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# # Lines beginning with # are comments. # # Full list of key names you will find here: # http://www.lwjgl.org/javadoc/constant-values.html#org.lwjgl.input.Keyboard.

K EY_0 # NB! omit the "KEY_" in front - ie: "Q" instead of "KEY_Q" etc # NB! the key names that minecraft uses ignore your keyboard layout settings # - in other words: they might not correspond to the actual key name. # NB! easiest way by far to get the correct key names is using minecrafts option s menu ;) # NB! you can not directly bind mouse buttons - you need to bind mouse buttons t o keyboard. # Strongly recommended for "wield" mod. # NB! for colors you can use the names that are defined in names.txt or use the number # formatted color directly. # 0xRRGGBB, where R/G/B are the color components in hexadecimal format. # # Easy way to temporarily disable all mods. disableAllMods = no # Removes the error message on screen. # NB! It does not fix anything - just removes the message (up to 8 messages). clearDisplayedError = F9 # ==================== cloud mod - aka. Cloud Control ======================== # Uncomment to enable mod: #modCloudEnabled = yes # Turns clouds on and off. keyCloudToggle = MULTIPLY # Toggles between vanilla-minecraft and mod cloud settings. keyCloudVanilla = V # Moves clouds up by one minecraft block. keyCloudUp = # Moves clouds down by one minecraft block. keyCloudDown = # Are clouds enabled at startup. optCloudShow = yes # Modifies cloud height. Original offset is 0. [-64.0 .. 64.0] optCloudOffset = 24 # Tag shown when mod is temporarily disabled and vanilla minecraft cloud setting s are in effect. tagCloudVanilla = no-cloud-mod # ==================== cart mod - aka. Cart Control ========================== # Uncomment to enable mod: #modCartEnabled = yes # Stops the cart immediately.

keyCartStop

= RETURN

# Enable / disable perpetual motion mode. keyCartPerpetual = UP # Max speed accumulation. [0.5 .. 5.0] optCartSpeedAccumCap = 1.0 # Speed change multiplier. [0.5 .. 10.0] optCartAcceleration = 2.0 # Powered minecarts have infinite fuel (after you add the first drop of fuel). optCartInfiniteFuel = yes # Tag shown when perpetual mode is active. tagCartPerpetual = perpetual # ==================== build mod - aka. Classic Building ===================== # Uncomment to enable mod: #modBuildEnabled = yes # Enable / disable build mode. keyBuildToggle = B # Hold down and press number to select item sets from optBuildA1 to optBuildA9. keyBuildA = LSHIFT # Hold down and press number to select item sets from optBuildB1 to optBuildB9. keyBuildB = LCONTROL # Key used to mark a selection. # NB! optBuildExtension must be enabled ("= yes" instead of "= no"). keyBuildMark = X # Copy selection to buffer. keyBuildCopy = C # Paste buffer to selection. # NB! keyBuildFill and keyBuildRemove changes key functionality. keyBuildPaste = P # Fill selection with selected (ie. current item in inventory) item. # NB! optBuildExtension must be enabled ("= yes" instead of "= no"). # NB! keyBuildFill and keyBuildRemove changes key functionality. keyBuildSet = Z # Deselect / remove selection markers. keyBuildDeselect = # Hold down to fill empty blocks in selection with specific block (keyBuildSet) or copy-paste buffer (keyBuildPaste). keyBuildFill = LSHIFT # Hold down to remove matching (keyBuildSet or keyBuildPaste) blocks from select ion. keyBuildRemove = RSHIFT # Holding this down while setting marker (keyBuildMark) causes the marker to be set on your feet height instead of head.

