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Codes These codes have to key-ed in in a relatively quick succession.

The text in the brackets describe where they have to be entered. Some codes require that you press start at the end (you should hear a sound effect if you entered the code correctly) while some require that you enter them 2 to 3 times before they work. WARNING: All codes aside from the unlocking of Daredevil and Silver Surfer will cause you to no longer receive achievement points. Use at your own risk! Effect 100k (Team Menu) All Character Code (Character Selection Screen) All Cinematics (Review Menu) All Comics (Review Menu) All Concept Art (Review Menu) All Wallpapers (Review Menu) Filler (In-game) God Mode (In-game) Level 99 (Team Menu) Super Speed (In-game) The Courses (Comic Book Mission) Touch of Death (In-game) Unlock all costumes (Character Selection Screen) Unlock all Load Screens (Review Menu) Unlock all powers (Character Selection Screen) Unlock all skins (Team Menu) Unlock Daredevil Unlock Silver Surfer Code Up, Up, Up, Left, Right, Left, start Up, Up, Down, Down, Left, Left, Left, Start Up, Left, Left, Up, Right, Right, Up Left, Right, Right, Left, Up Up, Right Down, Down, Down, Right, Right, Left, Down Up Down, Right, Left, Up, Up, Down Left, Right, Right, Left, Up, Down, Down, Up Up, Down, Up, Down, Up, Left, Down, Right Up, Left, Up, Left, Down, Right, Down, Right Up, Left, Up, Right, Down, Right Up, Right, Left, Down, Up, Right, Left, Down Left, Right, Down, Down, Right, Left Up, Down, Up, Down, Left, Right, Left, Right, Up, Down, Start Up, down, right, left, up, up, down, start Left, Right, Left, Right, Up, Down, Up, Down, Left, Right, Start up, down, left, right, left, right, start left, left, right, right, up, down, up, down down, left, left, up, right, up, down, left

Skip the First Jean Grey Fight

To skip the first Jean Grey fight Murder World (Act 2 Part 1) before you enter "Dooms Castle" you MUST have one or more characters that can teleport (Night Crawler, Deadpool, or Dr. Strange) also they must be alive when you reach the first Jean Grey encounter. After thats done when you start the encounter have your hero that can teleport run to the door on the opposite side of the room and teleport past it (for Night Crawler and Deadpool press the "Y" button twice and if its Dr. Strange and he has the Teleportation ability hold "right trigger" and press "X" with the teleportation ability selected, if it isn't hold "right trigger" and press "left" or if you don't know your directions its "<--" on the D pad). Once you are behind the door press "X" and your free to continue but you don't get loot from Jean. Note: YOU WILL STILL HAVE TO FIGHT HER THE SECOND TIME!!!

Achievements How to Unlock Unlock Nick Fury. Win 20 Arcade Mode Levels Won 1 Arcade Mode Level Defeat M.O.D.O.K. Answered 20 Trivia questions correctly in a row. Defeat Deathbird. Defeat Grey Gargoyle. Defeat Dr. Doom. Defeat Fin Fang Foom. Unlock all outfits for every hero. Beat Marvel: Ultimate Alliance in Hard Mode. Throw 5 enemies off a ledge. Defeated 10 enemies. Defeat Arcade. Defeat Ymir. Attained Gold on all Comic Missions. Completed Skrull Cityscape level without defeating a single enemy Completed a level with at least 1 other player. Defeated 100 enemies. Win 3 Arcade Mode levels consecutively. Defeat Mandarin. Answer 15 Trivia questions correctly

Complete each of the following achievements below to get the allotted gamerscore. Unlockable Agent of S.H.I.E.L.D. (30) Battle Hardened (15) Battle Tested (5) Blue Screen of Death ( 15) Comic God (15) Deathbird's Defeat (15) Defeated Grey Gargoyle (15) Doomed Ending (45) Dragon Slayer (15) Dressed for Success (45) Excelsior! (50) Fall to Death(10) Fledgling Superhero (5) Game Over (15) Giant Relief (15) Golden Age of Comics (30) Good Samaritan (20) I Have a Friend (5) Legendary Superhero (15) Mad Skillz (10) Mandarin's Downfall (45) Marvel Geek (5)

Unlockable Marvel Master (10) Melee Master (15) Mephisto's Defeat (45) Pugilist (5) Scared of Heights (20) Scarlet Swashbuckler (30) Son of a Devil (15) Super Hero Team (15) Surfs Up (30) Swimming with the Fish (15) Teamwork (5) Teh Mast3r (25) The Destroyer (25) The Executioner's Blade (15) The Power Cosmic (45) The Trickster (45) The Ultimate Superhero (50) Titanic Victory (15) Touch of Death(30) Ultimate Team Alliance (15) Underwater Battle (15) Wakandan Royalty (30) Warrior's Path (15) Widowmaker Achievement (30)

How to Unlock Answered 150 Trivia questions correctly. Performed 50 Finishing Moves. Defeat Mephisto. Performed 5 Finishing Moves. Threw 50 Enemies off a ledge Unlock Daredevil. Defeat Blackheart. Completed 25 levels with at least 1 other player Unlock Silver Surfer. Defeat Kraken Completed 1 level with 3 other players. Won 15 Arcade Mode levels consecutively. Win 100 Arcade Mode Levels Defeat Executioner and Enchantress. Defeat Galactus. Defeat Loki. Defeat 4000 enemies Defeat Titannus. Perform 200 finishing moves. Completed 25 levels with 3 other players. Defeat Tigershark and Attuma. Unlock Black Panther. Defeat Gladiator. Throw 500 enemies off a ledge

Achievements for new content How to Unlock Unlocked all the outfits for Hawkeye Unlocked all the outfits for Sabretooth Unlocked all the outfits for Doom. Doom has spoken with himself Mangeto has spoken to Xavier Unlocked all the outfits for Hulk Unlocked all the outfits for Magento Cyclops has spoken to Jean Unlocked all the outfits for Cyclops Unlocked all the outfits for Venom Unlocked all the outfits for Nightcrawler Sabretooth has been mistaken for wolverine

Achievements Unlockable Archer Apparel (20) Creed Cloth (20) Doom's Duds (20) Doppelganger (25) Fleeting Allies (20) Gamma Grab (20) Magnetic Regalia (20) Mutant Love (20) Optic Outfits (20) Symbiote Skins (20) Teleport Threads (20) Wrong Claws (25)

New Teams w/ Hero/Villain Pack How to Unlock Spider-Man, Spider-Woman, Deadpool, Elektra, Nightcrawler Venom, Spider-Man, Dr. Doom, Mr. Fantastic Captain America, Thor, Iron Man, Hawkeye (only combination that will take Hawkeye) Luke Cage, Ghost Rider, Wolverine, Blade, Hulk, Sabretooth Captain America, Ms. Marvel, Thing, Luke Cage, Colossus Hulk, Thor, Iron Man, Captain America, Black Panther Dr. Strange, Silver Surfer, Iceman, Luke Cage, Hulk Classic Magneto can also be added to the list already submitted Cyclops, Nightcrawler, Wolverine, The Thing, The Hulk

Some of the team bonuses are revamped thanks to the presence of the new characters. Unlockable Agile Warriors Arch Rivals Avengers Bad to the Bone Bruisers Classic Avengers Defenders Flashback FREAKS - +5 Health Regen

Unlockable Friendly Rivalry Martial Artists Marvel Royalty Met His Maker +6 all traits Natural Forces Natural Leaders New Avengers New Fantastic Four Rogues Gallery Secret Defenders Weapons Specialists West Coast Avengers X-Men

