDER (3).
Place the STEPLADDER by the right door (4); zoom into the gable window (5).
Place the TAPE RECORDER on the scene to create the VOICE RECORDING.
Go up the steps.
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Zoom into the microphone on the left; place the VOICE RECORDING on the microphone (6).
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Place the SYRINGE on the antidote bottle (9) and take the SYRINGE + ANTIDOTE (10).
Zoom into Sirius hand; give him the SYRINGE plus ANTIDOTE.
Take the BULLET (11) in his hand and the JOURNAL PAGE(12).
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Zoom into the glove compartment; place the BULLET in the REVOLVER (A) and take it.
Zoom into the right door; place the REVOLVER on the phone and take the HANDSET (B).
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Zoom into the phone; place the HANDSET on the phone and click on the phone again.
Dial (+0975382) and click CALL to phone the police. Dont forget the + otherwise the call will not go through.
Achievements
The following is a comprehensive list of game achievements and their requirements. The CLUE HUNTER will be given for playing 4 Hidden Object Scenes without using a Hint. The WATCHMAKER will be awarded for solving 4 puzzles without skipping.
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THE LOST MAN DISCOVERED! Mr. Majestic will be given once you find Mr. Majestic, the Famous Illusionist. The SHARP SIGHT will be given for playing 10 Hidden Object Scenes without using a Hint. The PUZZLE CRACKSMAN will be awarded for solving 10 puzzles without skipping. THE LOST MAN DISCOVERED! Kevin Sting will be given once you find Kevin Sting. The PATHFINDER will be given for playing 20 Hidden Object Scenes without using a Hint. The GENUINE ARTIFICER will be awarded for solving 20 puzzles without skipping. The ACTRESS FOUND will be given once you find the actress, Rebecca Thatcher. The MYSTERY TRACKER will be given for playing 38 Hidden Object Scenes without using a Hint. The PICKLOCK MAN will be awarded for solving 38 puzzles without skipping. The VOIDS MYSTERY REVEALED will be given toward the end of the game, once you find Sirius.