keyBuildDown

= LCONTROL

# Enable in-game world editing. optBuildExtension = no # Is build mode activated at startup. optBuild = no # Lock item count in stacks. optBuildLockQuantity = yes # Lock item count in stacks to a specific number. 0 = do not lock. [0 .. 32] optBuildLockQuantityToNr = 0 # Digging speed in build mode. [0.1 .. 6.0] optBuildDigSpeed = 1.0 # Distance where one can dig / place blocks (vanilla game has it at 4.0). [2.0 . . 128.0] optBuildReach = 16.0 # Block harvesting rule: -1 = never harvest, 0 = vanilla game, 1 = always harves t. optBuildHarvestRule = -1 # Item sets (look up item names from names.txt). optBuildA1 = smooth, cobble, grass, dirt, sand, gravel, clay, obsidia n, sandstone optBuildA2 = trunk, pine, birch, wood, shelves, chest, workbench, juk ebox, furnace optBuildA3 = woolYellow, woolOrange, woolRed, woolPink, woolMagenta, woolPurple, woolBlue, woolCyan, woolLightBlue optBuildA4 = woolWhite, woolLightGray, woolGray, woolBlack, woolBrown , woolGreen, woolLime, cage, sponge optBuildA5 = snowcap, ice, snow, water, lava, fire, glass, pumpkinC, torch optBuildA6 = sapling, leaves, flowerY, flowerR, shroomB, shroomR, cac tus, pumpkin, reed optBuildA7 = blockG, blockI, blockD, blockB, blockL, mossy, nether, s oul, web optBuildA8 = oreG, oreI, oreC, oreD, oreR, oreY, oreL, repeater, torc h optBuildA9 = doorW, doorI, switch, red, plateS, plateW, button, dispe nser, note optBuildB1 = ladder, tracks, fence, stairC, stairW, sign, half, doubl e, picture optBuildB2 = pickD, cart, boat, saddle, tnt, cake, bed, bonemeal, tor ch optBuildB3 = halfSand, halfWood, halfCobble, saplingNormal, saplingPi ne, saplingBirch, bonemeal optBuildB4 = red, cart, tracks, railDetect, railPowered optBuildB5 = doorTrap, piston, pistonSticky optBuildB6 = optBuildB7 = optBuildB8 = arrow, compass, glass, appleG, swordD, bow, shovelD, pic kD, torch optBuildB9 = bucketW, watch, glass, appleG, swordD, bow, shovelD, pic kD, torch # Tag shown when build mode is activated.

tagBuildEnabled

= builder

# ==================== compass mod - aka. Compass ============================ # Uncomment to enable mod: #modCompassEnabled = yes # Creates an alternate spawn location and makes it current. keyCompassSet = INSERT # Toggles between original and alternate spawn location. keyCompassToggle = HOME # Show player world coordinates. optCompassShowPos = yes # Tag shown when alternate spawn is current. tagCompassAlternate = altSpawn # ==================== craft mod - aka. Craft All Key ======================== # Uncomment to enable mod: #modCraftEnabled = yes # Crafting will be done as many times as possible while holding this key down keyCraftAll = LSHIFT # ==================== fly mod - aka. Flying ================================= Uncomment to enable mod: modFlyEnabled = yes # Turns fly mode on. keyFlyOn = R # Turns fly mode off. keyFlyOff = # Toggles fly mode. keyFlyToggle # Fly up. keyFlyUp # Fly down. keyFlyDown = F = E = Q

# Speed modifier key. keyFlySpeed = LSHIFT # Speed modifier is a toggle. optFlySpeedIsToggle = no # Running speed modifier key. keyFlyRun = LSHIFT # Runnung speed modifier is a toggle. optFlyRunSpeedIsToggle= no # Toggle NoClip mode.

keyFlyNoClip

= F6

# Whether NoClip mode is enabled by default. optFlyNoClip = no # Running speed multiplier with speed modifier. [0.1 .. 10.0]] optFlyRunSpeedMul = 1.5 # Vertical speed multiplier with run speed modifier (ladders & water). [0.1 .. 1 0.0] optFlyRunSpeedVMul = 1.5 # Vertical movement speed. [0.1 .. 1.0] optFlySpeedVertical = 0.2 # Movement speed multiplier. [0.1 .. 10.0] optFlySpeedMulNormal = 1.0 # Movement speed multiplier with speed modifier. [0.1 .. 10.0] optFlySpeedMulModifier= 4.0 # Jump speed multiplier. [1.0 .. 10.0] optFlyJump = 1.0 # Jump speed multiplier while running. [1.0 .. 100.0] # NB! Speed is not the same as height. For example: 1.25 is enough to get over a fence (height 1.5). optFlyJumpHigh = 1.25 # Tag shown when fly mode is active. tagFly = flying # Tag shown when no clip mode is active. tagFlyNoClip = noclip # ==================== path mod - aka. Path Tracker ========================== # Uncomment to enable mod: #modPathEnabled = yes # Show / hide path (BACK is aka BACKSPACE). keyPathShow = BACK # Delete path. keyPathDelete = DELETE

