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Sky Drake (3.

5e Creature)
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SKY DRAKE
Size/Type: Small Dragon (Lesser, Air) Hit Dice: 6d12+12 (51 hp) Initiative: +6 (+6 Dex) Speed: 20 ft. (4 squares), fly 150 ft. (good) Armor Class: 23 (+6 Dex, +1 size, +6 natural), touch 17, flat-footed 17 Base Attack/Grapple: +6/+3 Attack: Bite +12 (1d4+1) Full Attack: Bite +12 (1d4+1) and 2 Claws +7 (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: Air Mastery, Breath Weapon Special Qualities: Blindsense 60 ft., Darkvision 60 ft., DR 5/magic, immunity to magic sleep effects and paralysis effects, low-light vision, resistance to sonic 10, SR 15 Saves: Fort +7, Ref +11, Will +6 Abilities: Str 13, Dex 23, Con 15, Int 10, Wis 12, Cha 11 Skills: Appraise +9, Climb +10, Hide +15, Jump +10, Move Silently +23, Spot +18 Feats: Ability Focus (Breath Weapon), Clinging Breath*, Dodge, Weapon Finesse (B)
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Sky Drake This small deep blue drake has blood red claws, teeth, and a pair of large frill on its back. The color of the frills seems to be changing. SKY DRAKE CR 5
Usually chaotic neutral Small Dragon (Lesser, Air) Init +6; Senses Blindsense 60 ft., Darkvision 60 ft., low-light vision; Listen +1, Spot +18 Languages draconic.
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AC 23 (+6 Dex, +1 size, +6 natural), touch 17, flatfooted 17 hp 51 (6d12+12 HD); DR 5/magic Immune magic sleep effects and paralysis effects Resist sonic 10; SR 15 Fort +7, Ref +11, Will +6 Weaknesses XXX
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Environment: Warm hills Organization: Solitary, pair, or clutch (3-6 plus 812 young) Challenge Rating: 5 Treasure: Standard Alignment: Usually chaotic neutral Advancement: 7-11 HD (Small); 12-18 HD (Medium) Level Adjustment:

Spd 20 ft. (4 squares), fly 150 ft. (good) Base Atk +6; Grp +3. Melee Bite +12 (1d4+1) and 2 Claws +7 (1d3+1) Space 5 ft.; Reach 5 ft. Atk Options Breath Weapon Special actions Air Mastery

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Abilities Str 13, Dex 23, Con 15, Int 10, Wis 12, Cha 11 Skills: Appraise +9, Climb +10, Hide +15, Jump +10, Move Silently +23, Spot +18 Feats: Ability Focus (Breath Weapon), Clinging Breath*, Dodge, Weapon Finesse (Bonus)

This small deep blue drake has blood red claws, teeth, and a pair of large frill on its back. The color of the frills seems to be changing.

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One of the most beautiful of the drakes, the Sky Drake is also one of the most graceful of flyers. An unusual characteristic of the sky drake is the frills on its back which changes colors depending on their mood; black for anger, red ---------------------------------------------------------------------for danger, yellow for content, blue for sadness, Environment: Warm hills Organization: Solitary, pair, or clutch (3-6 plus 8and white for trust. 12 young) Sky Drakes are usually very territorial and will Treasure: Standard attack anything they perceive to be a threat. Advancement: 7-11 HD (Small); 12-18 HD (Medium) They are the hated enemies of wyverns and will Level Adjustment: team up to kill them on sight. Sky drakes One of the most beautiful of the drakes, the commonly live close with other of their kind and Sky Drake is also one of the most graceful of their territories commonly overlap. Most sky flyers. An unusual characteristic of the sky drake drakes try to not get in the way of humanoids if

Air Mastery (Ex): Airborne creatures take a 1 penalty on attack and damage rolls against Sky Drakes. Breath Weapon (Su): 30-foot cone once every 1d6 rounds, damage 3d6 sonic, Reflex DC 17 half. The save DC is Constitution based and includes the bonus from ability focus. Skills: Sky drakes have a +8 racial bonus on Move Silently and Spot checks. *See Draconomicon for this feat.

they can. However, they have been known to help creatures that come to kill wyverns. Sky Drakes speak draconic. Combat Sky Drakes do not hold back when it comes to combat. They try to team up if they can against one foe. They are not stupid however, and if the battle is not going there way, they are quick to abandon combat and flee.
Air Mastery (Ex): Airborne creatures take a 1 penalty on attack and damage rolls against Sky Drakes. Breath Weapon (Su): 30-foot cone once every 1d6 rounds, damage 3d6 sonic, Reflex DC 17 half. The save DC is Constitution based and includes the bonus from ability focus. Skills: Sky drakes have a +8 racial bonus on Move Silently and Spot checks. *See Draconomicon for this feat.

is the frills on its back which changes colors depending on their mood; black for anger, red for danger, yellow for content, blue for sadness, and white for trust. Sky Drakes are usually very territorial and will attack anything they perceive to be a threat. They are the hated enemies of wyverns and will team up to kill them on sight. Sky drakes commonly live close with other of their kind and their territories commonly overlap. Most sky drakes try to not get in the way of humanoids if they can. However, they have been known to help creatures that come to kill wyverns. Combat Sky Drakes do not hold back when it comes to combat. They try to team up if they can against one foe. They are not stupid however, and if the battle is not going there way, they are quick to abandon combat and flee.

Complex Stat Blocks


Creatures that have advanced Hit Dice, class levels, or appear in books other than the Monster Manual should always be represented by complex stat blocks. Note that all lists should be given in alphabetical order unless noted otherwise. Here is a blank stat block template:

CHARACTER NAME (NUMBER APPEARING) CR XX


Creature race, templates, and class levels Creature alignment, size and type (subtype)
Creature reference (eg Lords of Madness 145)

Init XXX; Senses XXX; Listen XXX, Spot XXX Aura XXX Languages XXX
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AC XXX, touch XXX, flat-footed XXX; Conditional AC modifiers hp XXX (XXX HD); hp related special abilites; DR XXX/XXX Immune XXX Resist XXX SR XXX Fort XXX, Ref XXX, Will XXX (Conditional save modifiers) Weaknesses XXX
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Spd XXX ft., burrow XXX ft., climb XXX ft., fly XXX ft (maneuverability), swim XXX ft. Base Atk XXX; Grp XXX Melee weapon +attack bonus (damage/critical hit information plus conditional damage) and/or weapon +attack bonus (damage/critical hit information plus conditional damage) Ranged weapon +attack bonus (damage/critical hit information plus conditional damage) and/or weapon +attack bonus (damage/critical hit information plus conditional damage) Space XXX; Reach XXX Atk Options XXX Special actions XXX Combat Gear XXX Spells Prepared/Known (CL XXX, melee touch XXX, ranged touch XXX): Spell level in descending order (number of spells/day)spell name (DC XXX) Domains/Prohibited schools

Spell-Like Abilities (CL 3rd, melee touch XXX, ranged touch XXX): Number of times per day (fewest to most)ability name (DC XXX) *Use this to indicate any spells or abilities (such as mage armor or Power Attack) that have already been incorporated into its stat block
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Abilities Str XXX, Dex XXX, Con XXX, Int XXX, Wis XXX, Cha XXX SQ XXX Skills XXX Feats XXX Possessions combat gear, XXX Spellbook XXX *Use this to indicate any inherent bonuses to the creatures ability scores
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Special Ability Name (Sp/Su/Ex) Special ability description.

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