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4/8/2010 : Page 1

Ekibyogami's Spite

Fukurokujins Wisdom

Inaris Blessing

Fortune Unique After this card enters play: You may destroy a target Personality with a Plague token. Battle: Discard this card: Give a target Personality two 1C Plague tokens.

Fortune Unique Battle: Discard this card: Move one or more of your target units home. Straighten them if they moved.

Fortune Unique Reaction: When a Farm controlled by a Dragon Clan player bows to produce Gold: Increase the production by one. Open: Discard this card: Inari sends the Frost Dragon to ruin your enemys crops. Destroy a target Farm.

Clear Your Shame

Holding Out for a Hero

Minor Blackmail

South Carolina
Destroy a target dishonorable Personality. Your target Personality permanently gains Hero and This Personality adds his Force to his armys total Force even when bowed. Target a Personality controlled by another player. The next time this game that Personality performs an action or his unit assigns, dishonor him, and his controller loses 2 Honor.

[Signs and Portents]

[The Assassin Fails]

Winter Court is Cancelled

Rearrange the top three cards of a target players fate deck.

Name a Fate card. Fate cards with that title may not be played until the start of your next turn.

Political Winter Before the next time this game an event resolves: Discard it without resolution.

4/8/2010 : Page 2

Blue Tanuki Bar

[Corrupt Governor]

Public Library

1
Bow this card: Produce 1 Gold. Limited: Bow this card: Give a target Personality a +1F Sake token.

2
Political * Retainer Bow this card: Produce 2 gold. Limited: Target a player with higher family honor than his starting honor. Increase the next honor loss he receives this turn by 1.

2
Singular Bow this card: Produce 2 Gold. Limited: Bow this card: Look at the top 3 cards of your Fate deck. Put them back in any order.

Recruitment Officer

Tamori Chosai, Dark Oracle of Fire

Tiny Farm

South Carolina
3
Shadowlands Retainer Dark Oracle of Fire After this card enters play: Lose 6 Honor. Fire Battle: Bow this card: Ranged 5 Attack. (art note: This is a specific character in holding form)

Retainer After this card enters play from a province: Put a 2F/2C/2PH Samurai Personality with your Clan alignment into play. Bow this card: Produce 2 Gold.

Farm After this card enters play: Discard a card. Bow this card: Produce 1 Gold.

Unstable Mine

We're Samurai Too

[Hida Commander]

4
Mine Bow this card: Produce 3 Gold Destroy this card: Produce 4 Gold.

2
Temple Bow this card: Produce 2 Gold. Your Monk and Shugenja may use the Sepukku rulebook action.

Crab Clan * Samurai * Commander After XXX enters play: Create a 1F Follower and attach it to XXX.

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Hida Eijiko

[Hida Protector]

[Hida Sumai]

Crab Clan * Samurai * Commander * Experienced * Unique Open: Even if XXX is bowed: Straighten your target unit if it contains one or more Followers.

Crab Clan * Samurai * Hero Battle: Bow XXX: Battle resolution does not bow your Personalities until after this battle ends.

Crab Clan * Samurai * Sumai Battle: Target a personality with less force: He may not perform actions.

Hida Yiu

Kuni Kiyoshi

[Toritaka Ghost Hunter]

South Carolina
4 7 3
Crab Clan * Earth * Shugenja * Daimyo * Witch Hunter * Experienced 2 * Unique Will enter play ignoring honor requirements if you are a Scorpion player. Battle: Even if XXX is bowed: Bow or straighten a target Personality with Force lower than the current battlefields province's strength. If that Personality is Shadowlands, his controller discards a card.

Crab Clan * Berserker Reaction: After XXX or another Berserker in XXX's army is destroyed: Draw a card.

Crab Clan * Samurai * Scout * Spirit Recon Open: Target a province. After the next time you engage in a battle at that province's battlefield this turn, create a 3F/3C/3PH Crab Clan * Samurai * Scout * Spirit Personality in your army there. Remove him from play after the battle ends.

Asahina Beniha

[Crane Artisan]

[Daidoji Defender]

Crane Clan Air Courtier Shugenja Experienced Unique Political Battle: Even if Beniha is not at the current battlefield: Move a target attacking Personality home. Gain 2 Honor if you do not control him. Destroy him if he is Undead.

Crane Clan Artisan Poet Political Reaction: After the resolution of an action in which another player lost Honor: He loses 1 Honor. Gain 1 Honor.

