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MAN
1 1 FLY 0 BLACK BROWN BLUE
ZONE
GRAY GREEN GOLD RED RED X RED CLOUD ORANGE YELLOW TAMPA 3
COVER 1
THEORY: COVER 1 is a man free coverage. We will bring either 3, 4, or 5 man pressure. When we bring 3 man pressure only the Defensive coverage 3 4 pressure Linemen will be rushing. When we bring our 4 man pressure package only one of our Linebackers will be blitzing. When we bring our 5 man pressure only two of our Linebackers will be blitzing. The two 5 man pressures that we will use are our Ammo and Bird Packages. RULES: It gives us the advantage of bringing pressure from either the middle or the edge of our opponents formations. These blitz packages are good for stopping our opponents inside running game. By being able to bring 3 to 5 man pressure it allows us to cause confusion to the offensive line, and create an element of surprise with all of our different movements. In regards to coverage, all of the offenses WRs and RBs are accounted for by our personnel playing man coverage. The Corners will have the #1 receivers and the Dogs will h h i d h D ill have the #2 receivers. The Linebackers will play a Banjo/Rat technique on the #3 RB or the h i Th Li b k ill l B j /R h i h h remaining back versus a Doubles or Trips formation. The FS will be playing a man free technique that is played much like a deep middle safety in 3 deep coverage. This will allow him to roam the field and help the Dogs on the #2 receivers, and to make plays in the deep middle part of the field. WEAKNESS: As with any man coverage, if we are not successful with our pressure we can allow big plays to happen. If we do not have pressure then we are allowing our individuals playing man coverage to be out on an island and exposed. ADJUSTMENTS: SPIN CALL A Spin Call is made when we encounter a Trips formations. When we get a Trips formation our Dogs and FS will be the adjusters. To the 3 receiver side the Dog will have #2 and the FS will have #3. The Dog away from the 3 receiver side will get his run read first and then spin to the middle of the field replacing the FS in the middle 1/3.
QB
E C D B
MANON THERB
N M FS
E B
RAT PLAYER
CORNER: #1 DOG: #2 BAT: Banjo RB: Back to you take him, Back away Rat technique MIKE: Blitz strong A gap FS: Man free and help the Dog to the passing strength of the formation
1 QB
E C D B
N M
E B
MANON THERB
CORNER: #1 DOG: #2 BAT: Bat strong Blitz, Bat weak take the RB MIKE: Blitz MIKE Bli strong A gap FS: Help the Dog to the passing strength of the formation
FS
1 1
2 QB
E C D B
RAT PLAYER
N M
E B
MANON THERB
D
SPIN TECHNIQUE
FS
CORNER: #1 DOG: Dog has #2 to the 3 WR side, Dog away gets a Spin Call and replaces the FS BAT: Banjo RB: Back to you take him, Back away Rat technique MIKE: Blitz strong A gap FS: #3 to 3 WR side and give the Dog away a Spin Call
2 2 1 QB
E C D FS
CORNER: #1
N M
E B
MANON THERB
D
SPIN TECHNIQUE
DOG: Dog has #2 to 3 WR side after motion, Dog away from motion gets a Spin Call and replaces the FS BAT: Bat strong Blitz, Bat weak take the RB MIKE: Blitz MIKE Bli strong A gap FS: Go from helping the Dog to the passing strength to taking #3 to the 3 WR side and give the Dog away a Spin Call
3 2 1 QB
E C D FS
CORNER: #1
N M
E B
MANON THERB
DOG: Dog to 3 WR side goes from having #2 to the new #2, Dog away from trips goes from a Spin call to taking #2 BAT: Bat strong Blitz, Bat weak take the RB MIKE: Blitz MIKE Bli strong A gap FS: Goes from having #3 to becoming a man free player and helping the Dog to the passing strength
COVER 1 FLY
THEORY: COVER 1 FLY is a man free coverage. We will bring either 3, 4, or 5 man pressure. When we bring 3 man pressure only the coverage 3 4 pressure Defensive Linemen will be rushing. When we bring our 4 man pressure package only one of our Linebackers will be blitzing. When we bring our 5 man pressure only two of our Linebackers will be blitzing. The two 5 man pressures that we will use are our Ammo and Bird Packages. RULES: It gives us the advantage of bringing pressure from either the middle or the edge of our opponents formations. These blitz packages are good for stopping our opponents inside running game. By being able to bring 3 to 5 man pressure it allows us to cause confusion to the offensive line, and create an element of surprise with all of our different movements. In regards to coverage, all of the offenses WRs and RBs are accounted for by our personnel playing man coverage. The Corners will have the #1 receivers and the Dogs will h h i d h D ill have the #2 and #3 receiver versus a T i f h d i Trips formation. Th Linebackers will play a i The Li b k ill l Banjo/Rat technique on the remaining RB. The FS will be playing a man free technique that is played much like a deep middle safety in 3 deep coverage. This will allow him to roam the field and help the Dogs to the 3 receiver side. He will make plays in the deep middle part of the field. No matter what Trips formation we see the FS will always remain a man free player. The FS free allows us to have 4 defenders playing over the 3 receiver side. WEAKNESS: As with any man coverage, if we are not successful with our pressure we can allow big plays to happen. If we do not have pressure then we are allowing our individuals playing man coverage to be out on an island and exposed. ADJUSTMENTS: FLY CALL A Fly Call is made when we encounter a Trips formations. When we get a Trips formation our Dogs are the adjusters. To the 3 receiver side the Dog will have #2 and the Dog away will fly/travel over and take #3. The FS will remain a man free player playing over the top of the Trips formation.
