You are on page 1of 148

bod

12 base cost sdp 36000 5400 5400 5400 5400 3800 3800 1500 option spaces 8 7 7 7 7 5 plus foot opt 5 plus foot opt 46

torso arm arm arm arm leg leg Artificial Shoulder Mount

52 40 40 40 40 40 40

130 100 100 100 100 skeleton cost 100 120060 100 total cost 66700 12688636

orbital jap hitech ma 18 ref 15 resting power cells

x3 x2.5 360180 x3 x1.5 360180 hl base x1 120060 277.5 x5 600300 add 32 operates @ max 10 hrs limit min rest 170 50% 100% 1 month -fuel + 72 hrs hydride 8 fuel cell std+ 8 fuel cell arms + 8 hydride arms + 8 hydride legs total 140 22 162 121.5 36 157.5 12006

weight - kg base 2 exrta limb armor

tighter myomars

BOD 20 plus 50%

53360

enviromental adaptions - extreme Water (pressure) - hardsuit depth Vacuum (pressure No atmosphere) Gravity (acceleration) jet fighter / aerobatics plane Cold (Temperature) - open space cold Heat (Temperature) building on fire Acid / base (corrosives) EMP hardening - lvl 3

60030 60030 60030 60030 60030 60030 x8 960480

Armor 35200 Heavy (orbital, hitech, monomesh, memory plastic) SP 25 1200 cost base spytex Reactive body plating blackjack camo (-4 aware, -1/10m) ap resistant x3 mono mesh x5 fireproofing (sp 20) x2.5 Neuro-Biopod

3600 12000 6000 10000 3600 6000 3000

Neurological rebuild Level 5 blackbox recorder remote targeting link Longevity Module Neuralware Processor Kerenzikov Boosterware +2 INIT Boostmaster +1 INIT Olfactory Boost Universal Link Chipware Socket Modified Chipware Socket Neural ULF Transceiver Cyber-Detection Computer Echolocation System Lockdown Anti-Plague Nanotech Toxin Binders Commanche Interface Processor Implanted Battle computer Dolphin brain Decreased Sex drive, switchable Math Sub-Processor IV Neo-Myelin Sheathing Biofeedback Co-Processor Spacial Awareness Co-Process Visual Cortex Co-Processor interchangeable biopod Nitrogen Binders Sleeper Processor Beta-Level DNM Treatmen tactile boost Stim System Chemical analyser biomonitor bodycomp price adjustment for japanese high tech x2

5000000 15000 1500 15000 1000 1000 650 100 400 200 1000 200 3000 800 300 1750 3000 340000 3000 500 550 1600 9800 5000 2000 3000 20000 1400 300 50000 100 0 200

260000

torso PC1 hipower sonar Razer Scanner Microtech Mk-4 Signal Detector satellite uplink GPS module gills ELS- 3 Autoinjector interchangeable biopod Gyro-Stabilizer air compressor radiation detector

12 1 2 1 1 1 1 1 1 0 2 0

12 0 see electronics 1600 0 2400 2000 7500 750 0 1000 200

e-monitor price adjustment hi tech/orbital x5

1 15635

185 250000

torso, ext 10 parachute 4 rifle holster 3 Underwater propulsion system (aka caterpillar2drive) CyberSpider 1 price adjustment hi tech/orbital x5 arm, std 10.5 10.5 battery - 4 2 PC2-5 1 oxygen battery - 8 rs 0.5 x4 specialty slot 1 1 arm 1 Cybernetic drone control deck arm 2 cyberdeck arm 3 artillery/ortillery comp arm 4 laser rangefinder/designator emp sponge 1 x4 extratwist 1 x4 360 rotating 0.5 x4 double jointed 0.5 x4 specialty slots 2 2 arm 1 & 3 grapplefists (2) arm 2 & 4 catcher's mitts specialty slot 3 1 DYNALAR CARD SLOT READER Raven MicroCyb Cybersensor -- 1500eb Komaku Cyberarm Laser Mike open slot custom cyberhand - 6 finger w/opt hand 2 ultrasound scanner hand 4 tazer grip finger - Tracking Device finger - VidCam LL finger - Air Hypo sedative finger - Air Hypo surge finger - Air Hypo trauma I finger - Air Hypo crediline finger - Air Hypo toxistoppers finger - Air Hypo neurotoxin finger - Air Hypo Speedheal finger - Air Hypo Stephenson Technologies Torture Mites finger - slice N dice finger - Tactile Microphone (250eb) price adjustment hi tech/orbital x5 89985 arm, ext Squirters 8.5 1 6

0 5000 1900 30000

0 0 see electronics 1000 0 1600 0 see electronics 500 0 2000 1600 480 4000 0 2100 64000 0 650 1500 400 0 1800 4125 180 300 400 300 300 300 300 300 300 300 300 700 250 450000

