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The Cult of Telmori arkat: runic association- beast & movement

History The Telmori nation worshipped wolves and the Great Wolf Telmor. Telmor granted his children the gift to live in two forms, man and wolf. When the cult of Nysalor entered Ralios and healed the Telmori of the plague most quickly became loyal followers but there were those Telmori who saw Nysalor for who he was, the Deceiver. Even when the Telmori were cursed by Nysalor and lost the ability to choose their form and now change once a season on Wildday, most Telmori continued to follow Nysalor the Deceiver. As the army of Arkat fought the cult of Nysalor (called Gbaji by non-Telmoris) across Ralios they encountered the Telmori. Although called krjalki by others, Arkat saw that not all Telmori followed Nysalor. In those Telmori, Arkat found allies and they joined his armies to rid the City of Wolves of Nysalors taint. As Arkat continued on to Dragon Pass he took with him many Telmori warriors including Kostajor who became the King of the Telmori of Tarsh. In Tarsh the Telmori Arkat followers established a new home. Although it paled in comparison with the City of Wolves, Jarolar was built along the Oslir River and became a bustling village. When Arkat joined Zorak Zoran and many western allies abandoned him, the Telmori arkat warriors stayed by his side. Although there was no alliance between Troll and Telmori, they fought side by side under the idea that the ally of my friend is my ally as long as the battle rages. When Tarsh fell to the Lunar Empire in 1582, many Telmori left Jarolar and moved south dispersing amongst the people of Dragon Pass. Although they have never rebuilt their wolf society they still hold on to their old ways. Location Dragon Pass area. There are 4 minor temples hidden throughout the Dragon Pass area. They are located: in Tarsh between the Ormsgone Valley and the Oslir River; in Beast Valley south of the Upland Marsh; in Sartar between Dragons Eye and the The Creek. The fourths location is lost but believed to be near the southern Stormwalk Mountains. Shrines maybe found in forested areas of Dragon Pass but are usually of the mobile sort and are difficult to find. Worshippers may sacrifice for all Telmori divine magics at the temples and shrines. Members are usually warriors and have a very strong pack sense with their families, friends and allies.

Laymembers
Everyone born of Telmori parents is automatically a laymember of the cult. Spirit magic: Detect enemies; Iron fang-2; Strength-2; Mobility-2 Cult ritual: Peaceful Cut

Initiates
Required skills (50%+ total in each): Ceremony, Animal Lore, Listen, Track, Axe attack and Axe parry

Benefits: Initiates may participate in the Wolf Brother ritual. Initiates are taught sense temple/shrine Initiates may participate in the Grav-hrug-rihr (Blood-Axe ritual) Initiate magic: As a laymember, but variable spells up to 4 points Specialty spirit Spell: Wolfs Head Divine Spells: Sanctify, Worship

Priests (Tergavi)
Required skills (90%+ total in each): Ceremony, Animal Lore, Axe attack, Axe parry, Bite, Listen, Track. Priestly Magic: As laymembers and initiates, but up to 6 points for variable spells. Specialty Divine Spells: Control Curse Divine Spells: Divination, Dismiss Magic

**Special Cult Spells** Wolfs Head (Transform Head)- (1pt , self only, spirit) This spell turns the targets head into that of a wolf. He can use his bite skill doing 1D8+1 damage plus damage bonus. The bite attack can be used in addition to normal attacks and parries, though it must be used 3 strike ranks apart from any other attacks. Control Curse-(2pt, self only, Divine) Allows caster to control wolf transformation for 24 hours. Spell is dis-spellable.

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