Crane Clan Samurai Yojimbo You must bow a Courtier or Shugenja as a cost to bring XXX into play. XXX's unit will not assign, and XXX may not move, into an attacking army. XXX may not be destroyed by other player's card effects.

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[Daidoji Scout]

[Doji Courtier]

[Kakita Duelist]

Crane Clan Samurai Iron Crane Scout Battle: Bow a target enemy card without attachments. Destroy it if a Recon action targeted this battlefield's province.

Crane Clan Courtier Magistrate Political Open: Discard the Imperial Favor: Target a Personality. Bow him if he is dishonorable. Destroy him if his Gold Cost is 0.

Crane Clan Samurai Duelist Iaijutsu Limited: XXX challenges a target Personality. His controller may refuse the duel. If he does, dishonor him and gain 1 Honor.

Kakita Noritoshi

[Kitsuki Detective]

Mirumoto Calen

10 10

South Carolina
5 9 3
Dragon Clan * Samurai * Magistrate Open: Bow XXX: Bow a target personality with lower personal honor than XXX's Chi. Straighten XXX if the target is dishonorable and it is your turn.

Crane Clan Samurai Duelist Daimyo Kenshinzen Experienced 3 Loyal Unique Shosuro Jimen may not enter play. Before Focus Effects resolve: Double the value of one of Noritoshi's focused cards. Iaijutsu Battle: Challenge a target enemy Personality. Destroy the loser.

Dragon Clan * Samurai * Duelist XXX has +1F for each Iaijutsu card in your discard pile.

[Mirumoto Hisahsi]

[Mirumoto Hojatsu II]

Tamori Wotan xp

Dragon Clan * Samurai * Kensai Battle: Give a target enemy Personality or Follower a Force penalty equal to XXXs Force.

Dragon Clan * Samurai * Duelist * Kensai * Unique The first time Hojatsu focusses in a duel: He focusses twice. Iaijutsu Battle: Destroy a target enemy card with no attachments and less Force than XXX's Chi.

Dragon Clan * Fire * Shugenja * Tattooed * Unique Limited: Look at the top four cards of your Fate deck. You may place one of those cards at the bottom of your deck.

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[Togashi Firebreath]

Togashi Shiori

[Akodo Archer]

Dragon Clan * Fire * Tattooed * Monk Battle/Open: Give XXX five +1F Fire tokens. Before the turn ends, remove five Fire tokens from XXX, bow him and negate his straightening until after your next Straighten Phase.

Dragon Clan * Void Monk * Tattooed * Experienced * Unique Battle: Bow a target enemy personality with higher Force than his own Chi. He may not perform actions this turn.

Lion Clan * Samurai * Tactician Battle: Discard a card: Ranged Attack with strength equal to the discarded card's Focus Value +2.

Akodo Seiichi

[Cavalry Paragon]

[Lion Recruiter]

10

South Carolina
7 6 4
Lion Clan * Samurai * Paragon * Cavalry XXX has +3F while attacking.

Lion Clan * Samurai * Tactician * Experienced * Unique Battle: Bow a target enemy card with Force lower than or equal to XXX's Force. You may target and straighten a card in a Unit.

Lion Clan * Samurai * Commander Limited: Discard a card: Attach a 2F Follower to your target Commander.

[Matsu Ash]

Matsu Fumiyo

[Matsu is too blitz]

Lion Clan * Samurai * Deathseeker Battle: Destroy XXX, unless the target is Undead: Destroy a target enemy Follower, or Personality without attachments, with Force equal to or lower than XXX's Force. Gain 1 honor.

Lion Clan * Samurai * Paragon * Experienced * Unique Fear Battle: Bow each card with equal or lower Force in a target enemy unit. Gain 1 Honor for each card bowed this way.

Lion Clan * Samurai * Hero Open: XXX inspires someone to better. Give a target personality Hero.

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Mantis Anti-Swarm

Moshi Kalani xp

[Moshi Kinuye]

Mantis Clan * Samurai * Scout Battle: Bow XXX: Ranged 3 Attack. If you targeted this Battlefields Province with a Recon action this turn, Ranged 3 Attack.

Mantis Clan * Samurai * Naval * Experienced * Unique Kalani has +1F for each other Naval card in his army. Battle: Even if Kalani is bowed, if he assigned to the current battlefield or if any enemy units are there: Move him there. Straighten him if he moved.