800

Microwaldo Bracer remote bay (small) "tool bay" price adjustment hi tech/orbital x5 leg extratwist 360 rotating double jointed PC6-7 ECM/ECCM leg 1 ECM suite leg 2 ECCM suite battery - 4 oxygen battery (8hrs) feet - geophone motion detectors feet - climbers leg, ext holster pistol emergency chute price adjustment hi tech/orbital x5 optics orbirtal hi tech nofar x7 monovision infometry anti-dazzle image enhancement Enhanced Thermograph Motion tracking uv doublesplit pups teleoptics Targeting Scope - neuralware Times Square Plus - neuralware Video Imager - neuralware Dodgeball - neuralware Time/Date Display - neuralware Cyberoptic LogCompass - neuralware Live Feed optic - neuralware price adjustment hi tech/orbitalnofar x5 vocal system audio vox Voice Pattern Audio: orbirtal hi tech nofar Radio Link - neuralware Phone Splice - neuralware Scrambler - neuralware Bug detector - neuralware

1 2 2

3200

20000 7.5 1 0.5 0.5 1 2 7.5

2 0.5 x2 x2 5.5 2 3 4

1000000 100000 0 500 800 1000

2000000

9 2 1 1 1 1 1 1 1

5840

650 400 200 300 300 350 200 200 150 400 500 350 440 100 300 1000 30000

700 350

Voice Stress Analyzer - neuralware Wearman - neuralware Radar detector Homing tracer - neuralware Tight beam radio link - neuralware Wide band radio scanner - neuralware

KIROSHI ADVANCED SENSORY EXTENSION 4 optic/3 aud 1 odin's eye 4 optic parabolic mike 1 audio

1800

2 teleoptics ir Cyberoptic rangefinder ad 1 optic 1 optics 1 optic 1 optic

400

4 .5 hl base loss 1 .5 hl base loss 1 .5 hl base loss 1 .5 hl base loss 1 .5 hl base loss 1 .5 hl base loss 1 .5 hl base loss 1

r arm 1 arm 2 leg 1

l arm 3 arm 4 leg 2

rounded cost 1.3 million

16 15

20

lift 800 kg punch 2d10

kick 2d10

13

"Alamo Stealthing" ir,uv,microwave,sonar, motion detectors,radar (thermal) stealth +3

4 bio hl +5 2 neuro 0.5 neuro 1 bio 0.5 neuro .5 hl base loss 2 neuro 1 neuro 2 neuro 4 neuro 1 neuro 0 neuro 1 neuro 1 neuro hl +3 1 neuro 1 neuro 0.5 bio 1 bio 3 neuro 2 neuro cbt sense +1, +1 th 2 bio 1 bio hl +1 3 neuro 2 bio 1 neuro cool +1 1 neuro 1 neuro 0 bio 1 bio 1 neuro reduces radition exposure 20 rads/hr) 1 bio 2 bio 1 bio no idea on price; incl in round up 2 neuro 1 bio adjusts EMP ith brain impulses (food, sex, etc) 1 neuro hl +1

2 2 2 1 3 1 hl +2 1 0 1 2

no idea on price; incl in round up

no milt radio tail Motion Detector stealthing - mm

prime

surge

sedative emonitor

no idea on price; incl in round up

1 0

cyber-controlled 0 2 2 hl +6 ma 15 climb +4

0 4 hl +4 8 0 1 1 1 1 4 4 8 4 0 4 4 0 1 3 1 hl +2 0 2 1 2 hl - 2 0.5 2 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 3 1

Shadowdeck -- 4500eb no idea on price; incl in round up

50m cable, 2 spaces, 2d6+2 crush, air powered

Tactile Microphone (250eb)

12

standard esecurity lockpick compumod ZetaTech RoboFrogRDAK Spy/Assassin Remote Arasaka Microtech Grid Bug "Scorpion" Remote Microtech

4 2 2 2 hl +2 2 2 0 4 4 4

climb +2

3 1 0.5 1 1 2 1 0.5 0.5 2 2 2 1 1 1 1 0

1 .5 hl base loss 2

1 hl +2

0g mov+1, +1 th over short

2nd body surgery gbc advanced flesh genitlia cybertherapy 8 weeks 136000

gbc advanced flesh genitlia

8d6+2 hl -6

127000

anima diff controller memory code optimization neural network strength 10 5 10 14 10

INT 10 REF=STR STR 10

prog diff MU combat sense +10 awareness +10

49 4

pc 1 2

vr superrealistic building city

40 80

Neural Recognition Scanner

2000

This is Google's cache of http://cyberpunk2020.wordpress.com/2007/09/26/two-new-full-body-conversions-for-cyberpunk-20 Text-only version These search terms are highlighted: cyberpunk 2020 mentat cyberpunk2020 Roleplaying Game

