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Player Name
Julliar
Rhasgar
Character Name
1
Level
Sorcerer
Class Paragon Path Epic Destiny Deity Adventuring Company Total XP RPGA Number
0 122 kg
Weight
Dragonborn
Race
Medium
Size
38
Age
Male
Gender
1,97 m
Height
Unaligned
Alignment
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
CONDITIONAL MODIFIERS
13
AC
10
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
16 10 11 10 8 20
STR Strength
Constitution
3 0 0 0 -1 5 HIT POINTS
3 0 0 0 -1 5
13
FORT 10
9 9
CLASS FEAT ENH MISC MISC
10 + 10 +
-1 -1
CON
CONDITIONAL BONUSES
DEFENSE
SPECIAL SENSES
10
REF
10
ABILITY: ATT BONUS
ATTACK WORKSPACE
Burning Spray - Mace
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
DEFENSE
CLASS
FEAT
ENH
MISC
MISC
+ 6
ABILITY: ATT BONUS
5
CLASS PROF
1
FEAT ENH MISC
17
WILL 10
CONDITIONAL BONUSES
+ 6 ACTION POINTS
SURGES/DAY ABILITY: ACTION POINTS 1 2 3
5
CLASS PROF
1
FEAT ENH MISC
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
22
CURRENT HIT POINTS
11
1/2 HP
5
1/4 HP
6
CURRENT SURGE USES
ATT BONUS
Action Points
+ 6
ABILITY: ATT BONUS
5
CLASS PROF
1
FEAT ENH MISC
RACE FEATURES
Dragonborn Fury - +1 to attacks while bloodied.
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS
+ 5
USED
Draconic Heritage - Add Con mod to healing surge value. Dragonborn Racial Power Dragon Breath - Use dragon breath as an encounter
ABILITY: DAMAGE
DAMAGE WORKSPACE
Burning Spray - Mace
ABIL FEAT ENH MISC MISC
power.
ABILITY:
1d8+9
Arcing Fire - Mace
DAMAGE
5
ABIL
1
FEAT ENH MISC
3
MISC
Dragon Breath Strength - Use STR for Dragon Breath Dragon Breath Fire - Dragon Breath deals fire damage
1d8+9
ABILITY: DAMAGE
5
ABIL
1
FEAT ENH MISC
3
MISC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
2d8+9
5
ABIL
1
FEAT ENH MISC
3
MISC
0 5 8 10 5 -1 0 -1 2 -1 12 -1 -1 0 0 5 0
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
0 0 3 5 5 -1 0 -1 0 -1 5 -1 -1 0 0 5 0
0 5 5 5 0 0 0 0 0 0 5 0 0 0 0 0 0
n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a
0 0 0 0 0
3d8+8
5 BASIC ATTACKS
DEFENSE
WEAPON OR POWER
DAMAGE
5 6
vs vs vs
AC AC AC
AC
0 0 0 2 0 2 0 0 0 0 0 0 Page 1
Dragon Soul - Choose a resistance to gain and pierce that resistance with your spells Scales of the Dragon - +2 AC after you are bloodied Dragon Soul - Choose a resistance to gain and pierce that resistance with your spells Dragon Soul Fire - Resist fire damage
FEATS
Draconic Spellcaster - +1 to attacks that have same damage type as your breath weapon
LANGUAGES KNOWN
Common, Draconic
Rhasgar
Julliar
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Burning Spray Arcing Fire
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
ENCOUNTER POWERS
Second Wind Dragon Breath Explosive Pyre
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
DAILY POWERS
Lightning Breath
CHARACTER BACKGROUND
Wandering Mercenary I served with the Targa Lancers throughout the Montesi Incursion, then I trained the Wallach family retinue when they took back Blackbarrow Castle. That led to a promotion when the orcs invaded, and I . . . It takes four failed death saves to kill you.
OTHER EQUIPMENT
Dagger (10) (E) Mace (E) Cloth Armor (Basic Clothing) (E)
RITUALS / ALCHEMY
Rhasgar
Page 2
Julliar
CHARACTER NAME
Rhasgar
PLAYER NAME
Skills
0 5 8 10 5 -1 0 -1 2 -1 12 -1 -1 0 0 5 0 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX (Trained) (Trained) (Trained)
Action Point
ADDITIONAL EFFECTS
Julliar
RACE
Dragonborn
CLASS
Sorcerer
LEVEL
SCORE ABILITY
MOD
HP 22 Spd 6 Init +0
(Trained)
20 CHA +5
ADDITIONAL EFFECTS
9
PLAY DATA
Passive Insight
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
PLAY DATA
Second Wind
KEYWORDS USED
Burning Spray
KEYWORDS
Arcing Fire
USED KEYWORDS
USED
Ranged 10 RANGE
vs
Reflex DEFENSE
Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
You fling your arm in a wide arc, casting liquid fire at your foes. Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier (+5) fire damage. Level 21: 2d8 + Charisma modifier (+5) fire damage. Dragon Magic: The next enemy that hits you with a melee attack before the end of your next turn takes fire damage equal to your Strength modifier (+3). Mace: +6 attack, 1d8+9 damage Dagger: +6 attack, 1d8+9 damage
You lob a blast of fire past intervening foes that scorches them on the way to your target. Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier (+5) fire damage. Any enemy providing the target cover against this attack takes fire damage equal to your Charisma modifier (+5). Increase damage to 2d8 + Charisma modifier (+5) at 21st level. Mace: +6 attack, 1d8+9 damage Dagger: +6 attack, 1d8+9 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
PH
CLASS
Sorcerer
LEVEL
BOOK
PH2
Sorcerer
LEVEL
BOOK
PHS1
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Dragon Breath
KEYWORDS
Explosive Pyre
USED KEYWORDS
Lightning Breath
USED KEYWORDS
USED
Ranged 10 RANGE
vs
Reflex DEFENSE
vs
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes. Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex Hit: 1d6 + Constitution modifier (+0) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+0) damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+0) damage at 21st level. Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not change the power's other effects. Unarmed: +5 attack, 1d6 damage
ADDITIONAL EFFECTS
Your foe stands at the center of a conflagration of your design. Attack: Charisma vs. Reflex Hit: 2d8 + Charisma modifier (+5) fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage. Mace: +6 attack, 2d8+9 damage Dagger: +6 attack, 2d8+9 damage
ADDITIONAL EFFECTS
You exhale a blast of lightning at your foes. The lightning then forms a ring around you, repelling nearby attackers. Attack: Charisma vs. Reflex Hit: 3d8 + Charisma modifier (+5) lightning damage. Miss: Half damage. Effect: Until the end of your next turn, whenever an enemy hits you with a melee attack, you push that enemy 1 square. Dragon Magic: The enemy also takes 5 lightning damage. Sustain Minor: The effect persists. Mace: +5 attack, 3d8+8 damage Dagger: +5 attack, 3d8+8 damage
ADDITIONAL EFFECTS
Racial Power
LEVEL
BOOK
PH
Sorcerer
LEVEL
BOOK
PH2
Sorcerer
LEVEL
BOOK
PH2
ENCOUNTER POWER
Rhasgar
ENCOUNTER POWER
Page 3
DAILY POWER
Julliar