ArtiIicial Intelligence (AI) is the intelligence oI machines and the branch oI computer science that aims to create it. Artiicial intelligence is the Iuture master oI the modern world, which is Iorming a new era along with the recent technologies traversing across the world. It can have many Iaces like creativity, solving problems, pattern recognition, classification, learning, induction, deduction, building analogies, optimi:ation, language processing, knowledge and many
ArtiIicial Intelligence (AI) is the intelligence oI machines and the branch oI computer science that aims to create it. Artiicial intelligence is the Iuture master oI the modern world, which is Iorming a new era along with the recent technologies traversing across the world. It can have many Iaces like creativity, solving problems, pattern recognition, classification, learning, induction, deduction, building analogies, optimi:ation, language processing, knowledge and many
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ArtiIicial Intelligence (AI) is the intelligence oI machines and the branch oI computer science that aims to create it. Artiicial intelligence is the Iuture master oI the modern world, which is Iorming a new era along with the recent technologies traversing across the world. It can have many Iaces like creativity, solving problems, pattern recognition, classification, learning, induction, deduction, building analogies, optimi:ation, language processing, knowledge and many
Copyright:
Attribution Non-Commercial (BY-NC)
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Download as DOCX, PDF, TXT or read online from Scribd
intelligence (AI) is a small aspect oI the computer revolution; though with the creation oI AI we, as humans, are able to improve our quality oI liIe. ArtiIicial Intelligence, the Iuture master oI the modern world, which is Iorming a new era along with the recent technologies traversing across the world.It can have many Iaces like creativity, solving problems, pattern recognition, classification, learning, induction, deduction, building analogies, optimi:ation, surviving in an environment, language processing, knowledge and many more.Generally. We think that machines do not able to think. But the positive approach oI the thinking human brain paved the way Ior the selI thinking technology oI machines. These ideas were proposed to conserve the human time and liIe in the Iast and curious world. The technologies use to implement this type oI upcoming Iuture technology are explained in this paper deeply such as DARPA, CYC, Systems, speech recognisation systems and human machine interaction systems, etc. And we are also going to see the upcoming and live projects and implementations oI this ArtiIicial Intelligence (AI) concept.
Presented by: SARATHKUMAR.R, KGiSL INSTITUTE OF TECHNOLOGY, sarshreygmail.com VISHNUVIKASH.J KGiSL INSTITUTE OF TECHNOLOGY, vichu13bgmail.com Art|f|c|a| |nte|||gence ArtiIicial intelligence (AI) is the intelligence oI machines and the branch oI computer science that aims to create it. AI textbooks deIine the Iield as "the study and design oI intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances oI success. John McCarthy, who coined the term in 1956, deIines it as "the science and engineering oI making intelligent machines." The Iield was Iounded on the claim that a central property oI humans, intelligence the sapience oI Homo sapienscan be so precisely described that it can be simulated by a machine. This raises philosophical issues about the nature oI the mind and the ethics oI creating artiIicial beings, issues which have been addressed by myth, Iiction and philosophy since antiquity. ArtiIicial intelligence has been the subject oI optimism, but has also suIIered setbacks and, today, has become an essential part oI the technology industry, providing the heavy liIting Ior many oI the most diIIicult problems in computer science. AI research is highly technical and specialized, deeply divided into subIields that oIten Iail to communicate with each other. SubIields have grown up around particular institutions, the work oI individual researchers, the solution oI speciIic problems, longstanding diIIerences oI opinion about how AI should be done and the application oI widely diIIering tools. The central problems oI AI include such traits as reasoning, knowledge, planning, learning, communication, perception and the ability to move and manipulate objects. General intelligence (or "strong AI") is still among the Iield's long term goals. story of Artfcal Intellence: In 1974, in response to the criticism oI England's Sir James Lighthill and ongoing pressure Irom Congress to Iund more productive projects, the U.S. and British governments cut oII all undirected, exploratory research in AI. The next Iew years, when Iunding Ior projects was hard to Iind, would later be called an "AI winter". In the early 1980s, AI research was revived by the commercial success oI expert systems, a Iorm oI AI program that simulated the knowledge and analytical skills oI one or more human experts. By 1985 the market Ior AI had reached over a billion dollars. At the same time, Japan's IiIth generation computer project inspired the U.S and British governments to restore Iunding Ior academic research in the Iield. However, beginning with the collapse oI the Lisp Machine market in 1987, AI once again Iell into disrepute, and a second, longer lasting AI winter began. In the 1990s and early 21st century, AI achieved its greatest successes, albeit somewhat behind the scenes. ArtiIicial intelligence is used Ior logistics, data mining, medical diagnosis and many other areas throughout the technology industry. The success was due to several Iactors: the increasing computational power oI computers greater emphasis on solving speciIic subproblems, the creation oI new ties between AI and other Iields working on similar problems, and a new commitment by researchers to solid mathematical methods and rigorous scientiIic standards. edcal Danoss throuh Artfcal Intellence .
