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Version 11.

Clash Detection

Training Manual

Clash Detection

Contents-i

Contents

Contents
Session 1 ................................................................ 1-1
Introduction ...................................................................................................1-1 Invoking the 3D-Clash Utility.......................................................................1-1 Obstruction Levels ......................................................................................1-2 Using the Obstruction Attribute in Your Design ..........................................1-3 Extent of Clashing.......................................................................................1-3

Session 2 ................................................................ 2-1


Setting Obstructions ....................................................................................2-1 Setting the Clasher Obstruction List ...........................................................2-1

Session 3 ................................................................ 3-1


Displaying of Clash Data ..............................................................................3-1

Session 4 ................................................................ 4-1


Desclash ........................................................................................................4-1 Starting Desclash........................................................................................4-1 The Output Device......................................................................................4-1 The Obstruction List....................................................................................4-1 The Check Command.................................................................................4-1 The Checkadd Command...........................................................................4-2 The Report Sections ...................................................................................4-2

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Session
Introduction

This module shows you how to check your design continuously for spatial clashes, that is, to identify different design items that are competing for the same space. To do this, we shall be using the 3D-CLASH Utility within DESIGN. This utility is very useful when working in confined spaces where there is a chance that you may have two or more items competing for the same space.

Invoking the 3D-Clash Utility


There are two ways of using the facility The On-Line clash utility can be used at the same time as using one of the Applications. It can be switched on by depressing the Auto Clash button on the far right of the Main Bar menu. This will show any clashes as they occur

Online Clash Detection shows red Alternatively, you may just check after completing a section of pipework (Make sure its Data consistency is clean).

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Setting Clash Defaults


To set the values to be used for the clash checks select Settings>Clasher>Defaults. This will bring up the form for setting your clash criteria. See next Page

Obstruction Levels
All Design and Catalogue database primitives have an attribute named OBSTRUCTION. The possible values for this attribute range between 0 and 2. They are used as follows: OBST 0 OBST 1 OBST 2 No obstruction A soft obstruction used to provide space for walkways, access to hand wheels, and so on. A hard obstruction used to indicate any solid object.

For negative primitives these effects are essentially reversed, so they will only be treated as holes if OBST = 1 or 2 (default).

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Using the Obstruction Attribute in Your Design


As an example, a pump is generally constructed from a number of cylinders that make up the body, shaft, coupling and motor, plus a box for the base. The overall obstruction volume could be represented more simply by a single box, which encloses the whole area.
Nozzles should protrude from obstruction box to accept pipe without giving clash

Box with OBST = 2

The clashes are reported in the following way: HH HS HI SS SH SI II IH IS Hard/Hard Hard/Soft Hard/Insulation Soft/Soft Soft/Hard Soft/Insulation Insulation/Insulation Insulation/Hard Insulation/Soft

The distinction between hard/soft and soft/hard clashes depends upon which primitive is regarded as the original occupier of the shared space (the fixed obstruction) and which is regarded as the intruder into that space.

Extent of Clashing
There are three types of clashes: Normal clash; where the primitives overlap by more than a specified amount. A touch; where the primitives overlap by less than a specified amount, or where they are separated by less than a specified distance.

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A clearance; where the primitives are separated by more than the amount necessary to constitute a touch, but less than a specified clearance distance

Overlap greater than 5mm A Clash

Overlap less than 5mm Touches

Gap less than 2mm

Separation more than 2mm but less than 8mm A Clearance

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Session
Setting Obstructions

The list of obstructions defines those items in the spatial map, which are to be clash checked against.

Setting the Clasher Obstruction List

To create an obstruction list use the menu selections Settings>Clasher>Obstruction>List

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Session
Displaying of Clash Data

Selection of Utilities>Clashes... from the main bar menu will bring up the form shown below. This form is used for starting clash checks that are not continuously carried out. This form is split into two regions, these being a textual area that outputs a List of Clashes and a graphical area similar to that used for the normal design work.

Let us look at the options that are available from this form. We will start as usual with Control. The Control selection will give you the choice to either, close the form and return to the main clash form, or to Check CE. If the latter is chosen, then the

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item currently highlighted in the members list will be clash checked against the items defined in the obstruction section (see above for information) or limits. Any clashes that are detected will be listed in the area of the form called List of Clashes. This list will be in the order that these clashes are detected and will state the type of clash that has occurred and which items are involved. The next option available across the top of the form is List. This choice again has two possibilities: Refresh or Clash. If List>Clash is picked then the submenu is displayed showing the possible options of what may be checked. 1. All Types 2. Physical Clashes 3. Touches 4. Clearances 5. Not Proven 6. Specify.... If you choose List>Clash>Specify, this will cause the specify form to be displayed, which allows you to give the extent (physical, touch, or clearance) of the clash you want displayed, and also the clash level (hard-hard, hard-soft etc.)

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Session
Desclash

As an alternative to using the UI, you may manually check your design using DESCLASH. To use this facility, all the commands must be typed into a command window. It is normally run by the Administrator via a macro. It contains extra commands that are not available to the UI.

Starting Desclash
To start up clash detection, in the commands window type: DESCLASH EXIT

The Output Device


As in all PDMS reporting modules, you have the option to send your output to your terminal or to a file. Type either of the following: TERM FILE /filename

The Obstruction List


To set the obstruction list you just give a list of names to be added to the list: OBST /CIVILS /EQUIP

The Check Command


To start the clash detection type: CHECK /PIPES

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or whatever item you wish to check against the obstruction list.

The Checkadd Command


The CHECKADD command checks an element against the existing obstructions and then adds it to the obstruction list. All subsequent elements are therefore checked against all elements defined in the CHECKADD command.

CHECKADD /STRUS

The Report Sections


DESCLASH FILE /CLASHREP REM OBST ALL OBST /CIVIL /EQUIP REPORT POS SITE CHECKADD /PIPES EXIT

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