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Abstract:
There is no denying the fact that mobile computing is on an all time high and still rising. There is an ever-increasing demand for wireless network interfaces that enable a mobile device, such as a laptop, to connect to the internet anywhere, anytime. This popularity in wireless and mobile internetworking is due to two reasons. Technological advancements, for example advent of PDAs and laptops have been the major factor in the rise of mobile communications. a mobile device will require a new point of attachment every time it moves to a new network. To overcome this problem in our approach processed using zone based mobile processing
Existing system:
A straightforward way to extend the geography-based transmission from unicast to multicast is to put the addresses and positions of all the members into the packet header, however, the header overhead will increase significantly as the group size increases, which constrains the application of geographic multicasting only to a small group . Besides requiring efficient packet forwarding, a scalable geographic multicast protocol also needs to efficiently manage the membership of a possibly large group, obtain the positions of the members and build routing paths to reach the members distributed in a possibly large network terrain. The existing small-group-based geographic multicast protocols normally address only part of these problems
Disadvantage:
1. highly variable delays as possible 2. data losses created during transformation
Proposed system:
An abstract model of the PSN designed to be comprehensive and self-contained, yet simple and efficient for more reliable operation. Instead of addressing only a specific part of the problem, it includes a zone-based scheme to efficiently handle the group membership management, and takes advantage of the membership management structure to efficiently track the locations of all the group members without resorting to an external location server. The zone structure is formed virtually and the zone where a node is located can be calculated based on the position of the node and a reference origin. In topology-based cluster construction, a cluster is normally formed around a cluster leader with nodes one hop or k-hop away, and the cluster will constantly change as network topology changes.
Advantage:
1. Abstraction zone based method reduce a data loss in network 2. Delay rate too low during the transformation
HARDWARE CONFIGURATION
The hardware used for the development of the project is:
PROCESSOR RAM MONITOR HARD DISK FLOPPY DRIVE CDDRIVE KEYBOARD MOUSE
: : : : : : : :
PENTIUM III 766 MHz 128 MD SD RAM 15 COLOR 20 GB 1.44 MB LG 52X STANDARD 102 KEYS 3 BUTTONS
OPERATING SYSTEM ENVIRONMENT .NET FRAMEWORK LANGUAGE WEB SERVER BACK END :
: :
Version 2.0 : : : C#.NET Internet Information Server 5.0 Sql server 2005
ARCHITECTURE DIAGRAM:
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