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Home Tutorials Maya Rendering / Lighting Mental Ray Underwater lighting - parti_volume Page3

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Underwater lighting -- parti_volume Underwater lighting parti_volume


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underwater, water, parti_volume, lighting, volumetric, Caustics 2009, 2010, 2011 Platforms: mac, windows
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callum ridley

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Sending MPointArray between nodes crashes maya Nuke chan file to After Effects maya mental ray rendered by GPU??? Removing Duplicate Entries From INT/FLOATArray ?? melscript n00b: marking menu question

Page 3 Page 3

Part 3 - The Spot Light


In this section we will be looking at how to set up the Spot Light to emit photons and caustic photons. Again these instructions can be used for any situation requiring photon emission. the reason we are using a spot light here is that it offers a very focused beam of light compared to the other lights within maya. This is good as if we were to emit photons in a less focused manner then we would an awful lot of photons which would put unnecessary strain on the rendering and could end up taking forever to complete. 1. The first thing to note for this situation is we will not be using visible light. we will be using only photons that are emitted from the light. Therefore the first thing we need to do is uncheck "Emit Diffuse" and "Emit Specular" in the light attributes. See figure 3.1 2. So that the light covers the area of the "waterSurface" Plane we need to increase the size of the "Cone Angle". if you have followed these instructions correctly you will need to change this value to "74". See figure 3.1 T confirm that this has worked you can select the light and in the viewport select "Panels > Look Through Selected". the circle that o you see is the cone angle. See figure 3.2

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figure 3.1

figure 3.2 3. Now is time to setup the photon emission. open up the attributes for the light again and open up the "Mental Ray" and scroll down

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to the "Caustic and Global Illumination" Section. 4. Check the box next to "Emit Photons" and you'll see the section light up. Now set the "Exponent to "1.5". You'll notice that the "Caustic Photons" option is still greyed out. this is not a problem. we just haven't told maya that we want Caustics yet. See figure 3.3

Figure 3.3 5. Open up the Render Options Diologue box and make sure the renderer is set to "Mental Ray" then open up the tab "Indirect Lighting". Open up the "Caustics" Section and check the box next to "Caustics". See figure 3.4

figure 3.4 6. if you now close the attributes for the light and open them again the option for caustic photons will be available. Set this value to 500000. See figure 3.5

figure 3.5 Thats it for the light. in the next section we will be setting up the "parti_volume" node...

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Comments Comments
pootang
Jul 15, 2010 Post id: 11818

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dunno if I'm doing something wrong, but I followed the tutorial word for word, checked it through several times, but I still can't get the light fog/rays to render. The caustics on the seasbed and water surface are fine, but no light rays. Tried all the normal ways of using fog within the spotlight, and even that doesn't render with this setup.....am I missing something glaringly obvious?

callum ridley
Jul 16, 2010

Post id: 11825

Hi Pootang, If you can upload a copy of your scene somewhere i'll go through it and check. it might be something little or it could be a mistake that ive made in the tutorial. Firth thing to mention is make sure you are using Mental Ray for rendering as maya software will not work for this effect. in terms of the missing rays it could be a parti_volume issue or even a camera issue. as i sai if you send me the scene i'll have a look and point you in the right direction. Callum

aldy732
Jul 16, 2010

Post id: 11829

Hi Callum, Thanks for the tutorial, just what I'm looking for for a project I'm doing. Did you find the solution to Pootang's problem in the end, as I seem to have the same one? Regards, Chris

callum ridley
Jul 16, 2010

Post id: 11830

I havent heard back from them yet but if you are willing to send me your scene then I will have a look at it. Callum

aldy732
Jul 16, 2010

Post id: 11831

Think I've found the solution. Nothing wrong with your tutorial, just not quite clear on the diagrams... the Scatter colour on parti_volume1 and parti_volume_photon1 shouldn't be black, but dark grey instead. Hope this helps anyone. Thanks again, Chris

callum ridley
Jul 16, 2010

Post id: 11832

ahh I see. yeah by moving the slider to the position indicted it should be the same however I shall make a note on the tutorial so that in future people who are reading will better understand the setup. I'm glad the tutorial otherwise has been of use. Callum