Mantis Clan * Thunder * Water * Shugenja * Naval Will join a Phoenix Clan player paying 1 less gold. Battle: Reduce a target enemy Personality or Follower's Force to 0.

[Yoritomo Ai]

[Yoritomo Araneae]

[Yoritomo Eihiko]

South Carolina
9 0
Mantis Clan * Spider Clan Samurai * Paragon * Dark Water Infiltrator Fear Battle: Bow a target enemy unit with total gold cost less than or equal to XXXs Force. The target may not straighten if XXX has performed a Dark Virtue action this turn.

Mantis Clan * Samurai * Magistrate Naval Open: Pay Gold equal to the targets base cost: Bow a target holding.

Mantis Clan * Magistrate * Extortionist * Experienced * Unique Limited: Permanently reduce a target Personality's Gold Cost to 2.

[Yoritomo Seishisai]

[Agasha Moshi]

[Asako Inquisitor]

Mantis Clan * Samurai * Commander Open: Bow XXX: Give your target Personality or Follower +3F. Straighten XXX before the turn ends.

Phoenix Clan Thunder Water Shugenja Cavalry Enters play for a Mantis Clan player paying 1 less Gold. Battle: Choose your performing Personality at any location: Switch his and XXXs location. Straighten their units if they moved.

Phoenix Clan Water Void Shugenja Alchemist Inquisitor Magistrate Battle: Each player must target their lowest Chi Personality. Each player must move home their Personalities until they do not control more Personalities at this battlefield than their targeted Personalitys Chi.

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[Asako Sycophant]

[Isawa Fire]

[Isawa Honour]

10

Phoenix Clan Air Shugenja Imperial Inquisitor Magistrate Sycophant Political Limited: Bow one of XXXs spells: A target dishonorable Personalitys controller loses 2 Honor

Phoenix Clan Fire Shugenja XXX has +1F while he has a spell attached. Battle: Ranged 4 Attack

Phoenix Clan Earth Shugenja Defender Reaction: After an action on a Spell resolves which XXX performed, if he is at the current battlefield: Give this province +4 strength. Negate XXXs next destruction.

Isawa Kumai xp

[Shiba Yojimbo]

[Bayushi Azumamoru]

South Carolina
5 6 2
Phoenix Clan Samurai Duelist Yojimbo Open: Straighten your stronghold.

Phoenix Clan Air Void Shugenja Alchemist Ishiken Experienced Unique Open: Even if Kumai is bowed: Straighten your target Air Shugenja. Reaction: After an action resolves in which you drew a card: Put that card to the bottom of your deck. Draw a card.

Scorpion Clan * Samurai * Kensai * Bitter Lies * Poison Blade Battle: Bow XXX or one of his Weapons and show the top card of your Fate deck: Give a target enemy Personality a number of -1F Poison tokens equal to the discarded card's Focus Value. If the target's Force is now less than his base Force, bow him.

[Bayushi Jou]

Bayushi Muhito

[Bayushi Naomi]

Scorpion Clan * Courtier * Rumormonger Political Limited: Bow XXX: A target player loses 1 honor.

Scorpion Clan * Ninja * Samurai * Duelist * Yojimbo Experienced 2 * Unique * Champion of Rei Battle: If there are any enemy units at the current battlefield: Move Muhito there. You may take an additional Battle action which must be performed by Muhito.

Scorpion Clan * Samurai * Magistrate Battle: Give XXX a Force bonus equal to a target enemy Personality or Followers Force. If the target is dishonorable, reduce his Force to zero.

4/8/2010 : Page 8

Shosuro Jimen

[Shosuro Shigemasa]

[Soshi Hirotsugu]

Scorpion Clan * Courtier * Emerald Champion * Imperial * Magistrate * Duelist * Experienced 2 * Unique * Poison Master Battle Bow a target dishonorable enemy personality. Limited: Dishonor each Kakita Noritoshi in play.

Scorpion Clan * Ninja Battle: Bow a target personality. If the target has a Poison token, you may target and bow one of his attachments.

Scorpion Clan * Air * Shugenja * Ninja Battle: Give each of your Scorpion and Crab Clan Personalities in XXXs army +1F, or +2F if they are opposed.

[Anti-Lion Zombie]

[Chuda Summoner]

Daigotsu Gahseng

South Carolina
7 0
Spider Clan Shadowlands Shugenja Summoner Maho Limited: Destroy XXX: Search your Dynasty deck for a non-unique Undead and put him into play, paying 3 less Gold.