Two New Full Body Conversions for Cyberpunk 2020


leave a comment

Unified Cybernetic Systems Full Body Conversi


Author: unknown

[The following article details 2 new full conversion borgs, the ultimate in cyberware. Basically you just keep your brain and part

The Mentat (225,400 eb)

The Mentat is not so much a piece of cyberware, as it is a complete suite of coordinated cybernetic implants designed with the

Then the therapy begins, training the user to enable them to fully control their new abilities. This is ICT and takes 3 weeks. If th

If this system is implanted without the attendant therapy then the character cannot utilize any of the subsystems requiring men Effects:

The user can use any peice of cyberware that requires a Neuralware Processor. The user can jack in twice the normal number of skill chips. The users INT is boosted by +2. A Motorola 98012 Math Co-Processor is implanted giving an instant math skill of +8 and a negating any need for a calculato User is equipped with a Dataterm and Computer link. User has 50 MU of RAM implanted, capable of pulling input from eyes or ears, or merely storing read text using the brains o User has a cellular Dataterm link that allows them mental access to all the databases and search engines available. User can also place cellular phone calls solely by mental command. This phone is equipped with a standard modem allowin User can also call up a full suite of database, spreadsheet and wordprocessing programs, and use them solely through men HC for the Mentat is 6d6; Surgery Code is CR!!!!

The Hecatonchires System (340,700 eb)


Effects:

The Hecatonchires (hundred hands) system is another coordinated cybernetics suite from UCS, this time designed to optimize

The user gets a +2 bonus to their REF. The user can control up to their INTx5 hands (dont panic, read below first). The user is totally ambidextrous. The user can link to any even vaguely compatible machine. Hecatonchires equipped individuals get a +1 bonus to all rolls involving systems they are linked to. An individual could wear

HC for the Hecatonchires System is 6d6; Surgery Code is CR!!!Explanation of hands. The Hecatonchires system allows the u Examples: Pair of Cyberoptics 1 hand Pair of Cyberaudio. 1 hand Steering (land unit) 1 hand Brakes/Accelerator 1 hand (2 if a stick shift). Steering (fixed wing air unit) 2 hands Steering (vectored thrust vehicle) 4 hands (no acc/decc req.ed) Weapon System 1-2 hands Manipulator (arm or simpler) 1 hand Complex Manipulator 2 hands Legs 2 hands Steering (zero-G) 3 hands Simple Manufacturing Machine 1 hand Complex Manufacturing Machine 2-10 hands Simple Subsystem 1 hand Complex Subsystem 2-10 hands

From here one should be able to figure out how many hands it would require to control any unit. A Hecatonchires equipped in Weapon System 1 hands 5 hands total

If the user wanted to fly the AV remotely (provided it had the cameras) it would require a further hand to assimilate the data fr Steering (Land) 1 hand Acc/Dec. (stick) 2 hands Simple Subsys. (turret) 1 hand Weapon (3cm rail gun) 1 hand Weapon (30mm autocannon)x2 2 hands Weapon (ATGM launcher) 1 hand Weapon (AGAMS) 2 hands Simple Subsys. (enviro control) 1 hand Complex Subsys. (damage control) 3 hands Optics (forward) 1 hand Optics (side) 1 hand Optics (other side) 1 hand Optics (rear) 1 hand Complex Subsystem (ECM) 3 hands Complex Subsystem (ECCM) 4 hands Complex Subsystem (communications) 3 hands Complex Subsystem (rangefinders) 2 hands

30 handsBasically a single person could control the tank with more efficiency than the normal crew of three but if they had an

Authors Note: Yeah, theyre damn powerful, which is why theyre damn expensive too. Dont forget the cost of surgery, and m Share this: StumbleUpon Digg Reddit Written by cyberpunk2020 Wednesday, 26. September 2007 at 8:00 Posted in Technology, cyberpunk2020, cyberware, english post, rpg Tagged with cyberpunk, full conversion, fullborg SMART COSMETICS for Cyberpunk 2020 New Cyberware for Cyberpunk 2020

Leave a Reply
Click here to cancel reply. You must be logged in to post a comment.

This blog moved!


Please use www.cyberpunk2020.de to see newer content. Thank you!

