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NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM

Rules and Regulations


Index
1. Badminton 2. Mens Basketball 3. Table Tennis 4. 5 a-side football 5. Netball 6. Mixed Volleyball 7. Squash 8. Lightning Chess 9. Scrabble 10. Lightning Snooker 11. Congkak 12. Batu Seremban 13. Dam Haji/Checkers 14. Carrom

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*Rules and regulations may be subject to rational change by the Quarter Master of each game in the case that unexpected situations happen.

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NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


BADMINTON
1. Basic rules of badminton apply 2. New rally points scoring system is used. 3. Singles (Men & Women) (a) All players will be divided into a group of 4-5 players. There will be 8 groups in total for the mens singles and 4 groups for women singles. (b) Each player will be playing 2 games in group stage. (c) Playing time Preliminary rounds 10 minutes (first player to reach 21 points or has the highest score at the end of 10 minutes is the winner) Quarter-final 15 minutes Semi-final & Final - best of 3 games of 21 points (d) Any player who won all the games in group stage will automatically qualify into knockout stage i.e. last 16 (men) and quarter-final (women) (e) The players who win once will be grouped together and ranked based on the points difference from the previous matches. The number of players who will proceed to the knockout stage will be determined by the number of places available in the last 16(men), last 8(women) (f) In knockout stage, players will be seeded based on the points difference. Nevertheless, those who won twice will always be on top of those who won only once. 4. Mens double (a) All participants will be divided into a group of 5-6 players. There will be 4 groups in total. (b) Each pair will be playing twice in group stage (c) Playing time Preliminary rounds 10 minutes (first pair to reach 21 points or has the highest score at the end of 10 minutes is the winner) Quarter-final 15 minutes Semi-final & Final - best of 3 games of 21 points (d) The pair who finished first in the group will automatically qualify into quarter-final. (e) Those who finished 2nd in the group will have to play against the pair who finished 3rd from other group to secure a place in quarter-final. (f) In knockout stage, players will be ranked based on the points difference. Page

5. All teams are required to provide an umpire, referee and linesmen. U of NSU Nottingham Malaysian Society, Portland Building, University of Nottingham, NG7 2RD, Nottingham http://www.nms-uk.com/ info@nms-uk.com

NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


6. All teams are required to be punctual and register 10 minutes before the game (for registration & warm up). Lateness will be strictly dealt with. 7. The Nottingham Sport Centre and NMS will provide sporting equipments/ facilities for certain events which requires us to do so; i.e. shuttlecocks for badminton. But it is the responsibility of each participants to bring the necessary equipment/s to compete in their respective events. 8. However, for training purpose, please bring your own shuttle cocks.

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NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


MENS BASKETBALL
1. 2. 3. 4. 5. 6. Teams and players are expected to follow all rules and regulations. No physical or verbal abuse allowed. Failure to do so will result in severe penalty, possibly disqualification. Referees decision must be respected. Head Officials decision is final. Any appeals shall be lodge towards the NMS main committee. Matches will be played in the order scheduled. No requests for amendments will be entertained, with exception to valid/reasonable cases. Every team must be available for their game at least 10 minutes earlier before it starts. Do note that no warm up time is given and each team is responsible of their own warm ups. Team which fails to provide 5 players when game starts are automatically disqualified unless the Head Official is informed about it with acceptable reason beforehand. Each team MUST provide at least 1 referee. Captains must ensure referee provided is available for the match they are in charge. Failure to do so will result in 1 game score reduction as much as 10 points. Captains are advised to provide the Head Official their contact numbers at 8.50a.m. to ease communications. Captains must be aware of any time changes and the Officials are not responsible if the captains are not informed. Nottingham Malaysian Games committee reserves the rights to alter any of the rules and regulations at any given time to ensure the smooth running of the tournament Standard rules of basketball apply except for the amendments mentioned in the next section.

7.

8. 9.

Tournament Format

I.