How to Unlock Thing, Human Torch, Wolverine, Cyclops Black Panther, Moon Knight, Nick Fury, Captain America, Daredevil, Nightcrawler Black Panther, Dr. Strange, Storm, Thor, Dr. Doom Moon Knight, Captain America, Colossus, Dr. Strange, Ghost Rider, Dr. Doom, Magneto Thor, Storm, Human Torch, Iceman, Magneto Mr. Fantastic, Captain America, Nick Fury, Storm, Dr. Strange, Cyclops, Magneto, Dr. Doom Captain America, Luke Cage, Wolverine, Spider-Man, Spider-Woman, Iron Man Spider-Man, Ghost Rider, Wolverine, Hulk, Luke Cage Venom, Dr. Doom, Magneto, Sabretooth Dr. Strange, Hulk, Ghost Rider, Silver Surfer Blade, Captain America, Deadpool, Elektra, Nick Fury, Hawkeye, Nightcrawler Hawkeye, Iron Man, Human Torch, Moon Knight, Spider-Woman (in Secret Wars outfit) Cyclops, Iceman, Storm, Colossus, Wolverine, Nightcrawler, Magneto, Sabretooth

Team Bonuses How to Unlock Captain America, Nick Fury, Spider-Woman, Wolverine Spider-Man, Spider-Woman, Elektra, Deadpool Human Torch, Ms. Marvel, Storm, Thor Ironman - War Machine, Ghost Rider Western, Spider-Woman - Secret Wars, Ms. Marvel Ventura, Thor Beta Ray Bill Blade, Deadpool, Elektra, Wolverine Captain America, Thor, Iron Man, Spider-Woman, Ms. Marvel Blade, Ghost Rider, Luke Cage, Wolverine Thing, Captain America, Luke Cage, Ms. Marvel Black Panther, Captain America, Iron Man, Thor Blade, Elektra, Ghost Rider, Spider-Woman Dr. Strange, Iceman, Luke Cage, Silver Surfer Black Panther, Invisible Woman, Mr. Fantastic, Storm Mr. Fantastic, Invisible Women, Human Torch, Thing Ms. Marvel, Storm, Invisible Woman, Elektra, Spider-Woman Iceman in Snowy Form, Captain America in WW2, Daredevil in Original, Ghost Rider in Original, Iron Man in Classic, Orig. Ms. Marvel, Classic Wolverine Black Panther, Captain America, Daredevil, Moon Knight, Nick Fury Black Panther, Daredevil, Dr. Strange, Luke Cage, Spider-Man, Moon Knight Black Panther, Dr. Strange, Thor, Storm Moon Knight, Captain America, Colossus, Dr. Strange Moon Knight, Captain America, Colossus, Dr. Strange, Dr. Doom, Magneto, Hawkeye Thor, Strom, Human Torch, Ice Man Captain America, Dr. Strange, Mr. Fantastic, Nick Fury, Storm Captain America, Luke Cage, Wolverine, Spider-Man, Spider-Woman Ghost Rider, Luke Cage, Spider-Man, Wolverine Silver Surfer, Iron Man, Ms. Marvel, Thor Silver Surfer, Moon Knight, Colossus, Iceman, Deadpool, Thing Deadpool, Colossus, Moon Knight, Thing Ghost Rider, Human Torch, Storm, Thor Any of the 8 Downloadable Characters (Venom, Magneto, Dr. Doom, Sabretooth, Hawkeye, Cyclops, Hulk, Nightcrawler) Blade, Dr. Strange, Ghost Rider, Thor Dr. Strange, Mr. Fantastic, Spider-Man, Iron Man Blade, Captain America, Deadpool, Elektra, Nick Fury Colossus, Iceman, Storm, Wolverine

Certain character combinations unlock special boosts. Unlockable Agents of SHIELD Agile Warriors : 10% Reduced Energy Cost Air Force Alternate Identities Assassins Avengers : +5% damage Bad to the Bone Bruisers : +15 Striking Classic Avengers Dark Past Defenders Double Date Fantastic Four : 20 Health per KO Femme Fatale : +5% Damage Flashback Martial Artists Marvel Knights Marvel Royalty Met His Maker +6 all traits Met His Maker +6 all traits Natural Forces : 5% Dmg inflicted as Health Gain Natural Leaders New Avengers : +5% All Resistances New Fantastic Four Power Platoon : 20 Energy per KO Raven Ultimates Raven Ultimates: +6 body,strike, and focus Scorchers Shaba Ultimates +15% Max Energy Supernaturals Think Tanks: +15% Max Health Weapons Specialists X-Men

Unlockable Heros and Modes How to Unlock Collect Black Panther Action Figures throughout various acts Play Crane Game in Murder World Collect Daredevil Action Figures throughout various acts Rescue him from Mandrin in Act 1 Rescue him from Mephisto in Act 2 Complete the game on normal mode Complete the game on easy or normal mode Complete all Comic Book Missions

There are a total of 7 playable characters which can be unlocked after performing certain ingame criteria. Unlockable Black Panther Blade Daredevil Dr. Strange Ghostrider Hard Mode Nick Fury Silver Surfer

Prologue
Prologue // Flight Deck You'll begin with a CGI scene of Colonel Nick Fury informing you of an on-going attack on the S.H.I.E.L.D. Helicarrier. As soon as the scene is over, you'll find yourself on the Flight Deck of the Helicarrier. Your team of Marvel super-heroes is made up of Captain America, Spider-Man, Thor, and Wolverine. This is a very good starting team, quite frankly. Since this part of the game is more of a tutorial, intended to get you up to speed of things, these characters will allow you to not only get the feel of these four specific characters, but also to get a feel for the different types of super-heroes available to you in the game (brawler, flyer, etc). Before you start fighting the bad guys, pause the game and take a look at the "Hero Details" screen. By default, the game has Auto-Spending enabled. If you're the type of person who must control everything, this is the time to disable this option. If, however, you don't really care about how the game spends the points you earn, you can just go ahead and skip this altogether. Objective: Rendezvous with Colonel Nick Fury on the bridge of the U.N.N. Alpha. Ok, back to the game. Your objective is to rendezvous with Colonel Nick Fury on the bridge of the U.N.N. Alpha. Go up the stairs on your left and proceed through the door on your right. Battle the Ultron Warriors you encounter here. Ultron Warriors don't possess any special powers or abilities, so they're pretty easy to defeat. Don't be hesitant to try out your special powers. This early in the game, you only have one special power for each super-hero, but it's important to get a feeling for the power. As you progress in the game, a good understanding of the super powers will be key. Continue into the next room and take the door on your left. You'll be attacked immediately. Your teammates will probably get a little anxious and leave you behind. Be sure to follow them as they go straight and take a right, down a flight of stairs and fight off more Ultimate Warriors. Once cleared, go back up to the first room you started in. Break any box (crate) or barrel you see. When broken, these containers may spill out S.H.I.E.L.D. Credits, Health Orbs, and/or Energy Orbs. Exit that room and destroy all other barrels in-sight. Once you've collected all of the S.H.I.E.L.D. credits and any Orbs, go back down the staircase you went down earlier. You may encounter an Ultron Warrior that strayed away from the original group of attackers from a minute earlier. We found one alongside the staircase. You've been warned! Go down the ramp nearby and make your way around the U-shaped catwalk. You will be attacked by more Ultron Warriors. Battle through them and watch out for the fire that will occasionally come out of nowhere. These fireballs can really take a toll on your team's health. You will eventually run into another U-shaped ramp. Kill the bad guys like always and you will run into your first boss, Scorpion. He has Ultron Warriors surrounding him, so keep this in mind. Thor and Wolverine are good at close-up attacks, while Captain America and Spider-Man both have very good range attacks (Shield Throw and Web Bullets). The death of Scorpion will result in the ability to pick up Scorpion's Tail. Scorpion's Tail: +10% chance to cause knockdown on ranged attacks. Make your way up the stairs, or if you're Spider-Man, use your Web Swing ability to get up and onto the platform/bridge the stairs are connected to. Enter the room and kill the enemies and smash everything in the room, collecting the S.H.I.E.L.D. credits and any Energy or Health Orbs. Leave the room using the doorway in the upper-right corner of the room, taking you out to another catwalk. Take out the bad guys, avoiding the fire. You will find a door to your left, leading you into a room where you can break a few more barrels. Continue to where you see an "Open Door" tip on your screen. Enter and you'll be given a prompt to go to the Command Deck. Command Deck On the Command Deck, you will find Nick Fury helping out one of his fallen soldiers. He then updates you on the situation at hand. Black Widow interrupts with new intel... the Masters of Evil are attempting to launch the nuclear missiles. Fury then orders you to stop the launch of the missiles. Objective: Stop the Masters of Evil from launching the helicarrier nuclear missiles. After your mission briefing, walk away from Nick Fury. There's not much to do in this room. You can break computer terminals and chairs if you wish, but they're not like crates and barrels; they don't spill out S.H.I.E.L.D. Credits, Energy Orbs, or Health Orbs. In our opinion, breaking the terminals and chairs are a complete waste of time. Go back to the elevator and go to the bridge. Once you're on the bridge, you will see your first S.H.I.E.L.D. Access Point. It shows up as a bright green pad on the floor. This allows you to save your game's progress and even change your team. After you're done saving your game and/or changing the make-up of your team, go to the left and break the barrels and pick up any S.H.I.E.L.D. Credits, Energy Orbs, or Health Orbs that may spill out. Don't use the door over there. It goes to the Flight Deck, but there's nothing to do up there. You've already been there. Go back to