You can see whats new on www.cyberpunk2020.de below:

cyberpunk2020.de
Cyberpunk Tech 12 Robot guns Cyberpunk Tech 11: Bodymonitor/Killdisplay Genesis Descent delayed Ocelot is back Quick linking Anti-Face-Recognition-Makeup Kevlar T-Shirt: here we go New Setting: Genesis Descent Sprawl? Nimm das! Beretta Nike-9 Fashion Gun Blog at WordPress.com. Theme: Journalist by Lucian E. Marin.

versions-for-cyberpunk-2020/. It is a snapshot of the page as it appeared on Nov 10, 2010 14:06:42 GMT. The current page could have cha

y Conversions for Cyberpunk 2020

t keep your brain and part of the spine. Everything else is replaced by metal. The rules governing full borgs are to be found in the Chromeb

mplants designed with the express purpose of boosting the users ability to gather, assimilate and analyze information.First, the user has a

CT and takes 3 weeks. If this period is combined with humanity-loss reduction therapy (at extra cost and time of course) then one gains an a

subsystems requiring mental command, such as the math co-processor, the recording facilities, the dataterm link, or the cell phone and suff

g any need for a calculator.

ad text using the brains own OCR abilities. engines available. standard modem allowing mentats to communicate and share data with other computers that they cant direct link to. This does not allow n e them solely through mental command.

time designed to optimize the user for the control of remote vehicles and systems. Once again the user gets to spend a couple of weeks fla

An individual could wear a suit of powered armour, but could also link and control the suit, getting a +1 to all rolls involving it.

chires system allows the user to control a huge number of remote systems. However, each remote may count as more than one set of hand

Hecatonchires equipped individual trying to control an AV-4 with 5.56 minigun in chin turret would require:Steering (Vector Thrust) 4 hands

d to assimilate the data from the cameras. If the cameras covered more than one arc, more hands would be required to assimilate the dat

of three but if they had an intelligence of less than 6, theyd go insane trying to assimilate all the data.

he cost of surgery, and most importantly, the cost of therapy, thatll jack the prices even higher

rrent page could have changed in the meantime. Learn more

be found in the Chromebooks]

ation.First, the user has a double size chipware socket grafted onto the back of their heads. This socket also has six interface plugs on it. T

ourse) then one gains an additional 10% reduction. or the cell phone and suffers an additional 50% humanity loss.

k to. This does not allow netrunning, but Im sure that if you asked them nicely and offered them 50 or 60 thousand dollars Im sure theyd i

pend a couple of weeks flat on their back while nanites rebuild their nervous system. The Hecatonchires System is incompatible with the

more than one set of hands. A little thing with treads and a single cyberoptic is going to require a lot less concentration than trying to contro

(Vector Thrust) 4 hands

uired to assimilate the data.To control an M-20 tank (Max. Metal) would require:

six interface plugs on it. Then they are given an injection of nanites, which immediately set about rewiring the users brain and nervous sys

nd dollars Im sure theyd implant a top of the line cybermodem too. If the purchasing agent is anticipating using more than one

s incompatible with the Mentat System and vice versa and the systems will refuse to take if implanted in a person who already has the oth

ation than trying to control a full borg body by remote.

rs brain and nervous system. Paralysis results almost immediatey as a safety measure and the user is kept on life support for the next two

ore than one mentat equipped personnel then they can be equipped with a short range, high bandwidth, encrypted radio link basically allo

n who already has the other system. Implants for the Hecatonchires system include a standard size chipware socket, a pair of LiveWire typ

e support for the next two weeks while the nanites construct a pair of high-density memory cores and a processor unit inside the users cra

ed radio link basically allowing any two mentats within 10m of each other seemingly telepathic communication. This costs an extra 2300 eb

ket, a pair of LiveWire type interface cables in each arm, a Universal Link, and no less then 10 further interface ports, implanted where the

r unit inside the users cranial cavity all the while re-constructing the users brain to both increase efficiency and make space. Most of the hi

his costs an extra 2300 eb, but has no extra humanity cost.

orts, implanted where the user desires. The Hecatonchires System replaces and removes any existing neuralware and is incompatible with

make space. Most of the hindbrains autonomous systems replaced with a walnut sized chunk of processor. As a side effect, most mentats a

e and is incompatible with reflex boosts due to the nature of the rebuilding of the nervous system (which gives you a boost to your REF any

ide effect, most mentats are of optimal weight and of good muscle tone due to the reconstruction of these centers. After completion, the

u a boost to your REF anyway, so stop whining).The Hecatonchires system requires the user to undergo about 6 months of therapy. If the u

s. After completion, the Mentat system is wired to almost every part of the brain including the users optical and aural centers.

months of therapy. If the user doesnt do this, then the first time they plug into a device, theyll probably go schizophrenic as the new data v

phrenic as the new data vies for their attention without any practice at controlling and assimilating. If further Humanity-Loss Therapy is inclu

nity-Loss Therapy is included at this time then the user gets an additional 10% recovery. Due to the strong sense of self built by this therap

of self built by this therapy and the ability to more easily assimilate additional data extra limbs or cyberoptics implanted on the user have o

lanted on the user have only 50% their normal humanity loss, but hands must be dedicated to controlling these extra systems. If a user trie

extra systems. If a user tries to control more hands at once than their intelligence allows, they must make a COOL check of 15 + the numb

