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Getting the Most out of Your Players

Jim Vassilakos (jimv@uia.net)


Traditionally, the scope of player enlarge their power in order to make ended up using on a regular basis.
creativity has been limited to character themselves look cool4, and the GM's However, I've recently been
actions and character background, and job should be, in part, to stop them.5 thinking of extending this idea to
in most games even this allowance is However, even assuming that one is to non-human races or even entire
circumscribed by the game system: take this argument for granted, it's still nations. Suppose we say to our
possible to introduce methods to foster players, "If you design it, I'll find a
Player: My character was the son of player creativity without necessarily way to use it." Then, a session or
the king and first in line to the caving in to their need for self- two after they hand you some nifty
throne before his father was aggrandizement. race, suddenly they're meeting
assassinated by an evil cult. Some enlightened GMs have gone in members of this race and learning
Other Players: Ooh… a prince. the opposite direction, trying to about their culture and society. I'd
GM: I don't think so. Roll percentile expand possibilities for player imagine that the players would
dice for social status. Ooh… creativity. For example, my recent take a greater interest in the game
peasant. Roll again to see if your Warcraft GM asked everyone to do as they see their various ideas
mother was a prostitute.1 session write-ups from our respective "coming to life" as it were. Of
characters' points of view. Likewise, in course, this could also decrease the
In some campaigns players attempt to some of the games that I've GMed, GM's workload as well as infuse
distinguish their characters by characters have invested their loot into new ideas into the campaign.
acquiring unique personal equipment: castles or starships. Such ventures will
often prompt the players to create Players as Movers & Shakers: In
Player: Can I get some big, hollow detailed floor plans or hire NPCs to order to move the events of the
antlers built into my helmet and guard or operate their characters' setting, the GM will often develop
fill them with healing potions? investments. a political situation and then
That way I'll be able to run a Here are some more ideas: decide how it unfolds. In this way,
spigot down to my mouth so I a political backdrop is provided,
can heal myself during combat! Shared Character Histories: One and as the players increase in
Other Players: Ooh…beer antlers of character being a prince isn't a power and influence, they may
healing. Can we get some too? problem so long as the other eventually take part in the
GM: Umm…no and no.2 players don't object. Perhaps it campaign's major, world-shaking
might be advisable to allow the events. However, in order to catch
Or by their animal companions: players to edit and approve each their interest early, it might be
other's character backgrounds with useful to allow the players to pull
Player: Can I get a beefy guard dog? only minimal GM intervention. double-duty, playing their
GM: Sure! He humps your leg as a characters but also taking a few
sign of affection.3 Players Playing the Monsters: I've minutes out of each session to play
Player: No! Down, boy! Down! talked about this one several times the great leaders of their time, the
before, but it's worth mentioning NPCs who make decisions of war
In writing these examples, I'm again. It might work particularly and peace.6 In this way, instead of
obviously making fun of both players well in a high-mortality campaign the GM telling them what's going
as well as GMs. As Max Cairnduff where one or more players find on in the world, they're the ones
argued in Places to Go, People to Be themselves PC-less toward the end who are in large part deciding
#26, many players seek ways to of a particularly violent session. what's going on. They'll actually
be able to see the political
1
Another option, of course, would be to Players as Co-Designers: In one mechanisms at work, and the
allow each of the PCs to have heroic campaign I ran, the players created campaign may well take on an
backgrounds. One plays the prince, many of the spells their characters entirely new dimension as they
another the nephew of an arch-mage, yet become more involved in this
4
another the daughter of the master of the Not a great problem until this comes at evolving political backdrop.
thieves' guild, etc. the expense of the narrative or the tone of
2
Or, the GM could simply call it a the campaign. On the other hand, shouldn't
masterwork item and allow it, perhaps the players have a role in determining the
While all these are methods by which
throwing similar silliness into the narrative as well as the tone? player-creativity can be encouraged, I
campaign at various intervals. 5
See my comment to Paul Cardwell in
3 6
Or, the GM could allow one of the other A&E #364 for more on my specific There are, of course, possible pitfalls.
players to play the dog (as well as playing thoughts. I contradict myself a bit in this Dave Coleman talks about some in his
one of the bipedal PCs). Every gaming essay, but perhaps there's room for article "Damn Your Logic! Or, the Art of