where the S.H.I.E.L.D. Access Point is and you should see some areas on your mini-map which look unexplored. Move in that direction and open the door that's in your way. You'll be shown a cutscene, informing you of the need to swap out the broken energy converter with a new one. Proceed forward a little bit and you'll be greeted by a few Ultron Warriors and Ultron Strikers. The Ultron Strikers can fly and fire ion bursts at you, making them much more deadly than the Ultron Warriors. Clear the room of enemies and find the damaged converter. When you find it, approach it and use the GRAB button to grab the converter and drag it. You can simply drag it straight backwards. Once you've got it out of the way, move to the left and move the new converter to where the old one was. Once you've moved the new converter into place, a cutscene will be shown. Climb the stairs behind you and go to the newly-powered computer console. Use the console to shut down the blue force field that blocks your way. Go back down the stairs and proceed to the far right of the room. You'll see a set of stairs going up. Climb them and you'll run into another army of Ultron Warriors and Ultron Strikers. You should be accustomed to your super powers by now, so combat should be feeling easier by now. After you dispose of those nasties, go to the far left side of this level. You should see some more barrels to destroy. Pick up anything they spill out. Head back to the right a bit and you should see another room to go through. Use the mini-map as a guide if you don't see it right away. Once you enter, you'll be attacked by more bad guys. Your teammates will quickly go down to the next set of stairs, so follow them. Don't leave them all on their own and vulnerable. Once the room has been cleared, head back up the stairs and destroy and barrels you may find on your way. Pick up any S.H.I.E.L.D. Credits, Energy Orbs, or Health Orbs that may spill out. Once you're finished, go back down the set of stairs and do the same thing (destroy barrels). Proceed up the stairs on your left. Dispose of the Ultron Strikers and destroy the nearby barrels. Make your way through the set of doors ahead. You'll have to deal with several more enemies on this two-level room. After it's cleared, look around for any destructible barrels. On the right, there is a ladder to climb. If you use Spider-Man, use his Web Swing to fly up there to quickly kill the bad guys there. Your teammates will follow you by using the ladder and help you out. Clear the room of enemies as well as any barrels. Make your way through the next set of doors and you'll find another set of doors to pass through. Continue through the doors and Nick Fury will radio in and tell you to destroy the computer consoles that control the nuclear missiles. This will hopefully stop the missiles from launching. You will now find yourself on another catwalk. There is a path straight ahead, one to the left, and one to the right. Take the path to the left and take out the enemies you'll run into. Then take out the computer console. Make your way back towards the intersection of catwalk, taking out the barrels on your way. Now, take what would have been the path to the right. You'll encounter similar enemies here. Take out the computer console and barrels as well. Unfortunately, you got there too late. The nuclear missiles launch and Nick Fury radios in and asks you to get to a console to destroy the nuclear missiles. Objective: Defeat Bullseye in battle. Make your way back to the intersection. As you get there, you will encounter another boss, Bullseye. As with the previous boss, Bullseye isn't alone. He's got a handful of Ultron Strikers and Ultron Warriors nearby. Bullseye is more difficult to defeat than Scorpion, so if one of your super heroes gets banged up pretty good, switch off to another and get to work. After you've defeated Bullseye, you'll be awarded with Assassin's Sight. Assassin's Sight: +5% chance of Criticals for ranged attacks. After you've picked up the little gift, walk to the room Bullseye was guarding. Use the console to destroy the nuclear missile. Nick Fury radios in and congratulates you and your team on destroying the missile. Nick Fury is interrupted by Black Widow, who tells you that the Masters of Evil are attacking he Helicarrier's stabilizing engines. Clear the room of barrels and use the elevator. You'll be taken to the Barracks. Barracks Objective: Protect the helicarrier engine from the Masters of Evil. Once you are in the Barracks, Nick Fury will give you new instructions. In this new narrow hallway, there are a few barrels to destroy. Pick up any S.H.I.E.L.D. Credits, Energy Orbs, or Health Orbs that are available. Proceed to the next S.H.I.E.L.D. Access Point and save the game. If you wish, you can change the make-up of your team. This is a great option if you've lost a teammate... just trade him out for someone else, and when his health has increased, he'll be available again. Once you've saved your game and are ready to resume playing, pick up the computer lying on the floor near the S.H.I.E.L.D. Access Point. A small green arrow can be seen hovering over the computer. It seems Black Widow dropped the computer on her way through here. We'll have it investigated a little later in the game. Continue down the hall and go up the stairs. Enter the first door on your left. You will encounter a red laser. Use Captain America's Shield Throw to disable the laser. If any of your heroes runs through the laser, a bomb will be triggered, delivering damage to them. When you see two consoles with a green "X" in front of them, approach them. Place one of your heroes in both of the green circles and press the USE button. This will deactivate the blue force fields which are keeping S.H.I.E.L.D. Agents prisoner. Go through this room and all of the others, destroying whatever you can. Use the computers to learn more about the S.H.I.E.L.D. Agents if you so desire. As you continue down the hallway, you will encounter several more villains. Some of the enemies you will encounter are new Doom Bots, which have a ranged attack (energy beams), so watch out. Go down the set of stairs and walk through the opening where a pane of glass once stood. You'll once again be on the exterior of the helicarrier. Take out any Doom Bot you encounter, while keeping a distance from the fireballs. Continue walking around the exterior, exploring everything. When you find a flight of stairs, go up them and take out the Ultron Striker and Doom Bot. After the area is cleared, leave and return to the exterior. Continue until you find another set of stairs. Go up them and continue down the hallway. You'll watch a short cutscene and you'll meet two mini-bosses, Winter Soldier and Radioactive Man. If you still have Captain America on your team, there will be a little conversation between he and Winter Soldier, as they have a history together. After all the jaw-jacking is done, Radioactive Man and Winter Soldier will attack you. This is a very brief fight, so don't expect to do much damage in the couple of seconds that this fight lasts. Before you follow the fleeing mini-bosses, explore the area around you. Use your mini-map as a guide. You should encounter more Doom Bots. You will also find several barrels in the area. You should know what to do with those by now. Once you've cleared the area of any barrels, head back and follow Winter Soldier and Radioactive Man. They've laid another laser trap, so if you can, take it out with a ranged attack. You will also be attacked by more Ultron Strikers and Doom Bots. After you defeat these villains, look for the Striking Upgrade. It's on a ledge on the left, protected by another enemy. You'll have to double jump or fly to get up there.