Spider Clan Shadowlands Samurai Undead After XXX enters play: Lose 3 Honor. Battle: If XXX is dead: He rises from the grave. Bring him into play at the current battlefield, waiving costs if the enemy leader is a Lion Clan player.

Spider Clan Shadowlands Samurai Paragon Experienced Unique Dark Pride After Gahseng enters play: Lose 6 Honor. Battle/Open: Play a Dark Virtue in your discard pile. Remove it from the game after it resolves.

[Daigotsu Paragon]

Daigotsu Sahara

[Sohei]

11

Spider Clan Shadowlands Samurai Paragon Dark Pain You must discard a Dark Virtue as a cost to bring XXX into play. After XXX enters play: Lose 4 Honor. Battle: Discard a Dark Virtue or remove a Dark Virtue in your discard pile from the game: Bow a target enemy card.

Spider Clan Samurai Experienced Unique Sahara uses his base Force as his duel stat. Battle: Challenge a target enemy Personality. Destroy the loser.

Spider Clan Shadowlands Monk Kensai After XXX enters play: Lose 5 Honor. Reaction: After a Battle action resolves which XXX performed: Take an additional Battle action.

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[Spider Oni Slave]

Iuchi Katamari xp

[Moto Commander]

Spider Clan Shadowlands Nonhuman Oni Slave

Unicorn Clan Water Shugenja Cavalry Magistrate Experienced Unique Doomseeker Katamari has +1F if you are a Unicorn or Crab Clan Player. Battle: Bow a target enemy attachment or a target enemy Personality with less Personal Honor than Katamaris Chi. Destroy it if it is Nonhuman.

Unicorn Clan Samurai Cavalry Commander Fear Limited: Target another player's Personality. After the Infantry Manuevers Segment this turn, you may assign him, even if he has already assigned.

[Scout Recruiter]

Shinjo Hwarang

[Shinjo Samurai]

10

South Carolina
0 10 3
Unicorn Clan Samurai Cavalry Commander Experienced Unique After Hwarang enters play: Create a 0F Cavalry Follower and attach it to your target Personality. Battle: Bow your performing Follower: Destroy or straighten a target card without attachments.

Unicorn Clan Samurai Cavalry Scout Limited: XXX recruits a new member. Create a 2F/2C/2PH Unicorn Clan Samurai Cavalry Scout Personality.

Unicorn Clan Samurai Cavalry XXX has +1F while there are no Cavalry units in the enemy army.

[Shinjo Tactician]

[Utaku Battle Maiden]

[New Shuten Doji]

10

Unicorn Clan Samurai Tactician Battle: Ranged 4 Attack. (Art note: This Unicorn is Infantry)

Unicorn Clan Samurai Cavalry Battle Maiden Open: Give a target Personality a Force penalty equal to XXXs Personal Honor.

Shadowlands Nonhuman Shuten Doji Singular Limited: Give a target Personality a 1C Haunted token. Open: Target a Personality who died this turn from having 0 Chi. XXX feeds on their soul. Remove them from the game. Give XXX a +1F Soul token. (Art note: Art should be inspired by the original Shuten Doji, a hungry ghost)

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[Badass Ninja]

[Fudo's Crazy Hermit]

Imperial Herald

Ninja Reaction: When another player's action targets a Ninja at XXXs location: It targets a different Ninja you control.

Void Monk Shugenja Fudo Singular Attaches the Heart of Fudo ignoring Gold Cost. Limited: Destroy XXX: He searches for an ancient relic. Search your discard pile, then Fate deck, for a card titled Heart of Fudo. Show it and put it in your hand.

Imperial * Herald * Singular Political Limited: Discard the Imperial Favor: Draw a card.

[Kanezane]

[Muscle for Hire]

[Ronin Banker]

South Carolina
0 5 2
Samurai * Hero Reaction: Once per game, after XXX enters play: Choose a Clan. All copies of XXX you own, in and out of play, permanently gain that Clan alignment.

Samurai * Ronin * Cavalry * Kensai * Paragon

Samurai Banker Imperial Imperial Bank of Rokugan Reaction: When paying a Gold cost, bow XXX: Produce 3 Gold.

XXX is worth One Koku

[Snow Maiden]

[Spirit Hunter]

[The Man with No Face]

Nonhuman Snow Maiden XXX has +1F for each Winter and Forest card in play and in your discard pile. Open: A target unit may not assign or move to battle unless his controller has a Forest or Winter card in play or in his discard pile.

