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An Abbreviated History of The Tetrahedron of Awesome Introduction Greetings fellow pursuers of knowledge!

I am Junior Curating Director Jules Hamfield of the Ahron Guild of Historians, presenting you a carefully compiled history of the very Tetrahedron of Awesome itself. For the past two years and eight months, I have been working closely with the Unified Ahron Empire and traveled across the far reaches of Ahron in search of the true story behind this iconic artifact of Ahronic history. In the following pages, I hope to deliver a concise telling of the Tetrahedron from its very birth to its place in modern times, to offer the reader a confident understanding. My time spent collecting the information for the article has been truly remarkable, and it is my hope that this piece will enrich your appreciation of our glorious nations history just as much as it did for myself. - JCDr. Jules Hamfield Chapter One: Humble Beginnings The Tetrahedron of Awesome itself has an unclear history, with its true origin known by few. From the don of civilization, this relic has been secured as a cultural and social icon of the Ahronic people. It has been engraved on our currency, embedded on our flag, and integrated deeply into our daily lives and culture. Throughout our time it has drifted in and out of the public eye, once raised at the peak of our mighty mountaintop for all to see. Its prevalence in society is now so vague, that the symbol itself has taken on a different meaning from the actual artifact- some not even knowing of its existence. The actual relic has gone by several names in its past. In our modern era, the most commonly accepted name is simply Tetrahedron of Awesome, though this is sometimes confused with the informal title of our nation. The original creators of the Tetrahedron are the Geleies-Vyrai, or Iron Men. In their native tongue, it is referred to as the Ketursienis-Nuostabus, which refers to the two comets which make up the statue. From the two collided rock was an incredible release of power, fusing the two massive boulders into a single fragment, which had landed into the ground nearby. Today, this landing site is known as the Crater National Park, a government-issued preserve of the crater where the two comets had originally landed less than one klick from modern day Ahron City. The original Iron Men investigated the crash site and used ancient lift technology to recover the fragment. Over the course of a decade, they managed to transport the boulder deep into the mines of the mountain, where craftsmen and blacksmiths prepared their sculpting of it. It took several weeks of preparation, and several more months of work to chip away the Tetrahedron into perfect form. Although the original comets held an incredible power, the shape and form of which the skilled craftsmen had designed showed unique capabilities. The specific power that the Tetrahedron channels is disclosed to only the highest ranking government officials, but it is no secret that it gave our nation much

strength in its early years. Highly regarded craftsmen of our era, such as Senior Architectual Director Hayles Bride of the Ahron Guild of Craftsmen, have speculated the tetrahedron shape to function much like a prism reacts to light. In science, it is known that a glass prism will refract white light and channel the beam into the different colors of the visible light spectrum. Similarly, the Tetrahedron is believed to hold power channeling properties, drawing a powerful Ahronic aura from our nation and exerting it as our Archlord sees fit. During its formation, the Tetrahedron was left guarded deep in the forge of the mountain, accessed freely only by the Master Engineer and the current leader in 1349, Plyt Marksas. Even though the Iron Men were a prosperous tribe of people, their civilization did not expand past the reaches of their mountain. From the beginning of their existence (roughly 1311) to the year 1350, they remained in relative isolation, with an existence known by very few outside their reach. This all changed in 1350, on the very hour of the Tetrahedron met its completion. Plyt Marksas, who was aged 57 at the time, had a preternatural vision of expansion across the globe. In the coming years, the GeleiesVyrai transitioned from an isolationist civilization to an imperialist empire. Rapid developments occured at this time, including the introduction of three government expansion roles: Diplomacy (Taikos), Economy (Valiuta), and War (Kraujas). The Taikos were diplomatic scholars who worked together, sent out into the world to study languages of nearby civilizations and negotiate peaceful relations. Secondly, the government organized a party to control the production of goods, and pushed them through a single body of trade just as our modern Ahronic economy functions. Imports and exports were functioned by the Valiuta, and distributed to the people with even proportion. With assistance of the Taikos, stable trading routes were established, effectively kick-starting the economy. The last party, Kraujas, took on the role of War, of which an elite army was trained under influence of the Tetrahedron. From this date onward, the army of the Geleies-Vyrai was seen as the most skilled, vicious swordsmen of any body of fighters in existence. This military force would eventually evolve into the Ahronic Empirical Army, becoming the nations key leverage in conquering and annexing territories.
This is the end of Chapter One. Notice on the release of Chapter Two will be announced by the Unified Ahron Empire.

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