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The ability to run while unencumbered. This attribute does not SPEED MODIFICATIONS
describe how far a character can run, (determined by ENDURANCE) only how Sindarin +1
fast. Record the (modified) number rolled.
Gargun +1
Skaven +2
For humanoid characters, SPEED can not
differ from AGILITY by more than four (4)
points. Adjust speed as necessary.
mDragonMastern
Character Generation 1
EYESIGHT [3d6]
The character's basic ability to see in daylight. For night vision
subtract three (-3) except for nocturnal creatures (such as Gargun and
Skaven). Record the (modified) number rolled.
HEARING [3d6]
The character's ability to detect and identify sound. An important
component of AWARENESS, and essential for musicians. Record the
(modified) number rolled.
SMELL/TASTE [3d6]
The character's sensitivity to odor and taste. This can be useful for
hunting and/or tracking and may warn of danger. Of course, in a medieval
town, the ability to smell may be a bit of a drawback. Record the (modified)
number rolled.
TOUCH [3d6]
The character's ability to detect and identify sound. An important
component of AWARENESS, and essential for musicians. Record the
(modified) number rolled.
Character Generation 1
Character Generation 1
Character Generation 1
CHARACTER GENERATION 1
Character Generation
Character Generation 11
CHARACTER GENERATION
Character Generation 1
mDragonMastern