2 2 1 QB
D D FS
E B
N M
E B
MANON THERB
CORNER: #1 DOG: Dog on 3 WR has #2, Dog away from 3 WR side travels over and has #3 BAT: Bat strong Blitz, Bat weak take the RB MIKE: Blitz MIKE Bli FS: Will remain free and help to the 3 WR side
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COVER BLACK
THEORY: COVER BLACK is a type of zero man coverage Zero coverage means that we do not have anyone free in the deep middle of the coverage. field. The only time that we have people free will be when the Linebackers have the low hole area. Cover Black alerts our players that a Dog is blitzing. We will bring only a 4 or 5 man pressure with this coverage. When we bring our 4 man pressure only a Dog is blitzing. When we bring a 5 man pressure we will use our Storm Package. The blitz will come from the side opposite the Slant or Whip Call. Slant = a weak blitz and Whip = a strong blitz. If we make a Strong or Weak Call that particular side will blitz d blit depending on the strength of the formation. di th t th f th f ti RULES: It allows us to bring pressure from the edge of our opponents formations. This blitz package is good for stopping our opponents outside running game. It also allows us the option of bringing outside pressure versus the pass. By bringing pressure off the edge it will allow us to stop the option, sweep, outside zone, etc. Also, this outside pressure allows us to overload the offenses linemen which creates a numbers mismatch on the edge. In regards to coverage, all of the offenses WRs and RBs are accounted for by our personnel playing man coverage. The Corners will have the #1 receivers. The Dog to the blitz side will be the blitzer, and the Dog away from the blitz will cover #2 man. The Linebackers will play a Trio technique on the #3 RB if we are only bringing a 4 man pressure. They will play a Banjo/Rat technique on the #3 RB if we are bringing a 5 man pressure. The FS will have man coverage on the #2 receiver to the blitz side. WEAKNESS: As with any man coverage, if we are not successful with our pressure we can allow big plays to happen. If we do not have pressure then we are allowing our individuals playing man coverage to be out on an island and exposed. ADJUSTMENTS: If we have a blitz that is away from the 3 receiver/ Trips formation side the FS is the only one that has to adjust. The Dog y p y j g to the 3 receiver side will have #2 and the FS will have #3. If we have a blitz that is to the 3 receiver/Trips formation side the FS and Dogs have to adjust. The Dog to the 3 receiver side is suppose to blitz, but because of the trips he will come off and cover #2. The Dog away from the 3 receiver side will travel over and become the blitzer. The FS will have the #3 receiver to the Trips side.
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1 QB
E C D
CORNER: #1
N M
RAT PLAYER
E B D C FS
B
MANON THERB
DOG: Dog to the weak side blitzes, Dog away from the blitz has #2 BAT: Bat to weak side blitzes, Bat to the strong side Banjos the RB with the Mike away from blitz side MIKE: Banjo RB with the Bat not blitzing and he becomes the Rat player FS: Has #2 to the blitz side
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COVER BLACK ADJUSTMENTS CYCLONE SLANT VS TRIPS FORMATION BLITZ AWAY FROM THE 3 WR SIDE (Weak Side Blitz)
2 QB
E C D FS
CORNER: #1
N M
RAT PLAYER
E B D C
B
MANON THERB
DOG: Dog to the weak side blitzes, Dog away from the blitz side has #2 BAT: Bat to the weak side blitzes, Bat to the strong side Banjos the RB with the Mike away from the blitz side MIKE: Banjo RB with the Bat not blitzing and he becomes the Rat player FS: #3 to the 3 WR side
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COVER BLACK ADJUSTMENTS CYCLONE SLANT VS DOUBLES FORMATION MOTION TO TRIPS AWAY FROM BLITZ (Weak Side Blitz)
2 2 1 QB
E C D FS
CORNER: #1
N M
MANON MAN ON THERB
E B D C
B
RAT PLAYER
DOG: Dog to the weak side blitzes, Dog away from the blitz side has #2 prior to motion and #2 after motion BAT: Bat to the weak side blitzes, Bat to the strong side Banjos the RB with the Mike away from the blitz side MIKE: Banjo RB with the Bat not blitzing FS: Goes from having #2 to the blitz side to traveling and taking #3 to the 3 WR side
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COVER BLACK ADJUSTMENTS CYCLONE SLANT VS TRIPS FORMATION MOTION TO DOUBLES/BLITZ SIDE (Weak Side Blitz)
3 2 1 1 QB
E C D
CORNER: #1
N M
RAT PLAYER
E B D C FS
B
MANON THERB
DOG: Dog to the weak side blitzes, Dog away from the blitz side goes from having #2 to taking the new #2 BAT: Bat to the weak side blitzes, Bat to the strong side Banjos the RB with the Mike away from the blitz side MIKE: Banjo RB with the Bat not blitzing FS: Goes from having #3 to 3 WR side to traveling and taking #2 to the blitz side
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COVER BLACK ADJUSTMENTS CYCLONE WHIP VS DOUBLES FORMATION (Strong Side Blitz)
1 1 QB
E C D B FS
CORNER: #1
MANON MAN ON THERB
N M
E B
RAT PLAYER
DOG: Dog to the strong side blitzes, Dog away from the blitz side has #2 BAT: Bat to the strength blitzes, Bat to the weak side Banjos the RB with the Mike away from blitz side MIKE: Banjo RB with the Bat not blitzing FS: Has #2 to the blitz side
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COVER BLACK ADJUSTMENTS CYCLONE WHIP VS TRIPS FORMATION BLITZ FROM THE 3 WR SIDE (Strong Side Blitz)
2 QB
BLITZER
E B FS
MANON THERB
N M
E B
RAT PLAYER
D
CORNER: #1
DOG: Dog to Trips side has #2, Dog away from 3 WR side travels over and replaces the Dog and blitzes BAT: Bat to the strength blitzes, Bat to the weak side Banjos the RB with the Mike away from blitz side MIKE: Banjo RB with the Bat not blitzing FS: Goes from having #2 to the blitz side to taking #3 to the 3 WR side
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COVER BLACK ADJUSTMENTS CYCLONE WHIP VS TRIPS FORMATION MOTION TO DOUBLES (Strong Side Blitz)
3 2 1 QB
E C D B FS
CORNER: #1
MANON MAN ON THERB
N M
E D B
RAT PLAYER
DOG: Dog to 3 WR side now blitzes, Dog has to travel and take #2 away from the blitz side BAT: Bat to the strength blitzes, Bat to the weak side Banjos the RB with the Mike away from blitz side MIKE: Banjo RB with the Bat not blitzing FS: Goes from having #3 to the blitz side to taking #2 to the blitz side
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COVER BROWN
THEORY: COVER BROWN is a type of zero man coverage Zero coverage means that we do not have anyone free in the deep middle of coverage. the field. Cover Brown alerts our players that a Dog and two Linebackers are blitzing. We will only bring a 6 man pressure with this coverage. We will either call a Bird package blitz and add a Dog to it, or run Typhoon, Twister, or Tornado. The blitz will come from the side opposite the Slant or Whip Call. Slant = a weak blitz and Whip = a strong blitz. If we make a Strong or Weak Call that particular side will Blitz depending on the strength of the formation. RULES: It allows us to bring pressure from the edge of our opponents formations. This blitz package is good for stopping our opponents outside running game. It also allows us the option of bringing outside pressure versus the pass. By bringing pressure off the edge it will allow us to stop the option, sweep, outside zone, etc. Also, this outside pressure allows us to overload the offenses linemen which creates a numbers mismatch on the edge. In regards to coverage, all of the offenses WRs and RBs are accounted for by our personnel playing man coverage. The Corners will have the #1 receivers. The Dog to the blitz side will be the blitzer, and the Dog away from the blitz will cover #2 man. When we bring a 6 man pressure, the remaining Linebacker will have the #3 RB or remaining back. The FS will have man coverage on the #2 receiver to the blitz side. WEAKNESS: As with any man coverage, if we are not successful with our pressure we can allow big plays to happen. If we do not have pressure then we are allowing our individuals playing man coverage to be out on an island and exposed. ADJUSTMENTS: If we have a blitz that is away from the 3 receiver/ Trips formation side the FS is the only one that has to adjust. The Dog to the 3 receiver side will have #2 and the FS will have #3. If we have a blitz that is to the 3 receiver/Trips formation side the FS and Dogs have to adjust. The Dog to the 3 receiver side is suppose to blitz, but because of the trips he will come off g j g pp , p and cover #2. The Dog away from the 3 receiver side will travel over and become the blitzer. The FS will have the #3 receiver to the Trips side.
