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The optimal model for new media innovation in the first few years, of the second decade, of the twenty first century.
A talk on how to create a more predictable model for launching successful new media ventures. The template proposed herein should yield innovative new products for consumers, consistent returns for investors, and a greater number of wealth creating outcomes for entrepreneurs.
Introduction
Many startups have the wrong financial plan
Too much funding Too little funding
For new media startups I believe you should plan for 3 years to build out the basic team, technology and offering
Focus on reaching a decision point around commercialization Work against a consistent business plan which requires $3mm of financing The $3mm Startup
Building the key technology/platform Working with early users Building the core R&D team
Removes the key founders from the innovation process, and puts them on the road selling half baked technology, raising money, and building a giant payroll
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$300k
$3mm
$30mm
$300mm
Realities
You make different decisions if youre looking for >$10mm in revenue in year 3 than you do if youre looking for <$1mm
As a thought experiment lets consider Digg and Mint (roughly in the same ballpark in terms of value circa 2009) Digg has a high volume, low(er) engagement relationship with consumers, Mint has a low volume, high(er) engagement relationship with consumers How does a new digital media innovation create a direct relationship with consumers (and where does it fall on these scales)?
Or how does the innovation impact the existing relationships?
Enhancing the relationship Reaching new consumers
Note: Mint and Digg chosen as examples of consumer relationship/scale dynamics not as $3mm startups per se. 6
The triad
Consumption
Monetization
Technology
The challenge for a new media venture is optimizing between consumption, monetization and technology Every company has its own balance of these three dimensions Maximum value is created when all three are strong
Business models
We know the revenue models
Advertising: $1 CPM Lead gen: $5 per lead Subscription: $5 per month Product: $1,000 per sale
Projection - annual
Year 1 Consumption / revenue Visitors per month ARPU Revenue Employees CEO Product 1 Product 2 Product 3 Product 4 Product 5 Business 1 Total salaries Additional employee costs Total employee costs Hosting/etc R&D/licenses Rent/facilities Other Total other costs Total expense P&L Profit/loss Cumulative Min
Copyright Ezra Roizen
180,000 150,000 125,000 80,000 60,000 51,000 646,000 96,900 742,900 42,000 18,000 48,000 60,000 168,000 910,900
180,000 150,000 150,000 120,000 120,000 102,000 102,000 924,000 141,488 1,065,488 42,000 21,211 48,000 70,702 181,913 1,247,400
180,000 150,000 150,000 120,000 120,000 102,000 102,000 924,000 141,488 1,065,488 42,000 28,526 48,000 95,087 213,613 1,279,100
(1,207,783) (2,118,683)
(503,757) (2,622,440)
Projection - quarterly
Q1 - Y1 Consumption / revenue Visitors per month ARPU Revenue Employees CEO Product 1 Product 2 Product 3 Product 4 Product 5 Business 1 Total salaries Additional employee costs Total employee costs Hosting/etc R&D/licenses Rent/facilities Other Total other costs Total expense P&L Profit/loss Cumulative Min Q2 - Y1 Q3 - Y1 Q4 - Y1 Q1 - Y2 15,625 0.06 $ 2,354 Q2 - Y2 30,518 0.07 $ 4,951 Q3 - Y2 Q4 - Y2 Q1 - Y3 Q2 - Y3 Q3 - Y3 Q4 - Y3 59,605 116,415 227,374 444,089 867,362 1,694,066 0.07 $ 0.08 $ 0.08 $ 0.09 $ 0.10 $ 0.11 10,413 21,901 46,064 96,886 203,781 428,612
45,000 37,500 12,500 95,000 14,250 109,250 10,500 4,500 12,000 15,000 42,000 151,250
45,000 37,500 37,500 20,000 140,000 21,000 161,000 10,500 4,500 12,000 15,000 42,000 203,000
45,000 37,500 37,500 30,000 30,000 25,500 205,500 30,825 236,325 10,500 4,500 12,000 15,000 42,000 278,325
45,000 37,500 37,500 30,000 30,000 25,500 205,500 30,825 236,325 10,500 4,500 12,000 15,000 42,000 278,325
45,000 37,500 37,500 30,000 30,000 25,500 25,500 231,000 37,538 268,538 10,500 4,729 12,000 15,763 42,991 311,529
45,000 37,500 37,500 30,000 30,000 25,500 25,500 231,000 34,650 265,650 10,500 5,092 12,000 16,975 44,567 310,217
45,000 37,500 37,500 30,000 30,000 25,500 25,500 231,000 34,650 265,650 10,500 5,484 12,000 18,280 46,264 311,914
45,000 37,500 37,500 30,000 30,000 25,500 25,500 231,000 34,650 265,650 10,500 5,906 12,000 19,685 48,091 313,741
45,000 37,500 37,500 30,000 30,000 25,500 25,500 231,000 37,538 268,538 10,500 6,360 12,000 21,199 50,059 318,596
45,000 37,500 37,500 30,000 30,000 25,500 25,500 231,000 34,650 265,650 10,500 6,849 12,000 22,829 52,178 317,828
45,000 37,500 37,500 30,000 30,000 25,500 25,500 231,000 34,650 265,650 10,500 7,375 12,000 24,584 54,460 320,110
45,000 37,500 37,500 30,000 30,000 25,500 25,500 231,000 34,650 265,650 10,500 7,942 12,000 26,475 56,917 322,567
(203,000) (354,250)
(278,325) (632,575)
(278,325) (309,175) (305,266) (301,501) (291,840) (272,532) (220,942) (116,329) 106,045 (910,900) (1,220,075) (1,525,342) (1,826,843) (2,118,683) (2,391,215) (2,612,157) (2,728,486) (2,622,440)
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Key points
Were not looking for a plan with >$10mm in revenue in year 3 and were not going to build for that plan
Raise your hand if youre looking for a business plan with less than $1mm in revenue in 3 years
No revenue in Year 1 Very little revenue, but real consumption on Year 2 Under a million dollars in revenue in Year 3, but profitable and growing nicely
Milestones
Quarter Q1 Y1 Q2 Y1 Q3 Y1 Q4 Y1 Q1 Y2 Q2 Y2 Q3 Y2 Q4 Y2 Q1 Y3 Q2 Y3 Q3 Y3 Q4 Y3 Milestone Team & financing Architecture & prototype Alpha product Beta product Limited release Refinement Conversion optimization Full release Consumer observation Refinement Roadmap definition Decision point Have everybody work from the same scorecard
Start developing relationships with strategics here.
What to do
If youre ahead of plan? If its taking longer than anticipated? If you come up with a better idea in the middle? If youre just wrong?
Have a 360 degree view of what happens if you start missing deadlines
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Culture
These companies share the psychological DNA of their founder(s) Theres discipline in capital / outside perspective Leave the founders in charge Build substantial peer pressure to perform Develop a customer orientation ease of use is worth millions of dollars Bad decisions are expensive Set expectations
What it means to work at a startup We will fire people, without severance, and sometimes without warning (this close to the edge things are tough) The rewards are great There are no entitlements
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(often) Bads
Perfunctory CEOs Putting founder on a capital search Substantial debt (until you can make the payments on your own)
Serious impact on end game
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Cheat sheet
Identify a great market Build a framework for addressing a difficult problem Develop a tight team Create real technology Track to a consistent set of milestones Infuse patience into the system
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