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16 16 14 14 13 9
+3 +3 +2 +2 +1 -1
Hit Points
92
Damage
18
13 15
Initiative
+3 +12*
Speed
30
none
Perception
Resist
* If you successfully save for half damage, you take NO damage. ** Add +2 to save against fear.
* +1 to detect traps.
+7/+2
+10 +10
Maneuvers*
Offense (CMB) Defense (CMD)
Weapon +10 23
Avada Kedavra Power Attack Vital Strike Defensive* Colt 1911 Pistol
Attack
+13/+8 +11/+6 +11 +11/+6 +10/+5
Crit
20/x2 20/x2 20/x2 20/x2 20/x4
Damage
1d10+4 1d10+10 2d10+10 1d10+4 1d8
* You gain +2 to CMB to sunder an item, +2 to your CMB to pull a dirty trick, and +2 to your CMD to resist such sunder attacks and dirty tricks.
* You gain +2 to your AC for the round. Sneak attack damage can be applied when a target is flanked or is denied their DEX bonus to AC. On ranged attacks, it only applies within 30 ft. It is not multiplied by critical hits.
ABILITIES
Sneak Attack!
Feats, Traits & Abilities
Combat Expertise Impvd. Dirty Trick Impvd. Feint Impvd. Sunder Greater Sunder Power Attack Vital Strike Weapon Focus (Bat)
+1d6
Skills
Disruptive Fast Stealth Weapon Training 1 (Hammers) Armor Training 1 Bravery +2 Trapfinding Evasion Acrobatics Bluff Climb Disable Device Escape Artist Intimidate Knowledge (Dungeons) Perception (+1 to detect Sleight of Hand Stealth DEX CHA STR DEX DEX CHA INT WIS DEX DEX
traps)
NOTE: The benefits of most of your traits have already been calculated into the rest of the character sheet. If not, theres an explanation of them on the next page.
INVENTORY
Studded Leather Trenchcoat +2 Avada Kedavra Bat Colt 1911 Smith & Wesson Pistol Lockpicks Climbing Gear