Players that registered during registration shall play for the whole duration of the games. No swapping of players would be allowed between matches. Every game will be played for 15 minutes with 2 halves, 7 minutes each half and 1 minute break in between. 1 timeout per half is only given in Quarter-Finals onwards. Preliminary rounds (Group Stage) a. Teams will be divided into 8 groups randomly, and each group consists 3/4 teams. b. The winner of respective groups will be qualified to proceed to the quarter finals.

II.

III.

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c. Definition of Group Winner: i. Wins both group games, or at least a game under circumstances below ii. If A wins B, B wins C, A draws C, A is winner iii. If each team wins one game, point difference (Points scored minus Points against) determines the winner. iv. If all teams draw, team with highest total point scored will be the winner d. No timeouts will be given at this stage. No overtime given if tie when game ends. IV. The Quarter-Finals a. Captain of each Group Winners are expected to gather at 1.40pm to have a draw for the quarter-final matches. Failure to turn up on time will lead to disqualification and qualification is handed to the runner-up of the group. b. The quarter-final stage is expected to start at 1.50pm. c. A 30seconds timeout is given per half starting from this stage onwards. d. If score is tie at the end of the game, 3 minutes extra time is given. In the 3 minutes overtime, if a team is able to open a gap as much as 10 points, the foresaid team will be proclaimed winner without having to complete the 3 minutes. The Semi-Finals a. 4 winners of quarter finals will proceed to Semi-finals. b. The semi-final stage is expected to start at 3.10pm. c. Regulations stated in quarter-finals are used. d. All 4 teams of Semi-Finals will proceed to The FINALS with 2 winners playing for 1st and 2nd place and another 2 teams play for 3rd and 4th place. The FINALS a. Game is played in 21 minutes, with 10 minutes each half and 1 minute in between. b. The finals is expected to start at 4.10pm. c. A 30 seconds timeout is given per half. d. If score is tie at the end of the game, 5 minutes overtime is given.

V.

VI.

RULES 1. Referee of each teams are expected to understand the rules stated before the game. 2. Standard basketball rules of fouls and violation applies, with a little amendment of point and free throw system. U of NSU Nottingham Malaysian Society, Portland Building, University of Nottingham, NG7 2RD, Nottingham http://www.nms-uk.com/ info@nms-uk.com

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NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


3. For every shooting foul committed, 1 free throw will be given to the team been fouled. 4. Each team is allowed 4 team fouls per half. Every foul committed after 4 team fouls will result in 1 free throw given to team been fouled. (except for the Finals, where each team is allowed 5 team foul per half) 5. First half is started by jump-ball (opening tip). Second half is started by the team that did not get the jump-ball at the first half. 6. Timeouts and substitutions are only allowed during dead ball situation. Timeout is only allowed to be called by the team in possession. 7. Timing of game runs even when the ball is dead, unless referee requests time to be stopped. Time will be stopped during injuries and timeouts. *The organizer of the basketball tournament has the right to change the time table and also the format of on the match on that day due to any circumstances. Tournament timetable may change in case of a delay in the start of play. Notes for Captains Make sure that the team provides at least 1 referee when asked. Make sure that the team is on time for each game. Responsible for the teams discipline. Aware of the time for each game as it may change. Understand the rules and regulation stated above. Give contact details to the Officials ASAP. Be present during draws stated above. Acknowledge that the team will prepare to accept penalty for misconduct, unpunctuality and incapable of providing referee on time. Notes for Referees Understand the rules (point system and regulations) THOROUGHLY. Be on time for the games that you are in charge of. Be fair and no bias. Be ready to guide inexperienced scorekeeper in recording scores and fouls. Can ask for timekeeper to stop running clock if needed and count the time for shot clock violation.

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NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


TABLE TENNIS
1. All games have to be scored and refereed by players themselves. A volunteer official will be stationed on each table to decide on any dispute. 2. There will be 3 tables. One table will be allocated for warm-up. Warm-up table is open ONLY for players who are playing within the next 10 minutes. For example, if your game is at 10.00 am, you are allowed to use the warm-up table from 9.50-10.00. The other two tables are used for matches. 3. Players are advised to be in court 10 minutes before matches start. Players who do not turn up on their matches will be forfeited. If late, a 2-3 minutes waiting time may be posed depending on time situation. All decisions are to be finalized by Head Official. 4. The Head Official has the right to alter the rules to ensure it ends in time and according to schedule. 5. All decisions by volunteer officials and Head Official are final. 6. Please respect all decision made as it is crucial to the flow of the competition as well as the best the interest of others.

