Professional Documents
Culture Documents
890pts
The Feral One, The Wolf King, The Wolf That Stalks The Stars
Leman Russ: Freki/Geri:
UNIT TYPE
Infantry/Cavalry
WS 9 5
BS 6 0
S T 7 6(7) 5 5
W 6 3
I 7 5
A 6 3
Ld 10 9
Sv 2+/4+ 3+/5+
WARGEAR
Wolf Tooth Necklace; Wolf Tail Talisman Mjalnar: This counts as a master-crafted frost blade. Wounds caused by this weapon ignore invulnerable saves given by
psychic powers and daemon abilities..
The Spear of Russ: On the turn Leman Russ assaults, the unit he is assaulting takes D3 str 8 hits with no armour saves
before any attacks are made. Wounds caused count towards combat resolution. On monstrous and gargatuan creatures and large targets this attack causes D3 wounds.
Russ Pistol: This counts as a master-crafted bolt pistol that fires at Strength 5 AP 3 and with a range of 12". Armour of the Wolf King: This counts as a suit of Runic armour that incorporates a Belt of Russ and increases Leman
Russ' Toughness to 7 as shown above.
Wolf Helm of Russ: Any Space Wolves that can draw line of sight to Leman Russ gain the Fearless special rule. In
addition any enemy model in base to base contact with Leman Russ at the beginning of the combat phase must take a Leadership test or not be able to attack in that combat phase.
The Wolf King of Fenris: If Leman Russ is included in your army, all of your Space Wolf units gain the Furious Charge
special rule. Leman Russ counts as having the Saga of the Wolfkin, the Saga of Majesty, the Saga of the Warrior Born, and the Saga of the Beastslayer.
Howl of the Feral One: Once per game, Leman Russ may unleash his howl. When he does, all friendly Space Wolf
units gain the Fleet and Preferred Enemy special rules for a game turn, and all psykers (excluding friendly Rune Priests) must take an immediate Perils of the Warp.
Defend The Wolf King: In the shooting phase the Space Wolf player may allocate one more armour save or
invulnerable save to Freki and Geri that would normally hit Leman Russ.