Nonhuman * Cavalry * Dog * Spirit * Scout

Samurai * Ronin * Duelist * Kensai Iaijutsu Battle: Destroy a target attachment.

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Blizzard Plain

Scorched Earth

Temple to the Ancestors

Winter Battle: Even if you control no units at the current battlefield, destroy this card: A blizzard strikes suddenly. Give the current battlefields province +2 strength.

This province does not hold Dynasty cards. Reaction: After a battle resolves in which you assigned at least one unit and failed to take the province: You scorch the earth behind you. Attach this card to the province.

Temple * Unique Limited: Bow your performing Personality and remove your target dead Personality from the game: Draw a card.

Treacherous Defile

Wartorn Plain

[Archery Unit]

South Carolina
Mountain Battle: Choose your two unbowed performing personalities, with Clan alignments, that do not share a clan alignment: Bow a target enemy attacking Follower or Personality without Followers. Limited: Discard this card: Destroy a target Region.

Battle: Bow this card: Ranged 4 Attack that is compared against the target's base Force.

Bounty Hunter

Daidoji Follower

Elite Cavalry

Battle: Bow a target attachment, or a target dishonorable Personality.

Iron Crane Scout This card has +3F while defending. Battle: Bow this card: Ranged Attack with strength equal to its Force.

Cavalry * Unique This Personality has Tactician.

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Enlightenment Follower

Free Lunch

Fudo Cultist

Focus Effect: You may focus a Ring card in your discard pile or in your hand. If you do, discard this card.

Cavalry As an additional cost to play this card, bow your target Commander.

Fudo Attaches to Fudo ignoring Gold Cost. This card has +1F for each other Fudo card you control.

[Khol Regulars]

Poisoned Shirukens

Stone Guardian

South Carolina
0 7 Ninja Battle: Ranged 4 Attack. Destroy the target if he has any Poison tokens.

Cavalry Battle: Bow this card: Ranged 4 Attack.

Nonhuman Golem Earth Will only attach to a Shugenja. Other players actions may not destroy attachments in this unit.

Magistrate Followers

+4

[Ancient Katana]

+1

+3

[Armor of the Loyal Son]

+0

8
Weapon Reaction: After this card enters play from your hand: Draw a card. Battle: Destroy a target enemy card with no attachments. Battle: Move this unit to the current battlefield if it assigned there.

4
Armor * Unique Before an action destroys this Personality or this card, destroy another Personality you control with the same Clan alignment: If you destroyed a Personality, negate this Personality or card's destruction.

Political Reaction: After the resolution of an action this Personality performed, if that action caused an Honor loss: Straighten your target Personality.

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+4

[Battleworn Armor]

+0

+0

Cheap Armour

+0

+2

Daisho

+1

4
Armor Reaction: After another players Battle action targets this Personality: Either negate the actions effects that move him or negate the actions effects that bow him.

0
Armor Ranged Attacks targeting this personality are -2 strength.

4
Weapon Reaction: After this card enters plays: Create a +1F/+1C Wakizashi Weapon and attach it to this Personality.

+0

Magic Trinket

+0

+5

Massive Naginata

-1

Stick

-1

South Carolina
7
Weapon Unique Battle: Bow this card: Destroy a target Follower, or Personality without attachments, with lower Force than this Personality. Battle: Bow this card: Destroy a target Cavalry card.

Numeranai Reaction: Even if this card is bowed, after it bows or is destroyed: Straighten this Personality.

Weapon After this Personality enters a duel: He loses Duelist until after the duel resolves. Reaction: After an action resolves in which this Personality won a duel: Gain 3 Honor. (Art note: Is a literal stick)

4
Creating Distrust

+5

Super Duper Bow

+0

Boomstick

7
Weapon Battle: Bow this card: Ranged 5 Attack.

2
This Shugenja has +2F while he is Fire. Battle: Bow this card and destroy it unless the target is at this battlefield: Ranged 3 Attack that can target a card at any location.

2
Air Political Limited: Bow this Shugenja: Dishonor a target Personality, who must have Chi equal to or lower than your Shugenja unless your Shugenja is Air.

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Danger of the Fire

Energy Syphon

Enlightened Earth

0
Fire Battle: Bow this Shugenja unless he is Fire and destroy this card: Target an enemy personality with Force less than or equal to your Shugenjas Force or Chi. Destroy a card without attachments in his unit.