MALES SINGLE 1. Basic rules of table tennis apply. 2. A 10 minutes limit will be posed on every game (except semi-finals and finals). 3. Knockout system applies. Knockout system is based on a single game of 21 points. First player to reach 21 or player with highest points within 10 minutes wins. 4. For semi-finals and finals, a best out of 3 games will be played to determine the winner.

FEMALE SINGLE Basic rules of table tennis apply. A 10 minutes limit will be posed on every game (except finals). Two groups of round-robin system will be played. Winners from both groups will play for finals. All games within round-robin are based on a single game of 21 points. First player to reach 21 or player with highest points within 10 minutes wins. 5. For finals, a best out of 3 games will be played to determine the winner. MIXED-DOUBLES 1. Basic rules of table tennis apply. 2. A 15 minutes limit will be posed on every game (except finals). 3. Knockout system applies. Knockout system is based on a single game of 21 points. First team to reach 21 or team with highest points within 15 minutes wins. 4. For finals, a best out of 3 games will be played to determine the winner. U of NSU Nottingham Malaysian Society, Portland Building, University of Nottingham, NG7 2RD, Nottingham http://www.nms-uk.com/ info@nms-uk.com 1. 2. 3. 4.

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NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


5-A-SIDE FOOTBALL
1. Teams and players are expected to follow all rules and regulations. Failure to do so will result in the team being penalised. 2. Though no strict rules on gender will be imposed, do take note that every year, only men take part in this highly competitive event. 3. The Standard Rules of Football (unless stated) applies throughout this tournament. The few important rules are as follow: In group stages, the winner of matches will be awarded 3 points, while matches drawn will result in both teams being awarded 1 point. Losing teams will not be awarded any points. For all matches, teams are allowed rolling substitutions. For the Semi-Finals and Finals, the golden goal rule will be enforced during extra time. The team that manages to score the 1st goal will be declared the winner of the tie. Disciplinary o The Yellow and Red card rules will be enforced throughout the tournament. o Players that receive 2 yellow cards in the same match will be shown an automatic red card. o Players that pick up 2 yellow cards in different matches, will be suspended for the next game. The same applies to one red card collected by a player. 4. Fighting is strictly prohibited ON or OFF the pitch. Nottingham Malaysian Games committee considers this a very serious offence and has the authority to penalize teams or disqualify teams from the tournament to ensure the smooth flowing of the tournament. 5. Referees decisions are FINAL. Any complaints must be directed to the Football Tournament Head Organizer. 6. No requests for amendments in schedule will be entertained unless for a justifiable reason. 7. Players are advised to wear shin pads and turf shoes while playing in any matches to avoid injuries. 8. Team captains together with their respective teams must report to the officer-in-charge (details on tournament day) 10 minutes before the start of their match in full gear(turf shoes, shin pads, jersey, etc.). Failure to do so can result in teams being deducted one point, start the particular match with a handicap (i.e. starting the match with a one goal deficit), or be forfeited. 9. Teams must follow the bus schedule strictly. No requests for different bus timings will be entertained. Should teams miss their respective busses, they are to find their own transportation to Power League.

