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700
number of players
600
500
400
300
200
100
0 1 2 3 4 5 6 7 8 9 10
number of nodes processing network traffic and players actions
0.09
not successful actions
y=0.04855 (successful) appropriate for developing prototypes of the distributed MMOG
y=0.0009119 (not successful)
0.08
system. Because of the fact that you can quickly build a solution
0.07 and then experiment with it, you can examine different algorithms
in a relatively short period of time.
0.06
0.05
6. ACKNOWLEDGMENTS
0.04 University supervisor: Stanisław Ciszewski, AGH University of
0.03
Science and Technology, Kraków, Poland.
0.02 Nicolas Niclausse, author of the IDX-Tsunami tool, which was
used for the players’ simulation.
0.01
0
0 100 200 300 400 500 600 700 800 900 1,000 7. REFERENCES
time of the test [s]
[1] J. Armstrong, R. Virding, C.Wikstrom, M. Williams,
Figure 3. Server not overloaded, more successful actions. Concurrent Programming in Erlang. Prentice-Hall, 1996.
[2] A.G. Bosser, Massively Multiplayer Online Games:
matching Game Design with Technical Design, IMAGINA,
0.05 June, 2004.
Legend
successful actions [3] IGDA Online Games SIG, 2004 Persistent Worlds
number of transactions / number of players
0.045
not successful actions
y=0.02619-3.269×10-5x (successful)
-6
Whitepaper, http://www.igda.org/online/, December, 2004.
0.04 y=0.01056-4.175×10 x (not successful)