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Gaming

for Learning
Using SimCity to develop systems thinking, engineering, and 21st Century Skills.

Julie Kallio Robison

Follow along
Presentation + resources:

oesmstech.blogspot.com

About you
How many have a 1:1 laptop program? How many have played SimCity before? How many have used video games in the classroom?
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Outline
1. Misconceptions about gaming 2. Logistics and learning goals 3. Examples of student work 4. How it went Time for questions Resources for games in the classrooms
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But rst

THE GAME!
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1. Misconceptions
Students play them alone or are isolated by playing games Girls are wont like them and be excluded You have to be a gamer They can just use cheat codes It doesnt apply to real life
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2. Logistics
1:1 laptop 1 week of practice, play, and cheat FUN 2 weeks of project work
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Enduring Understandings st Century Skills and 21


Cities are complex systems Engineering process involves design and re-design Collaboration Critical thinking Problem solving
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Project Requirements
1. 10 Growth photos 2. City data: population, time, performance polls, design 3. Written narrative (~1000 words) 4. Above and Beyond Criteria
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3. Student Work
Janes Presentation Alexs Presentation
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4. My Observations
Happy working hard

Flow
High level of discussion use of vocabulary Discovery of systems Student anecdote Nicolas

Parent anecdotes
Marie Rowan
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Motivation
1. Need for sense of competency 2. Need for sense of self-determination 3. Need for sense of interpersonal connection 4. Need for sense of purpose, meaning, or relevance 5. Interest (Stipek 2001)
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Epic win.

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Questions, Comments, Ideas, Thoughts?


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Miscellaneous
Jane McGonigal: http://janemcgonigal.com/ Future City competition: www.futurecity.org Other games: Civilization, Spore, Quest Atlantis Quest to Learn New York Charter School based around gaming (NY times article here) Why Educators Should care About Games (article from Educational Leadership)
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