Professional Documents
Culture Documents
CURRICULUM VITAE
Personal Details Name: Address: Harshal Chheda D-5 Nandigram 1 Gillbert Hill Road Andheri (W) Mumbai 58, India Birth: Nationality: E-Mail: Home: Mobile: 04th Dec 1982, Male Indian harshalchheda@hotmail.com (+91) 222 623 1117 (+91) 992 00 654 75
About Myself I am a twenty-eight year old, born and raised in India. At 19, I moved to the UK for 7 years to study Computer Science and gain some international work experience. Thereafter, I completed the Game Design and Production Management degree at DSK Supinfogame in Pune, India. I began my career in the gaming industry as a Game Design intern at Ubisoft, India, and have quickly risen to Lead Game Designer at Kreeda Games, India, where I am currently working. I am an amateur music composer, enjoy various sports and, of course, love gaming. I also like to read and am a big fan of fantasy and sci-fi. My goal for the near future is to expand on my experience and knowledge of game design and the gaming business, hone my skills as a game designer/producer and showcase my talents in the international arena. Key Skills and Experience I believe that my varied skill-set, industry experience and love for gaming make me a strong game designer/producer asset. Created game concepts and designs for business development as well as live projects, including released titles. Created paid game designs and also managed production for some titles. Currently Lead Game Designer Very strong verbal, written and illustrative communication, experienced in creating proposals, presentations, concepts, team briefs, SOWs, status reports, project plans, flow diagrams and mind-maps Excellent inter-personal, pitching, negotiation, teamwork and leadership skills Strong IT and maths skills, and experience with a range of software relevant to game development and production management (please refer at the Appendix) Graduated in Game Design and Production Management as well as Computer Science Skilled in all the areas required to produce games including game design, level design, play-testing, balancing & tweaking, illustration, 3D modelling, animation, prototyping, development, project management, QA & testing, audio production & editing, research and brainstorming Creativity, attention to detail, quick uptake and adaptability
1|P ag e
2|P ag e
3|P ag e
As a person from an IT background that has studied Game Design and Production Management and has a good amount of industry experience, I am proficient in a wide range of relevant software packages some academically acquired, some learned on the job and some self-taught. Listed in the table below are relevant software packages that I am familiar with and have experience using.
Software MS Office Suite Word SOFTWARE PROFICIENCIES Application Working Documentation - GDDs, game concepts, proposals, SOWs, team briefs, meeting records Level design, data management Presentations - Proposals, game concepts Diagrams Game flow, UI flow & wireframes, technical architecture Project planning, scoping Email, scheduling Database management Vector graphic creation/editing Concept art, UI wireframes, in-game graphics, gameplay mock-ups, logos, web graphics Raster graphics creation & photo editing Concept art, UI mock-ups, in-game graphics, gameplay mock-ups, web graphics, general graphic work Rapid prototyping, vector graphics creation/editing, in-game graphics & animations, gameplay mock-ups, web design, application development Web design Sound engineering & editing Motion graphics creation Web graphics, web prototypes Video editing & compositing Game development, rapid prototyping Game development Proficiency Good
Expert
Photoshop
Flash
Dreamweaver Audition After Effects Fireworks Premier Game World Editors (SDKs) Unity 3D Unreal Development Kit (UDK) Hammer Editor XNA Game Studio Programming Languages C# Javascript Actionscript 3 (AS3) C++ HTML Visual Basic Java
Game development, rapid prototyping Game & web development Game & web development, rapid prototyping Game development Web development Game/application development & rapid prototyping Web/game/application development
4|P ag e
Expert
Music production Sequencing, recording, composition, sampling & mastering Audio editing & engineering Source control, versioning, data backup, sharing Testing, bug-tracking Mind-mapping Database management and querying
5|P ag e