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Disruption

Eredar banishes the target to a dimensional pocket for 2.5 seconds, removing it from play for the duration. Upon return two images of the target are created under Eredar's control which last for 6 seconds. Displacement duration: 2.5 seconds Illusion Outgoing Damage: 30/40/50/60% Illusion Incoming Damage: 150% Illusion Duration: 6 seconds Cast Range: 700 Manacost: 75 Cooldown: 16 Note: Can target enemy, ally or self. Useful skill for confuse the enemies, start a gank, avoid skill like Epicenter and projectile like stun of Venge and skeleton king. Even for chasing enemies, just treat it as Eul :) Soul Catcher

Eredar lays a curse on an area; one random enemy unit in the area is afflicted with the curse, causing it to take increased damage for 12 seconds. Damage Amplification: 20/30/40/50% AOE of Spell: 500 Cast Range: 600 Manacost: 50 Cooldown: 13 Similar to Chen Penitence, but with random target. If the enemy is alone, a sure hit is guaranteed. Cheap

mana cost but a little useless if there's a lot of creeps. Shadow Poison

Eredar casts forth a shadowy poison which deals 50 damage and afflicts all it touches for 10 seconds. If a unit is affected again in this duration, the toxin will be renewed and amplified exponentially. At the end of the duration, the shadow poison deals extra damage for each time it affected the victim. You have small vision over affected heroes. Each stack increases the damage it would deal exponentially, up to 4 stacks. Examples: Level 1 Per stack: 20/40/80/160 + 50 each further stacks Level 2 Per stack: 35/70/140/280 + 50 each further stacks Level 3 Per stack: 50/100/200/400 + 50 each further stacks Level 4 Per stack: 65/130/260/520 + 50 each further stacks AOE: 150 Travel Distance: 1500 Cooldown: 3 Manacost: 50 Note: This has a sub ability to let you release the poison at any time. This is what makes Eredar so scary. This skill is similar to Bristleback Quill Spray, it will stack the damage and you can released for instant damage. You can even stack the damage until 2000 if the enemy didn't know what happen with him. Demonic Purge

Eredar casts a powerful demonic purge on a target enemy, removing all positive buffs. The purged target slowly regains its movement speed over 4 seconds. At the end of the purge the target takes damage.

Damage: 200/300/400 Cooldown: 50 Manacost: 200 Just a regular Purge but with damage at the end of duration. Nothing special here.

Eredar the Shadow Demon Skill Build Level 1: Disruption/Shadow Poison Level 2: Shadow Poison/Disruption Level 3: Shadow Poison Level 4: Soul Catcher Level 5: Shadow Poison Level 6: Demonic Purge Level 7: Shadow Poison Level 8: Soul Catcher Level 9: Soul Catcher Level 10: Soul Catcher Level 11: Demonic Purge Level 12: Disruption Level 13: Disruption Level 14: Disruption Level 15: Stats Level 16: Demonic Purge Level 17-25: Stats Here is my initial skill build for Eredar the Shadow Demon. Take Disruption first to help you safe from level 1 first blood attempt. But if you feel confident, feel free to take Shadow Poison first. Shadow Poison without a doubt is maxed first because it's your main weapon. With it, you can take a hold from two enemies alone. Soul Catcher will your next skill. The damage amplification is really great, especially if you catch them alone. Demonic Purge without a doubt is always taken due to targetable damage and the Purge. And the last skill to maximize is the Disruption. Disruption will come handy on the late game when heroes already got their items and the attack damage is high. Until then, one level is as a tool for chasing and escaping. You can also can contribute in the comment section :)

Eredar the Shadow Demon Item Build 1. 3x Ironwood Branch, Magic Stick, a set of Tango, and Animal Courier 2. Finish Magic Wand 3. Empty Bottle 4. Boots of Speed 5. Finish Power Treads Eredar's core item should be like this:

Magic wand - Add some attributes and healing tool Empty Bottle - fast mana regen for spell spammer like eredar and HP regen for survivability on early game Power Treads - More damage, more HP or Mana, and more AS for fast killing. My recommended boots. Arcane Boots - An alternative for Treads. It only provide you with mana and mana replenisher which already provided by Magic Wand and Empty Bottle. Choose this boots if you want to all out supporter. Mekanism - When you want to be supporter hero you should get this. Its Aoe HP restore and additional armor are really helpful when the team clashes. Necronomicon - Used to add your mana and EHP. Its Demonic Summoning is really hard to use. But if you can manage to control them, they must be very annoying to other team. Ancient Janggo of Endurance - It has aura of AS and MS. Sure can effect yourillusions of your Disruption and your allies as well. Consider to buy necronomicon because you can use it to boost up your Demonic Summoning. Force Staff - Its a very useful when you know how to use it. For Eredar it can be used to land your soul catcher more accurately cause it can Force enemy to go out from bunch of creeps. Here is core late game item for him:

Luxury late game items:

Orchid Malevolence - this item provide you with +20 int, +30% AS, +45 damage, +225% mana regen, and soul burn (silence spell). Your active silence will shut your opponent from casting spells while they trapped by your ulti. And your increased dps will kill him faster. Guinsoo's Scythe of Vyse - The additional attributes are nice, mana regen, and HEX. Using Hex will make an enemy take damage longer than before. Use after 4 seconds of demonic purge. Stygian Desolator - DPS booster. It will be perfect when combined with your demonic purge. Kill as fast as possible during 4 seconds effect of your ulti. But this item provide you with no EHP at all. Manta Style - An alternative to Stygian Desolator. Also a DPS booster. Plus illusions to add your damage or distract your opponents. Assault Cuirass - Increase EHP for survivability cause its armor. Very useful when comes to team clashes due to IAS and armor reducer. Shiva's guard - An alternative to Cuirass. Aoe nuke and slow are this item specialities. Solve Eredar's armor problem too.

Eredar the Shadow Demon Strategy You can pick this hero if your team needs anti-carry. Later He also can be a semi-carry or support hero. You need to be supported by: - Disabler: If you want to stack your Shadow poison more accurately, ask their help. Beware of his counter: - Manaburner: Make Eredar hard to cast his skills (anub'arak, medusa) - Silencer: No Disruption or Demonic Purge means no escape meka (lucifer, silencer) - Magic-immune caster: Resistant to all your skills (jaggernaut, Slark) - Dps hero:

Once you caught unguarded by this kind of hero, especially when they have silence skill, youre deadmeat (Traxex, Stygwyr) - Invulnerable caster: When they cast on the right timing, your shadow poison and demonic purge damage will be screwed (morphling, puck) - Hero with illusions and friends: It's rather hard to kill them due to their skills. Illusions make you confuse to target the real one and hero's mate will screw you cause your skill only effective when theres only 1 hero targeted (Slytice, Nessaj, Syllabear, Meepo) Playstyle

It's recomended to choose solo lane than dual lane, because eredar's skill will be more effective when it comes to 1 on 1 battle. So you can start buying items and move to your lane. On early level, play safe until you get lvl 2 Shadow Poison. Time to harass the opponent. Throw Shadow Poison on him and keep throwing whenever you get the chance, while you last hitting and denying creeps. When your Shadow Poison get the 4th stack, release the poison. It will make him hurt enough to backs off or even back to his fountain if his healing tool is depleted. Try to dominate the lane and get your level higher than your opponent. If you get behind and the only option is dual-laning, be a babysitter and support your partner. It's rather hard to get the damage of shadow poison maximized because you face 2 hero at a time. Still you have to dominate the lane if you want to win this phase of the game. When you get some level on you (lvl 6+), you can start to kill your enemy. Throw Shadow poison 2 times on same target. Use Disruption on him. Move forward to get a better vision. Throw Shadow poison again when he gets back. Follow with Demonic Purge and some normal attack. Shadow poisoning him again and when the Demonic Purge effect finishes, cast to release your Shadow poison. It will hurt him badly or even kill him. Ofcourse your teammate aid is always welcomed for better result. You are made of glass, so better not wander around alone during mid game where ganks always happen. Keep safe while farming and stick your eyes to the map. You can try ganking, but always remember to do it with your friends for better efficiency. Gank your enemies by using disruption on an unguarded hero. Then let your partner take apart with their skills when he gets back. Demonic Purge to disable him. Between ganks you should farm the lane to get more experience and gold by last hitting every creep as much as possible. As a supporter, you can help your carry hero to gank the enemies using Disruption and Demonic Purge or even save her ass when she get ganked. Remember that Disruption's role same as Eul's. Late game will change your role as semi-carry to anti-carry. Using Disruption which spawns 2 illusions of the strong enemy's late-carry hero should be a pain in their asses. Soul Catcher's damage amplification will make your team kill him faster. If there is a hero who manage to survive use Demonic Purge to

disable him. Still, you can be a supporter to your team by gives vision to some suspected places which the other team wander around before the team clashes begin. By doing this, your team will be more confident to land their combos and increase the probability of winning every battle.

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