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COVER BROWN EAGLE SLANT DOG VS DOUBLES FORMATION (Weak Side Blitz)
1 QB
E C D
CORNER: #1
N M
E B D C FS
B
MANON THERB
DOG: Dog to the weak side blitzes, Dog away from the blitz has #2 BAT: Bat to weak side blitzes, Bat to the strong side has the remaining RB MIKE: Blitz weak FS: Has #2 to the blitz side
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1 QB
E C D
CORNER: #1
N M
MANON THERB
E B D C FS
DOG: Dog to the weak side blitzes, Dog away from the blitz has #2 BAT: Bat to weak side blitzes, Bat to the strong side blitzes MIKE: Man Coverage on the remaining back FS: Has #2 to the blitz side
21
COVER 0
THEORY: COVER 0 is a type of zero man coverage Zero coverage means that we do not have anyone free in the deep middle of coverage. the field. The only time that we will have people free is when the Linebackers are in the low hole area. Cover 0 alerts our players that both Dogs are blitzing. We will bring only a 5 man pressure with this coverage. The only call that we will make out of this package is Dig Pinch Cover 0. RULES: RULES It allows us t b i pressure from both edges of our opponents formations. This blitz package is good for stopping our opponents ll to bring f b th d f t f ti Thi blit k i df t i t outside running game. It also allows us the option of bringing outside pressure versus the pass. By being pressure off the edge it will allow us to stop the option, sweep, outside zone, etc. Also, this outside pressure allows us to overload the offenses linemen which creates a numbers mismatch on the edge. In regards to coverage, all of the offenses WRs and RBs are accounted for by our personnel playing man coverage. The Corners will have the #1 receivers. Versus a 2 back formation both Dogs will blitz. The FS will go to the 2 receiver side and cover #2 man. The Linebackers will play a Trio technique on the 2 RBs. If we a presented with any 1 back formations we will check Smoke Pinch Cover 1. WEAKNESS: As with any man coverage, if we are not successful with our pressure we can allow big plays to happen. If we do not have pressure then we are allowing our individuals playing man coverage to be out on an island and exposed. ADJUSTMENTS: We will only run this defensive coverage and blitz versus any 2 back formations. If we are presented with any 1 back formations we will check Smoke Pinch Cover 1. By calling this particular blitz our defensive linemen do not have to adjust their assignments and responsibilities prior to the snap. Also, there are too many checks and changing of responsibilities that the players have to make. p p y
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1 QB
D FS
E B
MANON THERB
N M
RAT PLAYER
E D B
MANON THERB
CORNER: #1 DOG: Both Dogs are contain blitzers versus the run and quarterback on a pass BAT & MIKE: All three LBs will Trio the two backs, and the remaining LB will play the Rat technique FS: Will cover the #2 receiver to the 2 receiver side
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2 QB
D C
CORNER: #1
E B
MANON THERB
N M
RAT PLAYER
E D B
MANON THERB
C FS
DOG: Both Dogs are contain blitzers versus the run and quarterback on a pass BAT & MIKE: All three LBs will Trio the two backs, and the remaining LB will play the Rat technique FS: Will cover the #2 receiver to the 2 receiver side
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1 QB
E C D
CORNER: #1 DOG: Dogs have the #2 receiver to their side
N
MANON MAN ON THERB
E B FS D C
BAT: Both Bats blitz their responsibilities in Smoke Pinch 1 MIKE: Has the remaining RB man FS: Is a true man free player and will help the dog to the fast 2 receiver side
25
2 QB
E C D FS
CORNER: #1
N M
MANON THERB
E B D
SPIN TECHNIQUE
DOG: Dog has #2 to the 3 WR side, Dog away gets a Spin Call and replaces the FS BAT: Both Bats blitz their responsibilities in Smoke Pinch 1 MIKE: Has the remaining back man FS: #3 to 3 WR side and give the Dog away a Spin Call
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COVER 0 ADJUSTMENTS DIG PINCH VS MOTION FROM DOUBLES TO TRIPS CHECK (SMOKE PINCH 1) AND STAY IN IT VS. MOTION
2 1 2 QB
E C D FS B
MANON MAN ON THERB
N M
E B D
SPIN TECHNIQUE
CORNER: #1 DOG: Goes from having #2 to the new #2, Dog away now has a Spin Call and replaces the FS BAT: Blitz MIKE: Takes the RB man FS: Has the #3 receiver to the 3 receiver side and makes a Spin Call to the Dog away
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COVER 0 ADJUSTMENTS DIG PINCH VS MOTION FROM TRIPS TO DOUBLES CHECK (SMOKE PINCH 1) AND STAY IN IT VS. MOTION
3 2 1 QB
E C D B
MANON MAN ON THERB
N M FS
E B D C
CORNER: #1 DOG: Goes from having #2 to the new #2, Dog now has #2 to his side and the Spin Call is off BAT: Blitz MIKE: Takes the RB man FS: Goes from having #3 to calling off the Spin Call and helps the Dog to the passing strength of the formation
28
COVER BLUE
THEORY: COVER BLUE is a true zero man coverage Zero coverage means that we do not have anyone free in the deep middle of the coverage. field. Cover Blue alerts our players that all three Linebackers are blitzing. We will bring only a 6 man pressure with this coverage. The only blitz package that we will run with this is our Bird Package plus the remaining linebacker. For example, Falcon Strong Blue RULES: It allows us to bring pressure from the middle of our opponents formations. This blitz package is good for stopping our opponents gp pp p g g pp g pp inside running game. In regards to coverage, all of the offenses WRs and RBs are accounted for by our personnel playing man coverage. The Corners will have the #1 receivers. The Dogs will have the #2 receivers, and the FS will have the number #3 receiver. All three Linebackers will blitz. The Bird Package will alert two of the Linebackers to run the blitz called, and the remaining Linebacker will blitz his gap. WEAKNESS: As i h WEAKNESS A with any man coverage, if we are not successful with our pressure we can allow big plays to happen. If we do not have f l ih ll bi l h d h pressure then we are allowing our individuals playing man coverage to be out on an island and exposed. ADJUSTMENTS: There are no adjustments in Cover Blue. The Dog has to remember that versus a Trips formation he has the running back.
