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OFFICIAL

The doomweavers monofilament mesh can shear through any substance, drawn inexorably earthward by gravity. Models hit suffer a Strength 6 hit (with AP-). Perhaps the deadliest aspect, however, is that the attack is also Rending, posing a deadly risk to both infantry and vehicles alike!

NIGHT SPINNER

The Night Spinner is unique amongst artillery vehicles. It does not fire crude explosive shells like the guns of lesser races, but instead utilises a far more subtle and elegant means of delivering death from afar. The Night Spinner grav-tank mounts a doomweaver atop its sleek chassis, a weapon that spins threads of monofilament wire into a lethal web that is launched high into the air. This substance is incredibly thin, and yet so strong that nothing can stop its inexorable descent towards its victims. Indeed, the threads are known amongst the Eldar as the Chain of Vaul, named after the unbreakable bonds of legend. Armour BS Front Side Rear Type Night Spinner 3 12 12 10 Tank, Fast, Skimmer

Anyone or anything unfortunate enough to lie under a Night Spinners ghostly web will be shredded by the simple action of gravity drawing the cords downwards. The strands can even cut through steel, so vehicles caught by the web are likely to be snared and damaged, if not destroyed. It is not uncommon for the monofilament threads to shear clean through turrets and weapon barrels; after a while, a Night Spinners web will settle down into a solid blanket that can be safely traversed but, until it does so, it acts as deadly barrier that can dissect anyone attempting to move through it.

HEAVY SUPPORT
NIGHT SPINNER............ 115 POINTS
Unit Type: Vehicle (Tank, Fast, Skimmer) Wargear: Twin-linked doomweaver Twin-linked shuriken catapults. OPTIONS: May upgrade twin-linked shuriken catapults to: - Shuriken cannon......................................10 points May take any of the following: - Vectored engines ....................................20 - Star engines ..............................................15 - Holo-fields ................................................35 - Spirit stones ..............................................10 points points points points

WARGEAR
Doomweaver: A doomweaver projects a web of monofilament wire over a wide area. Each volley will contain hundreds, if not thousands of miles of the deadly threads, and as the wire-net falls earthwards it effortlessly slices through any victims caught beneath it. A doomweaver has the following profile: Range 12-72" Large Strength 6 AP Type Heavy 1, Barrage, Blast, Rending, Monofilament Web*

*After firing a doomweaver, place a coin or other suitable marker next to any unit hit. The next time these units move (for whatever reason) they count as being in both difficult and dangerous terrain. Remove the marker from a unit after it has completed its movement.

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