L check of 15 + the number of hands over to avoid losing conciousness for 1d6 turns. This check must be made every turn until the charac

every turn until the character is unplugged from the devices. If this is done repeatedly then the character has an increased chance of develo

ncreased chance of developing schitzophrenia or MPD (GMs disctretion). Some extremely complex systems designed to be used by Hecat

gned to be used by Hecatonchires equipped indivduals have a link driven switcher box to switch between subsystems to keep the user san

ems to keep the user sane.

armor 25 30 40 50 65 80

weight 36 150 200 250 330 400

price 1200 5600 9600 13600 19600 25600

25 26 27 28 29 30

armor weight price

25 36 1200

30 150 5600

40 200 9600

50 250 13600

65 330 19600

80 400 25600

150 114 23

36 43 50 65 93 150

1.44 1.66 1.88 2.33 3.22 5

high school boot camp 15 special ability +2 awareness +2 stealth +1 endurance +1 swimming +1 1st aid +1 wilderness survival +1 heavy weapons +1 rifle +2 martial arts - sambo +1 handgun +1 Expert: Soldier +1

AIT 25 Infantry Armor Artillery Airwing Engineering combat sense vehicle zen/combat sense (armored combat) aircraft sense/combat sense (aerial combat) Jury Rig awareness driving heavy weapons Awareness awareness stealth basic tech awareness Basic Tech driving rifle electronics driving Aero or AV Tech basic tech heavy weapons heavy weapons basic tech Expert: Navigation demolition athletics awareness Expert: Soldier electronics endurance Expert: Electronic Warfare martial arts - sambo Expert: Electronic Warfare demolition Expert: Soldier Operate Mining Equipment Expert: Electronic Warfare martial arts - sambo Expert: Structural Architecture Expert: Soldier Expert: Navigation martial arts - sambo

Fleet 10 Special Forces Sherriff Light Armored Infantry combat sneak authority +2 pa combat sense martial arts - sambo +1 handgun +2 PA Tech awareness interview +2 Expert: Soldier stealth human perception +2 heavy weapons athletics Expert: Texas Law +2 endurance demolition smg rifle

Intelligence interview interrogation human perception intimidate persusion/fast talk library search Shadow/Track

Space Corps 0-g combat +2 0-g manuever +2 awareness +2 space survival +2 electronics +2

NCO school special ability +1 leadership +1 awareness +1 human perception +1 (branch skill) +1

OCS special ability +2 awareness +1 bureacracy +1 leadership +1 accounting +1 Expert: Texas Law +2

10

Covert Operations combat sneak / special ability (ma stealth endurance (max +1) swimming (max +1) martial arts - sambo (max +1) demolition

Expert: (by branch) +2

hide/evade disguise shadow/track pick lock interrogation interview awareness human perception persusion/fast talk

high school Expert: Texas Law +2 education & general knowledge +2 English +8 spanish +2 athletics +1

Young Rangers Expert:Texas History +2 rifle +1 endurance +1 swimming +1 1st aid +1 wilderness survival +1

Football players in senior program athletics +1-+3 expert: football +1 - +3

Medical medtech

ectronic Warfare Mining Equipment ructural Architecture

Logistics Maintenance streetdeal/admin/scounge Rig Jury Bureaucracy cybertech Library Search Aero Tech human perception AV Tech persusion/fast talk Electronics Expert: Texas Law Gyro Tech streetwise PA Tech Awareness Pressure Suit Tech Sonar Tech Spacecraft Tech Weaponsmith

Internet Support Communications Interface cybertech Electronics systems knowledge Expert: Electronic Warfare Programming Expert: Communications Expert: Complex Computer Lang Cyberdeck Design Electronics Awareness

Space Corps 0-g combat +2 0-g manuever +2 awareness +2 space survival +2 electronics +2

Attornry General reason+ interview interrogation human perception persusion/fast talk oratory composition library search Expert: Texas Law +2

20 neak / special ability (max +1)/chameleon

s - sambo (max +1)

dive school 10 nuscuba +3/pilot: evpa suit +3/pilot : hardshell underwater survival +2 underwater weapons +2 swimming +2 endurance +1

layers in senior program athletics +1-+3 expert: football +1 - +3

Coastal Defense Water Vehicles Expert: Naval Operations swimming awareness rifle Expert: Soldier martial arts - sambo Expert: Navigation Pilot: Submersible (small/large)

ectronic Warfare ommunications

The BlackHammer CyberPunk Project Advertisement

* Forums * Contact Us * Main

MAIN arrow GUNS arrow 2.3mm NeedleGuns Wednesday, 15 December 2010

Original Content MAIN RULES COMBAT TOYS CYBER GUNS Future Firearms Blog Polis Protection Pistol Olin 2022 Firearms AMT 1159 Automatics Ingram Model 99 SMG Muramasa 2 Borg Gun 2.3mm NeedleGuns 3mm Tsugaru Needlers Archival Material VEHICLES DRUGS HACK PEOPLE JACK ZONES FLIPPER FILE ARCHIVE Other Features BlackHammer Classic C-SWAT 2020 Polymer Heaven View From The Edge BHProject Game Wiki Spinning Tunes

