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Conscript

Freshly drafted from the local population; these Guardsmen are yet to experience battle in its truest form. With their Lasgun and their wits to help them trough they will be send into battle. WS 28 IN 30 MOVE: SKILLS: 3/6/9/12 Awareness, Carouse, Common Lore (Imperium) BS 32 P 30 S 30 WP 25 T 30 FS 34 AG 32 W 10

TALENTS: Basic Weapon Training (Las, Launcher), Melee Weapon Training (Primitive), Pistol Training (SP) ARMOUR: Guard Flak Armour (All: 4)

WEAPONS: Pick any one of these: Lasgun with 2 Clips (100m, S/3/-, 10d+3 E, Pen 0, Clip 60, Rld Full, Reliable) with a Bayonet (1d10+3 R, Pen 0, Primitive) or Grenade Launcher with 6 Frag Grenades (60m, S/-/-, 2d10, Pen 0, Full) Autopistol with 1 Clip (30m, S/-/6, 1d10+2 I, Pen 0, Clip 18, Rld Full) GEAR: None

Guardsman
Having survived his/her first battle, the Guardsman has learned valuable lessons in the art of warfare. They honed their skills and gained some new insight in the better manners to survive. WS 30 IN 32 MOVE: SKILLS: 3/6/9/12 Awareness, Carouse, Ciphers (War Cant), Climb, Common Lore (Imperial Guard, Imperium, War), Dodge, Drive (Ground Vehicle), Navigation (Surface) BS 35 P 32 S 33 WP 28 T 33 FS 34 AG 35 W 10

TALENTS: Basic Weapon Training (Las, Launcher, Flame), Melee Weapon Training (Primitive), Pistol Training (SP), Quick Draw, Rapid Reload ARMOUR: Guard Flak Armour (All: 4)

WEAPONS: Pick any one of these: Lasgun with 2 Clips (100m, S/3/-, 10d+3 E, Pen 0, Clip 60, Rld Full, Reliable) with a Bayonet (1d10+3 R, Pen 0, Primitive) or Grenade Launcher with 6 Frag Grenades (60m, S/-/-, 2d10, Pen 0, Full) or Flamer with 2 Canisters(20m, S/-/-, 10d10+4 E, Pen 3, Clip 3, Rld 2Full, Flame) Autopistol with 1 Clip (30m, S/-/6, 1d10+2 I, Pen 0, Clip 18, Rld Full) GEAR: Micro bead, Synth-Skin

Sniper
Guardsmen with a great aptitude for long range precision and stealth become Snipers. These Guardsmen stalk in the shadows to strike without mercy. WS 25 IN 32 MOVE: SKILLS: BS 40 P 32 4/8/12/16 Awareness, Carouse, Ciphers (War Cant), Climb, Common Lore (Imperial Guard, Imperium, War), Concealment +10, Dodge, Drive (Ground Vehicle), Move Silent +10, Navigation (Surface) S 30 WP 28 T 30 FS 34 AG 45 W 10

TALENTS: Basic Weapon Training (Las), Crack Shot, Marksman, Melee Weapon Training (Primitive), Mighty Shot, Pistol Training (SP), Quick Draw, Rapid Reload, Sharpshooter ARMOUR: Guard Flak Armour (All: 4)

WEAPONS: Pick any one of these: Long Las with 2 Clips and a Red Laser Dot (150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Reliable) or a Hunting Rifle with 6 Clips, a Silencer and a Red Laser Dot (150m, S/-/-, 1d10+3 I, Pen 0, Clip 5, Rld Full, Accurate) Autopistol with 1 Clip (30m, S/-/6, 1d10+2 I, Pen 0, Clip 18, Rld Full) GEAR: Cameleoline Cloak, Micro bead, Synth-Skin

Heavy Weapons Guardsman


The Guardsman with an affinity for Heavy Weapons or who are just bulky compared to his fellow soldiers get the chance to wield bigger weaponry. These troopers are support troops for the regiment. WS 30 IN 32 MOVE: SKILLS: 3/6/9/12 Awareness, Carouse, Ciphers (War Cant), Climb, Common Lore (Imperial Guard, Imperium, War), Dodge, Drive (Ground Vehicle), Navigation (Surface) BS 35 P 32 S 45 WP 30 T 40 FS 34 AG 30 W 12

TALENTS: Basic Weapon Training (Las, Launcher), Bulging Biceps, Heavy Weapons Training (Bolt, Launcher, SP) Melee Weapon Training (Primitive), Pistol Training (SP), Quick Draw, Rapid Reload ARMOUR: Guard Flak Armour (All: 4)

