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Session Plan for Day 1- Virtu Lab

Objectives of the session: At the end of the session, participants will be able Use basic tools of SCRATCH software Familiar with algorithm and steps of programming their robot. Learn,understand and differentiate basic geometrical shapes,angles.

Content/topic name Introduction of instructor Introduction of the participants Objectives of the session

objectives Self introduction To know your participants. To inform the participants about the session objectives. To start with the session Explain what Robotics is.

Instructors activity Instructor introduces him/herself Instructors interacts with the participants and know their names Instructor will inform the participants about the session objectives. Instructor will explain the meaning of virtual.

Participants activity

Media Face to face

Introduce themselves

Face to face Face to Face

What is Virtual? What is ROBOTICS?

While explaining what is robotics, instructor will ask participants about what they understand by robotics Explain them virtual robotics

Look at the images with attention and coming up with related queries. Answer to the questions posed by the instructor.

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What is virtual robotics?

Club the 2 words,robot and virtual and explain them

Ask Questions to instructor.

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What are we going to do?(video,pong game,roller coaster game) Introduction to scratch software Writing 1st program

virtual robotics. Excite the participants.

Introduce the software Start with programming of robot Make them familiar with other features of scratch Explain what is algorithm

Instructor will show them dancing robot video, demonstrate pong game and make them play roller coaster game. Instructor will explain participants about the GUI window Instructor will explain how to put the tools together and control there robot by giving commands. Instructor will explain different type of blocks and importance. Instructor will explain what is algorithm with simple examples and will ask participants for some example too. Instructor will explain what square.discuss with participants the steps to make one is. Instructor will tell participants to try out various statements given in slide

Participants will play the games

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Give suitable examples for the classification. Ask questions or any query they have while using the software Answer to instructors question and solve a small exercise based on blocks. Answer to instructors questions, ask query, and give some more example for algorithm Participants will tell the steps to be followed to make square. and make the same in scratch software Participants will try and come up with various kinds of shape.

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Scratch blocks

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Intro to algorithm

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Square algorithm and programming

Experimenting with various values in move and turn tool

Introduction to geometrical shapes and algorithm to make one in scratch Give them some time to experiment and become familiar to use software.

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