WARNING PARENTAL ADVISORY LARGE CALIBERS CyberPunk Top 100 The CyberPunk Top 100

2.3mm NeedleGuns GunIcon

A set of three 2.3mm needle guns from Goncz-Taurus and IMI. Light-weight, quiet, and very high penetration small arms. Stats Goncz-Taurus NeedleGun Goncz-Taurus NeedleGun CP2020: PST +2 J P 1d6+3 30 2 VR 50m 250eb SR4: PST 3P -3 SA - 30(c) 5R 200Y

One of the few traditional-looking firearms on the market that fires the 2.3mm x 15mm needle munition. The Goncz-Taurus tak

Goncz-Taurus Operations NeedleGun Goncz-Taurus Operations Needlegun CP2020: PST +3 L R 1d6+3 36 2 VR 50m 650eb (includes laser sight & suppressor) SR4: PST 3P -3 SA - 30(c) 5R 550Y (includes laser sight & suppressor)

Developped for ESA security forces, the Operations model of the G-T NeedleGun is functionally identical to the baseline mode

Uzi 2.3mm Needle Machine Pistol IMI Uzi Needlegun CP2020: SMG +1 J P 1d6+3 40 20 VR 100m 500eb SR4: MCP 3P -3 SA/BF/FA - 40(c) 6R 550Y

Developed as a special operations weapon for Isreali and German special operations divisions, IMI initially was working on a h

The final design is a very effective machine pistol that is often equipped with a silencer for covert delivery of deadly toxic need

CP2020 2.3mm Needle Ammo

Needle ammo comes in four basic types - light (1.5mm), medium (2.3mm) and heavy (3mm). Needle ammo is exceptionally lon Needle ammunition is cased by default, because there is not enough room for the propellant behind the round without the use Ammo Damage Cost (50) 1.5mm 1d6+1 20 eb 2.3mm 1d6+3

30 eb 3mm 2d6 35 eb Armour Defeating Loads 5x cost - /4 SP, trauma Water Triggered Explosive 25x cost - Explodes for 3D6 (1.5mm) / 4D6 (2.3mm) / 5D6 (3mm) damage if it penetrates targets armour into a flesh location Strength 15 Poison 20x cost - Target must roll BOD+Resist Torture dif 15 or die (or sleep) in D6 rounds Strength 20 Poison 30x cost - Target must roll BOD+Resist Torture dif 20 or die (or sleep) in D6 rounds Armour Defeating Water Triggered 50x cost - 1/4 SP, trauma, Explodes for 3D6 (1.5mm) / 4D6 (2.3mm) / D6 damage if it penetrates targets armour into a flesh location. Armour Defeating Str 15 Poison 40x cost - 1/4 SP, trauma, Target must roll BOD+Resist Torture dif 15 or die (or sleep) in D6 rounds Armour Defeating Str 20 Poison 60x cost - 1/4 SP, trauma, Target must roll BOD+Resist Torture dif 20 or die (or sleep) in D6 rounds SR4 2.3mm Needle Ammo

Needle ammo comes in four basic types - light (2P), medium (3P) and heavy (4P), depending on the needle gun it was design Armour Defeating Loads 100Y / 10 shots. -6 AP Water Triggered Explosive 750Y / 10 shots. If it deals any damage to a flesh target, it then deals an additional 5P. Poison 600Y / 10 shots. If it deals any damage to a target, treat as a narcoject hit. Armour Defeating Water Triggered 2,000Y / 10 shots. -6AP, If it deals any damage to a flesh target, it then deals an additional 5P. Armour Defeating Str 15 Poison 1,500Y / 10 shots, -6 AP, If it deals any damage to a target, treat as a narcoject hit. < Prev [ Back ] Next >

Top!

1995-2007 M. Jason Parent & Ambient Inc. A DreadGazebo Production Original template by Mamboteam Top!

