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Michael C.

Bauer

Website: http://www.bauervision.com Email: Mike@bauervision.com Cell: 757-404-7203 Creative, innovative and performance driven professional specializing in 3-D character animation, development of cutting edge character modeling and implementation of various gaming technologies. Capable of taking a character design idea and fully realizing by means of conceptualizing, modeling, texturing, rigging, animating, exporting, and scripting to completely breathe life into the vision behind the idea. EDUCATION: MBA, ITT Technical Institute, Online, Fall 2008 C++ Programming for Games, Game Institute, Online Training, March 2006 to Present B.S. Multimedia Arts and Animation, Art Institute of Fort Lauderdale, December 2001 Specialty Skill Breakdown Animation: Proficient in the ability to animate characters and objects using traditional key framing techniques, while implementing the graph editor to ensure that the interpolation and trajectories of the keys produce smooth fluid results. 3DS Max, Maya, little experience in Motionbuilder Modeling: Capable of producing both high resolution meshes as well as low polygon models for use in various game engines. Possess a great understanding of anatomy and biomechanics of people and animals. Can model from concept art or from the imagination as fast as the detail permits. 3DS Max, Zbrush, Mudbox Rigging/Skinning: Solid ability to weight vertices to produce correct anatomical skin movements and proper skin deformations during animation. Highly adept at creating rigs that are tailored to meet the needs of the end resulting animation, by means of IK, constraints, Reaction Manager, and various helpers incorporated into the hierarchy to provide easy access controls for the character. 3DS Max Texturing: Skilled artist when it comes to painting textures for characters in Photoshop after properly Un-Wrapping the UV coordinates of the mesh. Can produce diffuse, normals, specular, bump and ambient occlusion maps to better bring a realistic look to the character. 3DS Max, Photoshop, Deep Paint Level Design: Ability to both create and implement level design ideas through scripting, environmental assets, modeling, sound and the user interface. Understanding of shaders, and how they assist in the immersion of the level for next-gen games. 3DS Max, 3d Game Studio, Unreal Ed Concept Artist: Reliable designer who can sketch rough ideas quickly for further analysis, or who can run with a design through many iterations and adjustments until the final look has been achieved. Was a portrait artist before discovering the wonderful world of 3d, so creating realism is something that is possible whenever needed. Also highly enjoys creating maquettes to further explore character possibilities. Pencil & Paper, Photoshop, Oil Paints, Sculpting Employment: July 2007 April 2008, Life Cycle Engineering Lead Animator/ Modeler, Norfolk, VA. Development and upgrading of a massive online training with a heavy emphasis in the Flash implementation of course material. Key responsibilities: Oversaw the development of modeling, animation and design of all assets for each project. Provided direction and production for simulations and training. Large and Small Pulper training courses, U.S. Navy: Software used: 3ds Max, Flash, Photoshop Modeled, textured, lit and animated specific object components to better explain and show the intricate nature of operating and maintaining the machine. Decreased the amount of time the sailor was in training by 50% and increased the accessibility of the training course. Ensured that the course was delivered on time with only two months left before ship date to remodel, light, texture, animate

and render each lesson specific asset. Boat Simulation, Volvo Penta: Software used: 3ds Max, 3d GameStudio, Photoshop Created a real time simulation to showcase a new engine to allow customers to experiment with the new maneuvering abilities before purchase. Stimulated the client into realizing the capabilities of going with a 3d engine versus a simple Flash based simulation.

April 2005 Present, ITT Technical Institute, Regent University Program Chair/Instructor, Norfolk Campus. Developed lesson plans according to set guidelines but also created content specific materials to meet the specialized needs of the student desiring to push the technology envelope. Currently hosting a personal website where students can access over two thousand pages of tutorials written to better prepare them for each individual task that awaits them in their educational endeavor. Key responsibilities: Developed and incorporated each aspect of learning computer animation and game design to a wide range of student skill sets. Broadcast Graphics, ITT Norfolk: Software used: 3ds Max, After Effects, Photoshop Instructed students in the concepts of alpha masking, layering, blending modes, as well as special effects, basic and advanced key framing techniques and the importance of timing. Without a firm understanding of these concepts, the students will have a harder time trying to conceptualize ideas (animatics) quickly and efficiently, and will struggle trying to produce high end content. Animation I, Animation II, Advanced Animation; ITT Norfolk: Software used: 3ds Max, Maya Key areas of instruction were: creating IK rigs, morph targets for facial animation, syncing animation to sound, manipulating key frames, principals of animation and telling stories through animation. A firm understanding of these topics allows the student to create their demo reels and prove to prospective employers their ability to see a project through to the end. Photoshop; Regent University: Software used: Photoshop Taught a three day seminar to industry professionals that covered basic, intermediate and advanced topics such as: the use of layers, utilizing filters, compositing, masking, blending techniques and project management. Ended each of the three sessions with open ended questions to help them understand better ways to tackle certain projects they were currently involved with at work. Intro to Gaming Technology; ITT Norfolk: Software used: 3d GameStudio Introduced students to the real nature of producing video games through rigorous lessons in programming, level design and asset modeling. Emphasis strictly given to meeting deadlines and the production pipeline while utilizing 5 different software programs. Game Engines and Production; ITT Norfolk: Software used: Unreal Editor, 3ds Max, Photoshop Course designed to introduce students to the workflow and design pipeline of the Unreal Editor. Examined and taught the ability to create skyboxes, texture, light, terrain deformation, modeling and the importing of various assets for use in their levels.

April 2002 April 2005, Dews Screenprinters Lead Artist, Chesapeake, VA. Responsible for every aspect of art content from the development of custom T-shirt designs to the website. Key responsibilities: Developed and maintained all art designs during tight deadlines and indecisive clients. Lead artist responsible for creating custom logos, shirt designs for both commercial and private clients. Specialized in rapid turnaround times and on the fly designs. Used every asset available to ensure customer satisfaction from, clip art, hand drawn graphics, and photos to 3d modeling and refining old designs. Software used: Corel Draw, Photoshop

REGISTRATIONS/CERTIFICATIONS/LICENSES: Advanced 3DS Max Certification, Future Media Concepts, January 2006 SPECIAL QUALIFICATIONS: Extensive knowledge of 3ds Max (Very capable of transferring this knowledge to other software packages) Key-frame and traditional animation experience, some motion capture. Great understanding of Materials and lighting. Character/ Object Modeling, Texturing, Rigging, Animation. UnWrapping texture coordinates for better accuracy in visual appeal of objects and characters. Traditional Art skills: Drawing , Painting, Sculpting. Deep passion for game art and design. Clear and concise writer. COMPUTER SKILLS: Autodesk 3D Studio Max Mudbox - Maya - Motionbuilder Combustion Adobe Photoshop - After Effects Premiere Flash Dreamweaver Game Engines Unreal Engine - 3d Game Studio Torque DX Studio Right Hemisphere Deep Paint, Deep Creator Microsoft Word Powerpoint Excel - Visual Web Developer, Visual Studio Other ZBrush - Corel Draw Terragen Nvidia FX Composer Audacity Sound Forge Programming C-Script Programming C++ Programming (basic) C+ Programming (basic) C Programming (intermediate) Action Script- Flash (intermediate)

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