Professional Documents
Culture Documents
Items
Patriarch Ichor Vial 40pts- Use once per battle for one assault phase. Roll a D6. If the result is 1- Gain
+1I 2- +1 A 3- +1 S 4- +1 WS 5- Reroll all misses 6- Reroll all failed to wound rolls. This effects both
the magus and the squad he is in.
Cult Relic 16pts- Immediately after falling back the unit may take a leadership test to regroup.
Carapace armour 12pts - Model has a 4+ save.
Surveyor 5pts- If enemy infiltrators have setup 4d6 for the model and its unit may shoot at them before
the game begins.
Melta bombs 5pts
Krak Grenades 2pts
Frag Grenades 1pt.
Special rules
Brood brothers- If a Brood Brother unit is ever more than 12 inches away from a Patriarch, Broodlord
or Magus model at the start of the cults turn they must take a leadership test. If they fail they are pinned
as the hosts try to get control of there minds back from genestealer seed. In the case of vehicles roll a
D6 if the result is a 6 the vehicle counts as being stunned.
Vehicles- Vehicles are not common in genestealer cults and if they are in the cult they are usually just
the basic vehicles with no upgrades. Because of this for each vehicle in your army you must have a
brood brother squad for it and they are unable to take vehicle upgrades.
Genestealers- Genestealers although usually used for scouting in Tyranid hive fleets are mainly used as
bodyguard for the patriarch and usually have the same bio weapons as it. Because of this the infiltrating
rule has been removed from them and they can only have scything talons and rending claws.
HQ
WS BS S T W I A LD SV
7 4 6 6 4 7 3 10 3+
Catalyst- 10 points
Psychic Scream- 10 Points
Warp Blast- 20 points
Warp Field- 35 points
Synapse Creature- The Patriarch is a synapse creature as detailed on page 28 of the Tyranid codex.
Immense Size- The Patriarchs are so large that they can barely move. Because of this unless the
Patriarch is in a Hybrid Squad or Brood Brother Squad it can’t move or Assault.
WS BS S T W I A LD SV
3 3 4 3 2 5 1 9 5+
A Genestealer Magus comes with a Auto pistol and Staff (Close Combat weapon).
Catalyst- 10 points
Synapse- 10 Points
Warp Blast- 20 points
Warp Field- 35 points
Face the Music- If the Magus is in a squad which is assaulted the magus may choose to fall back. If so
roll 2d6 to see how far he falls back the squad stays put and are assaulted as normal.
WS BS S T W I A LD SV
6 4 4 4 1 6 2 10 5+
Fleet of Claw- Genestealers can scuttle toward their prey at a terrifying rate. They are Fleet of Claw as
described on page 74 of the Warhammer 40,000 rulebook.
WS BS S T W I A LD SV
3 4 3 3 1 3 1 8 4+
Up to 2 members of the squad can replace there Hellguns with either a grenade launcher for 8pts, melta
gun for 10pts or a plasma gun for 10pts.
The squad may be given melta bombs at the cost of 4pts per model.
If the squad has 10 members of less it may be mounted in a chimera for 80 pts.
Troops
WS BS S T W I A LD SV
4 3 3 3 1 4 1 8 5+
You may replace there Auto pistols with Bolt Pistols for 2pts or there auto pistol and close combat
weapon for a lasgun and scything talons for pts per model.
One member of the squad may have a autocannon for 25pts or a heavy bolter for 20pts.
One member of the squad may have a grenade launcher for 8pts, melta gun for 10pts or a plasma gun
for 10pts.
The entire squad may be given frag grenades for 1pt per model and krak grenades for 2pts per model.
If the squad has 10 members of less it may be mounted in a chimera for 80 pts.
WS BS S T W I A LD SV
3 3 3 3 1 4 1 8 5+
Two members of the squad may have a grenade launcher for 8pts, melta gun for 10pts or a plasma gun
for 10pts.
If the squad has 10 members of less it may be mounted in a chimera for 80 pts.
Fast Attack
WS BS S FA SA RA I A
3 3 5 10 10 10 4 1
Sentinels come with multi-lasers they may replace them with a autocannon for 15pts, Heavy Flamer for
5pts or a Lascannon for 20pts.
BS FA SA RA
3 12 12 10
WS BS S T W I A LD SV
3 3 3 3 1 4 1 8 5+
They may replace there close combat weapon for a lance for 2pts per model.
Heavy Support
WS BS S T W I A LD SV
3 3 3 3 1 4 1 8 5+
Squad- The squad consists of 1-3 heavy weapon teams each team containing 2 brood brothers and a
heavy weapon platform.
Each weapon platform may either be a heavy bolter for 15pts, auto cannon for 25pts or a Lascannon for
30pts.
BS FA SA RA
3 14 12 10
A Leman Russ must have a hull heavy bolter for 5pts or hull Lascannon for 15pts.
A Leman Russ may have heavy bolter sponsons for 10pts or heavy flamers sponsons for 10pts.
WS BS S T W I A LD SV
6 0 5 5 3 6 3 10 4+
Leaders- Each Broodlord in the squad may be put in any Genestealer, Genestealer Hybrid or Brood
Brother Squad.
Synapse Creature- Broodlords are synapse creatures as detailed on page 28 of the Tyranid codex.
Inhuman strength- So powerful are Broodlords that all wounds caused by it ignore armour saves like
power weapons
Copyright
All units, weapons, items, and powers are property of games workshop this is just a fan made codex
and is by no means legal to use in a tournament and you must ask for your opponent’s permission
before using this list.