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Name
Grp
WS
BS
Wo
Ld
Save Cost
Heavy Support: Vindicator (1 , 115 pts) Vindicator 1 Grp: 115 BS: 4 FA: 13 SA: 11 RA: 10 Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Demolisher Cannon; Storm Bolter
Total Cost: 1500
Option Footnotes Psychic Powers As a Psychic Shooting attack, the Rune Priest may trace a straight line along the board starting with the Rune Priest and ending 24" away. This line may pass through terrain. Monstrous creatures, beasts, cavalry, bikes and infantry models that are touched by this line must take an initiative test. If the model fails the test, it is removed from play. Monstrous creatures may subtract one from their dice roll although a roll of 6 is always a failure. Living Lightning Unlimited Range; S7; AP5; Assault D6. Skills Acute Senses May reroll Night Fighting distances, conditions apply (p75 WH40K 5E) And They Shall Know No Automatically pass morale tests, can test if under 50%, conditions apply (p74 WH40K) Fear Behind Enemy Lines If outflank is used, roll a die when it enters play to see where it may be deployed. On a 1, the unit enters play from the short table edge of the owning player's left. On a 2, the unit enters from the sshort table edge of the owning player's right. On a 3+, the unit enters play from any table edge - even the opponent's table edge. Counter-attack If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E) Independent Character (See WH40k, pg. 50.) Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E) Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E) Psyker Psykers can use on psychic power per turn (WH40K, pg. 50) Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E) Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Vehicle Unit Type: Vehicle (Tank) (WH40k, pg. 68) (Tank) Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pg. 72) (Walker) Wargear Chooser of the Slain Place a Chooser marker anywhere on the battlefield before the enemy has desployed. This marker must be smaller than the Rune Priest Model and cannot be destroyed. Enemy units may not use Infiltrate to deploy within 18" of a Chooser marker. Should the Rune Priest make a Shooting attack that has a line of sight to the Chooser marker, he may treat his BS as one higher than normal. Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K) Power Armour Confers a 3+ Armour Save. Scout Armour Confers a 4+ Armour Save. Searchlight Searchlights are only of use in missions where the Night Fighting special rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having fired at that unit, will illuminate it with the searchlight. For the rest of the Shooting phase any other friendly unit that fires at the illuminated target does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect as the enemy can see the searchlight. See Wargear, pg. 36. Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). Wolf Standard Once per game, for the duration of the next Assault Phase, all models in that unit may re-roll any dice rolls of a 1. Wolftooth Necklace In close combat, a model with this always hits on a roll of 3+ regradless of comparative Weapon Skills. Weapons Assault Cannon 24" Range; S6; AP4; Heavy 4 Rending Bolt Pistol 12" Range; S4; AP5; Pistol Bolter 24" Range; S4; AP5; Rapid Fire Jaws of the World Wolf
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Close Combat Weapon Demolisher Cannon Dreadnought CCW Heavy Flamer Meltagun Plasmagun Power Fist Runic Weapon
If used with another close combat weapon, +1 attack in close combat. 24" Range; S10; AP2; Ordnance 1; Large Blast Strength 10; Ignores armour savess in close combat. Template; S5; AP4; Assault 1 12" Range; S8; AP1; Assault 1; Melta. 24" Range; S7; AP2; Rapid Fire; Gets Hot! Ignores armour saves, increases strength in close combat. Counts as a Force Weapon. Whenever an enemy model suceeds on a Psychic text within 24", that power is nullified on a 4+. A runic weapon always wounds Daemons on a roll of 2+; this has no effect on vehicle models. 24" Range; S4; AP5; Assault 2 48" Range; S9; AP2; Heavy 1 Linked
Roster Design Information And They Shall Know No Fear... (p74 WH40K) Acute Senses (p75 WH40K) Counter-Attack (p74 WH40K) Validation Report c-1. File Version: 1.05c For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Space Wolves Roster satisfies all enforced validation rules Roster Statistics % Elite: 25.3 % Fast: 0.0 % Heavy: 23.0 % HQ: 7.3 Model Count: 39 % Troops: 44.3 % Wargear: 0.0 Files version: 1.05 Faith Points: 0 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 1 3 4 0 3
Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved.