You are on page 1of 11

Game Concepts | Harshal Chheda

Mini-Game Concepts
Table of Contents

Overview ....................................................................................................................................................... 2 1. 2. 3. 4. 5. 6. 7. 8. Protect your world/castle ..................................................................................................................... 3 Fly the dragonfly ................................................................................................................................... 5 Golf with Romeo ................................................................................................................................... 6 Painted Canvas Trick ............................................................................................................................. 7 Swordfighting Turntable Fight Sequence ........................................................................................... 8 Tunnel Race ........................................................................................................................................... 9 River Rafting ........................................................................................................................................ 10 Attraction ............................................................................................................................................ 11

Game Concepts | Harshal Chheda

Overview
This is a set of Flash Mini-Game concepts based on the Arthur and the Minimoys universe. The objective is to promote the upcoming Arthur game and movie. The games are meant to be simple and addictive, while promoting the characters, values and environment of the Arthur universe.

Player Characters
In most of the mini-games, the player can chose to play as any one of the 3 main characters:

Arthur

Betameche

Selenia

Game Concepts | Harshal Chheda

1. Protect your world/castle


1. Overview:
In the game, player needs to protect the castle (world) from the evil world army of Malthazar. The evil world army will consist of all the mosquitoes/villain present in the movie/games.

2. Villain character:

Mosquito army Hit point = 1 arrow

Darkos army Hit point = 2 arrow

3. OCR:
Objective: Objective of the player is to stop the villain character from reaching the castle. Challenge: Challenge for the player is to shoot all the villain character accurately and survive for the maximum amount of time. Reward: Player will face new villain depending upon the survival time. Also player will get high score if they survive for more time.

4. Game play:
Player will try to protect the castle by shooting all the enemy coming towards their castle. Player can shoot the enemy by one left click of the mouse. Once the player clicks on the enemy the arrow will hit that particular enemy. At the start few mosquitoes will come to destroy the castle. With the progression different type of mosquitoes/ villain with more hit points strength will try to reach castle. Once any of the villain character reaches the castle game is over and player will get a score depending upon the amount of time he or she has survived.

Game Concepts | Harshal Chheda

5. Game Control:
Player will play this game by only using their mouse. Player will aim at enemy using their mouse and will press the left mouse button to fire the arrows. Reference : http://www.y8.com/games/Monster_Hunt

Game Concepts | Harshal Chheda

2. Fly the dragonfly


1. Overview:
Player can choose any of the three main characters to play the game. Here the player will be the pilot of a dragonfly. Player needs to control the dragonfly with its mouse.

2. Dragonfly view:
Player will be piloting the dragonfly and will be seated at the chair shown near dragonfly head.

3. OCR:
Objective: Objective of the game is to fly the dragonfly to the maximum distance. Challenge: Challenge for the player is to avoid the obstacles in the tunnel and fly to the maximum distance as possible. Reward: Player will get a high score depending on the distance covered.

4. Game Play:
Player need to click and hold left mouse button to go up and release the button to go down Player need to avoid obstacles on the way by pressing and releasing mouse at the appropriate time Also since the game is played in a tunnel player need to avoid collision from the boundaries of the tunnel Player score will be calculated based on the distance travelled. More the distance covered more will be the score

Reference: http://www.freegames.ws/games/flash_games/helicopter_game/helicopter_game.htm

Game Concepts | Harshal Chheda

3. Golf with Romeo


1. Overview:
The player who will be the main character will be playing a golf game with Romeo as a ball.

Hammer (golf stick)

Romeo (ball)

2. OCR:
Objective: Objective of the game is to hit the Romeo using hammer (Golf mechanics) Challenge: Challenge for the player is to make the Romeo (ball) travel maximum distance within 6 attempts Reward: Player will get a high score depending on the maximum distance Romeo attains.

3. Game Play:
Player will start from the starting point. First click of the mouse will define the angle (height ) where player wants to hit the ball Second click will define the power with which player wants to hit the Romeo Once the player hit Romeo , then Romeo will attain a height and will take a projectile path Also there will be lot of objects in the way (For example villains, wall, blockage, trampoline) which have different effects when the ball collide with it. At the end of 6 attempts player will get a score depending upon the distance travelled by ball.

Reference: http://www.methodshop.com/games/play/yeti/yeti5.shtml

Game Concepts | Harshal Chheda

4. Painted Canvas Trick


1. Background While in Africa, Arthurs grandfather used a large canvas painted to look like a landscape to confuse animals attacking his tent. They would see the canvas and assume there is noone there, as all they would see is the landscape painted on the canvas. 2. Scenario Arthur, Selenia and Betameche are camping outside the Minimoy city, waiting for a group of Minimoys to join them. They are warned about a group of Seides (bad guys) about to attack. But our heroes are prepared. They unroll the painted canvas, prop it up around the tent and wait. 3. Gameplay The game is played in top view - the player is in the centre, inside the tent, holding a lever that turns the whole canvas (blue) Friendly and allied units spawn at random intervals from all sides of the screen and move toward the centre of the screen/tent The player pushes the lever so that the gap moves to keep enemies out and allow friendlies to get in Player Any unit, enemy or friendly, that Enemy touches the canvas dies The movement speed of all Friendly incoming units increases with time When an enemy enters the gap, the game is over The number of friendlies saved is tracked and displayed at the end Controls: Player turns the canvas by moving the mouse to the left or right Variation: Having more than one gap or making harder levels by increasing the number of gaps

Game Concepts | Harshal Chheda

5. Swordfighting Turntable Fight Sequence


1. Background and Scenario In Arthur and the Invisibles, there is a swordfight sequence on top of a giant turntable, which this concept is based on. Inspired by:
http://www.flashrolls.com/shooting-games/SwordFight-Flash-Game.htm

2. Gameplay The game is played in 3rd person back view, with a side-scrolling background that gives the impression that the player is standing on top of a spinning turntable The player has a target on his sword (gray circles), which he has to overlap with the targets on enemies and then click to attack/defend Enemies appear as the background scrolls sideways If the enemy has a red target on his sword, it means he will attack you in x sec , so the player needs to overlap his target with the enemys and wait for the attack, whereupon a block will occur If the enemy has a green target on his body, it means he is vulnerable for x sec, so the player needs to overlap his target with the enemys and left-click, whereupon he will attack the enemy and kill him Every time the players get hit, they lose a certain amount of health When the player health is 0, the game is over, and the number of enemies slain is displayed

Enemy about to attack

Enemy vulnerable

Overlapping of targets (to block in this case)

Game Concepts | Harshal Chheda

6. Tunnel Race
1. Background In the first Arthur movie, there is a scene where our heroes are escaping through a tunnel, in a wind-up toy car.

2. Gameplay Tunnel Race is a fast-paced driving game in 3rd person view, where players drive through a tunnel, which scrolls towards them Controls: Players can move the car left and right by moving the mouse in that direction The car itself always stays in the same spot at the bottom centre of the screen, while the tunnel (background) itself turns to give the appearance that the car is moving The car can even drive at the top of the tunnel gravity doesnt matter in this game There are obstacles in the tunnel that spawn randomly and, when players hit obstacle, they dont slow down, but the obstacle is destroyed (obstacles can simply be rubble) When players hit 3 obstacles, the game is over the players total distance is displayed Alternatively, the insect-vehicles from Arthur 2 can also be used

Reference - http://www.goplay247.com/game/2984/Tunnel-Racer.html

Game Concepts | Harshal Chheda

7. River Rafting
1. Background This mini-game is inspired by the river-rafting scene in Arthur and the Invisibles. In it, Arthur ties a rope to his sword, throws it at a tree on the riverbank and then pulls the raft along.

2. Gameplay This is a fast-paced game played in top view. There is no scrolling as such, but the river flows towards the bottom of the screen Players find themselves in a raft on a swift-flowing river, and they have to try and get as far upstream as possible They can do this by pointing and clicking at one of the trees on the riverbank this launches the sword (which is tied to the raft by a long rope) at the tree, where it gets stuck The raft is then automatically pulled towards the tree and comes to rest in the water near the tree The player then clicks on another tree further up, pulls the raft to it, and so on There are randomly spawning logs floating in the river, which destroy the raft when they hit it, ending the game The rivers path curves randomly, but is always vertical, and its speed increases steadily The total distance travelled by the player is recorded and displayed at the end

10

Game Concepts | Harshal Chheda

8. Attraction
1. Background In the Arthur universe, there is a creature like a fuzzy ball, the males called Romeos and the females, Juliets. They have a strong attraction for each other and whenever they are separated, they pull towards each other like magnets. 2. The Idea

Harshal Chheda

2 Romeos and 1 Juliet are placed in round metal bowls, and released inside an ice-skating rink. The Juilet has to try and run from the Romeos, who dash towards her as soon as theyre released. The concept is based on http://www.fupa.com/play/Other-free-games/attraction.html. 3. Gameplay This game is very simple to play. The red circles (Romeos) will always move towards the green circle (player, Juliet), but since they cant stop, they will slip and slide all over the place Controls: The player moves the green circle (Juliet) with the mouse directly The objective is to avoid touching the red circles (Romeos) The game is over when the red circles (Romeos) touch the green circle (Juliet) 5 times As in the reference game, there is no collision between the circles (Romeos and Juliets), they just pass through each other although this can be tuned to be different All circles (Romeos and Juliets) bounce off walls (same way as reflection of light) From a technical standpoint, it is useful to know that the physics are quite simple, and based on laws of gravity (I actually got the Romeos in a pretty stable orbit around Juliet at one point) There is an issue that it will be hard to let the player play as one of the 3 main characters

11

You might also like