Professional Documents
Culture Documents
Megabit-per-second bandwidth IP-based services Campus-focused middleware Loose coordination across networks TOMORROW Gigabit-per-second bandwidth IP-based and Dynamic Circuit (DC) services Inter-domain middleware High coordination across networks
High Speed Videoconferencing allow for richer, High-Quality: High performance networks
more natural audio and video quality. Low Latency: No lip synch issues, can use for foreign language, remote music instruction, etc. Real Time Interactive Collaboration: Learning objects can be manipulated in real time. Easy Entry Point: IP Videoconferencing is versatile and an easy way to get started.
Megaconference Jr.
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Example applications:
Grid computing Telemedicine Astronomy Tele-immersion Music Digital Video Tele-Operation of Remote Equipment
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Telemedicine
During a surgery performed at Ohio State University, Abilene was used to conference with doctors from other parts of the country. An MRI machine can scan a patient in one location and send the data to a remote supercomputer for processing, and then deliver the resulting images to a doctor in a third location.
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Tele-health
Medical instruction Clinical practice Research
Radio Astronomy
Electronic transmission of Very Long Baseline Interferometry (e-VLBI) data from the Haystack's Westford Observatory and NASA's Goddard Geophysical and Astronomical Observatory, which were streamed over Internet2's Abilene Network to the Haystack correlator at 512 Mbps. The live results were displayed in a 3D plot (correlation amplitude, differential Doppler, differential delay) in Pittsburgh as the data were correlated.
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Tele-immersion
Tele-immersion creates coordinated, partially simulated environments at geographically distributed sites so that users can collaborate as if they were in the same physical room. In the case of medical applications, such as tele-radiology and urgent diagnostics, the availability of such technologies in the places that are physically inaccessible to 1414 specialists could potentially save the lives.
The participants in this session were not only able to see each other in 3D but they were also able to engage in collaborative work, and take part in a design process (a simple example of interior office design)
Synthetic Worlds
Otherwise known as massive multiplayer interactive games Over 5 million inhabitants today Doubling every 18 months About 2% of the Internet-connected population age 14-28 spend more time in the synthetic world than in the real world Linked to the real world Physical artifacts like playing cards Ebay auctions for money and resources
Undersea Oceanography
Hi-fidelity Collaboration
HD-quality video CD-quality audio
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