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10. Should teams fail to turn up for any of their matches, failure to board a bus should NOT be cited as an excuse and will NOT BE ENTERTAINED altogether by officials. Penalization for being late or failing to turn up applies. 11. Teams are required to provide two names to be the referee in certain matches. Details of the matches assigned are provided in the fixture list. Assigned referees are to report to the official-in-charge. Referees will be provided with a whistle, a stopwatch and a yellow and red card. These items must be returned to the officer-in-charge when the match is over. 12. Should the assigned referee not be available for matches, the particular team will be deducted one point. Teams MUST read, understand and adhere to all the rules and regulations AND the tournament format of Nottingham Malaysian Games. 13. Nottingham Malaysian Games committee reserves the rights to alter any of the rules and regulations at any given time to ensure the smooth running of the tournament 14. Tournament Format The Nottingham Malaysian Games Football Tournament 2009 will be played according to a 5 stage format. The details of each stage are as follows:o The Group Stage - Teams taking part will be divided into groups of 12 randomly. Each group consists of 5/6 teams. - Group stages are scheduled to start at 0900 hours. - Matches in the group stages will be played according to a 5-1-5 system (two 5 minute playing halves with a 1 minute break in between). - The standard rules of football (refer to rules) applies in terms of points distribution for wins, draws, and losses. - The winners of respective groups qualify for the 2nd Round. - Should 2 teams in any one group accumulate the same number of points; the winner of the match between the 2 teams will take the higher standing, regardless of the goal difference or the number of goals scored. - The *FOUR best runner-up teams will qualify for the 2nd Round together with the winners of the groups. * Definition of the FOUR Best Runner-up Teams is as follows: Criteria 1: The four best runner-up teams of respective groups with the highest number of points will qualify. Criteria 2: The four best runner-up teams of respective groups with the best goal difference will qualify.

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Criteria 3: The four best runner-up teams of respective groups with the most goals scored will qualify. NOTE: Teams will be judged such where Criteria 1 represents the principal criteria followed by Criteria 2, and Criteria 3.

The 2nd Round (Best of 16) - The 2nd round consists of winners of the respective 12 groups and the four 2nd best runner-up teams. - The 2nd Round is scheduled to start at approximately 1315 hours. - Teams are drawn randomly to play one match to decide who proceeds to Quarter-Finals. - Matches in the 2nd Round will be played according to a 7-1-7 system. - If scores are tied by the end of normal time, a 3 penalty shoot-out proceeds.

Quarter-Finals - Winners of the 2nd Round matches proceed to Quarter-Finals. - Quarter-Finals are scheduled to start at approximately 1400 hours. - Teams are scheduled to play one match to decide who proceeds to Semi-Final. - Matches in Quarter-Final will be played according to a 7-1-7 system. - If scores are tied by the end of normal time, a 3 penalty shoot-out proceeds.

Semi-Finals - Winners of Quarter-Final matches proceed to Semi-Final. - Semi-Finals are scheduled to start at 1445 hours. - Teams will play one match to determine who proceeds to The Final. - Matches in Semi-Finals will be played according to a 7-1-7 system. - If scores are tied by the end of normal time, a 3 minutes 2 half extra time will be played where the golden goal rule apply. - Should the match still fail to yield a winner by the end of extra time, a 3 penalty shoot-out proceeds. o Final - The two respective winners of the Semi-Final matches proceed to the Final. - The Final is scheduled to start at 1730 hours. - The venue of this match is at the University of Nottingham sports centre U of NSU Nottingham Malaysian Society, Portland Building, University of Nottingham, NG7 2RD, Nottingham http://www.nms-uk.com/ info@nms-uk.com

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The Final will be played with 7 players in each team. The Final will be played according to a 15-1-15 system. If scores are tied by the end of normal time, a 5 minutes two half extra time will be played where the golden goal rule apply. Should the match still fail to yield a winner by the end of extra time, a 3 penalty shoot-out proceeds to determine the winner.

