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PERSONAS / METACONSTRUCTS

A BEHAVIORAL MODEL FOR AMPLIFICATION OF THE INTENTIONAL INTERPLAY WITHIN AN EMERGENT ACTIVITY/DISCUSSION PLATFORM

GEN001

BY @GAVINKEECH

VNLFT

3. FLUCTUATION 1. VARIABLE
EMOTIONAL (VISIONARY)

DESTRUCTIVE (CRITIC)

> FRAMEWORK FOR EXPANSIVE MINDSETS & CREATIVE PRODUCTIVITY > FLUID PROTOCOL PARAMETERS WITH FRACTAL NARRATIVE POTENTIAL > LIFE AS A GAME > GAME AS A SYSTEM > SYSTEM AS AN EXPERIENCE / LOOP
2. NON-LOCALISED

/VARIABLE /NON-LOCALISED /FLUCTUATION /TECHNIQUE


VNLFT IS REPRESENTATIVE OF A MECHANISM FOR MINDSETS TO UPDATE KNOWLEDGE ON TOPICS THROUGH PULSE RHYTHMS (NETWORK CLUSTERED TRENDS), WITHOUT LOSS OF MOMENTUM. THE FIRST 4 POINTS (TITLE OF THE MODEL DISCERNED AS AN OBJECT SYSTEM) IS A REFLECTION OF THE PROCESS, WHICH ARE 1 TO 1 WITH THE POINTS LISTED AS INSTRUCTIONS.

CREATIVE (ARTIST)

4. TECHNIQUE 1. REMAIN INDEPENDENT

INFORMATIONAL (REALIST) INDEPENDENCE MEANS HAVING THE SCOPE TO BE VARIABLE (TAKING THE PLUNGE WITH SELF BELIEF - YOU WON'T LOSE YOURSELF - NO NEED FOR FEAR - THERE IS NOTHING TO LOSE)

2. CONCLUDE & REVIVE


UPON REALISATION OF PRODUCTIVITY & POSSIBLE BREAKTHROUGH, QUESTION RELEASE FROM STATE THEN REVIVE TO STASIS OF PERSPECTIVE

IMPORTANT : BE MINDFUL _ _EMOTION/PASSION VERSUS _EFFORT/MOMENTUM (FACTOR)

3. SUSTAIN VARIANCE
UTILISING CREATIVE CYCLES FROM FLOW DECAY OF CAUSE & EFFECT / INFLUENCE & RESULT PREPARE/INITIATE FOR CONSTANT ADAPTATION.

4. REINITIATE PROTOCOL
CYCLES END BY CONSUMPTION OF THE MIDDLE FACTOR OF EMOTION/PASSION VS. EFFORT/MOMENTUM - LOOP TECHNIQUE

EXAMPLE OF A PROPOSED METACODE ENTAGLENMENT


ASSIGNMENT OF METACODE GENERATION (/N) TO AN INTENTION OF PERSONAS ENTANGLEMENT WITH EVERYTHING RELATED.

EXISTING SYSTEMS
FENGSHUI
1. ELEMENTS 2. DIRECTIONS 3. TIMELINES 4. INFLUENCE

PERSONAS / METACONSTRUCTS = STATE/MODE IDENTITY / EXPERIENCE FILTER DIMENSION / ENVIRONMENT PROCESS / MECHANISM KNOWLEDGE / REPOSITORY = = = = TIMELINES INTERFACE ACTIONS DATABASE

6 THINKING HATS
1. BLUE 2. GREEN 3. YELLOW 4. RED 5. BLACK 6. WHITE

4 KEIRSEY TEMPERAMENTS
1. IDEALIST 2. RATIONAL 3. GUARDIAN 4. ARTISAN

KAIZEN
1. CONTINUAL IMPROVEMENT CYCLES 2. FLAGGING PROTOCOLS 3. QUALITY CONTROL 4. HUMAN SATISFACTION

DESTRUCTIVE (END/LOOP/START)
CRITIC > ANALYST > RATIONAL NEGATIVE > REBEL PACER > PROJECTMANAGER > FACILITATOR BLACK

KNOWLEDGE POOLS
QUANTUM MECHANICS - SCIENCE EVOLUTIONARY BIOLOGY PSYCHOLOGY PHILOSOPHY PHYSICAL TECH DEVELOPMENT ETC .

SHAPE (B) SCALE


DENSE LOOSE

SHAPE (A) INSTANCE


NETS BLOBS SPIKES

CREATIVE (START/LOOP/END)
ARTIST > GENERATOR > SCRIBE > ARTISAN POSTIVE > EMBRACER VISUALIZER > SCRIBE > FACILITATOR GREEN

ENVIRONMENT (B) SCALE KNOWLEDGE / REPOSITORY


REALITY DREAM

ENVIRONMENT (A) INSTANCE IDENTITY / EXPERIENCE FILTER

PERSONAS / METACONSTRUCTS

DIMENSION / ENVIRONMENT

SPACE EARTH MIND

EMOTIONAL (HUMAN)
VISIONARY > PROJECTIONIST > IDEALIST INTIUTIVE > EMPATHIZER INTENSIFIER > SCRIBE > FACILITATOR RED

ORGANISM (B) SCALE PROCESS / MECHANISM


CYBERNETIC HYBRID

ORGANISM (A) INSTANCE


HUMAN ANIMAL ROBOTIC

CYCLE 1 INFORMATIONAL (SCIENTIFIC)


REALIST > VALIDATOR > GATEKEEPER > GUARDIAN NEUTRALIZED > CONTAINER DISTRIBUTOR > PROJECTMANAGER > FACILITATOR > SCRIBE WHITE DEFINE > SCOPE REUSE > SCAVANGE ENHANCE > UPGRADE MERGE > UNITE RELEASE > SURVIVE DELETE > DETACH

COMPOSITION (B) SCALE


RAW SYNTHETIC

COMPOSITION (A) INSTANCE


NATURAL ARTIFICIAL PROCESSED

CYCLE 2

PERSONA SYMBOLS

GATHER > GROUP ORDER > PRIORITISE ISOLATE > NURTURE CLEAN > RECOGNISE SQUASH > DESTROY INSPECT > COLLATE

COMMUNICATION (B) SCALE


ABSTRACT PRECISE

COMMUNICATION (A) INSTANCE


WORDS NUMBERS FORM (SOUND+VISUALS)

VISIONARY

REALIST

CRITIC

ARTIST
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