After you pick up the Striking Upgrade, head over to the other side of the hallway. There's a similar ledge over there. That room is also protected by enemies, so be prepared. Destroy the Ultron Strikers and Doom Bots and then break the barrels. You will eventually come across a computer console, which provides some information on the spy activities going on in Atlantis. Continue searching the areas of this level. There are quite a few barrels to break. Use your mini-map as a guide to explore what you may have missed. Afterwards, head to the other area you haven't explored. It should be a hallway leading back outside, where Radioactive Man and Winter Soldier are waiting for your arrival. It's now time to finish off them. Radioactive Man uses a force field quite often. When this is active, his health bar turns blue. When you see this, focus your attention on Winter Soldier. After you defeat these two mini-bosses, Nick Fury will contact you and tells you to get to the elevator he's activated. Before you do this, pick up Winter Soldier's Bionic Arm and Radioactive Man's Radioactive Touch. Bionic Arm: +5 Striking. Radioactive Touch: +5% Melee Damage as Radiation. Also, you should find a Body Upgrade on an over-looking balcony. Use a flying hero to retrieve it. Spider-Man's Web Swing works well for this. You can now head back to the elevator. Use the mini-map as a guide. The elevator will be pointed out on it. This elevator will take you to the next level: Upper Batteries. Upper Batteries Once you've gotten off of the elevator, Nick Fury will tell you about a huge creature which is attacking the Helicarrier's engines. It's up to you to stop the creature. Objective: Defeat Fin Fang Foom before he can destroy the Helicarrier's engines. The first room has a couple of barrels to break, while the next room (down a small flight of stairs) has several enemies to take care of. While on the lower level, you'll see two ways out: a ladder and a set of stairs. Take the stairs and you'll be greeted by more bad guys. Break up the barrels and go back down the stairs. This time, go up the ladder. If you've got a flying hero in your team, he/she should be able to get up there in no time. Just be aware that you will run into a Doom Bot here. Your fellow teammates will follow you up the ladder and provide support. Go room to room, taking out the villains and breaking the barrels. Go through another set of doors and go downstairs. You'll run into a few more bad guys here. Take some time now and do a full sweep of the area, looking for barrels to break. There are a few dozen of them here. Those S.H.I.E.L.D. Credits are important and you can never have too many of them. Once you've explored the room, head up the stairs and you'll be greeted by a few more henchmen. Continue on, taking out enemies and barrels. Once you've cleared out the U-shaped room, go through the door which is in the middle of the room. This will take you back outside. It's now time to fight the next boss, Fin Fang Foom, the large creature that's been attacking the engines. The battle with FFF is one which will take some time. He's huge and he's got friends. The area of this level which is closest to the camera is where your fellow heroes will do most of the fighting, as they take on a literally endless onslaught from Ultron Warriors. It'll be up to you to do most of the damage to FFF. His opening position is on the deck, but he'll soon take to flight. When he does, run to the end of the deck and get into the gun turret. A small icon will appear at the top of the screen, giving you an idea of which direction FFF is coming from. For example, if the icon is to the far left of the screen, FFF will be flying over from the far left position. When you see him, start firing that turret! When he's hit a few times, FFF will land on the deck and attack you. The best attack for when he's in this position is to use ranged attacks. Spider-Man's Web Bullets and Captain America's Shield Throw are good examples of these ranged attacks. When FFF is defeated, pick up the Dragon's Heart and mop up the remainder of the Ultron Warriors. With Fin Fang Foom and all of those Ultron Warriors defeated, head back inside. You will be taken to the next level.

Act 1
Stark Tower While the Helicarrier gets repaired, Tony Stark (Iron Man) has offered the team the use of his Stark Tower as a temporary headquarters. When you arrive at Stark Tower, go to the S.H.I.E.L.D. Access Point and save your game. If you lost a teammate in the previous level, you can bring in someone else while he heals. On your mini-map, you'll see a yellow exclamation point. This is the location of Wyatt Wingfoot. You don't need to talk to him yet, but you will eventually, since he's the way out of Stark Tower. Objective: Locate Dum Dum Dugan to find out what's happening on the Omega Base. The Stark Tower office doesn't have any villains, so your attack commands have been disabled. This level allows you to do a lot of exploration. On the far right of the room, go to the set of stairs. You will find a Body Upgrade. Continue on this upper-level and go down the stairs. Somewhere on your left, you will find a table with a Striking Upgrade. Turn around and make your way to where the yellow exclamation point icon is on your mini-map. Don't talk to Wyatt Wingfoot yet. Instead, pick up the Sketch Book that is near his location. Move back to the center of the room and chat with Colonel Nick Fury and Black Widow. Black Widow can be a good source of information on this mission and on future ones. In this instance, Black Widow will give you some information on the message sent by Dum Dum Dugan. He requested Col. Fury to visit the Omega Base for an update on the Super Soldier Serum. Dugan went on to say that Dr. Banner would give the report. The odd thing about Dugan's message is that Dr. Banner isn't on the Super Soldier project. Afterwards, you can use the nearby Review Computer. We don't consider this all that useful, but if your curious about your progress in the game, you can use this console to find out how you're doing. Near the S.H.I.E.L.D. Access Point is an elevated area where you can use the Training Simulator when you collect the discs. However, since you haven't gotten any yet, it's not useful. On the other side of the S.H.I.E.L.D. Access Point is another elevated area where you can talk to The Vision. Vision can be quite helpful, able to provide a lot of information to you. Unfortunately to be of use, he needs a decryption module from Black Widow. Optional Objective: Get the decryption module for Black Widow and take it to The Vision.

This new optional objective is very easy to fulfill. Go back to Black Widow and ask her for the decryption module. Go ahead and take it back to The Vision. With the decryption module, Vision can patch directly into the S.H.I.E.L.D. database. The computer that Vision is using is the Trivia Computer. Walk around to the side of it and use it. You'll be asked 50 questions about the Marvel universe. Answer them correctly and you'll receive 50 experience points (XP) for each one, for a total of 2,500 points. Here is a list of the answers for the questions:

Baxter Building The Daily Bugle Toothgrinder and Toothgnasher A nuclear physicist Nick Fury World War II Half vampire A special effects artist Reed Richards A ballerina The Spirit of Vengeance He had incurable cancer J. Jonah Jameson Pym Particles Jasper Sitwell The Quinjet Crystal The X-Men Namor A circus strongman Stark Tower Keewazi Death Columbia University Jack Hammer Tony Stark Namor Ultron Maklu IV Ten Carter Lombardo Pick the pocket of Professor Xavier 8 The same material as his body Scorpio Rogue Ben Grimm Her own sai Captain America's sidekick Killing The Royal Air Force Kill Nick Fury Johnny Storm Deadpool A clone Human He caused an explosion with an experiment Turn his victims to stone with a touch It was written in the Atlantean Chronicles The Valley of Spirits

A few feet away from Vision is Dr. Hank Pym. Talk to him and he'll ask you to retrieve his cybernetic helmet from the Omega Base. Optional Objective: Find Dr. Pym's cybernetic helmet on the Omega Base and return it to him at Stark Tower.