3x3cutor
Jul 21, 2010

Post id: 11878

i can't find "parti_volume_photon1" can you please help me, i followed your instructions tep by step but it seems its not there, what do you think is the problem? Thanks

callum ridley
Jul 21, 2010

Post id: 11879

The parti_volume_photon node is a mental ray node that can be found under the photon volumetric materials section. its not in the same section as the parti_volume node.

tyrellcorp
Jul 21, 2010

Post id: 11880

sorry wheres this "photonBoundry Cube "?

callum ridley
Jul 22, 2010

Post id: 11886

its just a normal polygon cube, that if you have followed the tutorial, you have named "photonBoundry" you will see it in the outliner. its the first cube you created.

tyrellcorp

Post id: 11887

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Jul 22, 2010

Post id: 11887

yeah thanks for that, i wasnt using the 1st page..! just trying to adapt your tut for the scene i was working on .. while i am here, when using photons would putting a cube around any scene create a "boundry" and thus reduce render time?

aakkii
Jul 24, 2010

Post id: 11911

great

Ricky Cornish
Jul 30, 2010

Post id: 11984

Got a Little problem here, I can see the light on the seabed and waterbed but no volumetric light visible! Checked all the settings and the color of the photonscatter. Any idea's what might be going wrong?

Ricky Cornish
Jul 30, 2010

Post id: 11985

"Now where it says "Phot Volume Shader" click the chequered box and select "parti_volume_photon" from the "Photonic Volumetric Materials" section under the Mental Ray nodes. Again leave the settings alone for the node as we'll set them up later" Those this mean you create a new parti photon volume in the volumeshader for the camera? Or attach partivolume1 and in then create a photon volume in the partivolume1. Can't seem to get it right. still no volumetric light visible.

T amu
Aug 11, 2010

Post id: 12117

Hi, can you send me your scenes? Thank you very much for this tutorial. Email: tinhnhien@gmail.com Regards, T amu

yes7rose
Sep 20, 2010

Post id: 12499

the tutor is helpful, thanks a lot!!!!!

hrishi
Oct 10, 2010

Post id: 12710

I followed the tutorial as u say , but I still can't get the light fog & rays effect in render. The caustics shown on the seabed and water surface are fine, but was no light rays in between. try 2 help me out.

Shane Simpson
Oct 11, 2010

Post id: 12713

Thanks for the tutorial! pretty sure it worked for me, but its hard to tell because this render time is ridiculous i've been rendering for over 10 minutes and its only 10% done. I also have a lil creature in the scene but it was created out of one polygon sphere so its hard to beleive that that is slowing it down much Im using my schools computer: Intel Xeon, 2.53ghz (2 processors) windows i7 12 gb ram quadro FX 1800 graphics card (768 mb dedicated memory) is there something wrong? thanks for the help

tyrellcorp
Oct 17, 2010

Post id: 12774

many thanks for the tutorial. I have a problem with the camera , if its outside the cube boundry the rays render fine but when i move the camera inside the cube they dont any idea why ? and on how to fix it ?

Cliff St. Hubert


Oct 19, 2010

Post id: 12785

This was a great tutorial, thanks for this one.

murali b
Oct 25, 2010

Post id: 12844

hi i try to do the same step i am not getting the out put.......... the fog wave effect is not coming what to do and this is my file.

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ganesh bs
Nov 12, 2010

Post id: 13008

nice!!! thank you

paras gada
Dec 10, 2010

Post id: 13257

hey can u mail the scence@gada_paras@yahoo.com

rakesh das
Dec 10, 2010

Post id: 13258

thank u very much, its so helpful.. for me, once again thanks..buddy

maximaave
Dec 16, 2010

Post id: 13311

please send me your scene! thanx maximave@gmail.com

IRAFK
Dec 27, 2010

Post id: 13400

ugh. Ive redone the tutorial 2 times now, and my computer keeps locking up and maya isnt responding.

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