The BlackHammer CyberPunk Project Advertisement

* Forums * Contact Us * Main

MAIN arrow GUNS arrow 3mm Tsugaru Needlers Wednesday, 15 December 2010

Original Content MAIN RULES COMBAT TOYS CYBER GUNS Future Firearms Blog Polis Protection Pistol Olin 2022 Firearms AMT 1159 Automatics Ingram Model 99 SMG Muramasa 2 Borg Gun 2.3mm NeedleGuns 3mm Tsugaru Needlers Archival Material VEHICLES DRUGS HACK PEOPLE JACK ZONES FLIPPER FILE ARCHIVE Other Features BlackHammer Classic C-SWAT 2020 Polymer Heaven View From The Edge BHProject Game Wiki Spinning Tunes

WARNING PARENTAL ADVISORY LARGE CALIBERS CyberPunk Top 100 The CyberPunk Top 100 3mm Tsugaru Weapon System GunIcon

A 3mm fully automatic needlegun, and it's high-powered electrothermal counterpart. Both from Technomancy Designs. Stats fo Technomancy Design "Tsugaru" Tsugaru CP2020: SMG +0 J P 2d6 (3mm needle) 60 3/30 ST 150m 700eb SR4: SMG 4P -3 BF/FA - 60(c) 5R 600Y

The Tsugaru is one of the two 'base model' 3mm needle weapons on the market, competing against the larger frame (and gre Technomancy Design "Assassin" Tsugaru Assassin CP2020: RIF +1 N R 3d6 (3mm ETE) 60 2 ST 150m 2,000eb SR4: Sport Rifle 4P -3 SA - 60(c) 8R 1,100Y

After seeing an Arasaka prototype rifle firing electrothermal 3mm rounds, the Technomancy team broke out the old Tsugaru an

For more information on needgun ammunition, see the bottom of the 2.3mm needlegun article. < Prev [ Back ] Next >

Top! 1995-2007 M. Jason Parent & Ambient Inc. A DreadGazebo Production Original template by Mamboteam Top!

Raven MicroCyb Cybersensor -- 1500eb A variation of the Cybersnake, the Cybersensor is a cyberoptic mounted on a long retractable appendage. Often used to replace a lost eye or implanted in the arms or throat, the Cybersensor is often used by police or black ops teams to see

EmeraldTech Xr Ray Vision 2000eb The latest option in cyberoptics, dev medics in the field. Worried that you a broken bone? Just flip on your Xr for yourself. Xr Rays are actually r-n

around corners or up through windows. Maximum range of extension is about two feet. The Cybereye can have 3 options implanted due to the slightly smaller size of the eye itself and the nature of the Cybersensor system. 2 SDP to disable the Cybersensor, 5 SDP to destroy it. HC=3D6, SC=MA (For implantation in eye socket, 2000eb, HC=3D6+3, SC=CR).

Stephenson Technologies Torture Mites -- 2000eb per dose Need to squeeze some information out of your prisoner? Stephenson Technologies churned out the Torture Mites a la Diamond Age. You inject them into the victim's spine and they attach themselves to the nerves at random locales. A radio signal will cause a mite to activate, sending a pain signal into the nerve. Agony from nowhere! Officially endorsed by Militech's 1st Human Intelligence Company (Interrogation). Game notes: 1d6+1 Mites will attach themselves to the spinal cord, stimulating various parts of the body (left up to the GM). When a Mite is activated (they can be activated seperately, or in groups, or all at once), it causes excruciating pain in the victim. For every two activated Mites, the victim receives a -1 to their Resist Drugs/Torture roll.

particle that passes through all orga has the same effect of X-Ray techn need of a transmitter or any of the h effects. Xr ray vision allows the user of any organic material, discerning w limited effect. Unfortunately the rece complicated, that only a small numb into the cyberoptic. This gives the X of only 1m (3 feet). So while you ca someones jacket if theyre standing (and only if they are wearing non-m looking through walls is pretty much This does give medics an advantag treating patients (+1 to each), which the 2000 eb pricetag. Xr-ray vision t expansion slots in a normal cyberey and a proceed of 5% of each sale w your local I.R.A. chapter. HC=1D6.

netration small arms. Stats for CP2020, CP3 and SR4.

on. The Goncz-Taurus takes full advantage of the small casing to maximize the number of rounds in the magazine. While most needleguns

ntical to the baseline model, but has a slightly retooled receiver and the barrel has been extended slightly beyond the frame and is designed

nitially was working on a handgun to deliver the high penetration 2.3mm needle rounds. In order to hold as many rounds as possible in the

ivery of deadly toxic needle ammo.

ammo is exceptionally long for the diameter and provides for exceptional penetration. All needle ammunition treats armor as 1/2 Stopping

the round without the use of a necked casing, making caseless needle rounds difficult if not impossible to develop.

mour into a flesh location

argets armour into a

needle gun it was designed for. Needle Ammo costs 30Y for 10 shots and has an Armor Piercing Rating of -3.

nomancy Designs. Stats for CP2020, CP3 and SR4.