0
Water Battle: Bow this card: Bow a target enemy card with no attachments. If this Shugenja is Water, give him a Force bonus equal to the bowed card's base Force.

0
Earth Battle: Bow this Shugenja or your target Ring: Increase or reduce this battlefield's province strength by 4, or by 8 if this Shugenja is Earth.

2
Fiery Bolt

3
Long Distance Communication

4
Corpse Explosion

South Carolina
0
Air Battle/Open: Move one or more attachments from your target Shugenja to your other target Shugenja. If this Shugenja is Air you may take an additional action.

Thunder Battle: Destroy this card: Ranged 4 Attack, or you may do two consecutive Ranged 2 Attacks if this Shugenja is Thunder, against each legal target in the enemy army.

Maho Battle: Bow this card and destroy one of your Undead cards: It explodes with Dark Energy. Ranged 5 Attack.

1
Stone Protector

3
[Tetsujin]

2
[Arrival of the Fan Boy]

4
Earth Open: Bow this Shugenja unless they are Earth and destroy this card: Create a 4F/0C/0PH Nonhuman * Golem * Earth * Samurai * Yojimbo Personality with the trait "Does not die for having 0 Chi."

1
Void This card attaches to a Void Shugenja paying 0 gold. Battle/Open: Bow this card: Draw a card. Choose a card from your hand and put it on top of your Fate deck.

0
Iaijutsu Battle: Choose your unbowed performing Personality: He challenges a target enemy Personality. Bow the duels loser. The winner's controller may create a 2F/2C/2PH Samurai Personality with his clan alignment at the current battlefield.

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Balance in Water

Bestial Rage

Blizzard

0
Water Kiho Battle: Choose your performing Monk or Shugenja: Move a target Personality to the current battlefield if there are any units there on the side opposing his controller's. If he moved, and you do not control him or if the performer is Water, straighten his unit.

0
Open: Chose your performing unbowed Nonhuman Personality and destroy one of your Personalities: Give your Nonhuman a permanent Force bonus equal to the destroyed Personalitys base Force. Your Nonhuman may not be bowed or moved this turn.

0
Winter Battle: Until this battle ends, Personalities bow after they perform an action.

3
Bow and/or Die Scum!

1
Controlling the Seas

4
[Coordinated Assault]

South Carolina
0
Thunder Kiho Open: Choose your unbowed performing Thunder Personality: Give or remove Naval from one to three personalities.

Political Battle: Destroy your performing Courtier or Magistrate: Bow a target enemy card with no attachments. Destroy it if it is dishonorable. Its controller loses 2 Honor.

Battle: Choose your performing Tactician: Give him +2F. Give another of your target Personalites at any location +2F.

3
Dangerous Brew

2
Dark Energy

4
Dark Protection

0
Limited: Transfer one to three tokens to a target Personality. If the target now has a Sake, Poison, and Fire token, destroy him.

0
Kiho Maho Battle: Choose your unbowed performing Monk: Ranged Attack with strength equal to his Force. Lose 3 Honor.

0
Dark Virtue Reaction: After an action targets your Samurai who has an attached Follower or Weapon with a base Gold Cost of 7 or more: Negate the actions effects..

Here, drink this

4/8/2010 : Page 16

Deathseeker Rage

Being Sincere

Fanatical Devotion

0
Reaction: After the resolution of an action that destroyed one of your Personalities, choose your performing Deathseeker: Straighten your target Deathseeker. Give him a Force bonus equal to his current Force.

0
Bushido Virtue Open: Rehonor a target Samurai. Open: Choose your performing unbowed Samurai and show a card in your hand: After engaging at a battlefield, in which you are the defender, you may take an additional action which must be used to play the card shown.

0
Battle/Open: Choose your performing Yojimbo: He gains +2F or a Force bonus equal to the highest Chi of any Shugenja you control.

1
[Fertile Ground]

3
[Field Promotion]

4
Get Them Home!

South Carolina
0
Reaction: After an action resolves which destroyed one of your Personalities, choose your performing Personality: Attach a target follower from your hand or discard pile to the performer, ignoring gold cost.

Terrain Battle: Any number of times per turn, if there are any enemy units at the current battlefield, choose your performing Personality, pay 2 gold: Create a 1F Follower and attach it to him.

Reaction: After another players action targets your Personality choose your performing Commander: Move one or more of the Personalitys followers to another target personality at any location.