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1 QB
E C D B FS
CORNER: #1 DOG: #2 BAT: Blitz MIKE: Blitz MIKE Bli FS: Always has #3 in Blue coverage
N M
E B D C
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2 QB
E C D FS
CORNER: #1
N M
E B D C
DOG: #2 to the 3 receiver side, Dog away from the trips has the RB (#2) BAT: Blitz MIKE: Blitz MIKE Bli FS: Always has #3 in Blue coverage
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COVER BLUE ADJUSTMENTS FALCON STRONG BLUE VS DOUBLES FORMATION MOTION TO TRIPS
2 2 1 QB
E C D FS
CORNER: #1
N M
E B D C
DOG: #2 to the 3 receiver side, Dog away from the trips has the RB (#2) BAT: Blitz MIKE: Blitz MIKE Bli FS: Always has #3 in Blue coverage, goes from having the RB to taking the TE
32
COVER GRAY
THEORY: COVER GRAY is a zone defense with 3 Defensive Backs (Corners and FS) protecting the outside and deep middle 1/3. We will 1/3 have 4 Individuals playing the underneath zones depending on what type of pressure we bring. Our Cover Gray package is similar to a Fire Zone concept. A Fire Zone is defined as a defensive call that allows the defense to blitz and still play zone coverage behind it. We will run our 4 man pressure packages. The 4 man pressures consists of just bringing one Linebacker. RULES: It allows us to bring pressure from the middle and edge of our opponents formations. This blitz package allows us to still bring gp g pp p g g pressure, but change our coverage philosophy from a man to a zone coverage defense. We are a route reading, zone coverage defense. Our opponent receivers routes will be our players keys that determine what responsibility they have versus the pass. It also allows us to defend the deep ball better and let our personnel play a different type of technique versus the pass. In regards to coverage, the Corners will protect the deep outside 1/3s. The FS will protect the deep middle 1/3. The Dogs will protect the Curl to Flat zones. The remaining 2 Linebackers in coverage he will be the Final 3 and 3 Hole player. If we get a Doubles/4 Wides formation the Linebacker playing the 3 Hole will become a Final 2 player. f i h Li b k l i h H l ill b Fi l l WEAKNESS: As with any 3 deep zone concept defense, the flat areas can be exploited. Any 5 man short and out patterns can also be exploited in a 3 deep coverage defense. ADJUSTMENTS: We will make only one adjustment in Cover Gray. If we get a 4 WR/Doubles Formation the Dog away from the Back will Gray make an Im Big Call. The Im Big Call tells him that he will run with the #2 receiver to his side if both the #1 and #2 receiver run vertical.
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E C D
OUTSIDE 1/3 FINAL3 CURL/FLAT
N M
3HOLE
E B D
CURL/FLAT
CORNER: Outside 1/3s DOG: Curl to Flat BAT: Final 3 and 3 Hole MIKE: Blitz li FS: Deep Middle 1/3
MIDDLE 1/3
FS
OUTSIDE 1/3
34
COVER GREEN
THEORY: COVER GREEN is a zone defense with 3 Defensive Backs (Corners and FS) protecting the outside and deep middle 1/3. We will 1/3 have either 3 Individuals playing the underneath zones depending on what type of pressure we bring. Our Cover Green package is similar to a Fire Zone concept. A Fire Zone is defined as a defensive call that allows the defense to blitz and still play zone coverage behind it. We will run our 5 man pressure packages. The 5 man pressures that we will run will be our Ammo and Bird Packages. RULES: It allows us to bring pressure from the middle and edge of our opponents formations. This blitz package allows us to still bring pressure, but change our coverage philosophy from a man to a zone coverage defense. We are a route reading, zone coverage defense. Our opponent receivers routes will be our players keys that determine what responsibility they have versus the pass. It also allows us to defend the deep ball better and let our personnel play a different type of technique versus the pass. In regards to coverage, the Corners will protect the deep outside 1/3s. The FS will protect the deep middle 1/3. The Dogs will protect the Curl to Flat Fl zones. The remaining Linebacker in coverage will b the Fi l 3 player. Th i i Li b k i ill be h Final l WEAKNESS: As with any 3 deep zone concept defense, the flat areas can be exploited. Any 5 man short and out patterns can also be exploited in a 3 deep coverage defense. ADJUSTMENTS: We will make only one adjustment in Cover Gray. If we get a 4 WR/Doubles Formation the Dog away from the Back will Gray make an Im Big Call. The Im Big Call tells him that he will run with the #2 receiver to his side if both the #1 and #2 receiver run vertical.
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E C D
OUTSIDE 1/3 CURL/FLAT
N M
FINAL3
E B D
CURL/FLAT
CORNER: Outside 1/3s DOG: Curl to Flat BAT: Bat to strength blitzes, Bat away from the blitz takes Final 3 MIKE: Blitz MIKE Bli FS: Deep Middle 1/3
FS
MIDDLE 1/3 OUTSIDE 1/3
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COVER GOLD
THEORY: COVER GOLD is a rotating zone defense with 3 Defensive Backs (Corners and FS) protecting the outside and deep middle 1/3 after the snap. Cover Gold alerts our personnel that we will be showing a pre-snap 2 Deep alignment. The Dog that is showing a 2 Deep alignment will always come down on the snap in this coverage. We will have either 3 or 4 individuals playing the underneath zones depending on what type of pressure we bring. Our Cover Gold is just like our Cover Green package in that is similar to a Fire Zone concept. A Fire Zone is defined as a defensive call that allows the defense to blitz and still play zone coverage behind it. We will run our 5 man pressure packages. The 5 man pressures that we will run will be our Ammo and g p p g p Bird Packages. RULES: It allows us to show our opponents offense a different pre-snap alignment that will hopefully create some confusion for the quarterback. It allows us to bring pressure from the middle and edge of our opponents formations. This blitz package allows us to still bring pressure, but change our coverage philosophy from a man to a zone coverage defense. We are a route reading, zone coverage d f defense. O opponent receivers routes will b our players keys that determine what responsibility they h Our i ill be l k h d i h ibili h have versus the h pass. It also allows us to defend the deep ball better and let our personnel play a different type of technique versus the pass. In regards to coverage, the Corners will protect the deep outside 1/3s. The FS will make a Lucy or Roger call that will determine our pre-snap alignment. He will still protect the deep middle 1/3 on the snap. The Dogs will protect the Curl to Flat zones. The Dog away from the Lucy or Roger call will be the one that will show the 2 Deep look and give an Im Back call to the Bat on his side. On the snap the Dog will always come down and play his run/pass responsibility. Depending on the blitz packages, we will have responsibility packages either one or two Linebackers playing the underneath hook areas. If we have 2 Linebackers in coverage one will be the Final 3 player and the other will be the 3 Hole player. If only one Linebacker is in coverage he will be the Final 3 player. WEAKNESS: As with any 3 deep zone concept defense, the flat areas can be exploited. Any 5 man short and out patterns can also be exploited in a 3 deep coverage defense. p p g ADJUSTMENTS: There are no adjustments in Cover Gold.