WEAPONS: Pick any one of these: Heavy Bolter with 2 Clips (20m, -/-/10, 2d10 X, Pen 5, Clip 60, Rld 2Full) or Missile Launcher with 5 Krak Missiles (250m, S/-/-, 4d10+10 X, Pen 6, Clip 1, Rld Full) or Assault Cannon with 2 Clips (120m, -/-/10, 3d10+5 I, Pen 5, Clip 200, Rld 2Full, Tearing, Unreliable) or Autocannon With 3 Clips(300m, S/2/5, 4d10+5 I, Pen 4, Clip 20, Rld 2Full) Autopistol with 1 Clip (30m, S/-/6, 1d10+2 I, Pen 0, Clip 18, Rld Full) GEAR: Micro bead, Synth-Skin

Hardened Veteran
Surviving a entire Crusade or more, these individuals are capable warriors in their own right. They can read the battlefield and take initiative on advanced level. The mostly work independently. WS 35 IN 34 MOVE: SKILLS: 3/6/9/12 Awareness +10, Carouse, Ciphers (War Cant) +10, Climb, Common Lore (Imperial Guard, Imperium, War), Concealment, Dodge, Drive (Ground Vehicle), Navigation (Surface) +10, Scholastic Lore (Tactica Imperialis), Silent move BS 38 P 34 S 35 WP 30 T 35 FS 38 AG 38 W 12

TALENTS: Basic Weapon Training (Las, Launcher, Flame, Plasma), Cleanse and Purify, Deadeye Shot, Melee Weapon Training (Primitive), Mighty Shot, Pistol Training (SP), Quick Draw, Rapid Reload, Unshakable Faith ARMOUR: Guard Flak Armour (All: 4)

WEAPONS: Pick any one of these: Death Light with 3 Clips (80m, S/3/-, 10d+7 E, Pen 2, Clip 18, Rld Full) with a Bayonet (1d10+3 R, Pen 0, Primitive) or Flamer with 2 Canisters(20m, S/-/-, 10d10+6 E, Pen 3, Clip 3, Rld 2Full, Flame) or Mark III Sunfury with 2 Canister (30m, 1d10+12 E, Pen 7, Clip 10, Rld 2Full, Overheats, Recharge) Autopistol with 1 Clip (30m, S/-/6, 1d10+4 I, Pen 0, Clip 18, Rld Full) 2 Fire Bombs (SB x 3m, S/-/-, 1s10+3 E, Pen 6, Blast 3, Flame) GEAR: Micro bead, Synth-Skin, Vox-Caster

Storm Trooper
The Storm Trooper is the elite warrior of the Imperial Guard. They have superior gear, weapons and training, making them a fierce opponent for any foe. Often called Glory Boys, these soldiers are often frowned upon by other Guardsmen. WS 40 IN 36 MOVE: SKILLS: BS 40 P 35 4/8/12/16 Awareness +10, Carouse, Ciphers (War Cant) +10, Climb, Common Lore (Imperial Guard, Imperium, War), Concealment +10, Dodge, Drive (Ground Vehicle), Navigation (Surface) +10, Scholastic Lore (Tactica Imperialis), Silent move +10 S 38 WP 33 T 38 FS 38 AG 42 W 12

TALENTS: Basic Weapon Training (Las, Melta, Plasma), Counter-attack, Deadeye Shot, Melee Weapon Training (Primitive, Power), Mighty Shot, Pistol Training (SP, Las), Quick Draw, Rapid Reload, Swift Attack, Unshakable Faith ARMOUR: Storm Trooper Carapace (All: 6)

WEAPONS: Pick any one of these: Hellgun with a Backpack (110m, S/3/-, 1d10+6 E, Pen 3, Clip 40, Rld 3Full) or Meltagun with 2 Canisters (20m, S/-/-, 2d10+6 E, Pen 8, Clip 5, Rld 2Full) or Plasmagun with a Backpack (90m, S/2/-, 1s10+8, Pen 6, Clip 40, Rld 8Full, Overheats, Recharge) Power Sword (1d10+8 E, Pen 6, Balanced, Power Field) 2 Frag Grenades (SB x 3, 2d10 X, Pen 0, Blast 4) 2 Krak Grenades (SB x 3, 2d10+4, Pen 6) GEAR: Micro bead, Photo-Visor, Re-Breather, Synth-Skin, Targeter, VoxCaster