# Max count of pathpoints remembered. [256 .. 32768] optPathPoints = 8192 # Spacing of path - 0 means no spaces and therefore no animation. [0 .. 32] optPathSpacing = 6 # Minimum length of path node. [0.1 .. 4.0] optPathMin = 0.25 # Path animation speed. [0.0 .. 32.0] optPathAnimSpeed = 8.0 # Path color. optPathColor = LightRed

# Is path shown at startup. optPathShow = no # ==================== sun mod - aka. Sun Control ============================ # Uncomment to enable mod: #modSunEnabled = yes # Adds time. keySunTimeAdd # Subtracts time. keySunTimeSub = ADD = SUBTRACT

# Modifier to change real time (hold down and press keySunTimeAdd or keySunTimeS ub). # NB! You need to be an OP in the SMP server for it to accept your changes. # NB! The command works in SP too - despite what the command name might suggest. keySunServer = LSHIFT # Server command for adjusting time (command & whether to use '+' sign when addi ng positive time). optSunServerCmd = /time add optSunServerCmdPlus = no # Stops time. keySunStop = END

# Normalizes and resumes time. keySunTimeNormal = EQUALS # Time in seconds to add/subtract per keypress. [1 .. 600] optSunTimeStep = 30 # Tag in front of time offset. tagSunTime = time # ==================== wield mod - aka. Wield Key ============================ # Uncomment to enable mod: #modWieldEnabled = yes # Key to wield a weapon. keyWield = R # Wield bow first instead of sword. optWieldBowFirst = yes # Show ammo (arrows) count. optWieldShowAmmo = yes # Text shown for ammo count. tagWieldAmmo = Arrows : # ==================== safe mod - aka. Critter Spawn Highlighter ============= # Uncomment to enable mod: #modSafeEnabled = yes

# Show / hide non-spawn-safe spots. keySafeShow = L # Show spot safety in midday. optSafeShowWithSun = yes # Color for markers that indicate spots with spawn-danger. optSafeDangerColor = LightRed # Color for markers that indicate spots with spawn-danger at night. optSafeDangerColorSun = 0xdddd00 # Tag shown when showing non-spawn-safe spots. tagSafe = safe # ==================== recipe mod - aka. Custom Crafting Recipies ============ # Uncomment to enable mod: #modRecipeEnabled = yes # NB! Recipes are defined in recipes.txt - there are also the instructions. # Show id of the item currently selected - useful for adding recipes to new item s. optRecipeShowId = yes # Show what recipes could be used with the items on crafting grid. optRecipeShowHelp = yes # Option to preserve the vanilla recipeset for SMP. optRecipeVanillaMP = no # Dumps all recipes to log file after loading recipes.txt - debug tool mostly. optRecipeDump = no # ==================== boom mod - aka. Explosion Damage Control ============== # Uncomment to enable mod: #modBoomEnabled = yes # Precentage chance of dropping the destroyed block if it is not an ore. [0 .. 1 00] optBoomDropChance = 30 # Precentage chance of dropping the destroyed block if it is an ore. [0 .. 100] optBoomDropOreChance = 100 # Explosion force scaling. [0.1 .. 10.0] optBoomScaleTNT = 1.0 # Explosion force scaling. [0.1 .. 10.0] optBoomScaleCreeper = 1.0 # Creeper explosion safety range. [-1 .. 32] # If there are non-natural blocks in the range then the explosion will not destr oy any blocks. # -1 means infinite range => creeper explosions will not destroy any block anywh ere. # 0 means that creeper explosions work as in vanilla game. optBoomSafeRange = 16