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COVER GOLD FALCON STRONG VS DOUBLES FORMATION (Will run with all Ammo and Bird Packages) g
E C
OUTSIDE 1/3 CURL/FLAT
N M
FINAL3
E B
MIDDLE 1/3
B D
IMBACK CALL
D
CURL/FLAT
FS
ROGERCALL
DOG: Dog to the Roger Call has C/F, Dog away from call shows 2 deep, makes an Im Back call, and comes down on the snap and has the C/F BAT: Bat to strength blitzes, Bat away from blitz takes Final 3 MIKE: Blitz FS: Makes a Roger Call to the passing strength, and then has the deep middle 1/3rd on the snap
OUTSIDE 1/3 /
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COVER RED
THEORY: COVER RED is a rotating zone defense with 3 Defensive Backs (Corners and Dog) protecting the outside and deep middle 1/3 after the snap. Cover Red alerts our personnel that we will be showing a pre-snap 2 Deep alignment. In Cover Red, the Dog that is showing a 2 Deep alignment will always be the deep middle 1/3 player, and the FS will always come down in the curl to flat area. We will have either 3 or 4 individuals playing the underneath zones depending on what type of pressure we bring. The Dog to the FS side will always be the hot blitzer. Our Cover Red package is just like our Cover Green package in that is similar to a Fire Zone concept. A Fire Zone is defined as a defensive call that allows the defense to blitz and still p y zone coverage behind it. p play g We will run our 4 and 5 man pressure packages. The 5 man pressures that we will run will be our Storm Package. RULES: It allows us to show our opponents offense a different pre-snap alignment that will hopefully create some confusion for the quarterback. It allows us to bring pressure from the edge of our opponents formations. This blitz package allows us to still bring pressure, but change our coverage philosophy from a man to a zone coverage defense. We are a route reading, zone coverage d f defense. O opponent receivers routes will b our players keys that determine what responsibility they h Our i ill be l k h d i h ibili h have versus the h pass. It also allows us to defend the deep ball better and let our personnel play a different type of technique versus the pass. In regards to coverage, the Corners will protect the deep outside 1/3s. The FS will make a Lucy or Roger call that will determine our pre-snap 2 deep alignment. He will come down on the snap and play the Curl/Flat area. The Dog to the FSs call will alert him that he is the hot blitzer. The Dog away from the Lucy or Roger call will be the one that will show the 2 Deep look and give an Im Gone Gone call to the Bat on his side. He will then work to the deep middle 1/3 on the snap. Depending on the blitz packages we will side snap packages, have either two or three Linebackers playing the underneath hook areas. The Bat to the Im Gone call will have the curl to flat area. If we bring 4 man pressure the remaining Linebackers will play the Final 3 or 3 Hole. If we bring 5 man pressure the remaining Linebacker will be the Final 3 player. WEAKNESS: As with any 3 deep zone concept defense, the flat areas can be exploited. Any 5 man short and out patterns can also be y p p , p y p exploited in a 3 deep coverage defense. ADJUSTMENTS: There are no adjustments in Cover Red.
39
COVER RED DOG CHECK (LEFT) VS DOUBLES FORMATION (Will run only with a Dog or Storm Package)
E C
CURL/FLAT OUTSIDE 1/3
N M
3HOLE MIDDLE 1/3
E B
FINAL3
B D
IMGONECALL
D
CURL/FLAT
C
OUTSIDE OUTSIDE 1/3
FS
ROGERCALL
DOG: Dog to the Roger Call will blitz, Dog away will give an Im Gone call and have the middle 1/3rd BAT: Bat to the Blitz will have the Final 3, the Bat to the Im Gone call will have the C/F MIKE: Has the 3 Hole FS: Makes a Roger Call to the passing strength, and comes down and has the C/F
40
COVER RED CYCLONE CHECK (LEFT) VS DOUBLES FORMATION (Will run only with a Dog or Storm Package)
E C
CURL/FLAT OUTSIDE 1/3
N M
FINAL3 MIDDLE 1/3
E B D
CURL/FLAT
B D
IMGONECALL
FS
ROGERCALL
DOG: Dog to the Roger Call will blitz, Dog away will give an Im Gone call and have the middle 1/3rd BAT: Bat to the weak side blitzes, the Bat to the Im Gone call will have the C/F MIKE: Has the Final 3 FS: Makes a Roger Call to the passing strength, and comes down and has the C/F
OUTSIDE 1/3
41
COVER RED X
THEORY: COVER RED X is a rotating zone defense with 3 Defensive Backs (Corners and Dog) protecting the outside and deep middle 1/3 after the snap. Cover Red X alerts our personnel that we will be showing a pre-snap 2 Deep alignment. In Cover Red X, the Dog that is showing a 2 Deep alignment will always be the deep middle 1/3 player, and the FS will always come down in the hook area. We will have only 3 individuals playing the underneath zones. Our Cover Red X package is just like our Cover Green package in that is similar to a Fire Zone concept. A Fire Zone is defined as a defensive call that allows the defense to blitz and still play zone coverage behind it. We will run only a 5 man pressure package. The 5 man pressures that we will run will be our Bird Package. g y p p g p g Cover Red X is also the coverage package that we will run with our FS Blitz package. The FS Blitz package is known as our Weapons Package. We will still only bring 5 man pressures with the Weapon Package. RULES: It allows us to show our opponents offense a different pre-snap alignment that will hopefully create some confusion for the quarterback. It allows us to bring pressure from the middle and edge of our opponents formations. This blitz package allows us to still b i pressure, b change our coverage philosophy from a man to a zone coverage defense. We are a route reading, zone ill bring but h hil h f d f W di coverage defense. Our opponent receivers routes will be our players keys that determine what responsibility they have versus the pass. It also allows us to defend the deep ball better and let our personnel play a different type of technique versus the pass. In regards to coverage, the Corners will protect the deep outside 1/3s. The FS will make a Lucy or Roger call that will determine our pre-snap 2 deep alignment. He will come down on the snap and play the Final 3 area. The Dog to the FSs call will have the Curl to Flat area The Dog away from the Lucy or Roger call will be the one that will show the 2 Deep look and give an Im area. Lucy Roger Im Gone call to the Bat on his side. He will then work to the deep middle 1/3 on the snap. The Bat to the Im Gone call will have the Curl to Flat area. The remaining Linebackers will be blitzing. WEAKNESS: As with any 3 deep zone concept defense, the flat areas can be exploited. Any 5 man short and out patterns can also be exploited in a 3 deep coverage defense. p p g ADJUSTMENTS: There are no adjustments in Cover Red X.