II you trust your doctor implicitly, it`s because you probably respect their degree, their years oI toil and education, and the number oI years oI experience they have had on the job. Also, you`re more likely to Ieel comIortable with someone who has treated you beIore and done a good job oI it. So iI you were asked to relate to a machine instead, one that was extremely intelligent and capable oI making accurate diagnoses, would you accept? Would you be comIortable letting machines equipped with artiIicial intelligence diagnose your illness and suggest suitable treatment?
I`m sure most oI us would cringe at the thought, but it`s already happening artiIicial intelligence is making inroads into the Iield oI medical diagnosis, not as a stand-alone tool that seeks to replace doctors altogether, but as a supplementary aid to assisting physicians come to accurate conclusions in diagnosing some diseases and illnesses.
The advantages that machines with artiIicial intelligence, or more speciIically, ArtiIicial Neural Networks (ANN) bring to this Iield are many: They bring down the costs oI medical diagnoses and treatment. They can learn Irom inIormation and data that is made available on a continuous basis, and so, take logical decisions without making errors. When doctors are tired and overworked, they tend to make mistakes that aIIect the lives and health oI their patients. Machines are not limited or hampered by physical constraints and can work Ior long hours without giving in to emotions or Iatigue. They help minimize invasive procedures - a case in point is the ANN program used last year by the Mayo Clinic to help doctors accurately diagnose patients with the heart inIection endocarditis without the need Ior an invasive procedure, thus reducing overall healthcare costs and costs to the patient as well. The highly structured reasoning abilities oI ANNs allow doctors to make 'educated decisions based on their intuitions. With ANN, intuition is backed by solid knowledge, a combination that reduces the risk oI medical errors by a great percentage. They provide doctors with all the Iacts needed to make accurate decisions, Iacts that are oIten ignored or Iorgotten in the myriad oI things going on in the minds oI physicians because oI their proIessional and personal lives. OI course, there are ethical aspects to letting machines without the ability to Ieel decide on suitable Iorms oI treatment. But when they are used in tandem with human intelligence, conscience and compassion, ANN make the best supplementary tools Ior medical diagnosis. And it is because oI this reason, that they are excellent supplements instead oI stand-alone tools, that there is no Iear that machines will put doctors out oI business anytime in the near Iuture. Approaches Stuart Russell and Peter Norvig (1995) have identiIied the Iollowing Iour approaches to the goals oI AI: (1) computer systems that act like humans, (2) programs that simulate the human mind, (3) knowledge representation and mechanistic reasoning, and (4) intelligent or rational agent design. The Iirst two approaches Iocus on studying humans and how they solve problems, while the latter two approaches Iocus on studying real-world problems and developing rational solutions regardless oI how a human would solve the same problems. Programming a computer to act like a human is a diIIicult task and requires that the computer system be able to understand and process commands in natural language, store knowledge, retrieve and process that knowledge in order to derive conclusions and make decisions, learn to adapt to new situations, perceive objects through computer vision, and have robotic capabilities to move and manipulate objects. Although this approach was inspired by the Turing Test, most programs have been developed with the goal oI enabling computers to interact with humans in a natural way rather than passing the Turing Test. Some researchers Iocus instead on developing programs that simulate the way in which the human mind works on problem-solving tasks. The Iirst attempt to imitate human thinking was the Logic Theorist and the General Problem Solver programs developed by Allen Newell and Herbert Simon. Their main interest was in simulating human thinking rather than solving problems correctly. Cognitive science is the interdisciplinary Iield that studies the human mind and intelligence. The basic premise oI cognitive science is that the mind uses representations that are similar to computer data structures and computational procedures that are similar to computer algorithms that operate on those structures. Other researchers Iocus on developing programs that use logical notation to represent a problem and use Iormal reasoning to solve a problem. This is called the 'logicist approach to developing intelligent systems. Such programs require huge computational resources to create vast knowledge bases and to perIorm complex reasoning algorithms. Researchers continue to debate