the larger frame (and greater ammo capacity) Malorian Rapid Needler. The Tsugaru is a burst-fire only weapon, with two fire modes - three

oke out the old Tsugaru and modified it to be a semi-automatic firearm, added the electronics for electrothermal firing, and then added a sile

ech Xr Ray Vision 2000eb option in cyberoptics, developed for our IRA the field. Worried that your patient might have bone? Just flip on your Xr Ray vision and look lf. Xr Rays are actually r-neutrinos, a small

at passes through all organic materials. This ame effect of X-Ray technology but without the transmitter or any of the harmful radiation ray vision allows the user to penetrate layers anic material, discerning what is inside to a ect. Unfortunately the receptors for this are so ed, that only a small number of them can be fit yberoptic. This gives the Xr Ray vision a range m (3 feet). So while you can look under s jacket if theyre standing right next to you if they are wearing non-metallic laced armor), rough walls is pretty much out of the question. give medics an advantage when diagnosing or atients (+1 to each), which is more than worth eb pricetag. Xr-ray vision takes up four n slots in a normal cybereye. Order one today ceed of 5% of each sale will go to help sponsor I.R.A. chapter. HC=1D6.

e. While most needleguns do this by using unique magazine designs, the Goncz-Taurus uses a standard handgrip magazine well with a 4-s

the frame and is designed to accept a silencer or other screw-on accessory. It comes with a slightly longer magazine and a laser sighting s

rounds as possible in the heavy magazine, they went for a heavy frame weapon.

ats armor as 1/2 Stopping Power, but deals full damage after penetrating armor.

with two fire modes - three shot burst and full autofire. The design is faily simple except for the magazine feed, which uses a front-loading m

ring, and then added a silencer, stock and sighting rail to the standard body of the weapon. The end result is a functional street assassinatio

p magazine well with a 4-stack extra-long magazine.

zine and a laser sighting system.

hich uses a front-loading magazine of 60 3mm needle rounds. Longer magazines can be used, but the extend past the barrel of the weapon

nctional street assassination weapon that fits in a very small case (when folded and with the silencer removed, the Assassin has the same J

st the barrel of the weapon. The Tsugaru also has a folding foregrip which can be used as an assault grip when folded out, or a regular grip

e Assassin has the same Jacket concealability as the basic Tsugaru). When combined with armor defeating water triggered explosive or arm

lded out, or a regular grip when not. The Tsugaru is sold with a shoulder sling and half-hoster combination that allows it to be tucked unobt

triggered explosive or armor defeating toxin ammunition, the Assassin can breach just about any known body armor to deliver a deadly pa

lows it to be tucked unobtrussively under most jackets.

mor to deliver a deadly payload.

BOD 10 Arm Leg Torso wgt 9 x6 6 x2 9 110 44 154 115.5 150 265.5 54 12 9 75 ded to arm eqip/per, 6 ded to lrg/per, 2

grapplefist -2, joints -2, s joints -2

weight red armor sp30 final

batteries, normal 10

comps 1 network control 2 cybermodem 3 remote cyberdeck control 4 anima 5 expert- sensory 6 targeting control 7 user designated program 8 user designated program

grapplefist -2, joints -2, specialty -2,

18 8 9 35

double batteries oxygen batteries (48 hrs) hipower sonar Razer Scanner Microtech Mk-4 Signal Detector satellite uplink GPS module gills ELS- 3 Autoinjector interchangeable biopod Gyro-Stabilizer air compressor radiation detector cyberspider e-monitor ECM ECCM computers emp sponge

5 3 2 1 1 1 1 1 1 0 2 0 1 1 2 2 8 2

arm, external paintball pistol airhammer pistol Squirters Microwaldo Bracer remote bay (small) airwing leg,external ammo pouches

7 1 1 1 1 2 1 4 2

torso,external 7 airwing 5 Underwater propulsion system (aka caterpillar drive) 2

34

BOD 14

170 17 17 17 221 15 1 2 1 1 1 1 1 1 0 1 0 1 2 1 1 13 2 6 3 2 12 3 1 1 1 1 1 0.5 0.5 2 1

Torso PC1 hipower sonar Razer Scanner Microtech Mk-4 Signal Detector satellite uplink GPS module gills ELS- 3 Autoinjector cyberspider Gyro-Stabilizer air compressor radiation detector e-monitor tail sound neutralization system Torso Exterior caterpillar drive glider rifle holster storage bay Arm battery - 6 PC2-5 oxygen battery - 16 rs specialty slot 1 emp sponge extratwist 360 rotating double jointed specialty slots 2 specialty slot 3

Arm Exterior Squirters Microwaldo Bracer remote bay (small) "tool bay" airhammer pistol paintball gun

10 1 1 2 2 1 1 2

Leg extratwist 360 rotating double jointed PC6-7 ECM/ECCM battery - 4 oxygen battery (8hrs) feet - geophone motion detectors feet - climbers Leg Exterior holster pistol emergency chute

7.5 1 0.5 0.5 1 2 2 0.5

5.5 2 3.5

You might also like