42
COVER RED X EAGLE CHECK (LEFT) VS DOUBLES FORMATION (Will run only with Bird Package)
E C
CURL/FLAT OUTSIDE 1/3
N M
FINAL3 MIDDLE 1/3
E B D
CURL/FLAT
B D
IMGONECALL
FS
DOG: Dog to the Roger Call has C/F, Dog away will give an Im Gone Call and have the middle 1/3rd BAT: Bat to the FS will blitz, the Bat to the Im Gone call will have the Curl/Flat MIKE: Blitz li FS: Makes a Roger Call to the passing strength, and comes down and has the middle hook area/Final 3
43
COVER RED X SPEAR CHECK (LEFT) VS DOUBLES FORMATION (Will only run our Weapons Package with Cover Red X)
E C
CURL/FLAT OUTSIDE 1/3
N M
FINAL3 MIDDLE 1/3
E B D
CURL/FLAT
B D
IMGONECALL
FS
DOG: Dog to the Roger Call has C/F, Dog away will give an Im Gone Call and have the middle 1/3rd BAT: Bat to the FS will blitz, the Bat to the Im Gone call will have the Curl/Flat MIKE: Will be the Final 3 player ill b h i l l FS: Makes a Roger Call to the passing strength, and then will blitz his gap responsibility.
44
ADJUSTMENTS: When we bring our 5 man pressures with our Bird Package, there has to be a Spy call. The Spy call alerts the Nose that he must drop back to the hook area after he gets his run/pass read. This is a slow developing move.
45
E C
CURL/FLAT OUTSIDE 1/3
N M
FINAL3 MIDDLE 1/3
E B D
CURL FLAT
B D
IMGONECALL
FS
CORNER: To the Im Gone side has outside deep 1/3, to the FS side will have the flat area DOG: Dog to the Roger Call has the curl, Dog away will give an Im Gone call and have the middle 1/3rd BAT: Bat to the right side blitzes, Bat to the Im Gone side will have the curl/flat MIKE: Mike will be the Final 3 player FS: Makes a Roger Call to the passing strength, and has the outside deep 1/3
46
COVER RED CLOUD EAGLE CHECK (LEFT) VS DOUBLES FORMATION (Will run with Bird Package and the Nose will p y a Spy technique) g play py q
E C
CURL/FLAT OUTSIDE 1/3
N M
FINAL3 MIDDLE 1/3
E B D
CURL FLAT
B D
IMGONECALL
FS
CORNER: To the Im Gone side has outside deep 1/3, to the FS side will have the flat area DOG: Dog to the Roger Call has the curl, Dog away will give an Im Gone call and have the middle 1/3rd BATS: Bat to the right side blitzes, Bat to the Im Gone side will have the curl/flat MIKE: Mike will blitz NOSE: Spy technique FS: Makes a Roger Call to the passing strength, and has the outside deep 1/3
47
COVER TAMPA 3
THEORY: Our COVER TAMPA 3 is a true 3 Deep pass coverage with a 5 under 3 deep coverage philosophy. We will have 5 individuals philosophy playing the underneath zones, and 3 individuals playing the 3 deep zones. We will run a 3 or 4 man pressure package. The 4 man pressures consists of just bringing the Mike Linebacker. This is a 2, 3rd down and extremely long pass coverage package. RULES: It allows us to bring pressure from the middle of our opponents formations. This blitz package allows us to still bring p pressure, but change our coverage p g g philosophy from a man to a zone coverage defense. We are a route reading, zone coverage p y g g g defense. Our opponent receivers routes will be our players keys that determine what responsibility they have versus the pass. It also allows us to defend the deep ball better and let our personnel play a different type of technique versus the pass. In regards to coverage, the Corners will protect the deep outside flat areas. The FS will protect the deep middle 1/3. The Dogs will protect the outside 1/3rd areas. Both Bats will be the curl/flat players. If the Mike does not blitz then he will be the Final 3 player. If we bring the Mike then we will only have 4 players in the underneath zones. WEAKNESS: With this particular coverage our Dogs can be exploited in their outside 1/3 areas with the vertical routes of the #1 and #2 receivers. ADJUSTMENTS: There are no adjustments.
48
E C
FLAT CURL/FLAT
N M
FINAL3
E B
CURL/FLAT MIDDLE 1/3S
B D
OUTSIDE 1/3S
FLAT
FS
CORNER: Flat players p y DOG: Outside 1/3 players BAT: Curl/Flat players p y MIKE: Final 3 player FS: Middle 1/3 player
49
COVER ORANGE
THEORY: COVER ORANGE or s is a 4 Deep zone coverage This coverage can be run versus any offensive formation or offensive ORANGE, s, coverage. personnel. For example, 21 or 11 personnel. Cover Orange will only be run with a 4 man pressure. RULES: It allows us to show our opponents offense a different pre-snap alignment that will hopefully create some confusion for the quarterback. It allows us to bring pressure from the middle and edge of our opponents formations. This coverage allows us to be aggressive versus the run with our safeties even though we are showing a 2 Deep look. We are g gg g g p great versus 4 verticals, and our 2 Deep look safeties can be extremely aggressive on the #1 receivers depending on the read of the #2 receivers. In regards to coverage, our FS will make a Lucy or Roger call to determine our 2 Deep pre-snap alignment. He will then read the #2 receiver to his side and play accordingly. The Dog to the FS will be a Curl to Flat defender. He can play the flat route of #1 aggressively to his side. The Dog away will give an Im Gone call to the Bat to his side. He will then read the #2 receiver to his side and play accordingly. The Corners will be responsible for the outside s of the field to their side, allowing them to be aggressive versus the curl, out, and post routes of #1. We will h f #1 W ill have 2 Li b k that will not be involved in the blitz. The Bat to the Im Gone call side will be Linebackers h ill b i l d i h bli Th B h I G ll id ill b responsible for the Curl/Flat area. The remaining Linebacker will have the Final 3. WEAKNESS: We can be exploited in the flat area to the Dogs side that gives the Im Gone call. The Bat might be late getting to this area. ADJUSTMENTS: We will check to COVER GRAY if we get a 2 back Twins formation. COVER GRAY formation