# ==================== spawn mod - aka. Critter Spawn Control ================ # Uncomment to enable mod: #modSpawnEnabled = yes # Support all other mods that add critters - aka apply the same spawning rules t o all of them. optSpawnSupportMods = yes # Limit where critters are allowed to spawn. # Note: optSpawnAllowInNonAir prevents critters from spawning in things like: re ed, flowers, signs, buttons, etc # - but not in water altough the option name might give the impression. optSpawnAllowInNonAir = no optSpawnAllowOnNonNatural = no optSpawnAllowOnGrass = yes optSpawnAllowOnCobble = yes optSpawnAllowOnSand = yes optSpawnAllowOnGravel = yes optSpawnAllowOnTree = no optSpawnAllowOnSandstone= no # Reduces named spawned critters by precentage. [0 .. 100] # 100, essentially removes the critter from game. optSpawnPigReduction = 75 optSpawnChickenReduction = 25 optSpawnCowReduction = 0 optSpawnSheepReduction = 0 optSpawnSquidReduction = 0 optSpawnWolfReduction = 0 optSpawnSpiderReduction = 0 optSpawnSkeletonReduction = 0 optSpawnCreeperReduction = 0 optSpawnZombieReduction = 0 optSpawnSlimeReduction = 0 optSpawnGhastReduction = 0 optSpawnPigZombieReduction = 0 # ==================== ore mod - aka. Ore Redistribution ===================== # WARNING: This mod will alter your savegame! Make a backup before using this! # Uncomment to enable mod: #modOreEnabled = yes # Use lava instead of smoothstone for flattening the bedrock. optOreLavaFloor = yes # Ore redistribution rules. One to many rules separated by spaces. Every rule co nsists of: # chunkChance/maxHeight/minHeight/attempts/size/belowWhat # chunkChance - precentage chance that the rule is used in a chunk (16x16 colu mn of earth) # maxHeight - max height where rule applies # minHeight - min height where rule applies # attempts - how many times a start of ore vein is being attempted # size - max size of vein # belowWhat - below what block the vein must start (using block id: 1=smooth stone, 11=lava) optOreCoalRule = 75/80/48/8/16/1 10/120/32/128/4/1 5/120/64/1/128/1

optOreIronRule optOreGoldRule optOreBlueRule optOreRedRule optOreDiamondRule

= = = = =

100/80/16/8/16/1 50/32/4/4/16/1 100/32/8/2/8/1 100/32/8/2/8/1 75/16/4/2/8/1

100/96/8/16/8/1 5/120/64/128/1/1 5/96/8/8/64/1 5/56/48/64/2/1 5/96/48/1/32/1 10/120/96/64/1/1 100/32/2/128/2/11 10/120/16/2/8/1

# ==================== teleport mod - aka. Teleportation ===================== # Uncomment to enable mod: #modTeleportEnabled = yes # For teleportation pad to work - there bust be a sign (on stick or on wall) abo ve it (0-1 blocks). # On sign, use on a separate line for teleport target area: "!x,y,z" - use "comp ass" mod # provided here or some other means to get the coordinates. # You can also limit the teleport to one specific item type by writing on a sepa rate line: "?item-or-mob-name" # Item and mob names are defined in file names.txt. # NB! There currently is no teleportation target area checks - use sensibly. # Teleport pad block for item teleportation (NB! must be solid block). optTeleportItem = blockI # Teleport pad block for player teleportation (NB! must be solid block). optTeleportPlayer = blockG # Teleport pad block for critter teleportation (NB! must be solid block). optTeleportCritter = blockD # The following teleportation methods do not utilize teleportation pads and can be used anywhere. # NB! Note that with default config it will consume redstone dust and you need t o hold them in hand to teleport. # NB! All teleportations should be always safe (it tries to prevent teleporting above/in lava/fire, cactuses, too high above hround, into walls). # NB! There must be 3m of vertical space in the destination to teleport. # NB! Some of the safety checks are disabled if you teleport to cursor when fly mode is enabled. # Safe vertical teleport: up. keyTeleportUp = PRIOR # Safe vertical teleport: down. keyTeleportDown = NEXT "PRIOR" is usually "Page Up" on keyboard. "NEXT" is usually "Page Down" on keyboard.

# Teleport to where the cursor points. keyTeleportCursor = RIGHT # Resource that is used to teleport. # NB! Using "0" (zero) - means that no item is required to teleport. optTeleportUseItem = R # Teleport only if the required item is selected (yes - to prevent it being TOO convenient to escape out of harms way). optTeleportIsSelected = yes # ==================== cheat mod - aka. Cheat ================================ # Uncomment to enable mod:

#modCheatEnabled

= yes

# Toggles cheat mode on / off. keyCheat = Y # Show / hide monsters. keyCheatShowMobs = M # Show / hide ores. keyCheatShowOres = O

