Professional Documents
Culture Documents
for
Learning
Using
SimCity
to
develop
systems
thinking,
engineering,
and
21st
Century
Skills.
Follow
along
Presentation
+
resources:
oesmstech.blogspot.com
About
you
How
many
have
a
1:1
laptop
program?
How
many
have
played
SimCity
before?
How
many
have
used
video
games
in
the
classroom?
2
Outline
1. Misconceptions
about
gaming
2. Logistics
and
learning
goals
3. Examples
of
student
work
4. How
it
went
Time
for
questions
Resources
for
games
in
the
classrooms
3
But rst
THE
GAME!
4
1.
Misconceptions
Students
play
them
alone
or
are
isolated
by
playing
games
Girls
are
wont
like
them
and
be
excluded
You
have
to
be
a
gamer
They
can
just
use
cheat
codes
It
doesnt
apply
to
real
life
5
2.
Logistics
1:1
laptop
1
week
of
practice,
play,
and
cheat
FUN
2
weeks
of
project
work
7
Project
Requirements
1. 10
Growth
photos
2. City
data:
population,
time,
performance
polls,
design
3. Written
narrative
(~1000
words)
4. Above
and
Beyond
Criteria
9
3.
Student
Work
Janes
Presentation
Alexs
Presentation
10
4.
My
Observations
Happy
working
hard
Flow
High
level
of
discussion
use
of
vocabulary
Discovery
of
systems
Student
anecdote
Nicolas
Parent
anecdotes
Marie
Rowan
11
Motivation
1. Need
for
sense
of
competency
2. Need
for
sense
of
self-determination
3. Need
for
sense
of
interpersonal
connection
4. Need
for
sense
of
purpose,
meaning,
or
relevance
5.
Interest
(Stipek
2001)
12
Epic win.
13
Miscellaneous
Jane
McGonigal:
http://janemcgonigal.com/
Future
City
competition:
www.futurecity.org
Other
games:
Civilization,
Spore,
Quest
Atlantis
Quest
to
Learn
New
York
Charter
School
based
around
gaming
(NY
times
article
here)
Why
Educators
Should
care
About
Games
(article
from
Educational
Leadership)
15