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Michelle Illg Planning & Organizing Activities: REC 3900-01 Dr.

Valentine 12/8/11

Activity Plan #1

I. II. III. IV. V.

Title: I Love You, Baby; Wont You Smile For Me? Source: Textbook/high school drama class (This is the version I learned there.) Category: Free play Starting formation: The class will form a standing circle around the middle of the room. Instructions/directions: I will first ask them to name as many emotions as they can, and write these down on the board. These are what the participants will need to act out in turn, using these lines, which must be memorized: I love you baby. Wont you smile for me?, and the response, I love you, baby, but I just cant smile. I will choose the first person who is going to be It, head into the center of the circle, and select someone in the circle to address with the first line, using the first emotion. He or she is allowed, and encouraged, to do almost anything at all to try and make the person laugh, grin, or smile, so that s/he will no longer be It. The objective for the chosen person is to attempt to maintain a smile-less expression while responding. If that happens, the It person needs to try someone else until they get a smile.

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Ensuing action: This continues until all or most people have wound up being It at least once, and all of the emotions have been used at least once. Some people are surely better than others at keeping a straight face or at making others laugh, so the time an individual spends being It will vary across the class.

Michelle Illg Planning & Organizing Activities: REC 3900-01 Dr. Valentine 12/8/11

Activity Plan #2

I. II.

Title: Movie Music & TV Tunes/Themes, aka TV & Movie Music Bingo Source: Inspired by a game of Name That Tune in another class (I had my Recreation in Hotels & Resorts class with Professor Schaffer play that game) & influenced by Music Bingo

III. IV.

Category: Competition Starting formation: The class can be divided into four teams, hopefully about evenly, on horizontal and vertical axes. The teams will be clustered in each of the four corners and may pick team names. Each team is given a Bingo game board and a few handfuls of chips.

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Instructions/directions: I will create a playlist of numerous television theme songs or tunes that do not contain the show titles, as well as theme music or songs from films,

including movie musicals. As each plays, people who recognize the connected show or movie must try to be the first to raise their hands or slap the desk. (If I can find four buzzers, bells, or other noisemakers, they can use those.) Teammates may quietly confer with one another. The first to respond with the correct identification earns the chance to roll a Bingo ball and place one of his/her chips onto the teams board if they have the space. VI. Ensuing action: We will continue on through the list of tunes, and I will tell the class before each selection begins playing whether the answer is a film or a TV series. If no one knows an answer, it will be announced, and no ball rolled. If two people buzz in at the same time, they must try again until one has beaten the other. The first team to score a BINGO, obviously, wins!

Michelle Illg Planning & Organizing Activities: REC 3900-01 Dr. Valentine 12/8/11

Activity Plan #3

I. II. III. IV. V.

Title: Chain Reaction Source: Based on TV game show Category: Competition Starting formation: The class is divided into two teamsboys versus girls (if there is one odd person out, s/he can be the scorekeeper.) The teams stand and line up side-by-side across the room, facing the board. They may select team names. Instructions/directions: I will explain that I have some word chains made up, containing seven linked words apiece, and that the object is for each team to complete as many words as they can to score points. The first and last words in the chain are revealed at the start of each round. (An example of a short, simple chain could be Police, chief,

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executive, lounge, lizard, or Johnny, Cash, cow, girl, talk, radio. The words connect to form phrases, names, titles, etc.) The first person from each team rolls a die to determine whom goes first. That person is given the first letter of the second (or second-to-last; its up to them) word in the chain, and he/she must guess; if correct, that team scores a point, and its next member gets to choose one of the next adjacent words to have a letter revealed, and take a guess at it. If not, the next letter is revealed and the other teams first player gets a chance to guess. Each person is given only about five seconds to guess. Players may choose the word for which they want the next letter so long as it is adjacent to an already solved word. Ensuing action: Play continues to move back and forth between the teams and straight down the line of each team, with one more letter being revealed each time. There are four chains, and the team that completes each of the first three gets ten seconds to try and fill out a speed chain (four words, first and last given along with the first letters of the other two), for extra points. Two bonus points will be awarded when a team completes a chain. The fourth chain is the betting round. Once the four chains have been completed, the team with the most points gets to elect three members to play a final lightning round. Two of these people are given cards containing various answers, and they must work with one another to string together sentences that will cause the third person to say those answersby each speaking one word at a time. The guesser must ring in when s/he believes s/he knows the answer. These three players will win their team additional points for each success, plus 50 awesomeness points if they can get five words. A time limit of one minute will be placed on this round.

Michelle Illg Planning & Organizing Activities: REC 3900-01 Dr. Valentine 12/8/11

Activity Plan #4

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Title: The Geography Game

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Source: I decided to do a geography-based game after reading my Encyclopedia of TV Game Shows and being inspired by the old series Earn Your Vacation

III. IV.

Category: Competition Starting formation: The class can be divided horizontally across the room (the imaginary line creating a front half and rear half.)

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Instructions/directions: I will bring up a map of the United States on the projection screen. Team members take turns pulling state names out of a hat or bag and placing them in the correct location on the map. They may briefly take advice from their seated teammates, who may express whether or not they think the placement is correct once it has been chosen. A point is awarded for each correct placement. The same state passes to the other team if placed incorrectly, moving back and forth until successfully identified.

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Ensuing action: The second round involves placing state capitals onto the proper states for five points or naming the states for two, and the third requires locating countries and national capitals (or, again, simply naming the corresponding country for fewer points) on a world map.

Additional game idea summaries are posted on ccfmki.blogspot.com.

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