1
[Glory]

3
Heroic Fight

1
Heroic Inspiration

0
Focus Effect: The controller of this duels winner gains 1 honor. Reaction: After one of your Battle actions resolves which destroyed an enemy card: Gain 2 honor.

0
Heroic Battle: If your side has fewer units than the enemy side, choose your performing unbowed Hero: Bow a target enemy card.

0
Heroic Battle: Discard a card and choose your performing Hero: Give him a Force bonus equal to the discarded card's Focus Value. If you discarded a Heroic Strategy, draw a card.

4/8/2010 : Page 17

Hidden in the Shadows

Honor is my Guide

Hunting Down the Ebon Daughter

0
Ninja Battle/Open: Straighten one or two target Ninja.

0
Battle: Choose your performing unbowed Paragon: Move him to the current battlefield. If he moved, target and bow an enemy Personality with lower Personal Honor than your Paragon and gain 1 Honor.

0
Battle: Choose your unbowed performing Scout, and bow him unless the current battlefields province was targeted by a Recon action this turn: Move another player's target Personality to this battlefield. Straighten him. If you are a Crab Clan player, you may take an additional Battle action.

2
I'm Coming

2
[Iainuki]

1
Ice Sculpture

South Carolina
0
Battle: Choose your performing bowed Kensai: Give a target enemy Personality -4F. If his Force is now 0, bow him and negate effects that move him this turn. Straighten your Kensai's unit.

Unique Limited: Search your Dynasty deck for a non-Unique Samurai. Put him into one of your provinces face-up, discarding the card that was there.

Political Winter Limited: Choose your performing unbowed Artisan: You offer another target player a gift, which he may accept. If he does, you gain 2 Honor. If he does not, dishonor a target personality and draw a card. (Art note: Should show one person offering another person an ice sculpture, or some other winter themed gift)

4
Jimen and Noritoshi Bickering

3
Taxing the Scum

4
Know the Terrain

0
Political Open: Dishonor your unbowed performing Personality: Dishonor a target Personality. (Art Note: Should show Jimen and Noritoshi arguing)

0
Political Open: Choose your unbowed performing Magistrate or Courtier: Target a dishonorable personality. Bow his controllers stronghold. A target player gains or loses 2 Honor.

0
Battle: Choose your performing unbowed Tactician: Bow a target enemy card, which must have no attachments unless you control a terrain.

4/8/2010 : Page 18

Kolat Influence

Kotei Strategy

Last Breath

0
Kolat Reaction: Before an event resolves: It does not resolve. Shuffle it into its owner's deck. Open: Bow a target non-Unique Holding. Lose 2 Honor.

0
Battle: Give a target enemy Personality or Follower 3F. Bow it if his Force is now 0.

0
Battle: Choose your performing Personality. Straighten him. Destroy him before the Combat Segment ends. You may take an additional Battle action.

No destiny. Only choice.

4
Laying in Ambush

4
Leaked Information

1
[Leverage]

South Carolina
0
Political Limited: Choose your performing unbowed Courtier or Magistrate Personality: Target a personality with personal honor lower than your Magistrate's Chi. The target must assign to oppose your Magistrate. If your Magistrate does not assign, the target cannot assign.

Reaction: After action resolves in which you created a non-Shadowlands personality: Put a 2F/2C/2PH Samurai Personality with your Clan alignment into play at the same location.

Political Open: Bow your performing Courtier or Scorpion Clan Personality: Bow a target dishonorable Personality with less Chi. You and the targets controller each lose 2 honor.

3
Light Energy

2
[Near Miss]

2
New Kata of the Concealed Blade

0
Water Kiho Battle: Choose your performing unbowed Monk: Move home a target Personality with Chi less than or equal to your Monks Chi plus Personal Honor. You may target and destroy an attachment in the unit.

0
Reaction: After another player's Battle action targets one of your attachments: Negate the attachments destruction from the actions effects.

0
Kata Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card remains in play, equipping Weapons is a Battle/Open action for you.

4/8/2010 : Page 19

One More Step Towards Enlightenment

Out of Nowhere

Panther Tattoo

0
Reaction: After an action resolves in which you put a Ring into play: Draw a card. You may put a target Ring in your Fate discard pile into your hand.

0
Ninja Battle: Choose one or more face-up Ninja Personalities in your provinces: They have been hiding in the shadows. Bring them into play at the current battlefield.