50
COVER ORANGE MIKE STRONG VS DOUBLES FORMATION (Will run only with 4 Man Package) y g
E C
CURL/FLAT OUTSIDE S
N M
FINAL3
E B
MIDDLE S
B
IMGONECALL
CURL/FLAT
C
OUTSIDE S S
MIDDLE S
FS ROGERCALL
DOG: Dog to the Roger Call has C/F, Dog away from call shows 2 deep, makes an Im Gone call, and reads the release of #2 BAT: Bat to the Roger Call has the Final 3, the Bat to the Im Gone call has the Curl to Flat MIKE: Blitz FS: Makes a Roger Call to the passing strength and reads the release of #2
51
E
CURL/FLAT
N M
3HOLE
E B
FINAL3
D B C
OUTSIDE 1/3
CURL/FLAT
CORNER: Outside 1/3s 1/3 s DOG: Curl to Flat BAT: Final 3 and 3 Hole MIKE: Blitz FS: Deep Middle 1/3
MIDDLE 1/3 /
FS
OUTSIDE 1/3
52
E C
OUTSIDE S CURL/FLAT
N M
E B
FINAL3
B D
IMGONECALL
CURL/FLAT
C
OUTSIDE OUTSIDE S
KEY#3WR
CORNER: Outside 1/4s DOG: Dog to the FS Curl to Flat, Dog away key #3 to trips side BAT: Bat to the Gone Call has the curl to flat, Bat to FS has Final 3 MIKE: Blitz FS: Middle s
FS
ROGERCALL MIDDLE S
53
COVER YELLOW
THEORY: COVER YELLOW is a true 5 under 2 deep pass coverage This coverage can be run versus any offensive formation or offensive coverage. personnel. For example, 21 or 11 personnel. Cover Yellow will only be run with a 3 or 4 man pressure. RULES: It allows us to show our opponents offense a different pre-snap alignment that will hopefully create some confusion for the quarterback. It allows us to bring pressure from the middle and edge of our opponents formations. This coverage allows us to be aggressive versus the run with our corners and safeties even though we are showing a 2 Deep look. We are g gg g g p great versus 4 verticals, and our 2 Deep look safeties can be extremely aggressive on the #1 receivers depending on the read of the #2 receivers. In regards to coverage, our FS will make a Lucy or Roger call to determine our 2 Deep pre-snap alignment. He will then read the #2 receiver to his side and play accordingly. The Dog to the FS will be a Curl to Flat defender. He can play the flat route of #1 aggressively to his side. The Dog away will give an Im Gone call to the Bat to his side. He will then read the #2 receiver to his side and play accordingly. Both of the safeties showing the 2 Deep look will be responsible for the fade routes of the #1 receivers. The Corners will play a soft technique or hard technique depending on the release of the #2 receiver to their side. We will h ill l f h i h d h i d di h l f h i h i id W ill have 2 Li b k Linebackers that will not be involved in the blitz. The Bat to the Im Gone call side will be responsible for the Curl/Flat area. The remaining Linebacker will have the Final 3. WEAKNESS: We can be exploited in the hole area in the middle of the formation behind the linebackers and in front of the safeties. ADJUSTMENTS: There are no checks in Cover Yellow.
54
COVER YELLOW MIKE STRONG VS DOUBLES FORMATION (Will run only with 4 Man Package) y g
E C
FLATTO DEEP CURL/FLAT
N M
FINAL3
E B
ROGERCALL
B
IMGONECALL
D FS
CURL/FLAT
FLATTO DEEP
D
CORNER: Flat to Deep p
OUTSIDE S
OUTSIDE S
DOG: Dog to the Roger Call has C/F, Dog away from call shows 2 deep, makes an Im Gone call, and reads the release of #2 and responsible for the Outside s BAT: Bat to the Roger Call has the Final 3, the Bat to the Im Gone call has the Curl to Flat MIKE: Blitz FS: Makes a Roger Call to the passing strength and reads the release of #2 and is responsible for the outside s
55
E C
OUTSIDE S CURL/FLAT
N M
E B
FINAL3
B D
IMGONECALL
CURL/FLAT
C FLATTO
DEEP
KEY#3WR
CORNER: To the FS Flat to Deep, Away from the FS Outside s DOG: Dog to the FS Curl to Flat, Dog away key #3 to trips side BAT: Bat to the Gone Call has the curl to flat, Bat to FS has Final 3 MIKE: Blitz FS: Makes a Roger Call and has the Outside s
FS
ROGERCALL
OUTSIDE S
56
MONEY PACKAGE
THEORY: Our MONEY PACKAGE consists of us taking a Linebacker out of the game and inserting another ($) FS. We will call our extra FS FS the money ($) player. The Money Package is a down & distance/personnel type of defense. This package will primarily be used on long yardage situations and only versus certain types of personnel. For example, 3rd and 20+, 2nd and 18+, or 10 personnel. This package is designed for us to be able to play the pass more effectively because we have substituted an extra defensive back into the game. As a staff, we are predicting that the down and distance situation is going to be a pass. We will still use our same blitz and coverage terminology with this package. Even though the Money Package will not contain all of our calls that we have in base defense, defense the transition from base to Money should not be confusing confusing. RULES: We will run only certain coverages and blitzes with this package. The blitzes and coverages that we will use are listed below:
BLITZ PACKAGES
4 MAN (BUCK) DIG PINCH AMMO BIRD STORM
COVERAGES
1 FLY 2 FLY BLACK BLUE 0 GREEN
WEAKNESS: With our Money Package we can be weak versus the run or QB Draw. g j p y y p y ADJUSTMENTS: Our Dogs will be adjusters to a Trips formation in 1Fly and 2 Fly. In all other blitzes the FS and $ will play the base rules for each coverage. In Brown coverage both the FS and $ will cover the #2 receivers. In Black or Blue the FS or $ that are not in man coverage will be the free deep 1/3 player. In Green, the $ safety will come down and be the 3 Hole player. However, if we have a Trips formation the FS will be the 3 Hole player and the $ will be the deep middle safety. The FS will always go to the passing strength of the formation.