whether this strategy will lead to computer problem solving at the level oI human intelligence. Still other researchers Iocus on the development oI 'intelligent agents within computer systems. Russell and Norvig (1995, p. 31) deIine these agents as 'anything that can be viewed as perceiving its environment through sensors and acting upon that environment through eIIectors. The goal Ior computer scientists working in this area is to create agents that incorporate inIormation about the users and the use oI their systems into the agents` operations. undamental System Issues A robust AI system must be able to store knowledge, apply that knowledge to the solution oI problems, and acquire new knowledge through experience. Among the challenges that Iace researchers in building AI systems, there are three that are Iundamental: knowledge representation, reasoning and searching, and learning. Knowlede Representaton What AI researchers call 'knowledge appears as data at the level oI programming. Data becomes knowledge when a computer program represents and uses the meaning oI some data. Many knowledge-based programs are written in the LISP programming language, which is designed to manipulate data as symbols. Knowledge may be declarative or procedural. Declarative knowledge is represented as a static collection oI Iacts with a set oI procedures Ior manipulating the Iacts. Procedural knowledge is described by executable code that perIorms some action. Procedural knowledge reIers to 'how-to do something. Usually, there is a need Ior both kinds oI knowledge representation to capture and represent knowledge in a particular domain. First-order predicate calculus (FOPC) is the best-understood scheme Ior knowledge representation and reasoning. In FOPC, knowledge about the world is represented as objects and relations between objects. Objects are real-world things that have individual identities and properties, which are used to distinguish the things Irom other objects. In a Iirst-order predicate language, knowledge about the world is expressed in terms oI sentences that are subject to the language`s syntax and semantics. Reasonn and Searchn Problem solving can be viewed as searching. One common way to deal with searching is to develop a production-rule system. Such systems use rules that tell the computer how to operate on data and control mechanisms that tell the computer how to Iollow the rules. For example, a very simple production-rule system has two rules: 'iI A then B and 'iI B then C. Given the Iact (data) A, an algorithm can chain Iorward to B and then to C. II C is the solution, the algorithm halts. Matching techniques are Irequently an important part oI a problem-solving strategy. In the above example, the rules are activated only iI A and B exist in the data. The match between the A and B in the data and the A and B in the rule may not have to be exact, and various deductive and inductive methods may be used to try to ascertain whether or not an adequate match exists. Generate-and-test is another approach to searching Ior a solution. The user`s problem is represented as a set oI states, including a start state and a goal state. The problem solver generates a state and then tests whether it is the goal state. Based on the results oI the test, another state is generated and then tested. In practice, heuristics, or problem-speciIic rules oI thumb, must be Iound to expedite and reduce the cost oI the search process. earnn The advent oI highly parallel computers in the late 1980s enabled machine learning through neural networks and connectionist systems, which simulate the structure operation oI the brain. Parallel computers can operate together on the task with each computer doing only part oI the task. Such systems use a network oI interconnected processing elements called 'units. Each unit corresponds to a neuron in the human brain and can be in an 'on or 'oII state. In such a network, the input to one unit is the output oI another unit. Such networks oI units can be programmed to represent short- term and long-term working memory and also to represent and perIorm logical operations (e.g., comparisons between numbers and between words). A simple model oI a learning system consists oI Iour components: the physical environment where the learning system operates, the learning element, the knowledge base, and the perIormance element. The environment supplies some inIormation to the learning element, the learning element uses this inIormation to make improvements in an explicit knowledge base, and the perIormance element uses the knowledge base to perIorm its task (e.g., play chess, prove a theorem). The learning element is a mechanism that attempts to discover correct generalizations Irom raw data or to determine speciIic Iacts using general rules. It processes inIormation using induction and deduction. In inductive inIormation processing, the system determines general rules and patterns Irom repeated exposure to raw