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CHRISTOPHER A. HOLMES 10761 186th Circle NW Elk River, Minnesota 55330 (612) 581-4817 ch120487a@westpost.

net ENGINEERING PROFILE An agile, task driven engineer with over 17 years of experience in Modeling and Simulation. Expert level experience in conceptualization, development, and demon stration of distributed interactive real-time simulations. In-depth knowledge o f various Modeling and Simulation tookits, APIs, open source packages, and devel opment tools to provide virtual prototypes for complex engineering problems. Cre ative problem solving and troubleshooting skills complemented by a systems level view to provide solutions early to save valuable resources. Proven ability to c ommunicate strategic goals and objectives with team members, upper management, i nternal and external customers. Core competencies: * Systems Integration * Real-time Simulation * 3D Visualization * * Systems Engineering * Software Engineering PROFESSIONAL EXPERIENCE BAE Systems (formerly known as United Defense), Fridley, MN Apr 2000 - Nov 2010 Senior Project Modeling and Simulation Engineer Conceptualize, develop, and demonstrate distributive interactive real-time simul ations for U.S military contracts. Use advanced modeling and simulation techniq ues to create virtual simulation environments as a platform for systems integrat ion with various engineering disciplines. Continuously improve modeling and sim ulation capabilities by researching new technologies and improving engineering p rocesses. Grow the engineering business by communicating the modeling and simul ation capabilities to upper management and our customers, both internal and exte rnal, in the on-site Virtual Integration Center or at various industry conferenc es. * Conceptualized, developed, and demonstrated the Generic Visualization System (GVS) and applied for a United States Patent (Application# 20070236502). * Integrated the Generic Visualization System with a complex, distributed realtime simulation created by another Operating Group within BAE Systems in three d ays. * Presented "Generic Visualization System: The Link Between Digital Simulations and a Virtual Environment" at Virtual Concepts 2005 in Biarritz, France. * Integrated various modeling and simulation components to create a motion capt ure laboratory for a key government contract. * Developed and demonstrated distributed real-time simulation that was a key c omponent in the capture of the Advanced Gun System (AGS) program. Entegee, New Hope, MN. Feb 1997 - Apr 2000 Systems Engineer (Contractor at BAE Systems - formerly known as United Defense) Use the Simulation-Emulation-Stimulation (SES) process and apply virtual prototy ping techniques to create real-time simulation environments. Conceptualize and develop a modeling and simulation capability as a platform for various engineeri ng disciplines. Grow the engineering business by communicating the modeling and simulation capabilities to upper management and our customers, both internal an d external, in the on-site Virtual Integration Facility or at various industry c onferences. * 3D Modeling * Motion Capture * Terrain Generation * Augmented Reality Research and Development * Demonstrations * Distributed Simulations * Mobile Devices * Virtual Prototyping * Military Applications

EXI Corporation, Roseville, MN. Aug 1996 - Feb 1997 Software Engineer (Contractor at Honeywell, Coon Rapids) Analyzed software requirement documentation for development of automated Hardwar e/Software Integration tests for the DGPS Ground Station project, analyzed test results, officially reviewed other team member tests, and helped troubleshoot au tomated test environment. Advance/Possis Technical Services, Plymouth, MN. Jan 1996 - Aug 1996 Software Engineer (Contractor at Guidant Corporation/CPI) Analyzed software requirement documentation, developed software test strategies, implemented automated software test scripts, debugged and maintained test scrip ts, analyzed test results, executed automated and manual software tests, and doc umented test procedures and results. Hughes Training Inc., Herndon, VA. May 1993 - Jan 1996 Software Engineer (F/A-18 Domestic Project Team) Developed and maintained real-time simulations for the F/A-18 flight simulators involving various aircraft systems. Designed a communication interface for a Mi ssion Computer Simulation. Installed a multi-user X-Windows environment to impr ove engineering efficiency. Integrated a C-GUI Cockpit Simulation into real-tim e flight simulation. Hughes Training Inc., Herndon, VA. May 1992 - May 1993 Cooperative Education Student Integrated graphics text for instructional components for a real-time flight sim ulator. Wrote Unix scripts to map variables for integrating software systems. EDUCATION B.S. in Electrical Engineering, George Mason University, Fairfax, VA., May 1993 TECHNICAL SKILLS Programming & * Java * * C/C++ * * Python * Scripting Languages: Javascript * Ruby VBS2's Advanced Scripting Interface * FORTRAN C# * ADA

Visualization APIs and Toolkits: * Presagis' Vega Prime * Virtual Battlespace 2 (VBS2) * JSAF * Ogre3D * Total Immersion's D'Fusion * OneSAF * Unity: Game Development Tool * Mak's VR-Forces and Stealth * Google Earth A PI * OpenGL * OpenSceneGraph Modeling Applications: * Presagis' Creator * Blender * Oxygen 2 * Presagis' Creator Terrain Studio * MAYA * 3D MAX UI Toolkits: * BAE Systems' SUMIT * Qt * Tcl/Tk * CEGUI

Communication Protocols: * UDP * TCP/IP * HTTP * HLA * DIS * MIL-STD-1553 Operating Systems: * Windows * Android OS * Mac * Linux * UNIX * MPX/Micro MPX (Real-time OS)

PUBLISHED WORKS "Using Augmented Reality to Develop a Robotics Safety System" ( I/ITSEC 2009 ) "Distributed High Quality Real-Time Visualization System" ( I/ITSEC 2007 ) "Real-time Visualization: Bio/Chemical Plume Propagation and Evacuation Modeling Approach" ( Virtual Concept 2006 ) "Generic Visualization System: The Link Between Digital Simulations and a Virtua l Environment" ( Virtual Concept 2005 ) AWARDS BAE Systems' Bronze Award Bronze Award Bronze Award Bronze Award Chairman's Awards: 2010 - AWA Active Immersive Simulation (AIS) 2009 - Tactical Simulation Environment 2009 - Augmented Reality Robotic System 2006 - M&S-Based Generic Visualization System

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