Professional Documents
Culture Documents
21
7.0 Dictionary
Add the following entries:2D6 Throw 2 six sided dice and add the scores. D6 x 2 Throw 1 six sided die and multiply the result by 2. Infantry group - group of figures on foot armed with small arms, RPG, HMG, ATGM or mortar. Heavy weapons RCL, towed guns or towed AA. Armour Light tanks, armoured cars, APCs, MBTs. Air Attack helicopters, armed helicopters, fast jets, light attack aircraft.
Trucks, Half Tracks, Carriers and APCs may carry up to 4 groups. APCs with HMG, AA, tank gun or RCL mounted may carry up to 2 groups. Groups with small arms, RPG, HMG, ATGM and mortars are classed as infantry, RCLs, towed guns and towed AA are classed as heavy weapons.
19.12 Mortars
Mortars must have a clear LOS to a target as per the LOS rules. Exception, friendly groups/vehicles do not block a mortars LOS as they would for other weapons. Also, a mortar may fire up to 6" beyond any enemy group/vehicle that blocks its LOS to a target.
19.14 Method of Firing Firer rolls 2D6 Defender rolls 1D6 Difference =basic factor (disregard +/-) Ranges
Small Arms RPG (needs 3+ to fire) HMG, RCL, A/C (MG) AA, Towed gun, Tank, A/C (gun) Mortars ATGM (needs 3+ if foot, 2+ if vehicle to fire) Close assault range Troops within template 10 6 18 26 8 30 8 30 2 2