15. OTHER GAME FORMAT High ball is allowed. Back pass is allowed but goalkeeper cannot catch the ball. Players are not allowed to go inside D area and Goalkeepers are not allowed to go outside D area. Failure to comply will result in a foul. There should only be a maximum of 5 players on the court during the game. Flying Substitution: The players must enter and exit at the designated substitution areas only. The player to be replaced should exit first before the replacement can go in. Goal will not count at kick off. After Golden Goals, in case of draw, there shall be penalty shootouts of three (3) kickers for quarter-finals, semi-finals, and finals. Referees decisions are final. Fouls and misconduct: body-contact must be very minimal. All forms of body-contacts that are deemed as strong, dangerous, and/or aggressive by the referee shall be considered foul. Slide tackling is strictly prohibited! 2 yellow cards accumulation would equal to a one-game suspension. 16. TEAM UNIFORM Shirts shall be of the same color on both front and back, with numbers and family name at the back. Shorts should also have a number. Goalkeeper should wear a different color from the referee, opposing team and teammates. Rubber shoes or indoor shoes are required. (Boot type firm ground studs are allowed at power league) *Note that only FINALS will be played at University Sports Centre, thus only astro turf shoes are allowed there. All players must tuck-in their shirts during the game and should wear shin guard during the match. It is highly recommended to all goalkeepers to wear kneepads. It is highly recommended that teams bring their own football for practices. U of NSU Nottingham Malaysian Society, Portland Building, University of Nottingham, NG7 2RD, Nottingham http://www.nms-uk.com/ info@nms-uk.com

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NETBALL
1. Standard rules of netball apply. 2. Preliminary rounds and quarter finals will last 11 minutes, with 5 minutes for each half and 1 minute interval. 3. Semi-finals will last 16 minutes, with 7 minutes for each half and 2 minutes interval. 4. Finals will last for 22 minutes, with 10 minutes for each half and 4 minutes interval. 5. Preliminary matches will be played in standard group format; 3 points for a win, 1 point for a draw and nil for the loosing team. 6. Each team must provide an umpire and MUST be at their respective court 5 minutes before the match. 7. Preferably, the umpire is not playing for the team, or is a reserve player (i.e. NOT a main player) 8. In the event of teams being tied on points after all group matches; the team with most goals in total will get the higher spot. 9. If there is a tie during quarter finals, semi finals and finals then an extra 2 minutes will be added. 10. If a team is not at the court before the game, then the opposite party gets a free win, however, all decisions still depend on the head official. 11. The head official has the right to disqualify any teams that do not abide by the above regulations.

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MIXED VOLLEYBALL
1. Standard rules of volleyball apply. 2. One team may send 6 players and 2 reserves. 3. At least 2 men or 3 women players must be on the court at any time. This means: total number of men must be between 2 - 3. And total number of women must be between 3 - 4. 4. Preliminary rounds: Single round robin system One set only Two points shall be awarded to the winner of the match and one point to the loser. Play time of 10 minutes; team with highest score at the end of 10 minutes or first to reach 25 points will emerge as winners. 5. Semi-finals and final: Teams with highest total point in the preliminary rounds in each group will proceed to the semis. In the case of teams tying in number of wins, the team with highest score and then highest point difference will be eligible. Best of 3 sets 1 minute break between each sets 6. All teams are required to provide an umpire and linesmen. 7. A judgment call by an umpire cannot be questioned. 8. All teams must assign ONE umpire, to refer for the team playing before your team. 9. Umpire must be at court 5 minutes before the start game assigned; failure to do so will result in suspension of the team of the umpire. 10. However, all umpires are under the monitor of the staffs and other heads involved. Any unfair act will be disqualified, and, will affect their team score. 11. Walkover Rule: Preliminary rounds: will apply to any team that could not make it in time for their respective game. Semis and Final: As above. However an extra 5 minutes waiting time MIGHT be granted by the head official depending on the situation.

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SQUASH
1. Participants have been randomly placed into groups, and will go through the preliminary round. 2. Basic rules of squash apply. 3. For preliminary rounds, quarterfinals and semifinals, winner will be determined based on best two out of three matches. Point-a-rally scoring system will be used i.e. points are scored by the winner of each rally, whether or not he or she served. 9 points system will be played, and the first player to win two matches is considered the winner. 4. For final and third and fourth placing matches, winner will be determined based on best three out of five matches. A point is scored only by the server. When the receiver wins the rally, they are awarded only the right to serve. 11 points system will be played, and the first player to win three matches is considered the winner. 5. If the game reaches a point that requires tie breaking, this will be determined by head of squash volunteer and players shall follow the tie breaking system set. 6. Participants must be at the respective courts before the start of their match.

