Professional Documents
Culture Documents
Structures:
Name Max. Lv. Description
Research Lab 8 Simple said u need it to be able to get your Research going. – Without a Research Lab u
can’t Research anything.
Lv. 5: Starting with Lv. 5 you may have up to 2 Researches going on at the same
time. The total level of those 2 may not exceed your Res. Lab. Level.
ETAs: 4, 8, 16, 32, 48, 64, 72, 96 - Costs: 500C 1000E per tick
Hangar 6 You need a Hangar where u can “Store” your newly build ships.
ETAs: 4, 8, 16, 32, 48, 96 - Costs: 2000C 500E per tick
Assembly Hall 6 Well simple said – your ships get build(/upgraded) here
ETAs: 4, 8, 16, 32, 48, 96 - Costs: 1000C 1000E per tick
Defense Centre 5 Your Planetary Defense Systems are controlled by this Structure.
Lv. 4: Ability to “launch” PDS as ingal-def fleets. (1 PDS fleet slot)
ETAs: 8, 16, 32, 64, 96 - Costs: 1000C 500E per tick
Planetary Scanner 7 It enables u to scan: Lv1 = Amplifiers – Ability to further upgrade the scanner, Lv2 = Roid
Scans, Lv3 = Surface Scans, Lv4 = Scan Blocker/Tech. Scan, Lv5 = Signature Scans, Lv.6 =
Incomming Fleet Scan, Lv.7 = News Scan,
ETAs: 4, 8, 16, 32, 64, 96, 144 - Costs: 1000C 500E per tick
Power Control Centre 3 Lv. 1 = PPs, Lv. 2 = Cells, Lv. 3 = + 500 per PP
ETAs: 8, 16, 144 - Costs: 1000C 250E per tick
Mining Control Centre 2 Lv. 1 = SMs, Lv. 2 = + 500 per SM
ETAs: 16, 96 - Costs: 1000C 250E per tick
Mission Command 5 Your fleets are being coordinated here. Each Lv. = 1 Fleet slot.
ETAs: 4, 16, 48, 72, 144 - Costs: 1000C 500E per tick
Commander Skills/Technology:
Name Max. Lv. SP/Lv, Description
Technology
(The Player will start with those)
Power Core 5 usual Lv. 1-2 needed for Units. - Reduces Launch Costs by 10%. – Skill-
Res
Improved Engines 2(/6) 3, 9 Reduces ETA by 1. (Lv.1 = worth 12 ticks, Lv.2 = worth 24 ticks)
Advanced Mining 5 usual Advanced Research into improving the mining Output. (+3% for each Lv.)
- Skill-Res
Advanced Power 5 usual Advanced Research into improving the power Output. (+3% for each Lv.) -
Gen. Skill-Res
Advanced Combat 5 usual + 5% Firepower per Lv. - Skill-Res
Tactics
Scan Wave 5 usual + 10% Higher Scan Efficiency per Lv. - Skill-Res
Modulation
Skills
Advanced Research 5 usual Reduces the needed ETA of any Technology-Research by 5 % per Lv.
Techniques
Advanced 5 usual Reduces the needed ETA of any Structure-Construction by 5 % per Lv.
Construction
Methods
New Stuff:
Movea ble PD S:
• PDS has ingal ETA+1 of the Hull-Size it posses.
Tec h-S ca n:
• Tells you the tech levels of the target.