# Toggles highlighting mode on / off. keyCheatHighlight = H # Removes all fires in ~16 block radius. keyCheatRemoveFire = N # Change view to anything living where you point at. Press again to switch back to yourself. keyCheatView = NUMPAD5 # See through everything nearby (ie walls and other obstructions). keyCheatSee = I # Set the key for seeing trough things to function as a toggle. optCheatSeeIsToggle = no # Distance in meters to see through. [1.0..32.0] optCheatSeeDist = 4.0 # Highlight mode: 1=mobs/items, 2=level geometry, 3=both optCheatHighlightMode = 3 # Specify what is shown as ore and with what color. # Syntax: comma separated ore and color pairs, ie "ore/color, ore/color" etc optCheatShowOres = oreI/Cyan, clay/LightCyan, oreG/0xffee00, oreD/0xeeffff, mossy/LightGreen, oreL/LightBlue, oreR/LightRed, cage/LightMagenta, oreC/DarkWh ite # Specify what is shown as monter and with what color. optCheatShowMobs = ghast/Blue, spider/Red, skelly/White, creeper/Green, zom bie/Yellow, slimes/Magenta, pigzombie/Cyan, squid/DarkBlue, cow/DarkYellow, shee p/DarkWhite, pig/DarkRed, chicken/DarkCyan, other/DarkGreen, wolf/LightWhite, pl ayer/LightBlue # Show mob size by adjusting the height of the lines marking their location. Mak es it harder to judge distance tho. optCheatShowMobsSize = no # Allow fall damage. optCheatFallDamage = yes # Toggle health cheat (optCheatRestoreHealth). keyCheatHealth = # Keep the player alive. optCheatRestoreHealth = no # Infinite arrows. optCheatInfArrows = no

# Armors have infinite durability. optCheatInfArmor = no # Swords have infinite durability. optCheatInfSword = no # Tools have infinite durability. optCheatInfTools = no # Player is immune to fire. optCheatFireImmune = no # Player does not need air. optCheatNoAir = no # Show health bars for living creatures. optCheatShowHealth = yes # Tag shown when cheat mode is active. tagCheater = cheater # ==================== resize mod - aka. Critter size variety ================ # Uncomment to enable mod: #modResizeEnabled = yes # Percentage chance for optResizeCowSmall = optResizeSpiderSmall = optResizeSheepSmall = optResizeSkellySmall = optResizeZombieSmall = optResizePigSmall = smaller than usual critter. [0..100] 30 50 30 10 30 50

# Percentage chance for bigger than usual critter. [0..100] optResizeCowBig = 10 optResizeSpiderBig = 10 optResizeSheepBig = 10 optResizeSkellyBig = 20 optResizeZombieBig = 20 optResizePigBig = 10 # ==================== furnace mod - aka. Custom Smelting Recipes ============ # Uncomment to enable mod: #modFurnaceEnabled = yes # How many units of time is wooden item worth if not told otherwise [1..32767] optFurnaceWoodFuel = 300 # If current item burning in furnace has a fuel value at least this high then th e fuel will never run out. [1..32767] # For example: Set this to 20000 for lava buckets to provide infinite fuel. optFurnaceInfiniteFuel= 32767 # Specifies how much time one smelting takes. [1..1000] # NB! 20 units of time is equal to one second. optFurnaceSmeltingTime= 200

# Allow fuel waste. optFurnaceFuelWaste

= yes

# Return empty bucket when using lava bucket. optFurnaceReturnBucket = no # ==================== dig mod - aka. Digging Speed Adjustment =============== # Uncomment to enable mod: #modDigEnabled = yes # Digging speed multiplier. [0.1..10.0] optDigSpeed = 2.0 # Distance where one can dig / place blocks (vanilla game has it at 4.0). [2.0 . . 128.0] optDigReach = 6.0 # Always harvest blocks without needing proper tools. # NB! "build" mod's harvesting setting takes precedence if enabled. optDigHarvestAlways = false # ==================== weather mod - aka. Weather Control ==================== # Uncomment to enable mod: #modWeatherEnabled = yes # Used to call rain / end of rain. keyWeatherRain = J # Used to call thunderstorm / end of thunder. keyWeatherThunderstorm = K # Used to call a lightning strike to where you are pointing. (You might want to use CAPITAL, aka CapsLock, instead) keyWeatherLightning = U # When used with conjunction of calling a thunderstorm - maximizes thunder frequ ency. keyWeatherMayhem = LSHIFT # Prvents all natural changes to weather (ie. if it does not rain then it will n ever start on its own). optWeatherLocked = no # Removes the rain effect from game - while leaving the rest intact (sound / lig ht / water-particles on ground). optWeatherNoDraw = no # NB! You get actual thunder only when it is raining at the same time. # 1 in x chance for thunder in thunderstorm. [1 .. 500000] # (chance for thunder per chunk is 20*1/x) optWeatherThunderChance = 100000 # 1 in x chance for thunder in thunderstorm when mayhem mode is active [1 .. 100 00] optWeatherThunderMayhemChance = 2000 # Rain duration in seconds. [10 .. 3600]