Junior Officer
Junior Officers are the mid-rank of the Imperial Guard. Their role is to inspire the fellow Guardsmen in the heat of battle. WS 35 IN 34 MOVE: SKILLS: 3/6/9/12 Awareness +10, Carouse, Ciphers (War Cant) +10, Climb, Command, Common Lore (Imperial Guard, Imperium, War), Concealment, Dodge, Drive (Ground Vehicle), Navigation (Surface) Scholastic Lore (Tactica Imperialis), +10, Silent move BS 38 P 34 S 35 WP 30 T 35 FS 40 AG 38 W 14

TALENTS: Basic Weapon Training (Las), Deadeye Shot, Iron Discipline, Melee Weapon Training (Chain, Power, Primitive), Mighty Shot, Pistol Training (Bolt, SP), Quick Draw, Rapid Reload, Swift Attack, Unshakable Faith ARMOUR: Light Enforcer Carapace (Body: 5, Arms: 5, Legs: 5)

WEAPONS: Good Bolt Pistol with 2 Clips (30m, S/2/-, 1d10+7 X, Pen 4, Clip 8, Rld Full) or Best Fate Bringer with 3 Clips and Red Laser Dot (40m, S/-/-, 1d10+5 I, Pen 2, Clip 5, Rld 2Full, Accurate, Reliable) Chain Sword (1d10+5 R, Pen2, Tearing) GEAR: Micro bead, Synth-Skin, Vox-Caster

Senior Officer
The Senior Officer is the head of regiments or even armies. These influential Guardsmen are the tactical backbone of the Imperial Guard. WS 38 IN 38 MOVE: SKILLS: BS 40 P 40 4/8/12/16 Awareness +20, Carouse, Ciphers (War Cant) +10, Climb, Command +10, Common Lore (Imperial Guard, Imperium, War), Concealment, Dodge, Drive (Ground Vehicle), Navigation (Surface) Scholastic Lore (Tactica Imperialis), +20, Silent move S 35 WP 38 T 40 FS 45 AG 40 W 15

TALENTS: Basic Weapon Training (Las), Deadeye Shot, Iron Discipline, Melee Weapon Training (Chain, Power, Primitive), Mighty Shot, Pistol Training (Bolt, Plasma, SP), Quick Draw, Rapid Reload, Swift Attack, Fearless ARMOUR: Light Enforcer Carapace (Body: 5, Arms: 5, Legs: 5) Refractor Field

WEAPONS: Best Bolt Pistol with 2 Clips of Inferno Bolts (30m, S/2/-, 1d10+7 X, Pen 4, Clip 8, Rld Full) or a Good Kronos (30m, S/-/-, 1d10+8 E, Pen 6, Clip 10, Rld 4Full, Overheats, Recharge; Maximal (3 rounds) 1d10+12 E, Pen 6) Power Sword (1d10+8 E, Pen 6, Balanced, Power Field) or Power Fist (2d10+6 E, Pen 8, Power Field, Unwieldy) GEAR: Micro bead, Synth-Skin, Vox-Caster

Commissar
Commissars are not Guardsmen, but rather political officers who ensure the loyalty of the Guardsmen around him or else! WS 40 IN 38 MOVE: SKILLS: BS 38 P 40 4/8/12/16 Awareness +20, Carouse, Ciphers (War Cant) +10, Climb, Command +20, Common Lore (Imperial Guard, Imperial Creed, Imperium, War), Concealment, Dodge, Drive (Ground Vehicle), Intimidate +10, Navigation (Surface) +20, Scholastic Lore (Tactica Imperialis), Silent move S 40 WP 38 T 35 FS 45 AG 40 W 15

TALENTS: Basic Weapon Training (Las), Deadeye Shot, Into The Jaws Of Hell, Melee Weapon Training (Chain, Power, Primitive), Mighty Shot, Pistol Training (Bolt, Plasma, SP), Quick Draw, Rapid Reload, Swift Attack, Fearless ARMOUR: Flak Greatcoat (Body: 4 Arms: 4) Refractor Field

WEAPONS: Best Gram Bolt Pistol with 2 Clips of Inferno Bolts (30m, S/2/-, 1d10+7 X, Pen 4, Clip 8, Rld Full) or a Good Kronos (30m, S/-/-, 1d10+8 E, Pen 6, Clip 10, Rld 4Full, Overheats, Recharge; Maximal (3 rounds) 1d12+10 E, Pen 6) Best Power Sword (1d10+8 E, Pen 6, Balanced, Power Field) or Good Power Fist (2d10+6 E, Pen 8, Power Field, Unwieldy) GEAR: Micro bead, Synth-Skin, Vox-Caster

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