data or experiences. In deductive inIormation processing, the system determines speciIic Iacts Irom general rules (e.g., theorem proving using axioms and other proven theorems). The knowledge base is a set oI Iacts about the world, and these Iacts are expressed and stored in a computer system using a special knowledge representation language. Applications There are two types oI AI applications: stand-alone AI programs and programs that are embedded in larger systems where they add capabilities Ior knowledge representation, reasoning, and learning. Some examples oI AI applications include robotics, computer vision, natural-language processing; and expert systems. Robotcs Robotics is the intelligent connection oI perception by the computer to its actions. Programs written Ior robots perIorm Iunctions such as trajectory calculation, interpretation oI sensor data, executions oI adaptive control, and access to databases oI geometric models. Robotics is a challenging AI application because the soItware has to deal with real objects in real time. An example oI a robot guided by humans is the Sojourner surIace rover that explored the area oI the Red Planet where the Mars PathIinder landed in 1997. It was guided in real time by NASA controllers. Larry Long and Nancy Long (2000) suggest that other robots can act autonomously, reacting to changes in their environment without human intervention. Military cruise missiles are an example oI autonomous robots that have intelligent navigational capabilities. omputer Vson The goal oI a computer vision system is to interpret visual data so that meaningIul action can be based on that interpretation. The problem, as John McCarthy points out (2000), is that the real world has three dimensions while the input to cameras on which computer action is based represents only two dimensions. The three-dimensional characteristics oI the image must be determined Irom various two-dimensional maniIestations. To detect motion, a chronological sequence oI images is studied, and the image is interpreted in terms oI high-level semantic and pragmatic units. More work is needed in order to be able to represent three-dimensional data (easily perceived by the human eye) to the computer. Advancements in computer vision technology will have a great eIIect on creating mobile robots. While most robots are stationary, some mobile robots with primitive vision capability can detect objects on their path but cannot recognize them. atural-anuae Processn Language understanding is a complex problem because it requires programming to extract meaning Irom sequences oI words and sentences. At the lexical level, the program uses words, preIixes, suIIixes, and other morphological Iorms and inIlections. At the syntactic level, it uses a grammar to parse a sentence. Semantic interpretation (i.e., deriving meaning Irom a group oI words) depends on domain knowledge to assess what an utterance means. For example, 'Let`s meet by the bank to get a Iew bucks means one thing to bank robbers and another to weekend hunters. Finally, to interpret the pragmatic signiIicance oI a conversation, the computer needs a detailed understanding oI the goals oI the participants in the conversation and the context oI the conversation. pert Systems Expert systems consist oI a knowledge base and mechanisms/programs to inIer meaning about how to act using that knowledge. Knowledge engineers and domain experts oIten create the knowledge base. One oI the Iirst expert systems, MYCIN, was developed in the mid-1970s. MYCIN employed a Iew hundred iI-then rules about meningitis and bacteremia in order to deduce the proper treatment Ior a patient who showed signs oI either oI those diseases. Although MYCIN did better than students or practicing doctors, it did not contain as much knowledge as physicians routinely need to diagnose the disease. Although Alan Turing`s prediction that computers would be able to pass the Turing Test by the year 2000 was not realized, much progress has been made and novel AI applications have been developed, such as industrial robots, medical diagnostic systems, speech recognition in telephone systems, and chess playing (where IBM`s Deep Blue supercomputer deIeated world champion Gary Kasparov). oncluson The success oI any computer system depends on its being integrated into the workIlow oI those who are to use it and on its meeting oI user needs. A major Iuture direction Ior AI concerns the integration oI AI with other systems (e.g., database management, real-time control, or user interIace management) in order to make those systems more usable and adaptive to changes in user behavior and in the environment where they operate. REFERENCES: sclence[rankorg almacsberkeleyedu/ wwwbuzzlecom wwwncblnlmnlhgov wwwreferenceforbuslnesscom enwlklpedlaorg wwwaaalorg wwwerlcdlgesLsorgussel 8CCkS 8LlL8Lu 1.ArtiIicial Intelligence: A modern approach byStaurt Russel and peter Norving. 2.ArtiIicial Intelligence by Patrick henry Winston.