In another corner of the Stark Tower office space is a Focus Upgrade. With everything explored on this level, go to Wyatt Wingfoot. Chat with him for a bit. You can ask him to investigate Black Widow's laptop you found a short while ago. Afterwards, ask him to take you to the Omega Base. Omega Base On the way to Omega Base, Col. Fury will brief you on Dum Dum Dugan and the call he made. You don't really learn anything if you've already spoken to Black Widow about this. When you arrive at the Omega Base, Wyatt Wingfoot will brief you on the S.H.I.E.L.D. Port you now have access to. It allows you to transport instantly back to Stark Tower. Colonel Fury will then contact you about new information which says the Omega Base is now on a collision course with Vondrak Dam. You'll have to stop the Omega before the dam is hit. Wrenchworks The room you begin this level is the Wrenchworks. There is only one thing to do in this room: break the crates on the floor to get the S.H.I.E.L.D. Credits, Energy Orbs, and Health Orbs they possess. Afterwards, move over to the only doorway. This will trigger Dum Dum Dugan's appearance. If Wolverine is in your group, he and Dugan will have a few funny exchanges. Dugan then comes clean about his mysterious distress call. It seems a knockout gas was spread through the ventilation system of the base and when he awoke, Dr. Doom demanded he bring Col. Fury to the Omega Base or he'd ram the Omega into Vondrak Dam. Wolverine tells him that Doom decided to ram the Vondrak Dam anyway. Dugan asks your team to get him to the primary engineering control room. He should be able to stop the Omega before it does any damage to the Vondrak Dam. Objective: Protect Dum Dum Dugan as you escort him to Central Command. It's now your job to get Dum Dum Dugan to central command. He has a health bar above his head. Keep an eye on this and don't let him get killed. You will immediately come under attack by an A.I.M. Trooper. He's not much of a threat, however. Move room to room, getting rid of any A.I.M. Troopers and Super Soldiers as you run into them. Super Soldiers are a little tougher and you cannot grapple with them. Also collect any S.H.I.E.L.D. Credits, Energy Orbs, and Health Orbs that you come across as a result of breaking barrels. As you get to some large gears, Dugan will tell you to disable them yourself. Do so and the Omega Base will be forced to switch to the secondary drive. Optional Objective: Disable the primary drive for the Omega. You will be attacked very soon by several A.I.M. Troopers. Take care of these guys and disable the two large sets of gears marked on your mini-map. This won't complete the mission, however, as there is another pair of gears to disable, but those are found in another area. Before you leave this room, search for a lower level. Once you find the stairs going down, you will find a Daredevil Action Figure. Go up the set of stairs and you'll find the control room. Unfortunately, Dum Dum Dugan can't do anything from this control room. He asks you to get him to the next control room, which is just ahead. There are a few more crates and barrels to break. Do so and head out the door on the right. You will come under attack by A.I.M. Troopers and a Super Soldier. In this U-shaped room, you will find Captain America's S.H.I.E.L.D. Simulator Disc and a Body Upgrade. Once you've collected all of the S.H.I.E.L.D. Credits, Energy Orbs, and Health Orbs, go into the next room. There are more crates and barrels to break. Continue on and you'll run into your next boss, Crimson Dynamo. We recommend keeping your distance when fighting him. Ranged attacks can work well. Now's also a good time to see if you've really learned how to block. Crimson Dynamo's electrical attacks can really disrupt your momentum. Once you've killed Crimson Dynamo, pick up whatever he leaves behind as a bonus. Go ahead and destroy the two sets of gears shown on your mini-map. Continue to the next room where a S.H.I.E.L.D. Access Point can be found. Dum Dum Dugan will realize that the controls are locked down and he needs to get to the upper bridge. Objective: Stop the Omega Base by reaching the control room on the upper deck. Save your game and make any necessary changes to your team that you feel need made. Thankfully, you're done escorting Dugan and you can go about this mission without having to protect him. Explore the surrounding rooms and hallways. You'll encounter Super Soldiers and A.I.M. Troopers. Some of these A.I.M. Troopers are carrying large shields, which can be frustrating to fight against. You can attack them from behind or you can use the GRAB button to tear the shield out of the enemy's hand. Either method will work well, but the second method can take too much time when you're surrounded by attackers. Continue moving towards the exterior of the ship. You'll continue to run into more A.I.M. Troopers and Super Soldiers. As you get to the exit, Dugan will tell you that the only way to get to the upper deck is to travel along the ship's exterior. Omega Exterior Once you're outside, break the nearby crates and barrels for more credits and orbs. This level is unique in the fact that you cannot change the camera angle. This gives it a feel of an old-school side-scrolling game. You will run into two new enemies: an A.I.M. Helicopter and A.I.M. Reaver. The Reavers are small and fast, while the chopper cannot be seen. It fires missiles, which are telegraphed by the red circles on the floor of the exterior. When a red circle forms on the ground, get away from it ASAP! Once you've made it around the entire exterior, you'll find a door to go through. It will be highlighted on your mini-map. Project Labs Once inside the Project Labs level, Dum Dum Dugan will tell you that he's received word that two labs have been broken into. One lab contains a device known as the Neural Inhibitor and another has plans that can be used to upgrade Ultron. Make your way to the next S.H.I.E.L.D. Access Point and save your game. You can break the crates in the room and pick up some more credits and orbs. Continue on through the surrounding rooms, taking out any bad guys. You will eventually come to a rum full of unconscious Super Soldiers. They won't be that way for long, however, as Mysterio wakes them up. You'll be given two new objectives. Objective: Stop the Masters of Evil from stealing the Ultron upgrades. Objective: Don't let the Masters of Evil unleash the neurally-enhanced Super Soldiers. The Super Soldiers aren't too difficult to defeat on this level either. Melee and ranged attacks will work just find. Go up the stairs at the end of the room once you've killed the Super Soldiers. Break any crates or barrels in the room and continue on. You will hear the distressed voice of Dr. Bruce Banner calling out for help. Clear the next room and use the door on the left. You'll meet Dr. Banner here. Chat with him for a minute about the Omega. Dum Dum Dugan will interrupt with news of a gamma bomb being activated. Dr. Banner offers to help you with the bomb, but you will need to escort him to the primary lab. Objective: Take Dr. Banner and deactivate the Gamma Bomb before it explodes. Dr. Banner will begin running away from the group, but he won't go far. Before you follow him, grab Dr. Pym's Cybernetic Helmet on one of the tables in the room. Follow Dr. Banner to the outside of a room. Go inside to see it's safe, but it won't be. You'll come under attack by a group of Super Soldiers. Dr. Banner will come into the room ane examine the control room. It turns out the shut-off switch has been damaged. You'll have to find the secondary lab and re-establish the safety interlock.

Use your mini-map to see where you should go next. Get moving and you'll run into more A.I.M. Reavers and Super Soldiers. A door on your right will lead you to a room filled with two Super Soldiers who are guarding Wolverine's S.H.I.E.L.D. Simulator Disc. Continue down the hall in the direction of the red "X" on your minimap. In the large room, you'll run into more enemies, so be prepared for a fight. You'll be fighting Mysterio. Mysterio is a difficult boss because he's able to make realistic holograms of himself, causing a lot of confusion for your team. The real Mysterio will have a health bar which turns blue for a brief moment. When you see this, focus your attention on that Mysterio. Once you've killed him, pick up the bonus he's left behind, the Master Hologram. Master Hologram: +10% chance to dodge melee attacks. After you've defeated Mysterio, make your way towards the newly designated exit shown on your mini-map. Before you jump onto the primary lift, try the other door in the room. After a little exploration, you will come across another Striking Upgrade. Primary Lift Your ride on the primary lift isn't a typical ride on the elevator. You're overwhelmed with A.I.M. Troopers and the occasional bomb. Pick up the bombs quickly and follow the on-screen instructions to disable them. You can consider this a mini-game of sorts. Once you get to the top of the elevator, jump off to the right and continue down a small catwalk and enter any door you can to stop the Super Soldiers from destroying a computer console. Exit to the catwalk and continue down to the next elevator at the end of the catwalk. This will take you to the Top Deck, but like before, you will be attacked by more A.I.M. Troopers and bombs. Top Deck Now that you've made it to the Top Deck, examine your team. You've just killed a boss and his two clones. You've also been heavily attacked on the elevator. If your team has suffered some damage (maybe lost a member), open up a portal and get back to Stark Tower. You can save your game and make changes to your team. Once you're done, use the portal to get back to the Top Deck. Once you're ready to continue on, go down the stairs ahead of you, and chat with the S.H.I.E.L.D. Agent. He'll warn you about the A.I.M. Helicopter that is in the area. The anti-aircraft guns here aren't working anymore, so you'll have to look elsewhere to find a working AA gun. When you finish chatting with the agent, go down the stairs that lead to him. You'll be attacked by more shielded A.I.M. Troopers. To the left of the guns is a set of stairs, leading down to another Sketch Book. Pick it up and continue down the path until you run into an explosion. Go up the stairs next to it, killing any A.I.M. Troopers and A.I.M. Reavers that are in your way. You will then find a tall box that you can push/pull. Move it over to where the catwalk is missing a railing. Push it over, breaking the glass floor below. Jump down into the hole you've created and go inside the base. Once you're back inside, you'll find you're standing in a small room. Break any crates you see and continue out the door in front of you. Fight your way through the army of shielded A.I.M. Troopers and the A.I.M. Reavers. There are a lot of crates and barrels in this large room to break, so get to work. Continue on until you reach another door. Go through it and you'll find yourself outside once again. You will eventually run into another S.H.I.E.L.D. Agent who needs you to keep the A.I.M. Helicopter off of his back. Jump down to the fun and shoot down the chopper. Take out the enemies in the area. There are quite a few, so use radial attacks when appropriate. Continue along the catwalks, disposing of the remainder of the enemies in the area. When you get to the door the agent is guarding, turn around and smash the crates and barrels nearby. Between the crates and barrels, you'll find a Focus Upgrade. Since you've made it this far, it wouldn't be a bad idea to portal back to Stark Tower for a quick game save. When you're done, portal back and proceed through the next door and take out the shielded A.I.M. Troopers. As you continue down the path, you'll run into M.O.D.O.K. in one of the rooms and you'll be frozen in place. This is due to M.O.D.O.K.'s entropy device. He wants to test your knowledge, so be prepared to answer them. Here are the answers to them:

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After the quiz, get ready for a fight. M.O.D.O.K.'s pissed that you were able to answer his questions properly. He's also one tough cookie because of the amount of health he has. He also has a number of A.I.M. Troopers who will rush into the room and help him out. If you get low on health, focus your attention on the troopers, who will give you health orbs when killed. There are also a few crates nearby. We recommend keeping your distance from M.O.D.O.K. as he's got a pretty good radial attack. When you defeat M.O.D.O.K., pick up the M.O.D.O.K. Chip he leaves behind. M.O.D.O.K. Chip: +5% XP. Use the console to end this mission. Wyatt Wingfoot will pick you up in the Quinjet and take you back to the Stark Tower. Stark Tower Back at HQ, you'll be greeted by Colonel Nick Fury. He's happy that you were able to complete the mission. Unfortunately, the Masters of Evil were able to steal a device known as the Mutant Amplifier, which magnifies a mutant's natural powers. Col. Fury then asks you to investigate a report of a riot breaking out in Atlantis. He suggests chatting with Black Widow and to ask Wyatt Wingfoot to take you to S.H.I.E.L.D.'s Atlantis Outpost when you're ready. Objective: Locate Namor to discover what caused the riot in Atlantis. Once you're done with Col Fury, talk to Black Widow to gain information on the riot in Atlantis. Head over to Dr. Pym and give him the Cybernetic Helmet he asked you for. Return to the waterfall area behind the S.H.I.E.L.D. Access Point. This is a secret entrance to Iron Man's Lab. Inside the lab, you'll meet Jarvis, personal butler to Tony Stark. He tells you that you can explore the area if you wish. You'll then meet Weasel, a hacker. He took a look at the laptop that you gave to Wyatt Wingfoot. The Laptop had security information on a building called The Imperium. He's unable to find out more info on that building because he needs to get the password to S.H.I.E.L.D.'s priority files. He suggests talking to Vision for help. Talk to Jarvis again to get an optional objective... find Tony Stark's cufflinks. Optional Objective: Find Tony Stark's missing cufflink and return it to Edwin Jarvis. You can talk to Black Panther, Elektra, and Spider-Man in the lab, providing none of those characters are on your team. On a desk, you'll find Iron Man's Simulator Disc. Make your way around the room and you'll find another Sketch Book. There is also a Black Panther Action Figure underneath the main set of stairs of the room. Head back to Tony Stark's Office and talk to Vision, Black Widow, and Col. Fury about the three people Weasel mentioned. You will find Tony Stark's cufflinks on a table in the office. Head back to the lab and give the cufflink to Jarvis and tell Weasel that the password is Gabriel Jones. If Iron Man isn't on your team, go to the S.A.P. and add him. Go back to the lab and use the computer near Elektra to obtain a Skill Point. Go back to the the other room and save your game at the S.H.I.E.L.D. Access Point. When you're ready to set out for Atlantis, talk to Wyatt Wingfoot. He'll ask you to talk to Dr. Pym about maintenance on the Quinjet. Optional Objective: Ask Dr. Pym to look at the Quinjet's data feed for Wyatt Wingfoot.

You can complete this mission right now or wait and receive a bonus. If you opt to wait, go ahead and ignore the mission for the time being and ask Wyatt Wingfoot to take you to the Atlantis outpost. While on your way to the S.H.I.E.L.D. Atlantis Outpost, Captain America will brief the other heroes on the situation in Atlantis. You are then given the opportunity to create your own Marvel Team. You gain Reputation points by completing various tasks in the game, as long as you're using the team you created. Every 100 Reputation points you gain increases your team level. You gain a team skill point for each team level. You lose 50 reputation points for every time you replace a member of your team. Atlantis // S.H.I.E.L.D. Outpost You should now find yourself at the Atlantis outpost. Your teammates will inject themselves with nannites so that they can breathe underwater. Before you leave, search the room for a Focus Upgrade. Continue up the stairs and use the underwater connection tube. Go through the tube and into the dive chamber. Search the area for another Black Panther Action Figure. Find the computer console to open up the dive hatch. This will open up the hatch in the middle of the room, accessible by four sets of stairs (take your choice). Dive in and go for a swim! Well, not so much of a swim as a fight. As soon as you get outside, you and your team will come under attack by Atlanteans. Kill them and start swimming. There are a lot of areas to swim to, so explore everything. Watch out for the bombs in the water. Use ranged attacks to blow them up so they don't kill your team. The two primary enemies you encounter are Atlantean Defenders and Atlantean Champions. Kill the Champions first as they can heal themselves and their allies. You will eventually come across Namor in an air bubble. He's guarded, so take out the guards and use the console to get Namor out of the bubble. His cousin, Namorita will show up with some medicine to knock out Namor, helping him sleep and recover. Tip: Instead of crates and barrels containing S.H.I.E.L.D. credits, Health Orbs, and Energy Orbs, look for urns/pottery near the tombs. Namorita then gives you instructions to get a special seaweed at the Temple of Negrete. The seaweed can be used to make a medicine to treat Namor. She then will tell you why her people have been acting so strangely. They're being controlled by Sonic Emitters, placed by Attuma, who has wanted Namor's throne. Objective: Remove Attuma from the throne of Atlantis. Optional Objective: Destroy the three Sonic Emitters. Optional Objective: Gather rare seaweed to create a medicine that will heal Namor. Once you leave, a pair of doors will become available. Take the one to the Temple of Negrete first. Temple of Negrete Once inside, on your left is a wall which can be broken. It will give you a small area to explore. This new, small room has a few containers to destroy. They'll have credits and orbs to collect. You will also find a Skill Point to pick up. Continue to explore the connected rooms, using your mini-map as a guide. You'll come under attack by Armored Atlanteans while you're in this area. Inside this area, you'll find a few pearls known as the Eye of Negrete. They will be marked with a red "X" on your mini-map. One is found inside a giant clam. Near the clam is a bunch of containers to break. Behind the containers is a breakable wall, which is hiding a secret room. Inside this room, you'll find more containers to break as well as Mr. Fantastic's Simulator Disc. In one room, you'll find the Trident Tip, but it's well guarded. Grab the other Eye of Negrete, which is behind a door that you have to pry open. It will be automatically picked up (you don't have to do anything after opening the door). Go to the next red "X" on your mini-map and place the Eyes of Negrete on the designated areas. This will cause the statue to animate a bit. Head up the stairs and face the statue. Place the Trident Tip at the tip of the spear and the statue will blow a hole in the wall. Go into this room and grab the rare seaweed after defeating the Atlantean Defenders and Champion who are guarding it. Namorita will open up a whirlpool (portal) to take you and your team back to her location. When you arrive, give the seaweed to Namorita and she'll make medicine to help Namor heal. They will then leave after some dialogue with you. Before you go to the next area, the Atlantean Trench, consider using a portal back to Stark Tower. This way you can save your game. When you're ready to proceed, enter the Atlantean Trench doorway. Atlantean Trenches This is the portion of the level which holds the Sonic Emitters. Watch out for the large mines here, like in the previous section. They can really cause some damage to your team if you run into them. Continue down the path and fight the two bosses, Krang and Byrrah. They aren't a push over, but they shouldn't take you too long to kill. Once you've given those two a serious beat-down, pick up the loot they leave behind. Byrrah will give you his Crown of Byrrah. Crown of Byrrah: +2 Body, Focus, & Strike. Move on to the Sonic Emitter and beat the crap out of it like you did those gears earlier in the game. You'll soon run into some additional attackers. Get rid of them and continue on, while staying away from those large mines. The pathways will branch off, but regardless of which way you go, you'll run into more guys to kill. One path leads you right to another Sonic Emitter. A Striking Upgrade is nearby (behind a tomb). You will also see a S.H.I.E.L.D. Access Point not too far away from you on your mini-map. You'll also run into a large clam which has trapped an Armored Atlantean inside. He's not been affected by the Sonic Emitters, so he's friendly. Use a strong hero to open the clam and free the Atlantean. In return, he will give you a code to a safe which is located nearby. The third Sonic Emitter is also nearby. Namorito will thank you when you are done destroying the last of the Sonic Emitters. She will also tell you that the next place to visit is the Atlantean Throne, which is where you will find Attuma. Search the area for the safe we mentioned a minute ago. It's well protected with not only soldiers but you will find multiple mines nearby. Use a ranged attack to get rid of the mines. You'll find S.H.I.E.L.D. Credits, Energy Orbs, Health Orbs, and even a Daredevil Action Figure inside the safe. Swim over to the S.H.I.E.L.D. Access Point and save your game. When you're ready to proceed to the next level, use your mini-map to find the next doorway. Atlantean Throne As you enter the Atlantean Throne, you'll have two options: go left or right. Either way results in the same thing: you run into enemies. You'll soon run into a S.H.I.E.L.D. Access Point. You can save your game if you'd like before going on further. Continue on, using your mini-map as a guide. You will run into more baddies. Tiger Shark and Attuma will use pearls to open doors, letting more mobs of attackers to come out and play. Kill them all and take the pearl they placed to open the doors. Move on to the next room and place the pearl in the center dais, as you did earlier. This will trigger more enemies to enter and attack you. Two rooms branch out from here, one left and one right. Both have a large whirlpool in them. Swim across them and collect the Eye of Negrete. The room on the left also has a Sketch Book. Once you've collected both of the Eyes of Negrete, place them in the other two dais' and it'll cause another door to open. Before progressing, consider saving your game. It's now time to fight Attuma and Tiger Shark! The key to beating these two great swimmers is to use the consoles in the room. These activate tidepools. Jump into one and one of the two bosses will join you. It makes it much easier to defeat them, but it's still going to take a while, as they tend to use a hit & run tactic which can be frustrating. Once they've been killed, pick up the loot and you'll be able to interrogate them.

