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Citrix Systems Public Company; 1001-5000 employees; CTXS; Computer Software industry September 2009 - May 2011 (1 year

9 months) Redmond, Wa Work with development manager, Senior VP and technologists to establish EHV as a new product for Citrix. Coordinate with release, web, and education teams in al l phases of production inception to launch. Working with development and Product Management to document and drive development release cycles with emphasis on im plementation of new features and product enhancements and support additional typ es of storage hardware. As part of a small team initial responsibilities included; UI design, PM, docume ntation, drive schedule and bug meetings. Also prior to QA coming on board testi ng product, later coordinating with QA and localization. Working with licensing team and development to coordinate implementation of Citr ix licensing for product. Provide license keys and support for internal and external partners, and early a dopters. Coordinate demonstrations, work with education teams, Product Management, and SE `s to ensure product promotion of new features, education, latest support, known issues, and release information and drop points available and up to date. Continue to coordinate and drive schedules with development and test. Coordinate and drive bug meetings. Work with legal teams to ensure EULA, export licensing, encryption docs CCATS we re all up to date. Overall lifecycle management of SKU`s and BOMs. Coordinate product releases, update website at RTM/RTW with updated product bits and information. Provide final bits to production and track inventory at various sites. Ensure th e product ships on time by providing clear product definition, observing Citrix standards for life-cycle management and overall project management. Senior Program Manager UX - XenCenter Citrix Systems Public Company; 1001-5000 employees; CTXS; Computer Software industry October 2007 - September 2009 (2 years) Redmond, Wa Work with development, Product Management, support teams, and customers, to defi ne, then drive implementation of new features and product enhancements with an e mphasis on improved usability, and feature enhancement. Writing/reviewing specifications, design mock-ups and technical designs while ad hering to Citrix UX standards. Defining end-user functionality and experience. Coordinating schedules with development, QA, Product Management and Localization teams. Tracking implementation of features and usability by installing several builds p er week, running manual tests using the bug database to track progress, report d

efects and offer feedback for usability enhancements. Ensuring the product ships on time by providing clear product definition, overal l project management and daily involvement development, support, SEs and QA. Senior Program Manager UX Xensource Privately Held; 51-200 employees; Computer Software industry December 2006 - October 2007 (11 months) Redesigning existing XenCenter console java client to .Net windows based interfa ce. Gather internal and external user feedback to build the next generation of XenCe nter, the management console for the XenSource hypervisor. Create all elements of User Interface design, prototypes, mock-ups and detailed specifications. Lead a team of contracted developers to create proto-type, and then drive adopti on to existing team. Drive implementation of design. Coordinate schedules and features with multi-sit e development team. Drive software milestones, team meetings, feature requests and monitor bugs and fixes. UX Program Manager Siemens working at Microsoft Privately Held; 10,001+ employees; si; Industrial Automation industry August 2005 - December 2006 (1 year 5 months) Provide ongoing support to Partner PM's to ensure ability to test, and train the ir support teams. Collaborate with groups across Microsoft to investigate and resolve outages, ser vice interruptions, etc. Collaborate with branding, legal and UA to ensure we meet with all the latest UX standards and requirements. Working with Product Management, Program Managers and development in setting pro duct goals and requirements Writing/reviewing specifications and design mock-ups to define end use functiona lity. Coordinating schedules with development and test; Ensuring the product ships on time by providing clear product definition and ove rall project management

User Interface Program Manager HP (HP aquired Consera) February 2004 - July 2005 (1 year 6 months) Manage the design and development of HP OpenView Enterprise Service Delivery Con troller. Work with Product Marketing, SE`s and Program Management in defining an d refining product requirements. Writing/reviewing specifications and design mock-ups. Defining end-user functionality. Coordinating usability testing and refinement. Coordinating schedules with development and test. Collaborating design and driving implementation with development. User Interface Program Manager Consera Software August 2002 - February 2004 (1 year 7 months) Managing the design and implementation of Consera`s Systems Management Console. Working with PM, development and SE`s in setting product goals and requirements. Writing/reviewing specifications and design mock-ups. Defining end-user functionality. Coordinating schedules with development and test. Ensuring the product ships on time by providing clear product definition and ove rall project management. User Interface Designer Microsoft Corporation Public Company; 10,001+ employees; MSFT; Computer Software industry January 2002 - August 2002 (8 months) OPSIT -RSM Performed tasks for visual refinement in the 2.0 version of the Relea se Services Manager (RSM), while maintaining a cohesive design with interdepende nt applications, and areas of the web. Provided strategic direction on architecture, navigation, and site design for mi gration to .NET technology. Presented prototypes to development and internal users and made modifications ba sed on user feedback, project scope, and technical requirements based on .NET te chnologies. Directed the design of new page layout and style sheet implementation. -Worked w ith front-end developers, implementing changes using ASP .NET while adhering to Microsoft UI standards. -