57
E C D B
N B
E D C
CORNER: #1 DOGS: #2
FS
BAT: Bat weak blitzes, Bat strong has the RB FS: Man Free deep middle 1/3 $: Comes down to middle and is a low hole player
58
E D B
N B
E C
CORNER: #1
FS
DOG: Dog to the 3 WR side has #2, the Dog away travels to the 3 WR side and has #3 , g BAT: Bat weak blitzes, Bat strong has the RB FS: Man Free deep middle 1/3 $: Comes down to middle and is a low hole player
59
E C D B
N B
E D C
CORNER: #1 DOGS: #2
FS
BAT: Banjo back: Back to you take him, Bat away you have a Rat technique FS: 2 Deep technique to your side $: 2 Deep technique to your side
60
E D B FS
N B
E C $
CORNER: #1 DOGS: Dog to the trips takes #2, Dog away from the trips travels and has #3 BAT: Bat Weak blitzes, Bat away from the blitz takes the RB FS: 2 Deep technique to your side $: 2 Deep technique to your side
61
E C D B
N B
E D C
CORNER: #1
FS
DOG: Dog to strength blitzes, Dog away from blitz has #2 BAT: Bat to the strength blitzes, the Bat away has the RB FS: Man free deep middle 1/3 $: #2 to blitz side
62
E C D D B FS
CORNER: #1
N B
E C $
DOG: Dog to 3 blitz side now has #2, the Dog away travels over and becomes the blitzer BAT: Bat to the strength blitzes, the Bat away has the RB FS: #3 Man $: Free in the deep middle 1/3
63
E C D $
CORNER: #1 DOG: #2 BAT: Both Blitz FS: Man free deep middle 1/3 $: #3 RB
N B B
E D C
FS
64
E C D B FS
CORNER: #1
N B
E D C
DOG: Dog to trips has #2, Dog away from the trips has the RB BAT: Both Blitz FS: #3 to blitz side $: Man free deep middle 1/3
65
E C D B $
CORNER: #1 DOG: Blitz
N B
E D C FS
BAT: Banjo RB, Back to you take him, Back away play a Rat technique FS: #2 to blitz side $: #2 to blitz side
66
$ MONEY PACKAGE $ DIG PINCH 0 ADJUSTMENT VS TRIPS FORMATION (We will check Smoke Pinch BLUE in our Money Package) y g
E C D FS B
E B $ D C
CORNER: #1 DOG: #2 BAT: Both Bats blitz FS: Takes #3 man $: Man Free working to the middle 1/3
67
$ MONEY PACKAGE $ BUCK SLANT GREEN VS DOUBLES FORMATION (Will run with Ammo and Bird Packages)
E C D B
N B
E D C
FS
BAT: Bat weak blitzes, Bat strong has the Final 3 FS: Man Free deep middle 1/3 $: Comes down the middle hook area and goes opposite of the RB
68
$ MONEY PACKAGE $ BUCK SLANT GREEN VS TRIPS FORMATION (FS will always be the one that comes down vs. Trips)
E C D B
N B
E D C
FS
BAT: Bat weak blitzes, Bat strong has the 3 Hole area FS: Comes down and collisions #3 in the hook strong area $: Rolls to the deep middle 1/3
69
EMPTY FORMATION ADJUSTMENTS 3x2 CHECK FALCON STRONG BLUE (We will also make other checks depending on the game plan)
E C D FS
CORNER: #1 DOG: #2 BATS: Blitz MIKE: Blitz FS: #3
N M B
E D C
70
EMPTY FORMATION ADJUSTMENTS 4x1 CHECK FALCON STRONG BLUE (We will also make other checks depending on the game plan)
E C D FS
CORNER: #1
N M B
E C
D B
DOG: To the trips side has #2, Away from the trips side travels over and has #4 BATS: Blitz MIKE: Blitz FS: #3
71
LB
LB
HATE
3-5-3 LB FUNDAMENTALS
1. ALIGNMENTS 2. STANCE & STARTS 3. RUN PASS READS 4. BLITZ TECHNIQUES 5. MAN COVERAGE 6. FINAL 3 (Zone Coverage) 7. FINAL 2 (Zone Coverge)
LB LB
HATE
1. 1 Two Point Stance (Heels are at 5 yards from LOS) 2. Feet Slightly Wider Than Shoulder Width Apart With Ball Foot up Toe to Instep (MIKE is Balanced) 3. 3 Heels Are Slightly Off The Ground With Weight On The Balls of Feet 4. Knees A Sli htl B t 4 K Are Slightly Bent 5 Shoulders Over ees, ees Over oes 5. S ou de s O e Knees, Knees O e Toes 6. Hang Hands, Do Not Put Hands On Knees
1. Two Point Stance (Outside Shade of T or TE). 2. Feet Slightly Wider Than Shoulder Width Apart. Toe to Instep Stagger. Ball Foot Up. 3. Hands Must be Up And Ready To Shoot From the Chest. Chest
LB
LB
HATE
Shoot B
Shoot C
Collapse B
INSIDE OUT C GAP, D GAP vs. TE WORK ONE GAP OUT *SAM vs. TE work over Top of TE Inside Dog
Attack The Down = Fit Outside The End Inside the Dog
Drop
2. OUT = COLLAPSE C 3. PULL IN = SHUFFLE CONTAIN 4. PULL OUT = ATTACK THE DOWN 5. HIGH HAT = DROP FLOW AWAY: SHUFFLE EYES GO TO QB (PLAY QB, CUTBACK, COUNTER, REV)
Shoot C
Collapse C
DROP
2. OUT = SHOOT A 3. PULL IN = STACK NOSE TO DOWN (CUTBACK) 4. PULL OUT = ATTACK THE DOWN 5. 5 HIGH HAT = DROP Note: Always Inside Out on Ball Carrier.
SHOOT A
BLITZ TECHNIQUE
1. Blitz From Depth (*change-up sometimes) Snap Indicator will determining Cheating on Blitz. 2. Attack Outside Hip of Lineman in Gap 3. A & B Gap Blitzers Spill 4. C-Gap Blitzers Contain 5. See your Blocker to play the block. 6. Eyes 6 E es go to Ball after Destro ing the block Destroying block. 7. Accelerate Feet on Contact. Never let Feet Die. 8. Ready to Dip and Rip With Inside and Outside.
Blitz vs Out/Out
Blitz vs Reach/Reach
Blitz vs Pull In
HIP POCKET
High Hat g
MAN RULES
INSIDE RELEASE = DENY Never get beat inside. Use outside hand and foot to attack receiver receiver. OUTSIDE RELEASE = ACCELERATE Engage with inside Leverage. Accelerate to receiver the more he widens. Put Body between QB and Receiver. If Receiver feet chop down, LB slows down keeping R i f t h d l d k i inside leverage. VERTICAL RELEASE = EAR HOLE C S O Attack with inside leverage. Stay Square as long as possible. Close to receiver and do not let him slip you inside. Knock off course and use trail technique. Play eyes and hands of receiver receiver.
RAT TECHNIQUE
This is the 3 Hole Player who becomes a Zone Player. Drop off of #3 if LB does not have a man. Get to 8 yards depth and Square Shoulders to the Final Three. Do Not ll D N allow an i id route. PUNISH CROSSERS! inside
p p #3 Outside Release: Get Depth and Width on Drop and take Inside Leverage on Final 3. Fast Route Inside Collision. Slow Route Inside Settle 1 Yard on Inside Hip. Eyes to QB. #3 Vertical Release: Attack with Inside Leverage, Collision and look outside for Final 3. Nothing Inside Use Trail Technique. #3 Inside Release: Use Backpedal to gain depth to take away Deeper Drags and Digs. Lean to QBs Eyes..