optWeatherRainTime

= 180 .. 600

# Pause between rain in seconds. [10 .. 14400] optWeatherNoRainTime = 600 .. 8400 # Thunderstorm duration in seconds. [10 .. 3600] optWeatherThunderTime = 180 .. 600 # Pause between thunderstorms in seconds. [10 .. 14400] optWeatherNoThunderTime = 600 .. 8400 # Weather tags. tagWeatherRaining = raining tagWeatherThundering = thunder tagWeatherMayhem = mayhem # ==================== growth mod - aka. Plant Growth ======================== # Uncomment to enable mod: #modGrowthEnabled = yes # Chance to spread to adjacent dirt block (not grass!), 1 in x. [1..1000] # NB! a chance value of 1000 will disable spreading. optGrowthFlower = 15 optGrowthShroom = 50 optGrowthPumpkin = 30 optGrowthSappling = 20 optGrowthReed = 10 # Do the sappling root themselves. optGrowthRooting = yes # Do the seeds plant themselves. optGrowthPlanting = yes # Do not root if there is a sappling or trunk in radius. [1..5] optGrowthRootingSpace = 3 # Time when sapplings root themselves (if on the ground at that time) in seconds . [5..300] # NB! in addition to this option - they will always try to root themselves just before despawning. optGrowthRootingTime = 10 # ==================== chest mod - aka. Autostore ============================ # Uncomment to enable mod: #modChestEnabled = yes # Autostore items on top of chests. optChestStore = yes # Items on this block will be autostored in best matching chest in radius. optChestStoreBlock = bench # Radius to search for best matching chest. [0..8] # NB! radius of 0 disables search. optChestStoreRadius = 2

# ==================== icon mod - aka. Container Content Icons =============== # Uncomment to enable mod: #modIconEnabled = yes # Show on chest the item icon of the first item in it. optIconShowChest = yes # Show on dispenser the item icon of the first item in it. optIconShowDispenser = yes # Show on furnace the item icons of fuel, input and output. optIconShowFurnace = yes # Send a message to server telling that we can handle custom packets. optIconMP = no # ==================== info mod - aka. World Information ===================== # Uncomment to enable mod: #modInfoEnabled = yes # Key to show / hide info. keyInfoToggle = F12 # Shows your current coordinates on top of the screen. optInfoShowPos = yes # Shows current time on top of the screen. optInfoShowTime = yes # Shows the name of the biome you are in on top of the screen. optInfoShowBiome = no # In-game time offset (in seconds) as the new world begins at 0:00 which is actu ally morning. optInfoTimeOffset = 300 # Show critter health at all times. optInfoShowHealth = no # Disable the obnoxious achivement pop-ups. optInfoHideAchievement= no # ==================== death mod - aka. Death Behavior ======================= # Uncomment to enable mod: #modDeathEnabled = yes # Drop player inventory on death. optDeathDropInv = no # Health penalty on respawn. [0 .. 100] # NB! Max HP in vanilla game is 20 and it is quaranteed that you spawn with at l east 1 HP. optDeathHPPenalty = 0 # ==================== item mod - aka. Item/Block Properties ================= # Uncomment to enable mod: #modItemEnabled = yes

# NB! Properties are defined in items.txt - there are also the instructions. # Enable special changes for fence block: allows placement on top of other fence blocks and in midair. optItemChangeFence = yes # Enable special changes for glass block: block can be harvested. optItemChangeGlass = yes # Enable special changes for ice block: block can be harvested. optItemChangeIce = yes # Enable special changes for farmland block: no decay from walking on it. optItemChangeFarmland = yes # Enable special changes for sponge block: eats all horizontally adjecent water source blocks - WARNING: infinite range! optItemChangeSponge = no # Enable special changes for water block: spawn source block when there are at least two source blocks at its sides - regardless of what is below it. optItemChangeWater = no # Enable special changes for leaves block (following options). optItemChangeLeaves = yes # 1 in x chance for destroyed leaves block to drop something. [1..100] optItemLeavesDrop = 20 # Precentage chance for oak tree leaves to drop the special item. [0..100] optItemOakChance = 3 optItemOakSpecial = apple # Precentage chance for birch tree leaves to drop the special item. [0..100] optItemBirchChance = 1 optItemBirchSpecial = egg # Precentage chance for pine tree leaves to drop the special item. [0..100] optItemPineChance = 5 optItemPineSpecial = cocobean

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