4
PEW! PEW!

3
[Reckless Charge]

Tattoo Battle: Choose your performing non-dead Tattooed Personality in your discard pile or face-up in one of your provinces: He has been stalking his prey from the shadows. Bring him into play at the current battlefield, paying 2 less Gold and ignoring requirements. (Art note: Theme of the card is the tattoo lets you stalk your prey hidden in the shadows. Art should show something like this, such as a Monks Tattoo coming alive in the form of a stalking panther)

Recycling Junk

South Carolina
0
Battle: Choose your performing opposed Berserker: Give him +4F/-1C. If another players Battle action destroys him while he is at the current battlefield, you may target and destroy an enemy card with no attachments.

Battle: Choose your unbowed performing Magistrate: Ranged Attack with strength equal to your Magistrates Chi. If this destroyed a card, gain 2 Honor.

Open: Destroy one of your attachments with a base Gold Cost of 4 or more: Draw 2 cards.

3
Scout Switch Strategy

2
Shirukens and Smoke Bombs

1
[Skirmish Strategy]

0
Battle: Choose your performing Scout: Increase or reduce the province strength by 3. If you targeted this battlefields province with a Recon, you may take an additional Battle action.

0
Ninja Battle: Bow your performing Ninja Personality: Ranged 5 Attack. You may move your Ninja home.

0
Battle: If you are the defender, choose your unbowed performing personality: Move him to the current battlefield. You may take an additional action to perform one of his base abilities. After the action resolves, or you choose not to take it, move him home.

4/8/2010 : Page 20

Snowy Plains

Speed Bump

[Spider Infiltrate Mantis]

0
Terrain Winter Battle: Personalities and Followers at this battle have 1F unless their controller has a winter card in their discard pile.

0
Battle: Target your performing defending Courtier: Bow a target enemy Personality. The next time this Combat Segment your Courtier is destroyed, gain 2 Honor and draw a card.

0
Limited: Choose your performing Paragon: Target another players Personality. Your Paragon permanently copies the targets keywords, except Clan Champion or Shugenja, and abilities which do not themselves copy abilities. Lose 4 honor.

3
Stamina

4
[Temporizing Ground]

2
Unnatural Hunger

South Carolina
Terrain Battle: After each time an action resolves, except this one, the acting player must target one of his unbowed Personalities or Followers with Force greater than 0. Give the target -3F.

10

Open: Choose your performing personality with a base Gold Cost of 7 or more. Straighten him. You may target and bow a Personality with a base Gold Cost of 6 or less.

2
Wartime Necessity

When the position is such that neither side will gain by making the first move, it is called temporizing ground. Sun Tzu

This card costs 1 less Gold for each Undead Personality you control. Battle: Choose your performing unbowed Undead Personality: Destroy a target enemy card with no attachments.

1
What's Up Baby?

Watching your Victim

0
Unique Open: You may ignore Honor Requirements until this game ends.

0
Recon Limited: Bow one or more of your performing Scout Personalities: Destroy a target Follower or Personality without attachments with less Force than your Scouts total Force.

0
Battle: Choose your performing Battle Maiden: Reduce a target enemy Personality or Followers Force by your Battle Maiden Personal Honor. Bow him if his Force is now 0. Gain 2 Honor.

4/8/2010 : Page 21

[Winter Siege]

Winter Vacation

[Worldly Matters]

0
Winter * Siege Battle: Choose your unbowed performing Commander Personality: You may use abilities on your Stronghold an additional time this turn. You may take an additional Battle action.

0
Winter Open: Target a Samurai. He is on a winter vacation. He may not assign to battlefields this turn.

0
Open: Pay the targets total gold cost -3: Bow a target unit. Cards in the unit may not straighten this turn.

2
Yarijutsu 2

2
Crane Stronghold

3
Mantis Stronghold

7 0 2

South Carolina
4 8
Imperial Market (Art note: This is the embassy at the Imperial City) (Story note: It would be helpful if this was a market. Is that ok Shawn/Fred?) Port Reaction: When paying a Gold Cost: Produce 4 Gold. Open: Bow this card: Straighten a target Holding.

Battle: Choose your unbowed performing Kensai and bow two of his Weapons: Destroy a target enemy Personality.

2
Spider Stronghold

8 4 0
You do not lose honor from Spider and Fate cards you own. Battle: Choose your unbowed performing Personality, discard a card: Ranged Attack with strength equal to your Personalitys Force. If you discarded a Weapon or Kiho, draw a card.

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