table has a resident Mr. Silly (possibly the contradiction. After all, not all players No Compromise" in the latest issue of The
best player at the table) who would abuse the rules, and as Uncle Figgy Larper (see
probably jump at the chance to roleplay his suggests, perhaps, with the right GM, http://www.thelarper.org/issue_winter_200
own version of Scooby Doo. munchkins can evolve into mad gamers. 4/compromise.html).
think the most important thing of all works or doesn't work. Yes, I see your re AIs: I guess I was operating from
for a GM to remember (and, perhaps point. However, perhaps in this the Unix mindset of there being a root
conversely, the easiest thing for a GM circumstance, the hotseat GM could process from which all others are
to forget) is that it's a shared story. I respond, "But wait. I'm doing such- spawned. I’m no guru, mind you, but
was cleaning my desk just now and and-such because of such-and-such this was my general understanding. In
found this forgotten note that I'd reasoning. Let me continue, and you'll any case, as you say, the multitasking
written to myself.7 It more or less see that this is a feature, not a bug." could be handled either by the AI-
sums up what I see happening in many And then the others around the table consciousness literally juggling
of the games that I've visited over the could weigh in, but the hotseat GM different tasks or by it spawning
years. The note reads: would have the final say on what sort copies of itself. Or, a third option
of methodology he or she is using. would be the AI already being
It's not that a game is hacked up and In any case, my worry with respect composed of multiple conscious
it becomes only a play. to waiting until after the session is that entities.10
It's that play is hacked up and it critiques are more valuable when re Ragamuffin and the necessity for
becomes only a game. they're immediate. Otherwise, there hydroponics ASAP: Right. Without a
might be confusion as to exactly what long-term food source or lots of
To take a stab at translating, I think is being critiqued and what the freezerinos (cold berths for suspended
what I was getting at is that it's bad alternative behavior might have been. animation), there would eventually be
enough that many games are run as if In any case, those are my concerns, a food shortage.11 As usual, you’re
they were movies with little or no although I'll grant Myles Corcoran's making excellent points.
player direction over the plot. (The comment that this method
GM simply tells the party the mission, unavoidably breaks "flow", perhaps Lee Gold: re the pursuit of multiple
and then they go and do it.) What's cramping a GM's style to the point of plot threads: Pursuing multiple threads
even worse is that when this happens, crippling it. But perhaps there's an simultaneously or by splitting the
the wonder seeps out of the whole intermediate solution somewhere party is possible, but if the PCs are all
experience, and all that is left is to between our two perspectives, and together, disagreements can arise as to
move miniatures around the table and perhaps a process of trial-and-error where the party should spend its
participate in the largely mathematical would iron out the kinks. efforts. This can usually be resolved
exercise that is RPG combat. The re my writing not being as good as a by a party vote. But what if feelings
question is no longer, What shall we number of the contributors: That may are particularly strong? What if it's
do? It is instead, How much damage well be the understatement of the year. truly a dilemma? And, perhaps
can we sustain while we're doing what I was re-reading my zine for last issue perversely, these are exactly the sorts
the GM's NPC told us to do? And, and was mortified to note that it’s of situations I like to construct as a
though apparently hugely popular, I chock full of embarrassing typos and GM. By putting PCs in a circumstance
often find such campaigns to be other assorted goofs. I seem to be in where they must sacrifice one thing in
terrifically boring. desperate need of an editor.8 order to achieve another, it often
The lesson, I think is simply this: Nonetheless, my goal wasn't to teach forces them to make difficult moral
Find ways to give the game to your Lee or anyone else to write as I write decisions, and it is within those
players, and your players will reward (to do so would be a disservice to Lee decisions that they really define their
you by turning the story into as well as to the readership). My goal characters in a way that bloody battle
something far more interesting than was to offer an idea on how to criticize just can't accomplish.
you could have come up with yourself. constructively so as to better maintain re “trying to get people to think”:
That, at least, has been my personal the civility of the APA.9 Regardless, You make some good suggestions
experience. you're correct in surmising that it here. Also, for what little it may be
probably wasn't a terribly constructive worth, on the political topic you
Comments on A&E #364: use of my time. Speaking on such mentioned, as more information has
topics rarely is. been coming out I've found myself
Myles Corcoran: re Aliens in re Lee using irony rather than increasingly questioning my former
