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Unigraphics

An Interactive CAD/CAM/CAE System


?? CAD functions automate the normal engineering, design, and The drafting ?? CAM functions provide NC (Numeric Control) programming The for modern machine tools ?? CAE functions provide the analyses of the design model to The check if the part can satisfy design requirements in mechanical, thermal, or dynamic aspects ?? Unigraphics functions are divided into applications

Unigraphics Coordinate systems


??Absolute Coordinate System (ABS)
Defines 0,0,0 (in X, Y, and Z) in model space and it is fixed, used as a general reference for large assemblies, not seen on the screen.

??Work Coordinate System (WCS)


A mobile coordinate system that may be moved around to facilitate the construction of objects. The WCS is identified by a letter C next to each of the axes (XC, YC, and ZC).
? Change the Origin ? ? Rotate the system (changes orientation, not location) ? ? Orient the WCS (rotational and location change) ? Most operations do not require you to manipulate the WCS

?? Featured Coordinate System


Created by the Unigraphics and stored with the feature, called by UG during editing, it is transparent.

Unigraphics Layers
?? Used to organize modeling file ?? There are 256 layers available in every single part file. ?? A layer is a single piece of transparent film with information on it. ?? At any given time, you can only create objects on a single layer, the working layer. ?? Layers can be made Selectable (you can pick and work with the objects on a layer). ?? Layers can be made Visible (you can see, but not pick and work with the items on that layer).

Unigraphics Primitives
Primitive features are base features to which other features are added. UG uses five primitives: Blocks, Cylinders, Cones, Spheres, and Tubes.

Procedure to create a primitive


?? ?? ?? ?? Select the type of primitive (Insert ? Form Feature) Choose the creation method. Enter the creation parameter values. Use Boolean operation if other solid objects exist.

Block :
1. Define the length of each edge and a corner point 2. Define the block height and two diagonal points of the block base 3. Define two 3D diagonal points representing opposite corners of the block

Cylinder:
1. Diameter and Height; define the cylinder direction vector, enter diameter and height values, define the cylinder origin. 2. Height and Arc; enter the height value, select an arc, confirm the cylinder axis direction.

Unigraphics Form Features


Features that are added or subtracted from the base feature. These are Hole, Boss, Pocket, Pad, Slot, and Groove. The basic procedure to add a form feature to your part is: 1. Select the Placement Face. 2. Select a Horizontal Reference if required. 3. Select Thru Face if required. 4. Enter values for the feature parameters. 5. Position the feature.

Positioning Form Features A feature or a sketch may have to be positioned relative existing solid body geometry. This is done by creating positioning dimensions called dimensional constraints. There are nine dimension types.

Unigraphics Operations on Edge and Face


Edge Blend
Modifies a solid body by rounding the selected edges. ??Fillet rounding of the inside corners ??Round curving of the outside corners

Chamfers
Allows you to bevel edges of a solid by defing the desired chamfer dimensions.

Hollow
This feature allows you to hollow out or create a shell around a single solid body based on specified thickness values. Three types of hollow operation: Face Body Region

Sketching
??A sketch is a set of two dimensional curves joined in a string that when swept forms a solid body. ??Curves may be created free-hand with no exact size, or created exactly to size, or free-hand creation may be changed to exact size at a later time. ??Curves are parametrically associated to each other and the solid that is created by them. ??The exact size of the curves are controlled by adding constraints which can be edited to change sizes. ??Ideal for creating unusual shapes. ??Sketches are able to capture the designers intent for the part like no other technique. ??The sketch is the best tool for creating solids because of flexibility in shapes and the ability to edit.

Sketching in UG
General procedure ??Choose Insert ? Sketch ??Select Create sketch ??Choose the plane to sketch on ??Enter name for sketch ??Choose a Curve Construction option and draw ??If desired, constrain the curve ??If desired, position the curve ??Sweep the sketch into a solid body.

Sketch Constraining Concepts


Constraining means to define exactly the physical size and orientation of curves and to define its relationship to other curves. Applying a constraint to a sketch allows a designer to capture the design intent.
??Dimensional Constraints
o Defines the size of a curve by a dimension, there are 8 dimensional constraints (Horizontal, Vertical, Angular, Diameter, Parallel, ) o Dimensions may be edited to change the size

??Geometric Constraints
o Defines the geometric characteristic of a curve or the relationship between 2 or more curves., there are 20 geometric constraints (Concentric, Collinear, Equal length, Equal radius, Parallel, Perpendicular, .) o They may be added or removed to make changes

Sketches do not have to be constraints to build parts

Extrude and Revolve


Extrude allows a solid body to be created by sweeping planar
geometry in a linear direction over a specified distance.

Revolve revolves a planar geometry around a radius and


through an angle

Revolved feature

Extruded feature

Revolved feature
??Sketch a 2D profile. ??Revolve the sketch around the centerline.

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