Attuma's Wrath: Increase Power Damage by 25%. Hydro Suit: +10 Energy per Kill, +10 Health per Kill. A door leading to the Defender's Crypt will appear soon. Swim back to the S.H.I.E.L.D. Access Point and save your game. When you're ready to proceed, enter the Defender's Court. Defender's Crypt Make your way through the level, killing the large villains found here. They're pretty easy to get rid of by now. You should be pretty accustom to your powers. Near the tombs, search for more urns. They're full of more credits and orbs. A Body Upgrade is also found near one of the tombs. Continue on until you reach an option to enter the Arena. We recommend setting up a portal and going back to Stark Tower for a game save. You also can take the time to upgrade your team thanks to the credits you've amassed. If you still haven't fulfilled the optional quest of asking Dr. Pym to look at Wyatt Wingfoot's Quinjet, go ahead. This will net you some reputation points. You should also have enough reputation points to have earned a team level. You can upgrade your team in this respect as well. When you're ready, head back and continue to the Arena. The Arena As you get to the Arena, you'll run into the Mandarin. He uses the Proteus Horn to summon the great Kraken. This boss fight will be like to previous boss fight. Kraken is too large to take on with regular or even super powers. You fight him in a mini-game. Keep your distance from this beast. When he breaks one of the four corner crypts, a group of Atlanteans will run out. They also show up on your mini-map. Swim over to the broken crypt and follow the on-screen button presses to dive out of the way when Kraken tries to kill you. Press the wrong button or press the correct one too late, and you could end up dead. Once you've done the mini-game correctly, a column will come down and smack Kraken in the head. Keep in mind that before Kraken will break another crypt, you have to kill all of the Atlanteans that are running around. Do this whole thing three more times until Kraken's been smacked in the head four times and crawls into his hole. Your prize for killing the Kraken is the Blood of Kraken. Pick up the prize and leave through the door on the mini-map. Blood of Kraken: +5% Health, -5% Energy.

Stark Tower Back from Atlantis, Col. Fury will tell you that he needs you to head to the Valley of Spirits, the home of Mandarin. Objective: Question Mandarin about Dr. Doom's plans for the Masters of Evil. After the cutscene, talk to Col. Fury for an optional mission. Optional Objective: Find the Ultimo schematics from the Mandarin's Palace and give them to Colonel Fury at Stark Tower. Next, talk to Black Widow about Mandarin. She'll be able to tell you a lot of what you will need to know. Return to the Iron Man Lab for an update from Weasel. The password you provided earlier worked and he's been able to find out additional information on The Imperium. It seems The Imperium is a S.H.I.E.L.D. think tank. In order to find out more info, however, he'll need the help of another hacker. He's unsure of which hacker (C.B. Cebulski or Beroge) to ask. One of them isn't trustworthy. Go back to the office and chat with Dr. Pym and The Vision to learn more about these two hackers. Once you've learned who to trust, go back to Weasel and tell him to talk to C.B. Cybulski. Save your game and ask Wyatt Wingfoot to take you to the Valley of Spirits. The Valley of Spirits // Ancient's Hall You begin your mission in Ancient's Hall. Open the door in front of you and get ready for immediate action. Go room to room, getting rid of any attackers. One of the enemies you'll run into is the Shaolin Monk. When they swarm on you, use a powerful radial attack to dispose of them. Near a rope, you'll find a Sketch Book. It's on a lower level, but near the rope. Pieces of pottery, similar to the urns from the previous level, are scattered throughout this level. Smash them to bits and pick up the S.H.I.E.L.D. Credits, Energy Orbs, and Health Orbs that may be spilled out. Warning: Be careful of the short crates found on this level. They don't contain credits and orbs. They're full of explosives. You can pick them up and throw them at your enemies, however. Just keep in mind you can't open a door with a box in your hand. Continue to go room to room. You'll encounter Clay Warriors, which are a piece of cake to kill. You'll eventually run into a boss named Ultimo. Ultimo isn't very difficult to defeat. While melee attacks will work, Ultimo's foot stomps can do some damage, so we recommend using ranged attacks when you fight this guy. Your reward for his death is Ultimo's Plating. Ultimo's Plating: 9% chance to reflect projectiles, +50% to Defense. Search the room for a Striking Upgrade. In another room on this level, you'll run into another boss, Dragonman. He'll drop out of nowhere in a surprise attack. He's a much tougher boss than Ultimo. Fortunately, his health bar will drain fairly quickly. A combination of melee and ranged attacks work just fine. The prize for killing him is Dragon Polymer. Dragon Polymer: +25% to Defense, Energy regenerates at 75% normal rate.