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LIGHTNING CHESS
1. 2. 3. 4. 10 minutes time control on each side. Winner is determined by a checkmate or if his/her opponent runs out of time. Top 2 of the group will qualify for the next stage. Please refer to the game schedule. Preliminary matches will be played in a 12 group format: 1 point for a win, half a point for a draw and 0 points for the losing player. Each player will play as individuals and play a total of 3 games in a group. The final 6 will be a 4/5 round Swiss tournament. Tie-breaks will be decided on Solkoff/Bulchotz calculations (standard international standard) where the points of the players youve beaten will be taken into consideration. Players are reminded that some rules for lightning chess differ from that of standard chess: No touch move applicable (hence people can touch their pieces and then choose to move something else) If your opponent does not hit his clock after moving, you are under no obligation to inform him. Please ensure your clocks are properly wound up. If for this reason, the clock does not move, game will be resumed with the current time with the clocks wound up (which means if you didnt check it, and your opponents clock wasnt moving, then your opponent gains an advantage). It is your own responsibility to ensure that both clocks are properly wound up though we will endeavour to ensure that this is so. King when being checked need NOT be announced. The opponent has the right to take the king if it was not moved when in check. A player making an illegal move and hitting the clock shall forfeit the game, if called by the opponent before touching a piece (includes illegal castling, any move outside of the game, etc). Where both players have only one rook or one queen each a draw can be claimed if the claimant has at least one minute on his clock and the opponent cannot show a forced win to the arbiter within 3 moves. Where a player has insufficient material to mate (i.e. 1 bishop, 1 knight, 2 knights) and his opponent runs out of time, a draw will result. The winner will bring the clock to the arbiter table and record his results. The loser will set up the pieces.

5.

6.

7.

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8. If a dispute arises, stop the clocks and attract the attention of the arbiter who will deal with the matter. 9. Toilet breaks during the game will not be entertained.

NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


10. The head official has the right to alter the format of the tournament as he/she deems necessary. Arbiter and head officials decisions are final.

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SCRABBLE
General Rules 1. STANDARD RULES of Scrabble created by Matel are applied in this tournament. 2. SOWPODS (OSW and OSPD) would be appointed DICTIONARY. Both the dictionary and the software will be used as reference to validate words. 3. You may CHALLENGE any word constructed by your opponent using a challenge slip. If the word is not valid, your opponent loses a turn and withdraws his/her tiles. A challenge can only be made ONCE each turn 4. SWAPPING TILES will cost you a turn and can only be done on your turn itself. You will only be allowed to draw once the unwanted tiles are placed down. The unwanted are then placed into the bag. 5. Players can PASS a turn if they wish to. However, THREE continuous passes from the same player will end the game. The point value of the UNUSED TILES will be deducted from your score and player with the highest score will be the winner. 6. Player is allowed to quit the game if they wish to. 7. It is the players responsibility to record down his/her own score. Players are ADVISED to liaise with each other about the recorded score. 8. Apart from the appointed dictionary, ANY other FORM OF DICTIONARY (phones etc) is prohibited. 9. ALL RULES ARE SUBJECT TO CHANGE BY organizers WHEN APPROPRIATE.

Rules which apply ONLY in the QUALIFYING ROUND 1. There will be a QUALIFYING ROUND where 4 PLAYERS play on 1 board before the actual tournament starts. 2. There is only 1 MINUTE allowance for each turn. The next player is responsible for time keeping. 3. This round would only last for 30 MINS. Rules which apply ONLY in ROUND ROBIN 1. The tournament is based on 1 VERSUS 1 ROUND ROBIN format. 2. The winner of the tournament will be one with the highest number of points. A WIN scores you with 1 point, a DRAW 0.5 and a LOSS 0.

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3. Each player has a maximum of 15 MINUTES each per game. Every minute after is a -10 point penalty. If both players reach the 18 minute mark, the game is ended 4. If a player quits in the middle of the game, the game will then end there without any points being deducted or added. If however your opponent does not show up, your auto-score will be 400 and the opponents 350.