Ragamuffin: They vary. I’ll try to do sarcasm: Well, now that you mention suppositions. In any case, rather than
an article on it for an upcoming issue, it, I actually found her comment write about this here, I'll save my
or perhaps just post them online. doubly-ironic, though probably not thoughts for the blog.12 However,
intentionally so. I'm somewhat perhaps you can help me a bit. You
Joshua Kronengold: re GMing doubtful that our thoughts on this know, I'm somewhat of a conspiracy
Workshop: You argue that the GMs in coincide. Nonetheless, rather than theorist13, and this whole yellowcake
my example seem to be trying to mold discuss it in the APA, I think it would 10
be better if we were to pursue it over See my comments to Myles Corcoran in
the "hotseat" GM toward their own
private email. Please feel free to write A&E #364.
style, possibly while working on 11
me with your thoughts. It was partly this realization that led me
insufficient information as to whether to write my article for A&E #337.
or not said GM's established style 12
http://www.livejournal.com/~jim_vassila
8
See “OOPS” at the end of my comments. kos
7 9 13
Perhaps I was in a somewhat altered Please see the concluding paragraph of See my article for A&E #331. Also, on
state when I wrote it…too much caffeine. the second half of my essay in A&E #363. the topic of that article, it has recently
forgery14 has my curiosity piqued. point. This, I thought, would allow us Spike Jones: ryct Myles Corcoran on
Who do you think was behind it? to discuss what I guessed to be your Fires of Heaven: That's a sad story.
re “soothing lies”: You make more underlying concerns, which I thought Thanks for sharing.
good points. It may well be the case were valid and worthy of a discussion. ryct Myles Corcoran regarding
that you have identified a weakness in In any case, since you find such French naval tactics: Very interesting.
my own character. I tend to be rephrasing objectionable, I'll do it with
indecisive and non-confrontational, respect to your comments no longer. Brian Misiaszek: re criticism and
probably to a fault. Hence, while time However, I'd appreciate it if, in the anger: I'll acknowledge your point that
and enjoyment were both issues, I future, you'd likewise take care with if one procrastinates with one's
blamed only the former, perhaps your word-choice, so that we can comments until the deadline, then one
because I didn't see much good discuss areas where we disagree rather runs the risk of writing in anger and
coming from blaming the latter, and than resorting to the sort or tit-for-tat not having the opportunity to edit once
hence blaming, in effect, the GM. that often occurs when people feel a more level-headed demeanor sets in.
Perhaps I should shift toward your unnecessarily slighted by these sorts However, even when that's the case,
way of thinking and seek some form of "hostile words" used in non- one can always skip an issue.
of solution even if I fear that it might explanatory ways. I did this when Paul Mason wrote to
be viewed as being tactless. As you In summary, I think it's far better to me in A&E #355, likening the great
indicated, there may have been a more respectfully disagree rather than to battle between freedom and
creative solution to be had. In any disrespectfully disagree. And I think oppression to the even greater battle
case, I’ll mull over your ideas and that if one party inadvertently uses between Pepsi and Coke. In so doing,
consider applying them in the future, hostile words, that this should be he cast my entire perspective into the
but thank you for taking the time to pointed out and dealt with so that a shallow waters of irrelevancy, and so I
finally explain them. genuine discussion can resume. Tit for was a little bit perturbed, but I also
re "putting words in your mouth": tat dialogues are unproductive and didn't quite know how to respond. I
What I felt it necessary to object to, annoying for all concerned. In suppose I could have lashed out in
originally, was your use of what I conclusion, I will also thank you in anger or fired off a cheap shot in
considered to be "hostile words" such advance for your courtesy in this, and rebuttal, but neither choice would
as "lying" and "hypocrisy" in what I hopefully we will make all our future have advanced the discussion.
perceived as a rather offhand, non- comments both civil and constructive. Furthermore, I had too much respect
explanatory manner. Putting together for him as well as for myself to stoop
the words and the manner in which Peter Hildreth: re your lost comment: to such tactics.
they were phrased, I thought it If you find it, I'd be interested in So, I just waited an issue. That isn't
possibly constituted a "cheap shot" 15, reading it. to say that I ignored him in the
and so I wanted to rephrase your re groups that eat too much: Been following issue. I just put off
comment into a way that would there; done that. I'm a particular responding to that particular comment.
demonstrate what I thought was a sucker for fresh guacamole. Mmmm… I needed time to think over what he'd
preferred way of making the same ryct Lisa Padol on Holly helping you said. Then, shortly before the deadline
keep all the players involved: I for A&E #357, I finally figured out