Documented standards and styles and posted to intranet for team-wide reference. User Interface Designer Adobe Systems Inc. Public Company; 5001-10,000 employees; ADBE; Computer Software industry March 2000 - November 2001 (1 year 9 months) Authored UI specifications, storyboards, and prototypes for twelve new and exist ing features for InDesign, targeting both Mac and PC platforms. Process based on a variety of support documents and research data. Used data from usability studies, user feedback, and field representatives to pr ovide strategic direction and architecture for the new UI features for InDesign 2.0 Recruited, educated, and managed team of Alpha/Beta users. Create and posted prototypes, and workflow activities, to secure website for rev iew by team of alpha users, and later a larger team of beta users. Gathered feedback and refined the mockups for review cycles until interface desi gn was final. Created and documented, revised and posted feature based UI specifications, stan dards, and styles to intranet for team-wide reference. Responsible for resolving bugs related to user interface, expected behaviors, fu nctional changes, and consistency with various operating systems. UI Designer Microsoft Corporation Public Company; 10,001+ employees; MSFT; Computer Software industry October 1999 - March 2000 (6 months) OPSIT - Pheonix Wrote UI specification for version 1.0 of the Release Services Manager (RSM) and created HTML prototypes for the development team to use as a basis for the fina l product. Posted spec for use by development and test during the construction o f the applications. Ensured that final product conformed to Microsoft UI standar ds UI Designer Microsoft Corporation Public Company; 10,001+ employees; MSFT; Computer Software industry July 1999 - October 1999 (4 months) WMTools, Streaming Media Division Created prototypes for Windows MediaPad based on functional specifications and u se cases. Refined prototypes and created mockups for usability testing. Worked c losely with development and test to produce an alpha build of the product, which was presented to Microsoft`s Millenium team. Based on these presentations, Wind ows MediaPad was included in releases of Windows ME and Windows XP

UI Designer Microsoft Corporation (Geo Unit) Public Company; 10,001+ employees; MSFT; Computer Software industry January 1998 - June 1999 (1 year 6 months) GeoUnit Worked on the "Streets and Trips" CD product, working directly with the developm ent and product management teams, creating the templates for content delivery us ing a combination of HTML, DHTML, scripting, and database calls. Responsible for bug fixes related to editorial changes and scripting errors that occurred as a part of the build process, as well as the coordination and production of the med ia for the product UI Designer Microsoft Corporation Public Company; 10,001+ employees; MSFT; Computer Software industry June 1997 - January 1998 (8 months) Microsoft Online Learning Framework Worked directly with development team and program management to develop the fram ework for an intranet training solution that could be customized to meet the nee ds of a wide variety of users. Developed the specifications for the user interfa ce and interaction design prototypes, determining the layout of screens and dial ogs, developing icons, screen graphics, and animations. Worked closely with the development team in defining and implementing user interface features. CD Team Manager Data Dimensions Privately Held; 201-500 employees; Information Technology and Services industry December 1996 - July 1997 (8 months) Ardes 2K Managed a team of designers, developers, and testers to create an HTML-based CD Product (Ardes 2k, a Process Improvement tool for the year 2000 computer problem ). Also created and maintained a Web site for the product with a database contai ning information on various computer hardware and software manufacturers. Lead t he design and implementation of user interface. Managed project to ensure succes sful delivery. Supervised production of artwork, coding, scripting, and testing for HTML product and Web site. Created and documented processes for production t eam Graphic Designer Microsoft Corporation Public Company; 10,001+ employees; MSFT; Computer Software industry May 1996 - November 1996 (7 months) Back Office Design Group Lead the design and production of original conceptual artwork and modification o

f existing art to create consistent look for NT, SNA, and SMS Resource Kits. Man aged project to ensure successful delivery. Supervised production of artwork for assigned projects. Designed conceptual art and produced final art for print and online documentation. Produced art for print and online documentation Senior Graphic Designer K2 Skis October 1995 - May 1996 (8 months) Responsible for the creation of original concepts and artwork and production of preexisting design ideas. Designed and produced original artwork for skis. Manag ed project to ensure successful delivery while supervising production of skis an d snowboards. Designed and produced support materials for skis, skates, and snow boards, including advertisements, point-of-purchase collateral, packaging, and o ther graphic art projects. Coordinated and managed the design and production of special make-up ski lines for buying groups and large retailers. Publishing Manager Deltapoint Corporation March 1991 - September 1995 (4 years 7 months) Directed team of internal & external graphic professionals to produce educationa l support material for management consulting firm with Fortune 500 clients. Perf orm job costing; estimate, schedule and track production lead times. Develop and maintain look and feel of materials. Responsible for employee relations: - Developed team work processes. - Initiated goal setting and team building. - Conducted performance reviews, interviews and hiring. Active role in production, design, layout, and prepress. Assist network administrator

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