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LIGHTNING SNOOKER
1. Basic rules of snooker apply. 2. Each player needs to proceed to his next shot 30 seconds after the cue ball has been previously hit by the opponent. 3. The same amount of time is also applied for a player to make his/her shot after a previous successful shot. If not the turn will be given to the opponent. 4. Each game will be played to a maximum of 20 minutes. The player with the highest points is the winner. 5. A black ball final will be played if the score is level. 6. Tournament system is an elimination/knock-out system. 7. The 3 finalist will play against each other once. The finalist with 2 wins or in the event of a tie, the finalist with the highest scoring total in the final will be the champion of the tournament. 8. Punctuality Game officials have the option to disqualify a team if it is later than 5 minutes for their scheduled game 9. Referee- Each team has to provide a referee. This referee will be assigned to referee another match. Failure in providing a referee may result in disqualification. 10. Game officials and referees decisions are final. 11. There will be limited number of cue sticks, and as such, the organiser strongly recommends all players to bring their own cue sticks.

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NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


CONGKAK
1. Standard rules apply. 2. The Congkak board has fourteen holes in two sets of seven, plus an additional store for each player. Each player controls the seven holes on their side of the board, and their score is the number of seeds in their left-hand store. 3. At the start of the game, seven seeds are placed in each hole except the stores, which remain empty. 4. The objective of the game is to capture more seeds than one's opponent. 5. Players take turns moving the seeds except in the first move which is performed simultaneously. On a turn, a player chooses one of the seven holes under their control. The player removes all seeds from this hole, and distributes them in each hole clockwise from this hole, in a process called sowing. Sowing skips an opponent's store, but does not skip a player's own store. 6. If the last seed falls into an occupied hole, all the seeds are removed from that hole, and are sown starting from that hole. The process continues until the last seed falls into a player's store, or an empty hole. 7. If the last seed sown falls into a player's own store, they immediately earn another turn, which can begin at any of the seven holes under their control. 8. If the last seed sown falls into an empty hole on the current player's side, then the player captures all the seeds in the hole directly across from this one, on the opponent's side. If the opposing hole is empty, no seeds are captured.

U of NSU Nottingham Malaysian Society, Portland Building, University of Nottingham, NG7 2RD, Nottingham http://www.nms-uk.com/ info@nms-uk.com

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NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


BATU SEREMBAN
1. Standard rules of 5 stones apply. The organiser will provide the stones, but players are encouraged to bring their own. 2. The game is open to all sexes in one open category. 3. Players will play in groups of three or four. 4. Identifying turn: players will place all stones on their palm, and simultaneously throw all in the air. Players will then have to catch the stones using the back of their hands, and the player with the highest number will proceed with the game first. In the event that two players catch the same amount of stones, only those players will repeat the same process. 5. Round 1: All 5 stones are tossed on the ground. Player has to pick one up and toss it in the air. While the stone is in the air, they must pick one of the four remaining stones and catch the one which was thrown up. The player continues to do this until he/she has grabbed each of the stones one at a time. Players are only given one attempt. If they fail, during their next turn, they must repeat the entire process. 6. Round 2: similar to round 1, except that two stones must be grabbed per stone tossed. 7. Round 3: similar to round 1, except that after the second toss, three stones must be grabbed. 8. Round 4: similar to round 1, except that all four stones must be grabbed. 9. Round 5: similar to round 4, with one additional step. With all stones in one hand, players must then throw one in the air, followed by placing the remaining four on the ground. Players must then catch the stone that was tossed. 10. Round 6: with two stones in one hand, one stone will be tossed in the air. With the stone still in the air, the stone in the hand must be exchanged with one of stones on the ground. This step is repeated until all stones have at one point been in the players hand. 11. Round 7: with two stones in one hand, both will be tossed in the air. Players must then grab one of the ground, followed by the players catching both stones tossed with both hands, one in each. This step is repeated until all stones have at one point been in the players hand. 12. Collecting points: After finishing each round, players must toss all the stones in the air and catch them on the back of his/her hand to collect points. If they fail to collect any stone, during their next turn, they must repeat this process. 13. The first player to finish the game first will be the winner.