As you can see, Dragon Polymer can be a very useful piece of equipment to have. Make your way towards the S.H.I.E.L.D. Access Point on your mini-map and save your game. Depending on your travel, you'll run into a door which cannot be opened. It's got two lit fires on either side. You will need Ice Man's Ice Shards to put out the fires. If he's not in your group, look for another way in. There's another door in the room where you fought Ultimo. Once inside, you'll come under attack by more Shaolin Monks and Shaolin Masters. Since there can be a lot of attackers at once, we recommend using radial attacks to take these characters out. Once they've all been killed, proceed to the next room and save your game at the S.H.I.E.L.D. Access Point. If you've lost anyone, you can change your team. When you're ready, continue to the next room, the Golden Court. Golden Court The first room in the Golden Court has multiple doors. Which door you take is irrelevant. Your team will be in a large room, full of Clay Warriors and Clay Guardians. The Clay Guardians look very similar to their Warrior counterparts. Standard melee attacks should work just fine, but when you have two or more attackers around you, use a strong radial attack to clean house. Once you've got the lower level cleaned up, continue up the stairs and kill any attackers you come across up there. Continue to go room to room. You'll find a lot of Clay Warriors and Guardians. Keep an eye out for pottery to break for S.H.I.E.L.D. Credits, Energy Orbs, and Health Orbs. Also, watch out for those large, spinning blade columns. They can really do some damage to your heroes. Use ranged attacks to take them out. On one balcony, you'll find a connected room that has the Ultimo Blueprints that Colonel Fury is after. This shows up on your map as a red "X". Back on the balcony, fly over to the balcony on the opposite side of the room to find another small room containing Thing's Simulator Disc. Go back to the main room which should have large dragon heads breathing fire. Below one of the heads, on a lower level, you can find another Daredevil Action Figure. Get back up to a small balcony on the left of the dragon heads, and you'll find a door to a hallway, full of Clay Warriors. Because there are so many attackers, powerful radial attacks can work well. Before you go through the next door, check your team's health. If you've lost someone, portal back to Stark Tower. The next room features your next boss battle. You'll be fighting Grey Gargoyle. He has Shaolin Healers in the room as well, and they'll come alive as you inflict damage on Grey Gargoyle. Be sure to kill the healers as soon as you can. Be careful of Grey Gargoyle's ability to turn heroes into stone. Once you've killed him, pick up the Stone Touch prize and exit to the next room. Stone Touch: 3% Chance to turn victim into stone.

Celestial Hall Once inside, continue into the first large room. Get rid of the Shaolin Monks. Take a left and go up the stairs to the next room. This room is full of Monks and Healers. It'll take you a minute or two to get rid of them. Once you do, search the room for another Sketch Book and a weapons cache. You'll also see two large boxes. Move them to two of the pressure plates on the floor and stand on the third. This will cause a lever to pop up out of the ground. Use the lever to open a door to a S.H.I.E.L.D. Access Point. To the right of the S.H.I.E.L.D. Access Point is a room with more Monks and a Healer. Go through the next door and you'll find even more Monks and Healers to deal with. A lever will pop up afterwards. Use it to open another door next to the S.H.I.E.L.D. Access Point. Go back and save your game. There will be a door opened which was previously closed. Run through the doorway and you'll have to fight Ultimo Mark 2. As with the original Ultimo, this newer version doesn't put up that much of a fight. Our prize for his death as Ms. Marvel's Armor. Ms. Marvel's Armor: 2 Defense, +1 to Photon Burst. Move towards the exit, killing the remainder of the Shaolin Monks and Shaolin Healers. Pick up both the Body Upgrade and the Focus Upgrade on your way out. Forbidden Passage Once inside, go room to room, getting rid of the bad guys. Bash the pottery to pick up credits and orbs. You'll come across Dr. Strange engaged in a fight with Shaolin Monks. Give him a hand and he'll ask you for some help locating the Orb of Agamotto. Objective: Locate the Orb of Agamotto for Dr. Strange. Dr. Strange will accompany your team while on this mission, but you cannot control him. Continue making your way through the halls and rooms. You'll encounter more groups of attackers. Get rid of them and continue on. In a room with more of those spinning blade columns, you'll find Crimson Dynamo's Simulator Disc. Continue on until you find the location marked on your mini-map with a red "X". This is the location of a treasure chest, containing the Orb of Agamotto. Your prize for this is Dr. Strange becomes available to your team in the team selection area. Head back to the large room and beat up the newly-arrived Shaolin Healers. Kill them and use your mini-map as a guide. You will come across four large Budda statues. They're in front of more of those dangerous spinning blade columns. Destroy the statues and columns and you'll find pottery to break for credits and orbs. You will also find another Black Panther Action Figure.

Before you continue to the next room for the boss battle, consider opening a portal for a quick game save. When ready, continue to the next room. Mandarin's Court Mandarin's Court is, of course, home to Mandarin, himself. Once Mandarin's health has declined somewhat, he'll jump out of harms way and send some spiders after you. These spiders will explode when they get near you, so keep your distance from these little bastards. The trick to handling the spiders is to lure them into the teleporter that is in front of Mandarin's current location. They will be teleported to Mandarin's room, doing damage to the machine which is making those Ultimo robots. The Ultimo robots are pretty easy to kill, but it's just another obstacle, obviously. If your health gets low, focus on the Ultimo. Killing them will usually result in some free Health Orbs. After the spider does damage to the machine through the teleporter, go ahead and hop into the teleporter to join Mandarin for a fight. After a short fight, Mandarin will move to another station. Search the room for pottery and leap down to the fighting floor. More spiders and Ultimos will come after you. Continue to lure them into the teleporter. Continue the whole process until Mandarin's forced to finish the fight on the main floor. Once you've killed him, pick up the White Ring of Mandarin. White Ring of Mandarin: +5 Energy Ding to all melee attacks, +35% damage to all Energy Ding Powers . Colonel Fury will contact you and provide you with a portal back to Stark Tower. Use it and get the heck out of there. Stark Tower Back in Stark Tower, Col. Fury gives you a briefing on the recent kidnapping of two of the X-Men: Jean Grey and Nightcrawler. Also, it seems a new headquarters will be found. Once the dialogue ends, give Colonel Fury the Ultimo schematics, completing all the missions you've been given. Sanctum Sanctorum Once you arrive at your new headquarters, you will be greeted by Dr. Strange. He suggests you talk to Colonel Fury for details on your next mission. Head up the stairs and use either of the exits to go to a hallway. Continue down the hallway and into another room, where you'll be greeted by Colonel Fury, who will give you a briefing. It seems Latveria is your next stop to find the X-Men who were kidnapped. Objective: Save Nightcrawler and Jean Grey at Castle Doom in Latveria. Go ahead and chat with Black Widow for information on the mission. Dr. Pym is also nearby, but he doesn't offer any important information. In a nearby room, you will find a Striking Upgrade. If you talk to The Vision, he will ask you to find a book for him. Optional Objective: Locate the tome "A History of The Arcane" and give it to Vision. The main room with Black Widow has a S.H.I.E.L.D. Training Simulator, Strange Mission Review, and a Strange Trivia Console. Go up the winding staircase to the Sanctuary. There are several characters in this room to chat with. One of those is Weasel, who has an update on his computer hacking. He asks you to speak to Vision and see if he's got a S.H.I.E.L.D. security module. Optional Objective: Get the S.H.I.E.L.D. security module from Vision and give it to Weasel. Go up a set of stairs to your left and you'll find the book Vision needs. You will also find another Daredevil Action Figure. Back down the stairs, you'll find a Sketch Book along one side of the room. On the opposite side of the room that you found the Daredevil Action Figure, there is another set of stairs. Up there, you will find a Dr. Strange's Simulator Disc. Head back down to Vision and hand him the book he asked for. Also, ask him for the security module. Run it up to Weasel and go back down to the Trivia Console if you haven't done so already. You can use the Trivia Console to earn extra XP. There are 50 more questions, worth 200 XP.

Tyr Wonder Man Yelena Belova Dr. Strange The X Men Iron Fist Revert Ben Grimm back to his human form With a pacemaker to keep his heart beating Died in a car accident Roxanne Simpson Diplomat He wouldn't throw a boxing match The Red Skull Vibranium Victor von Doom Life Model Decoy Student Kurt Wagner Being experimented on by the Brood Joseph

He was part of an Eastern Bloc experiment Murderworld 177a Bleecker Street Doctor Strange Mystique The Dark Dimension Peter Parker Enclosed spaces Leader of the Yancy Street Gang Big Man An alien named Lucifer Hamir His son Miss Locke and Mr. Chambers The Phoenix Dr. Strange He attempted to save Elektra and her father Unstable molecules To cure his damaged hands Flash Thompson Frog Deflects physical blows with a vibrational shield Because his face is scarred Sharon and Brian Xavier The gypsy who raised Nightcrawler Hurricane She didn't Wolverine Her friend being hit by a car Mephisto held his mother's spirit prisoner

If you have Dr. Strange in your team, you will have access to Dr. Strange's bedroom, which has two Focus Upgrades in it. If you don't have him on your team, you can't get these. On the next level, you would benefit from a hero who has healing abilities. Switch your team up if you feel the need. Save your game at the S.H.I.E.L.D. Access Point and leave.

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