come to my attention though a second- wonder if that's a technique that we how to respond. I was off and running,
hand source that Ruby might have died should all be using. I remember in the and I didn't need to treat his comment
from arsenic poisoning, a fact or fiction olden days of D&D somebody came as a personal attack. I was able to
that should be possible to clarify by
up with the idea of a party-caller who discuss it without taking the
exhuming Ruby's corpse. If it were true, it
would be, at least to my mind, indisputable would be the intermediary between the disagreement to a personal level.
evidence of there having been a players and the GM. It was quickly A&Eers do this all the time. Every
conspiracy. As for whether or not my dropped, as it only served to isolate time Spike Jones replies to me on the
source will step forward to publicly tell his the rest of the players from what was subject of politics, no matter how
story, I'll leave that to his discretion. going on. I'm wondering if perhaps much he disagrees, he always writes
14
http://en.wikipedia.org/wiki/Yellowcake RPG groups should have another sort with personal dignity. You, likewise,
_forgery of caller, somebody who passes a note have shown the same ability time and
15
I'm not saying that this was your to the GM (or otherwise secretly again. And this isn't a question of
intention. I'm merely saying that this was, communicates) when they notice that writing well (although, as both of you
at least for me, a possible interpretation of one of the players seems to be a little have demonstrated, writing well
your comment. Since I was already on the
subject of how we interpret and deal with
too quiet and is perhaps feeling certainly doesn't hurt). It doesn't take
comments, both constructive and ignored. great talent as a writer to formulate an
otherwise, I figured that your comment re Polymancer: It has excellent argument within a framework of
supplied me with an opportunity to production quality, but so far only mutual respect. What it takes is simply
illustrate the proposed method I'd just been mediocre articles. I think, however, an unremitting decision to do so.
discussing in my essay. Granted, of course, that this will be remedied as they
this wasn't by mere happenstance. establish themselves and begin Lisa Padol: Thanks for the
Nonetheless, I wanted to discuss your receiving more submissions. mentioning the Forge. I'd gone over
comment in a thorough way that I hoped
there before to browse a few threads,
might be interesting and from which I
hoped others might profit.
but your comment gave me impetus to gaming space in such a way as to
go back. It's a treasure trove of ideas. accommodate them.
What's the big advantage? As I said,
Simon Reeve: re BoomBoom & Love you'd have a written log of the
Chess: Oh boy! Two amazing ideas campaign that can be edited into an
that go so well together! My hat is off actual story.
to you, sir! Are there significant disadvantages?
Sure! It would be a lot slower, the
Marco Subias: I tend to agree with all computers would be in the way, and
of your comments about toleration instead of talking and hamming it up,
versus demonization. I can’t but everyone would be madly typing. In
wonder to what extent a polarized short, it would be the geekiest form of
press plays a role in this. Perhaps the gaming yet devised.
cure is to actively seek out channels of Nonetheless, I'm wondering if
media with which one tends to be in anyone has tried it or what people
disagreement. Unfortunately, this very think of the idea. Also, I wonder if it
act seems to run counter to our innate could be used in a classroom context
tendency of generally preferring to to teach writing skills, the instructor
associate with like-minded people. So basically correcting the students and
what can be done on a society-wide forcing them to type in correct,
basis? Perhaps a possible solution, if complete sentences.
there is one, goes back to education.16 Anyway, it's just a thought.

OOPS: Gah! Lots of typos in my last


zine. The most confusing one was in
the section on Obeying the Dice. I
wrote in the 4th paragraph of that
section: “But I repeated myself, and
after that said they’d like to continue.”
Correction: After that they said they’d
like to continue.
Sorry for the many goofs. I'll try to
spend a little more time editing from
now on.

Bizarre Idea: F2F w/ Computers


Since I have space on the page and a
few more minutes before the deadline,
I thought I'd talk about an idea that
popped into my head somewhat
recently. How about playing face-to-
face RPGs as though they weren't face
to face? That way, you'd have the
social aspect of gaming, but you'd also
have a written transcript of everything
that happened. If the players have
questions, they'd be able to quickly
ask them and get them verbally
answered. However, when it comes to
actual play (dialogue and actions other
than combat), they'd have to type what
their characters do and say into a little
chat program that would display their
words on everyone's monitors.
What would it cost? Well, you'd
need some old computers on a
network, and you'd need to set up the

16
See my comment to Jonathan Nicholas
in A&E #354.

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