U of NSU Nottingham Malaysian Society, Portland Building, University of Nottingham, NG7 2RD, Nottingham http://www.nms-uk.com/ info@nms-uk.com

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NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


DAM HAJI/CHECKERS
1. 2. 3. 4. 5. Malaysian/Singaporean checkers rules apply. Turns are decided based on coins flipping. Each piece can only move a step forward (diagonally), to the squares of the same colour. You capture an opponent's piece by jumping over it, diagonally, to the adjacent vacant square beyond it. You can make a multiple jump with one piece only, by jumping to Empty Square. In a multiple jump, the jumping piece can change directions, jumping first in one direction and then in another direction towards your opponents side. You remove the jumped pieces from the board. You cannot jump your own piece. Huffing system applies that is, if you can jump, you must. And, a multiple jump must be completed; you cannot stop part way through a multiple jump. If you have a choice of jumps, you can choose among them, regardless of whether some of them are multiple, or not. If not, the huffing piece will be removed. When a piece reach the opponents last row, the piece become a haji piece in which a haji piece can move either forward or backward, as well as moving further according to the diagonal squares where it is situated. A haji piece can also capture another piece that is situated further and within the same diagonal squares. Multiple capture is also possible. The game ends when one of the players loses all of his/her pieces.

6.

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8. 9.

U of NSU Nottingham Malaysian Society, Portland Building, University of Nottingham, NG7 2RD, Nottingham http://www.nms-uk.com/ info@nms-uk.com

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Carrom

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NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


Basic Rules of Double Play

A coin flip is used to determine who shoots first, and the first shooter is given the white pieces ("carrommen") to play. You set the striker along the baseline of the board. Using the striker, and with only your hand touching the board, you attempt to sink your own pieces by flicking (not pushing) the striker at the target piece at the proper angle. When you fail to sink a carroman, play passes to your opponent, the player on your right in a four-player game. You can pocket the queen only after having pocketed at least one of your own pieces. If you pocket the queen and miss on your next shot, the queen goes back to the center with one of your carommen. No backshooting is allowed. Winner for double will be based on the teams which sink all their carrommen and the queen first.

Basic Rules for Single Play


Who shoots first will be determined just like the double play (i.e. coin flipping).You continue to play as long as you sink one or more piece. To pocket the white piece, you need to get a license. The license will be pocketing 1 black piece and one white piece consecutively during your turn. If not, you are only allowed to pocket the black pieces. When you fail to sink a piece, play passes to your opponent, the player on your right in a fourplayer game. No backshooting is allowed. To pocket the queen, a player need to pocket the red piece first and either one white piece, or two black pieces consecutively during your turn. If you failed to do so, one black piece is required to be returned to the board. When all the pieces have been pocketed (are off the board), the game stops. Winner for single plays will be based on point-system (white: 2 points; black: 1 point; queen; 5 points).

Other Rules of Play


U of NSU Nottingham Malaysian Society, Portland Building, University of Nottingham, NG7 2RD, Nottingham http://www.nms-uk.com/ info@nms-uk.com

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If you inadvertently shoot your striker into a pocket, one of your carromen are replaced on the board. The same goes when you sink opponent's pieces (applies to double). As for single, if you accidentally sink the striker into the pockets either two black pieces or one white piece is returned to the board.

NOTTINGHAM MALAYSIAN SOCIETY UNIVERSITY OF NOTTINGHAM


Forfeiting the Match

By the official Laws of Carrom, which concern umpired tournament and match play, a player may forfeit the match by any one of several unsportsmanlike actions, including leaving the board without permission, resting over the time limit, insulting the umpire, purposefully distracting the opponent after a warning, or discontinuing play without permission.

U of NSU Nottingham Malaysian Society, Portland Building, University of Nottingham, NG7 2RD, Nottingham http://www.nms-uk.com/ info@nms-uk.com

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